Follow TV Tropes

Following

History TabletopGame / SLAIndustries

Go To

OR

Is there an issue? Send a MessageReason:
None


The game has had a difficult upbringing, and been subject to a sporadic release schedule on its journey through the hands of various publishers. Originally published by Nightfall themselves, it was taken up by Creator/WizardsOfTheCoast during the mid-1990s before being dropped in favour of something LighterAndSofter. It then survived a couple of releases at Hogshead, and before being published by Creator/Cubicle7. Now Nightfall Games is back, and a second edition of the game is in the works.

to:

The game has had a difficult upbringing, and been subject to a sporadic release schedule on its journey through the hands of various publishers. Originally published by Nightfall themselves, it was taken up by Creator/WizardsOfTheCoast during the mid-1990s before being dropped in favour of something LighterAndSofter. It then survived a couple of releases at Hogshead, and before being published by Creator/Cubicle7. Now Nightfall Games is back, and a second edition of the game is in the works.
works, with a backet beta currently out and the full release scheduled for November 2020.
Is there an issue? Send a MessageReason:
None


* ArmourIsUseless: Notably defied. The best armors can stop anti-vehicle rounds dead, whereas the most common pistol on Mort is essentially a BB Gun with great marketing, meaning that even weak armor can defeat it.This goes doubly in the game's second edition, with the addition of randomized instead of fixed damage and removal of Penetration values, so even the oft-loathed Blocker Body armor can stop a decent amount.

to:

* ArmourIsUseless: Notably defied. The best armors can stop anti-vehicle rounds dead, whereas the most common pistol on Mort is essentially a BB Gun with great marketing, meaning that even weak armor can defeat it.This goes doubly in the game's second edition, with the addition of randomized instead of fixed damage and removal of Penetration values, so even the oft-loathed Blocker "Blocker" Body armor can stop a decent amount.
Is there an issue? Send a MessageReason:
None


* ArmourIsUseless: Notably defied. The best armors can stop anti-vehicle rounds dead, whereas the most common pistol on Mort is essentially a BB Gun with great marketing, meaning that even weak armor can defeat it.This goes doubly in the game's second edition, with the adition of randomized instead of fixed damage, so even the oft-loathed Blocker Body armor can stop a decent amount.

to:

* ArmourIsUseless: Notably defied. The best armors can stop anti-vehicle rounds dead, whereas the most common pistol on Mort is essentially a BB Gun with great marketing, meaning that even weak armor can defeat it.This goes doubly in the game's second edition, with the adition addition of randomized instead of fixed damage, damage and removal of Penetration values, so even the oft-loathed Blocker Body armor can stop a decent amount.
Is there an issue? Send a MessageReason:
None


* ArmourIsUseless: Notably defied. The best armors can stop anti-vehicle rounds dead, whereas the most common pistol on Mort is essentially a BB Gun with great marketing, meaning that even weak armor can defeat it.

to:

* ArmourIsUseless: Notably defied. The best armors can stop anti-vehicle rounds dead, whereas the most common pistol on Mort is essentially a BB Gun with great marketing, meaning that even weak armor can defeat it. This goes doubly in the game's second edition, with the adition of randomized instead of fixed damage, so even the oft-loathed Blocker Body armor can stop a decent amount.

Added: 169

Changed: 4

Is there an issue? Send a MessageReason:
None


* CityPlanet: All Industrial Worlds have their land surface (and most of their seas) completely covered with industrial production facilities and cities.

to:

* CityPlanet: All Industrial Worlds {{Industrial World}}s have their land surface (and most of their seas) completely covered with industrial production facilities and cities.


Added DiffLines:

* IndustrialWorld: Industrial Worlds, such as Mort, have their land surface (and most of their seas) completely covered with industrial production facilities and cities.
Is there an issue? Send a MessageReason:
None


* AxCrazy: Too many examples to count, but the award for ''most'' AxCrazy arguably goes to the Ex-War Criminals, who return from tours of duty in the Company Militia with several fewer marbles than they arrived with. Upon arrival, the Ex-War Criminals' preferred MO is to abscond into the Cannibal Sectors, still in possession of their battlefield equipment, and begin a leisurely campaign of murderous terror.

to:

* AxCrazy: Too many examples to count, but the award for ''most'' AxCrazy arguably goes to the Ex-War Criminals, who return from tours of duty in the Company Militia on a War World with several fewer marbles than they arrived with. Upon arrival, the Ex-War Criminals' preferred MO is to abscond into the Cannibal Sectors, still in possession of their battlefield equipment, and begin a leisurely campaign of murderous terror.



