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* MasterOfNone : Trying to score points in every domain is not recommended because it makes it harder to efficiently build the higher-scoring endgame buildings. This can be a problem if you get too greedy with Plato, who rewards you 7 VP for each set of 7 buildings of different colours.

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* MasterOfNone : MasterOfNone: Trying to score points in every domain is not recommended because it makes it harder to efficiently build the higher-scoring endgame buildings. This can be a problem if you get too greedy with Plato, who rewards you 7 VP for each set of 7 buildings of different colours.



* RateLimitedPerpetualResource: Once a resource card is acquired, it will provide the same amount of resources (one or two) at every turn. However, if these resources aren't used in the current turn, they don't carry over to the next turn, nor can they be sold or otherwise "stored".



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* {{Bowdlerise}}: The Manneken Pis started as a promotional Wonder whose B side has a single, very expensive stage that gives you all sorts of stuff, including the right to get a well-chilled beer from whoever ends up winning. When it was re-released in the ''Wonder Pack'', the beer reference was removed.
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** In ''7 Wonders Architects'', coins are a wild resource that can substitute for any missing Resource needed to construct a stage of your wonder. Since constructing a wonder stage is mandatory if you have the resources for it, you can't really hoard coins.


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!!''7 Wonders Architects'' provides examples of:
* JuniorVariant: It's a simplified, more family-friendly variant of ''7 Wonders''. Changes include removing the three-age structure in favour of playing a single round, making every building free to take (meaning resources are only spent on Wonder stages), making the non-[[LiteralWildcard wildcard]] resources largely interchangeable[[note]]The costs to build Wonder stages are stuff like "2 resources of the same type" or "3 different resources". In contrast, costs in the original game require specific resources, with different types being favoured by different strategies.[[/note]] and simplifying decisions by only giving you 2-3 simple cards to choose from during your turn. Another clear sign that this was made for kids is that the manual tells you to make a horn sound when you take a red card with 1 or 2 horn icons on it and have to flip over that number of conflict tokens.
* LiteralWildcard: While the resources are already largely interchangeable, with Wonder stage costs always asking for something like "2 identical resources" or "3 different ones" instead of specific ones, coins stand out because they can substitute for any missing resource needed to construct a stage of your wonder (so 2 Wood and a Coin meet a "3 identical" requirement). Since constructing a wonder stage is mandatory if you have the resources for it, you can't hoard coins for later, harder-to-build stages.
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''7 Wonders'' is a card drafting game created by Antoine Bauza. You play as the leader of an ancient civilization, and your goal is to make it the most successful one. To help you with this, you receive a random Wonder Board representing one of the original UsefulNotes/SevenWondersOfTheWorld (at least if you're playing the base game). It has two sides -- typically one of them is easier to build, while the other has stronger and more interesting effects.

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''7 Wonders'' is a card drafting game {{Eurogame}} created by Antoine Bauza.Creator/AntoineBauza. You play as the leader of an ancient civilization, and your goal is to make it the most successful one. To help you with this, you receive a random Wonder Board representing one of the original UsefulNotes/SevenWondersOfTheWorld (at least if you're playing the base game). It has two sides -- typically one of them is easier to build, while the other has stronger and more interesting effects.
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* LiteralWildCard:
** Both the original game and ''7 Wonders Duel'' have resource symbols that can be used as any raw resource, and symbols that can be used as any refined resource. ''7 Wonders'' also has brown cards that can provide [[DownplayedTrope one of two resources]] per turn.
** The Scientists Guild and both sides of the Babylon wonder feature a symbol that can count as any one of the three scientific symbols at the end of the game. This means that you're free to choose whichever gives you the most points, which varies depending on which symbols you already have.
** In ''7 Wonders Architects'', coins are a wild resource that can substitute for any missing Resource needed to construct a stage of your wonder. Since constructing a wonder stage is mandatory if you have the resources for it, you can't really hoard coins.

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