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* YouRequireMoreVespeneGas: In addition to being stylistically patterned after 16-bit JRPGs, the game is also patterned in concept after 4X strategy games. To that extent, there are 9 resources to manage in the game, with the player's starting guild specializing in one of six Skills.

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* YouRequireMoreVespeneGas: In addition to being stylistically patterned after 16-bit JRPGs, [=JRPGs=], the game is also patterned in concept after 4X strategy games. To that extent, there are 9 resources to manage in the game, with the player's starting guild specializing in one of six Skills.

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Sanctuary Saga is a cooperative deckbuilding game themed after 16-bit '90s JRPG. One to four players take the role of Guild Leaders, who eke out an existence in a new, fertile, hostile world, and must work together so their city state may survive in the hostile land.

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Sanctuary Saga is a cooperative deckbuilding game DeckbuildingGame themed after 16-bit '90s JRPG. One to four players take the role of Guild Leaders, who eke out an existence in a new, fertile, hostile world, and must work together so their city state may survive in the hostile land.


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* TimedMission: Many narrative cards are on timers, with a negative effect if they aren't handled.
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Sanctuary Saga is a cooperative deckbuilding game themed after 16-bit '90s JRPGs. One to four players take the role of Guild Leaders, who eke out an existence in a new, fertile, hostile world, and must work together so their city state may survive in the hostile land.

to:

Sanctuary Saga is a cooperative deckbuilding game themed after 16-bit '90s JRPGs.JRPG. One to four players take the role of Guild Leaders, who eke out an existence in a new, fertile, hostile world, and must work together so their city state may survive in the hostile land.
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Sanctuary Saga is a cooperative deckbuilding game themed after 16-bit '90s JRPG. One to four players take the role of Guild Leaders, who eke out an existence in a new, fertile, hostile world, and must work together so their city state may survive in the hostile land.

to:

Sanctuary Saga is a cooperative deckbuilding game themed after 16-bit '90s JRPG.JRPGs. One to four players take the role of Guild Leaders, who eke out an existence in a new, fertile, hostile world, and must work together so their city state may survive in the hostile land.
Is there an issue? Send a MessageReason:
None


Sanctuary Saga is a cooperative deckbuilding game themed after 16-bit 90's JRPG. One to four players take the role of Guild Leaders, who eke out an existence in a new, fertile, hostile world, must work together so their city state may survive in the hostile land.

While most deckbuilding games have the players square off against eachother for the most points, here, players must work together to complete a Narrative, whose events are dictated by a Narrative deck. While players act in a turn-based fashion, cards with a "Harmony" ability allow players to help each other out when it isn't their turn.

to:

Sanctuary Saga is a cooperative deckbuilding game themed after 16-bit 90's '90s JRPG. One to four players take the role of Guild Leaders, who eke out an existence in a new, fertile, hostile world, and must work together so their city state may survive in the hostile land.

While most deckbuilding games have the players square off against eachother each other for the most points, here, here players must work together to complete a Narrative, whose events are dictated by a Narrative deck. While players act in a turn-based fashion, cards with a "Harmony" ability allow players to help each other out when it isn't their turn.



* BreatherEpisode: Rarely, the narrative events are pure positive, such as investors providing financial aid to your settlement.
* DeckClogger: The game has squabble and grudge cards obtained from some events. Squabbles are removed once encountered, while grudge cards remain in the deck. Squbble cards are also obtained if a player recruits from outside their own guild.

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* BreatherEpisode: Rarely, the narrative events are pure purely positive, such as investors providing financial aid to your settlement.
* DeckClogger: The game has squabble and grudge cards obtained from some events. Squabbles are removed once encountered, while grudge cards remain in the deck. Squbble Squabble cards are also obtained if a player recruits from outside their own guild.



* FromBadToWorse: The events that befall the Sanctuary gets worse and worse as the game goes on, from having to deal with hungry wolves and the slight dangers of construction to undead forces and collapsing border walls.
* {{Mook}}: The Broken Skeletons and the Grunts, so non-notable, that the player doesn't even get anything for defeating them.
* NotSoOmniscientCouncilOfBickering: The various guilds do not perfectly get along- if a player hires a citizen from the City Center, or a professional from a guild that is not their own, they will be slapped with a Squabble card, which will act as a one-time dead draw in their deck. Funnily enough, professionals hired from the Council Chamber do not cause Squabbles - effectively, the councilpersons are the only ones not bickering.