** Though operatives don't usually go there, the War Worlds are even worse. Once there, SLA Industries' soldiers have an average lifespan of a day. [[UpToEleven On the worst War Worlds]], this can drop to just ''twenty minutes''.

to:

** Though operatives Operatives don't usually go there, the War Worlds are even worse. Once there, SLA Industries' soldiers have an average lifespan of a day. [[UpToEleven On the worst War Worlds]], this can drop to just ''twenty minutes''.



* EverythingTryingToKillYou: Existence in the Cannibal Sectors is basically this. Every form of life there is cannibalistic, psychotic, hostile to SLA on principle, super-poisonous, or otherwise naturally inclined to kill anything and everything but its own kind (and in the Cannibals' case, even their own kind). And if the carnivorous pigs, Carrien packs, Cannibal clans, Ex-War Criminals, Scavs, [=DarkNight=] operatives, Manchines, Dream entities, or sector mutants don't get you, then the super-polluted rain, radiation, industrial chemical hazards, and crumbling infrastructure might.

to:

* EverythingTryingToKillYou: Existence in the Cannibal Sectors is basically this. Every form of life there is cannibalistic, psychotic, hostile to SLA on principle, super-poisonous, or otherwise naturally inclined to kill prey upon anything and everything but its own kind (and in the Cannibals' case, even their own kind). And if the carnivorous pigs, Carrien packs, Cannibal clans, Ex-War Criminals, Scavs, [=DarkNight=] operatives, Manchines, Dream entities, or sector mutants don't get kill you, then the super-polluted rain, radiation, toxic rain, rampant disease, flash floods, bullet-like killing hail, industrial chemical hazards, and or crumbling infrastructure might.
Is there an issue? Send a MessageReason:
None


* ArmourIsUseless: Subverted. The bigger varieties can stop anti-vehicle rounds dead, whereas the most common pistol on Mort is essentially a BB Gun with great marketing, meaning that even weak armour can ignore it.

to:

* ArmourIsUseless: Subverted. Notably defied. The bigger varieties best armors can stop anti-vehicle rounds dead, whereas the most common pistol on Mort is essentially a BB Gun with great marketing, meaning that even weak armour armor can ignore it.defeat it.



* AxCrazy: Too many to count, but the award for ''most'' AxCrazy probably goes to the Ex-War Criminals, who return from tours of duty in the Company Militia with several fewer marbles than they arrived with. Upon arrival, the Ex-War Criminals' preferred MO is to abscond into the Cannibal Sectors, still in possession of their battlefield equipment, and begin a leisurely campaign of murderous terror.

to:

* AxCrazy: Too many examples to count, but the award for ''most'' AxCrazy probably arguably goes to the Ex-War Criminals, who return from tours of duty in the Company Militia with several fewer marbles than they arrived with. Upon arrival, the Ex-War Criminals' preferred MO is to abscond into the Cannibal Sectors, still in possession of their battlefield equipment, and begin a leisurely campaign of murderous terror.



* CrapsackWorld: Mostly driven by the RuleOfScary, with touches of black comedy.

to:

* CrapsackWorld: Mostly driven by the RuleOfScary, with touches of RuleOfScary and black comedy.



* CyberpunkWithAChanceOfRain: The setting undoubtably took inspiration. by ''Film/BladeRunner''. It ''never'' stops raining on planet Mort.

to:

* CyberpunkWithAChanceOfRain: The setting undoubtably took inspiration. by inspiration from ''Film/BladeRunner''. It ''never'' stops raining on planet Mort.

Added: 809

Changed: 188

Is there an issue? Send a MessageReason:
None


The game follows the exploits of SLA Operatives, highly-trained corporate troubleshooters that the company uses for everything from quashing internal subversion to clearing mutant pigs out of the sewers. Their principal area of operation is the company's capital of Mort City, an urban jungle the size of Eurasia, rain-soaked home to a churning mass of serial killers, terrorists, human traffickers, psychotic war veterans, killer cyborgs, cannibals, mutants, [[BreadEggsBreadedEggs cannibal mutants]], and the aforementioned pigs.

The game has had a difficult upbringing, and been subject to a sporadic release schedule on its journey through the hands of various publishers. Originally published by Nightfall themselves, it was taken up by Creator/WizardsOfTheCoast during the mid-1990s before being dropped in favour of something LighterAndSofter. It then survived a couple of releases at Hogshead, and before being published by Creator/Cubicle7.

