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A standalone sequel called ''Expeditions'', was released in 2023. This game involves players exploring a site of a meteor that landed in Siberia.

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* AchievementSystem: My Little Scythe has a downloadable achievement tracking sheet, where players write down their victories - maximum of two times per game. Some of the achievements are gated based on player's age, the lowest being 8-10 years old.

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* AchievementSystem: AchievementSystem:
** The original game has achievement tracking sheets, to do with various aspects of the game such as the first faction win by what player and more get added with each expansion.
**
My Little Scythe has a downloadable achievement tracking sheet, where players write down their victories - maximum of two times per game. Some of the achievements are gated based on player's age, the lowest being 8-10 years old.

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* AchievementSystem: My Little Scythe has a downloadable achievement tracking sheet, where players write down their victories - maximum of two times per game. Some of the achievements are gated based on player's age, the lowest being 8-10 years old.



* FoodFight: ''My Little Scythe'' has a more family-friendly combat by throwing pies.



* JuniorVariant: ''My Little Scythe'' is one of these with a ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' pastishe.

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* JuniorVariant: ''My Little Scythe'' is one of these with a ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' pastishe. Armies are removed and replaced by two "keepers", combat is changed to a FoodFight, and there's only one action performed on a turn rather than up to two. Victory is obtained by getting four objectives, rather than having the game end and give a chance of overtake.



* TabletopGameAI: The Automa supplement replaces one human player with an algorithm that plays by simplified rules and uses a deck of specialized cards to [[AIRoulette randomize its actions]].

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* TabletopGameAI: TabletopGameAI:
**
The Automa supplement replaces one human player with an algorithm that plays by simplified rules and uses a deck of specialized cards to [[AIRoulette randomize its actions]].actions]].
** My Little Scythe also has an automated AI player, designed to move in a way that maximizes collecting tokens (and automatically converting them into an award.)
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** ''Pie in the Sky'' adds new mechanics revolving around the Airship Kai, giving each Kingdom a unique ability.

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** ''Pie in the Sky'' adds new mechanics revolving around the Airship Kai, giving each Kingdom a unique ability.
ability and with two new factions.
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* JuniorVariant: ''My Little Scythe'' is one of these.

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* JuniorVariant: ''My Little Scythe'' is one of these.these with a ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' pastishe.
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* InstanbulNotConstinanopole: the game is set in an Alternate History 1920s Europe and uses different names for all the nations. Rusviet Union is the Russia/the Soviet Union, Republic of Polania is Poland, Saxony Empire is Germany, Crimean Khanate is Turkic Crimea, Nordic Kingdoms are Scandinavia, Clan Albion is the British Isles, and Togawa Shogunate is Japan.

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* InstanbulNotConstinanopole: IstanbulNotConstantinople : the game is set in an Alternate History 1920s Europe and uses different names for all the nations. Rusviet Union is the Russia/the Soviet Union, Republic of Polania is Poland, Saxony Empire is Germany, Crimean Khanate is Turkic Crimea, Nordic Kingdoms are Scandinavia, Clan Albion is the British Isles, and Togawa Shogunate is Japan.
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* InstanbulNotConstipole: the game is set in an Alternate History 1920s Europe and uses different names for all the nations. Rusviet Union is the Russia/the Soviet Union, Republic of Polania is Poland, Saxony Empire is Germany, Crimean Khanate is Turkic Crimea, Nordic Kingdoms are Scandinavia, Clan Albion is the British Isles, and Togawa Shogunate is Japan.

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* InstanbulNotConstipole: InstanbulNotConstinanopole: the game is set in an Alternate History 1920s Europe and uses different names for all the nations. Rusviet Union is the Russia/the Soviet Union, Republic of Polania is Poland, Saxony Empire is Germany, Crimean Khanate is Turkic Crimea, Nordic Kingdoms are Scandinavia, Clan Albion is the British Isles, and Togawa Shogunate is Japan.
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* SensualSlavs: has Olga Romanova of the Rusviet Union. A blond StatuesqueStunner with model good looks that is often posing with her Siberian tiger and in some artwork she's in a miniskirt and carrying a WhipOfDominance to make her look like TheBaroness. It's telling that Olga is the thumbnail for the iOS version of ''Scythe''. In a game with several other female characters, including fellow Eastern European - Anna of the Polanian Republic, Olga's the only one whose artwork plays up her looks.