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* FromBadToWorse: The events that befall the Sanctuary gets get worse and worse as the game goes on, from having to deal dealing with hungry wolves and the slight dangers of construction to undead forces and collapsing border walls.
* {{Mook}}: The Broken Skeletons and the Grunts, so non-notable, insignificant that the player doesn't even get anything for defeating them.
* NotSoOmniscientCouncilOfBickering: The various guilds do not perfectly get along- along: if a player hires a citizen from the City Center, or a professional from a guild that is not their own, they will be slapped with a Squabble card, which will act as a one-time dead draw in their deck. Funnily enough, professionals hired from the Council Chamber do not cause Squabbles - effectively, the councilpersons are the only ones not bickering.



* SupportPartyMember: the Missionary guild's cards focus on preventing Squabbles between other guilds (and themselves). Their specialized resource is, in fact, literally called "Support". The Volunteer action uses 2 support to heal the City.

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* SupportPartyMember: the The Missionary guild's cards focus on preventing Squabbles between other guilds (and themselves). Their specialized resource is, in fact, literally called "Support". The Volunteer action uses 2 support to heal the City.



* YouRequireMoreVespeneGas: The game is, in addition to be stylistically patterned after 16-bit JRPG's, is also patterned in concept after 4X stategy games. To that extent, there are 9 resources to manage in the game, with the player's starting guild specializing in one of six Skills.

to:

* YouRequireMoreVespeneGas: The game is, in In addition to be being stylistically patterned after 16-bit JRPG's, JRPGs, the game is also patterned in concept after 4X stategy strategy games. To that extent, there are 9 resources to manage in the game, with the player's starting guild specializing in one of six Skills.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeckClogger: The game has squabble and grudge cards obtained from some events. Squabbles are removed once encountered, while grudge cards remain in the deck. Squbble cards are also obtained if a player recruits from outside their own guild.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreatherEpisode: Rarely, the narrative events are pure positive, such as investors providing financial aid to your settlement.


Added DiffLines:

* ThievesGuild: One of the playable factions are the Thieves.

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* SavageWolves: Lean Wolves are a minor early-game threat.



* YouRequireMoreVespeneGas: The game is, in addition to be stylistically patterned after 16-bit JRPG's, is also patterned in concept after 4X stategy games. To that extent, there are 9 resources to manage in the game, with the player's starting guild specializing in one of six "Skill Resources".

to:

* YouRequireMoreVespeneGas: The game is, in addition to be stylistically patterned after 16-bit JRPG's, is also patterned in concept after 4X stategy games. To that extent, there are 9 resources to manage in the game, with the player's starting guild specializing in one of six "Skill Resources".Skills.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FromBadToWorse: The events that befall the Sanctuary gets worse and worse as the game goes on, from having to deal with hungry wolves and the slight dangers of construction to undead forces and collapsing border walls.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Mook}}: The Broken Skeletons and the Grunts, so non-notable, that the player doesn't even get anything for defeating them.


Added DiffLines:

* SupportPartyMember: the Missionary guild's cards focus on preventing Squabbles between other guilds (and themselves). Their specialized resource is, in fact, literally called "Support". The Volunteer action uses 2 support to heal the City.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemBones: The Broken Skeletons are a low-tier mook faced in the early game. The Cursed Orchard plot event has them shambling out of the orchard to attack the city until their source is dealt with.
* NotSoOmniscientCouncilOfBickering: The various guilds do not perfectly get along- if a player hires a citizen from the City Center, or a professional from a guild that is not their own, they will be slapped with a Squabble card, which will act as a one-time dead draw in their deck. Funnily enough, professionals hired from the Council Chamber do not cause Squabbles - effectively, the councilpersons are the only ones not bickering.
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Added DiffLines:

* BoringButPractical: The Guard and Investor cards, which give the player 2 Combat and 2 Gold, respectively. This makes them effectively upgrades over the starter cards, but they will be the backbone of your deck.
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!!This Game Provides Examples Of:

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!!This Game Provides Examples Of:Of:

* StarterEquipment: Players begin with six Gold cards, three Specialization cards, and one Footman card.
* YouRequireMoreVespeneGas: The game is, in addition to be stylistically patterned after 16-bit JRPG's, is also patterned in concept after 4X stategy games. To that extent, there are 9 resources to manage in the game, with the player's starting guild specializing in one of six "Skill Resources".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Sanctuary Saga is a cooperative deckbuilding game themed after 16-bit 90's JRPG. One to four players take the role of Guild Leaders, who eke out an existence in a new, fertile, hostile world, must work together so their city state may survive in the hostile land.

While most deckbuilding games have the players square off against eachother for the most points, here, players must work together to complete a Narrative, whose events are dictated by a Narrative deck. While players act in a turn-based fashion, cards with a "Harmony" ability allow players to help each other out when it isn't their turn.

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!!This Game Provides Examples Of:

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