In tone, it lies somewhere between ''TabletopGame/{{Paranoia}}'' and ''TabletopGame/{{Kult}}''. Satirical treatment of consumerism, media glamorization of violence, and corporate bureaucracy coexists with brooding horror of various kinds, and the complex production history of the game has given it a variety of conflicting styles. A SLA GameMaster will typically mash these together with enthusiasm, creating a unique variation of the game world.

to:

The game follows the exploits of SLA Operatives, highly-trained corporate troubleshooters that the company uses for everything from quashing internal subversion to clearing mutant pigs out of the sewers. Their principal area of operation is the company's capital of Mort City, Central, an urban jungle the size of Eurasia, rain-soaked home to a churning mass of serial killers, terrorists, human traffickers, psychotic war veterans, killer cyborgs, cannibals, mutants, [[BreadEggsBreadedEggs cannibal mutants]], and the aforementioned pigs.

The game has had a difficult upbringing, and been subject to a sporadic release schedule on its journey through the hands of various publishers. Originally published by Nightfall themselves, it was taken up by Creator/WizardsOfTheCoast during the mid-1990s before being dropped in favour of something LighterAndSofter. It then survived a couple of releases at Hogshead, and before being published by Creator/Cubicle7.

Creator/Cubicle7. Now Nightfall Games is back, and a second edition of the game is in the works.

In tone, it ''SLA Industries'' lies somewhere between ''TabletopGame/{{Paranoia}}'' and ''TabletopGame/{{Kult}}''. Satirical treatment of consumerism, media glamorization of violence, and corporate bureaucracy coexists with brooding horror of various kinds, and the complex production history of the game has given it a variety of conflicting styles. A SLA GameMaster will typically mash these together with enthusiasm, creating a unique variation of the game world.



* AxCrazy: Too many to count, but the award for ''most'' AxCrazy probably goes to the War Criminals, who return from tours of duty in the Company Militia with several fewer marbles than they arrived with. Upon arrival, the War Criminals' preferred MO is to abscond into the stygian slums that make up the bulk of Mort City, still in possession of their battlefield equipment, and begin a leisurely campaign of murderous terror.

to:

* AxCrazy: Too many to count, but the award for ''most'' AxCrazy probably goes to the War Ex-War Criminals, who return from tours of duty in the Company Militia with several fewer marbles than they arrived with. Upon arrival, the War Ex-War Criminals' preferred MO is to abscond into the stygian slums that make up the bulk of Mort City, Cannibal Sectors, still in possession of their battlefield equipment, and begin a leisurely campaign of murderous terror.



* CityPlanet: All Industrial Worlds, including Mort, have their land surface (and most of their seas) completely covered with industrial production facilities and cities.

to:

* CityPlanet: All Industrial Worlds, including Mort, Worlds have their land surface (and most of their seas) completely covered with industrial production facilities and cities.



* DeathWorld: The planet Mort is almost completely uninhabitable, and requires 'Atmosphere Generators' -- each the size of a city -- in order to maintain some semblance of a biosphere (and, coincidentally, keep the gravity in check). Huge swathes of Mort City itself are abandoned by civilised society, and have evolved a thriving ecosphere of giant insects, cannibals, mutants, and ''raw malevolence''.

to:

* DeathWorld: The planet Mort is almost completely uninhabitable, and requires 'Atmosphere Generators' -- each the size of a city -- in order to maintain some semblance of a biosphere (and, coincidentally, keep the gravity in check). Huge swathes of Mort City Central itself are abandoned by civilised civilized society, and have evolved a thriving ecosphere of giant insects, cannibals, mutants, and ''raw malevolence''.


Added DiffLines:

* EverythingTryingToKillYou: Existence in the Cannibal Sectors is basically this. Every form of life there is cannibalistic, psychotic, hostile to SLA on principle, super-poisonous, or otherwise naturally inclined to kill anything and everything but its own kind (and in the Cannibals' case, even their own kind). And if the carnivorous pigs, Carrien packs, Cannibal clans, Ex-War Criminals, Scavs, [=DarkNight=] operatives, Manchines, Dream entities, or sector mutants don't get you, then the super-polluted rain, radiation, industrial chemical hazards, and crumbling infrastructure might.