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''Scythe'' is a 2016 {{Eurogame}} published by Creator/StonemaierGames, designed by Jamey Stegmaier and with art by Jakub Rozalski. Each player represents a faction of Europa, a fictional version of Europe that is trying to rebuild itself after UsefulNotes/WorldWarI, set in the alternate reality of 1920+. The factions consist of leaders (and their LoyalAnimalCompanion), workers, and four giant mechs.

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''Scythe'' is a 2016 {{Eurogame}} published by Creator/StonemaierGames, designed by Jamey Stegmaier and with art by Jakub Rozalski.Rozalski (creator of the 1920+ setting). Each player represents a faction of Europa, a fictional version of Europe that is trying to rebuild itself after UsefulNotes/WorldWarI, set in the alternate reality of 1920+. The factions consist of leaders (and their LoyalAnimalCompanion), workers, and four giant mechs.


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* RealRobotGenre: The 1920+ setting combines this with Diesel Punk, taking place in a setting where mechs were developed instead of tanks during World War I. Despite the focus on mechs, regular infantry units of the period are still seen, and mechs are shown to fulfil mundane tasks such as farming and transport as well.
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* {{Ruritania}}: The game has this for most of its Eastern European states, like the "Rusviet Union" and "Republic of Polania." While the Crimean Khanate did exist historically, it was gone by World War I.
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* InstanbulNotConstipole: the game is set in an Alternate History 1920s Europe and uses different names for all the nations. Rusviet Union is the Russia/the Soviet Union, Republic of Polania is Poland, Saxony Empire is Germany, Crimean Khanate is Turkic Crimea, Nordic Kingdoms are Scandinavia, Clan Albion is the British Isles, and Togawa Shogunate is Japan.
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* HeartIsAnAwesomePower: [[spoiler:the Tesla faction gets extra draws if you're using mech mods. However, if you're ''not'' using mech mods, Tesla is the only faction that gets only 2 character/mech abilities, which is extremely limiting (the ability to Riverwalk and the ability to move +1 tiles like any other faction). It also isn't great that you get 3 factory cards, but these cards are instantly discarded after use. It seems nearly pointless to even try using this faction... until you draw 3 excellent factory cards that let you start the game with a ton of resources, 2 movement every use, and possibly a couple mechs or structures. Being able to get an early-game advantage and planning for being overwhelmed in late-game can actually make up that shortfall and put Tesla in the best position to own the board by turn 3 (and possibly hold it for a considerable time).]]
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* DifficultButAwesome: the Rise of Fenris expansion, grants two new factions that are mechanically different from the others. [[spoiler:Vesna's faction has a huge starting benefit that can become a huge detriment if played improperly, while Rasputin starts with a large detriment that can become a huge asset later.]]
** [[spoiler:When Vesna starts, she gains three Factory Cards right out of the gate. Not only can this allow her to build extremely early, and possibly gain a large advantage in power, the detriment comes from the fact she cannot keep any of the Factory cards. Like all other factions, she can get one Factory card from the Factory when reached, however unlike every other faction who gets to keep theirs as a permanent option, Vesna also loses that card when used. Improper usage and timing of Vesna, or her having a poor starting base, can absolutely ruin her chances at winning, but if you can effectively use her Factory cards at the right time, or to gain a decent enough early-game advantage to get Victories before others, this temporary bonus can become an unstoppable lead.]]
** [[spoiler:Rasputin starts with 10 Influence tokens (a mechanic unique to Fenris), and each one drops Rasputin's total coins by 10 during scoring. He can remove 1 Influence token per turn and drop it where Rasputin's miniature is on the board, and any player who steps on that space, Fenris included, gains the token. Rasputin is the only one who can rid himself of Influence tokens, meaning every other player who gains one gets a permanent -1 to their total during scoring. This means Rasputin's ability is next to worthless near his home base as there's little reason anyone would invade there except to hold a location with his structures, however it becomes extra effective when he's in the middle of the board where most of the action will be. In addition, Fenris is a heavily combat-focused faction, meaning that their mech abilities can devastate opponents and allow them to take areas easily as long as you have the determination to get them out quickly and the foresight to lay Influence tokens in the right spots.]]
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** Similarly, the Crimean Khanate & Patriotic combo was banned for allowing victories in as few as 15 turns.

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** Similarly, the Crimean Khanate & Patriotic combo was banned for allowing victories in as few as 15 turns. The digital version comes with the option to make it impossible to use Rusviet/Industrial and/or Crimea/Patriotic, whether by choice or randomly, and it's on by default.
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* ''Scythe Complete Rulebook'' consolidates all the rules from the base game and expansions as well as clarifications on them with a F&Q section.

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