Added DiffLines:

* GaiasLament: Mort was reduced centuries ago to a barren, polluted wasteland with only sporadic islands of civilization outside the capital city of Mort Central. The Cannibal Sectors around Mort Central are even worse.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RetCon: Over the years, ''SLA Industries'' has seen a bit more than its share of retconning.
** The "Truth" document - the original explanation behind the origin and various mysteries of the World of Progress - was declared non-canon by the developers before the first ''Cannibal Sector 1'' sourcebook.
** Speaking of Cannibal Sector 1, ''that'' part of the setting (and its related factions) was also massively revamped with the [=CS1=] miniatures game (which threw out the earlier [=CS1=] sourcebook and presented a new take on the region). The area of Cannibal Sector 1 went from twice the size of the continental US to roughly the size of New Jersey, the Carriens went from [[spoiler: a secret SLA experiment that [[GoneHorriblyRight Went Horribly Right]] to the remnants of Mort's native race that SLA wrecked shortly after colonizing the planet]], the Shivers have a much larger presence in the sector, the Cannibals are now a stronger/tougher mutant subspecies of humanity (and have a new religion), the Scavs went from [[spoiler: a secret SLA experiment that [[GoneHorriblyRight Went Horribly Right]] to a renegade SLA geneticist's experiment that [[GoneHorriblyRight Went Horribly Right]]]], "Dream" supernatural entities are now a common threat in many parts of the sector, and [[ArsonMurderAndJaywalking there is no longer a prominent super-polluted river]].
Is there an issue? Send a MessageReason:
None


* DoNotAdjustYourSet: A preferred tactic of one of SLA's rivals, called DarkNight.

to:

* DoNotAdjustYourSet: A preferred tactic of one of SLA's rivals, called DarkNight.rival company [=DarkNight=].



* HopelessWar: SLA Industries has been at war with Dark Night and Thresher for centuries with no end in sight, and the War Worlds are whole planets that have been consumed by conflict between two (or all three) of the powers. It's explicitly mentioned that whenever one War World is finally abandoned, you can rest assured that another will fall into the spotlight.
* HumanAliens: The Ebon, and their evil siblings, the Brain Wasters. Externally, they look almost human if you ignore the glowing eyes. Biologically, they're distinct from humanity, and only Ebon/Brain Wasters are able to use the Ebb, which grants them Ultimate Cosmic Power at the expense of emotional instability and eventual transformation into a [[OneWingedAngel Necanthrope]].

to:

* HopelessWar: SLA Industries has been at war with Dark Night and Thresher for centuries with no end in sight, and the War Worlds are whole planets that have been consumed by conflict between two (or all three) of the powers. It's explicitly mentioned that whenever one War World is finally abandoned, conquered (or abandoned), you can rest assured that another will fall into the spotlight.
* HumanAliens: The Ebon, and their evil malevolent siblings, the Brain Wasters. Externally, they look almost human if you ignore the glowing eyes. Biologically, they're distinct from humanity, and only Ebon/Brain Wasters are able to use the Ebb, which grants them Ultimate Cosmic Power at the expense of emotional instability and eventual transformation into a [[OneWingedAngel Necanthrope]].



* MegaCorp: The three interstellar "Suppressor Powers" of the galaxy: SLA Industries, DarkNight, and Thresher. SLA Industries has controlled most of the galaxy for centuries, but DarkNight and Thresher both are large enough to threaten SLA, even to the point of conducting terrorist operations on SLA's capital world, Mort.

to:

* MegaCorp: The three interstellar "Suppressor Powers" of the galaxy: SLA Industries, DarkNight, [=DarkNight=], and Thresher. SLA Industries has controlled most of the galaxy for centuries, but DarkNight [=DarkNight=] and Thresher both are large enough to threaten SLA, even to the point of conducting terrorist operations on SLA's capital world, Mort.



* OneWingedAngel: Necanthropes, who are powerful and range from "inhumanly beautiful" to "inhumanly grotesque". Few have any respect for humans. Or any other mortal, for that matter.

to:

* OneWingedAngel: Necanthropes, who are powerful and range from "inhumanly beautiful" to "inhumanly grotesque". Few have any respect for humans. Or humans (or any other mortal, for that matter.matter).
Is there an issue? Send a MessageReason:
None


* CosmicHorrorStory: Rarely seen in most games, originally intended to be revealed in a long-running {{Metaplot}} that fell victim to the game's infrequent releases and ExecutiveMeddling from Wizards of the Coasdt.

to:

* CosmicHorrorStory: Rarely seen in most games, originally intended to be revealed in a long-running {{Metaplot}} that fell victim to the game's infrequent releases and ExecutiveMeddling from Wizards of the Coasdt.Coast.
Is there an issue? Send a MessageReason:
None


* MoralDissonance: Operatives -- the group to which the player characters belong -- are generally depicted as arrogant bullies or worse. For that matter, SLA Industries themselves are depicted as sinister, domineering, and just plain ''irresponsible'' to a degree that would do any MegaCorp proud. ([[GrayAndBlackMorality To be fair, though, SLA's -- and the players' -- enemies are even worse]].)

to:

* MoralDissonance: Operatives -- the group to which the player characters belong -- are generally depicted as arrogant bullies or worse. For that matter, SLA Industries themselves are depicted as sinister, domineering, and just plain ''irresponsible'' to a degree that would do any MegaCorp proud. ([[GrayAndBlackMorality ([[BlackAndGrayMorality To be fair, though, SLA's -- and the players' -- enemies are even worse]].)
Is there an issue? Send a MessageReason:
As Armor Meter Points has been split, as said in the TLP Crash Rescue thread. Fixing wicks.


* ArmorMeterPoints: Every armor has not only a protective value that blocks damage, but hit points of its own (measuring how much punishment the armor can take before it falls apart). Similarly, every weapon has an "armor damage" value (measuring how much a hit from the weapon tears up a target's armor). As a result, having your armor disintegrate is one threat in a particularly long mission.

to:

* ArmorMeterPoints: ArmorPoints: Every armor has not only a protective value that blocks damage, but hit points of its own (measuring how much punishment the armor can take before it falls apart). Similarly, every weapon has an "armor damage" value (measuring how much a hit from the weapon tears up a target's armor). As a result, having your armor disintegrate is one threat in a particularly long mission.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArmorMeterPoints: Every armor has not only a protective value that blocks damage, but hit points of its own (measuring how much punishment the armor can take before it falls apart). Similarly, every weapon has an "armor damage" value (measuring how much a hit from the weapon tears up a target's armor). As a result, having your armor disintegrate is one threat in a particularly long mission.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AndIMustScream: How many Manchines feel about their existence, as their brains are generally looted from human victims and then "wiped" before being placed in a Manchine chassis. Sometimes the wiping is imperfect, and the Manchine ends up begging its former squad to kill it (even as it tries to rend them limb from limb). Sometimes the wiping is botched so badly that Manchine [[TomatoInTheMirror forgets that it is no longer human]].

Added: 145

Changed: 670

Is there an issue? Send a MessageReason:
None


* CloningBlues: Simultaneously played straight and averted with Intruder on two separate occasions; once with Angel and later with Taarnish.

to:

* CloningBlues: Simultaneously played straight and averted with Intruder on two separate occasions; once with Angel (who looks just like Intruder, yet is pure evil) and later with Taarnish. Taarnish (who is the monstrous prototype for the modern Malice stormers, yet is much kinder than Angel).



* DeathWorld: The planet Mort is almost completely uninhabitable, and requires 'Atmosphere Generators' - each the size of a city - in order to maintain some semblance of a biosphere (and, coincidentally, keep the gravity in check). Huge swathes of Mort City itself are abandoned by civilised society, and have evolved a thriving ecosphere of giant insects, cannibals, mutants, and ''raw malevolence''.

to:

* DeathWorld: The planet Mort is almost completely uninhabitable, and requires 'Atmosphere Generators' - -- each the size of a city - -- in order to maintain some semblance of a biosphere (and, coincidentally, keep the gravity in check). Huge swathes of Mort City itself are abandoned by civilised society, and have evolved a thriving ecosphere of giant insects, cannibals, mutants, and ''raw malevolence''.



* FantasticRacism: Often arises as a low-level political issue. Humans are the dominant species. The psionic Ebon, reptilian Shaktar and feline Wraith Raiders constitute racial minorities outside their respective homeworlds. Ebon, in particular, are loathed and feared for their reality-warping abilities.

to:

* FantasticRacism: Often arises as a low-level political issue. Humans are the dominant species. The psionic Ebon, reptilian Shaktar Shaktar, and feline Wraith Raiders constitute racial minorities outside their respective homeworlds. Ebon, in particular, are loathed and feared for their reality-warping abilities.



* ImmuneToDrugs: The Frothers, a subspecies of humanity who become addicted to combat drugs in the womb, to the extent that they are considered a separate race. They regard pharmacological excess as a cultural right, and regularly consume doses of recreational and combat drugs that would kill an ordinary human twice.

to:

* ImmuneToDrugs: The Frothers, a subspecies of humanity who become addicted to combat drugs in the womb, to the extent that they are considered a separate race. They regard pharmacological excess as a cultural right, and regularly consume doses of recreational and combat drugs that would kill an ordinary human twice.human.



* MegaCorp: SLA Industries is a interstellar company that controls all of the planets in the "World of Progress".

to:

* MegaCorp: The three interstellar "Suppressor Powers" of the galaxy: SLA Industries, DarkNight, and Thresher. SLA Industries is a interstellar company that controls all has controlled most of the planets in galaxy for centuries, but DarkNight and Thresher both are large enough to threaten SLA, even to the "World point of Progress".conducting terrorist operations on SLA's capital world, Mort.



* MoralDissonance: Operatives - the group to which the player characters belong - are generally depicted as arrogant bullies or worse. For that matter, SLA Industries themselves are depicted as sinister, domineering, and just plain ''irresponsible'' to a degree that would do any MegaCorp proud. (To be fair, though, SLA's - and the players' - enemies are even worse.)
* NoOneCouldSurviveThat: Mister Slayer, Intruder, Senti, Halloween Jack and Digger in particular, though also attributed to the faceless agents throughout the Internal Affairs Departments.

to:

* MoralDissonance: Operatives - -- the group to which the player characters belong - -- are generally depicted as arrogant bullies or worse. For that matter, SLA Industries themselves are depicted as sinister, domineering, and just plain ''irresponsible'' to a degree that would do any MegaCorp proud. (To ([[GrayAndBlackMorality To be fair, though, SLA's - -- and the players' - -- enemies are even worse.worse]].)
* NoOneCouldSurviveThat: Mister Mr. Slayer, Intruder, Senti, Halloween Jack Jack, and Digger in particular, though also attributed to the faceless have all been depicted surviving attacks that would kill mortal humans countless times over. Stigmartyr agents throughout the Internal Affairs Departments.also approach this trope's level.



* ReincarnateInAnotherWorld: [[spoiler:Mr. Slayer/Intruder/Bitterness (who were all aspects of an Earth human named Brent Walker)... and Senti.]]



* [[ShoutOut/TabletopGames Shout Out]]: The Shaktar race are honorable, bipedal humanoid warriors with dreadlocks and bizarre mandible-like lips. In other words, they're {{Franchise/Predator}}s.

to:

* [[ShoutOut/TabletopGames Shout Out]]: The Shaktar race are honorable, bipedal humanoid warriors with dreadlocks and bizarre mandible-like lips. In other words, they're {{Franchise/Predator}}s.{{Franchise/Predator}}s with tails.



* ThereIsNoKillLikeOverkill : Several applicants, among them Slayer and Bitterness (obviously), Sigmartyr, Trasher, Halloween Jack, Intruder and the Kilneck...

to:

* ThereIsNoKillLikeOverkill : Several applicants, among them Slayer and Bitterness (obviously), Sigmartyr, Trasher, Thresher, Halloween Jack, Intruder and the Kilneck...
Is there an issue? Send a MessageReason:
None


* AllJustADream: [[spoiler: According to the SLA Industries Writers' Bible, the World of Progress exists within the mind of a mentally-ill British man named Brent Walker. Key characters in the setting represent facets of his personality and events correspond to major points in his life. Mr. Slayer himself is a version of Walker himself. Subverted, however, in that the World of Progress has gained its own existence and poses a risk to Earth if Brent's OmnicidalManiac GodOfEvil ghost destroys all life in the World of Progress.]]

to:

* AllJustADream: [[spoiler: Played with. According to the SLA Industries Writers' Bible, Bible (also known as "The Truth" document), the World of Progress exists began within the mind of a mentally-ill British man named Brent Walker. Key characters in the setting represent facets of his personality personality, and certain events correspond to major points in his life. Mr. Slayer himself is a version the personification of Walker himself. Subverted, the voice that was in Walker's head, while Bitterness is the [[GodOfEvil godlike]] remnants of Walker's soul after Slayer "betrayed" him. The trope is subverted, however, in that the World of Progress has gained its own existence and poses a risk to Earth if Brent's OmnicidalManiac GodOfEvil ghost destroys all -- through events that occurred near the end of Walker's earthly life in the World -- became AnotherDimension independent of Progress.Earth.]]
Is there an issue? Send a MessageReason:
None


The game has had a difficult upbringing, and been subject to a sporadic release schedule on its journey through the hands of various publishers. Originally published by Nightfall themselves, it was taken up by Creator/WizardsOfTheCoast during the mid-1990s before being dropped in favour of something LighterAndSofter. It then survived a couple of releases at Hogshead, and is now published by Creator/Cubicle7.

to:

The game has had a difficult upbringing, and been subject to a sporadic release schedule on its journey through the hands of various publishers. Originally published by Nightfall themselves, it was taken up by Creator/WizardsOfTheCoast during the mid-1990s before being dropped in favour of something LighterAndSofter. It then survived a couple of releases at Hogshead, and is now before being published by Creator/Cubicle7.
Is there an issue? Send a MessageReason:
None


The game has had a difficult upbringing, and been subject to a sporadic release schedule on its journey through the hands of various publishers. Originally published by Nightfall themselves, it was taken up by Creator/WizardsOfTheCoast during the mid-1990s before being dropped in favour of something LighterAndSofter. It then survived a couple of releases at Hogshead, and is now published by [[http://www.cubicle-7.com/ Cubicle 7 Entertainment]].

to:

The game has had a difficult upbringing, and been subject to a sporadic release schedule on its journey through the hands of various publishers. Originally published by Nightfall themselves, it was taken up by Creator/WizardsOfTheCoast during the mid-1990s before being dropped in favour of something LighterAndSofter. It then survived a couple of releases at Hogshead, and is now published by [[http://www.cubicle-7.com/ Cubicle 7 Entertainment]].
Creator/Cubicle7.

Changed: 525

Removed: 184

Is there an issue? Send a MessageReason:
None


* AllJustADream: [[spoiler: According to the SLA Industries Writers' Bible, this was the intended secret behind the setting. The World of Progress all exist within the twisted, fevered subconscious of a mentally-ill British man named Brent Walker. Various key characters in the setting represent facets of his personality and events correspond to major points in his life. Mr. Slayer himself is a representation of Brent's ego. Subverted, however, in that it's long gained it's own existence and now poses a risk to Earth if Brent's OmnicidalManiac GodOfEvil ghost destroys all life in the World of Progress.]]

to:

* AllJustADream: [[spoiler: According to the SLA Industries Writers' Bible, this was the intended secret behind the setting. The World of Progress all exist exists within the twisted, fevered subconscious mind of a mentally-ill British man named Brent Walker. Various key Key characters in the setting represent facets of his personality and events correspond to major points in his life. Mr. Slayer himself is a representation version of Brent's ego. Walker himself. Subverted, however, in that it's long the World of Progress has gained it's its own existence and now poses a risk to Earth if Brent's OmnicidalManiac GodOfEvil ghost destroys all life in the World of Progress.]]



* CameBackWrong: Delia the Destroyer and anyone else who undergoes the L.A.D. process. [[spoiler:And, according to The Truth, Stormers]]

to:

* CameBackWrong: Delia the Destroyer and anyone else who undergoes the L.A.D. process. [[spoiler:And, [[spoiler:Also, according to The Truth, Stormers]]



* CloningBlues: Simultaneously played straight and averted with Intruder on two seperate occasions; Once with Angel and later with Taarnish.

to:

* CloningBlues: Simultaneously played straight and averted with Intruder on two seperate separate occasions; Once once with Angel and later with Taarnish.



* CosmicHorrorStory: Rarely seen in most games, originally intended to be revealed in a long-running {{Metaplot}} that fell victim to the game's infrequent releases and ExecutiveMeddling from Wizards.

to:

* CosmicHorrorStory: Rarely seen in most games, originally intended to be revealed in a long-running {{Metaplot}} that fell victim to the game's infrequent releases and ExecutiveMeddling from Wizards.Wizards of the Coasdt.



* CyberpunkWithAChanceOfRain: Undoubtedly inspired by Film/BladeRunner; it NEVER stops raining on planet Mort.

to:

* CyberpunkWithAChanceOfRain: Undoubtedly inspired The setting undoubtably took inspiration. by Film/BladeRunner; it NEVER ''Film/BladeRunner''. It ''never'' stops raining on planet Mort.



** Though operatives don't usually go there, the War Worlds are even worse. Once there, SLA Industries' soldiers have an average lifespan of a ''day''. [[UpToEleven On the really scary War Worlds]], this can drop to just ''20 minutes''.
* DoNotAdjustYourSet: A preffered tactic of DarkNight, one of the SLA's rivals.

to:

** Though operatives don't usually go there, the War Worlds are even worse. Once there, SLA Industries' soldiers have an average lifespan of a ''day''. day. [[UpToEleven On the really scary worst War Worlds]], this can drop to just ''20 ''twenty minutes''.
* DoNotAdjustYourSet: A preffered preferred tactic of DarkNight, one of the SLA's rivals.rivals, called DarkNight.



* {{Dystopia}}: Even on Mort (the capital planet of SLA Industries and thus the one world that you could expect to be a prosperous, secure stronghold), there are all kinds of rival company terrorists, gangs, drugs, environmental degredation, serial killers, unethical experiments going wrong in the worst ways, no less than three divisions of brutal secret police, and massive regions of urban blight which have been abandoned to barbarism. Oh, and [[UpToEleven 85% of the population is on welfare]].
* FantasticRacism: Often arises as a low-level political issue. Humans are the dominant species, with the psionic Ebon, reptilian Shaktar and feline Wraith Raiders constituting racial minorities outside their respective homeworlds. Ebon, in particular, are loathed and feared due to their reality-warping abilities.

to:

* {{Dystopia}}: Even on Mort (the capital planet of SLA Industries and thus the one world that you could expect to be a prosperous, secure stronghold), there are all kinds of rival company terrorists, gangs, drugs, environmental degredation, degradation, serial killers, unethical experiments going wrong in the worst ways, no less than three divisions of brutal secret police, and massive regions of urban blight which have been abandoned to barbarism. Oh, and [[UpToEleven 85% of the population is on welfare]].
* FantasticRacism: Often arises as a low-level political issue. Humans are the dominant species, with the species. The psionic Ebon, reptilian Shaktar and feline Wraith Raiders constituting constitute racial minorities outside their respective homeworlds. Ebon, in particular, are loathed and feared due to for their reality-warping abilities.



* GreenSkinnedSpaceBabe: Ebons are universally considered to be gentle and youthful looking with oddly coloured hair and eyes. Anyone taking the drug Lumo can apply to this trope also.



* HumanAliens: The Ebon, and their evil siblings, the Brain Wasters. Externally, they look mostly-human if you ignore the glowing eyes. Biologically, however, they're distinct from humanity - and only Ebon/Brain Wasters are able to use the Ebb, which grants them Ultimate Cosmic Power at the expense of emotional instability and eventual transformation into a [[OneWingedAngel Necanthrope]].

to:

* HumanAliens: The Ebon, and their evil siblings, the Brain Wasters. Externally, they look mostly-human almost human if you ignore the glowing eyes. Biologically, however, they're distinct from humanity - humanity, and only Ebon/Brain Wasters are able to use the Ebb, which grants them Ultimate Cosmic Power at the expense of emotional instability and eventual transformation into a [[OneWingedAngel Necanthrope]].



* ImAHumanitarian: Many of the inhabitants / vermin of Mort's [[IDontLikeTheSoundOfThatPlace Cannibal Sectors]].

to:

* ImAHumanitarian: Many of the inhabitants / vermin inhabitants/vermin of Mort's [[IDontLikeTheSoundOfThatPlace Cannibal Sectors]].



* JustLikeMakingLove: How one Contract Killer (Think the Hunters from Film/TheRunningMan) describes his job of killing people for money:

to:

* JustLikeMakingLove: How one Contract Killer (Think contract killer (think the Hunters from Film/TheRunningMan) ''Film/TheRunningMan'') describes his job of killing people for money:work:



* LivingWeapon: Though not weapons, the deathsuits of Ebons and Brainwasters are alive and eventually gain sentience (of a sort). The gore cannons of Necanthropes are a more overt example of this trope.
* {{Magitek}}: Ebon powers are augmented by 'Science Friction' devices, made from raw Ebb energy coerced into a material form.

to:

* LivingWeapon: Though not weapons, the deathsuits of Ebons and Brainwasters are alive and eventually gain sentience (of a sort). The gore cannons of Necanthropes are a more overt literal example of this trope.
* {{Magitek}}: Ebon powers are augmented by 'Science Friction' "Science Friction" devices, made from raw Ebb energy coerced into a material form.



* MixAndMatch: One RPG-reviewing site said about the game that "Everyone who attempts to describe SLA Industries ends up comparing it to something else." For example, one fanartist called it "The best scottish dystopian {{cyberpunk}} Film/{{blade runner}} urban horror Literature/{{trainspotting}} homage ever," [[http://haruaxeman.deviantart.com/art/Grotesquery-532866593 while also claiming it reminded him of]] Literature/VenissUnderground.

to:

* MixAndMatch: One RPG-reviewing site said about the game that tha, "Everyone who attempts to describe SLA Industries ends up comparing it to something else." For example, one fanartist fan artist called it "The best scottish dystopian {{cyberpunk}} Film/{{blade runner}} urban horror Literature/{{trainspotting}} homage ever," [[http://haruaxeman.deviantart.com/art/Grotesquery-532866593 while also claiming it reminded him of]] Literature/VenissUnderground.''Literature/VenissUnderground''.



* OneWingedAngel: Necanthropes, who are powerful and range from "inhumanly beautiful" to "inhumanly grotesque". Few have any respect for humans (or any other mortal, for that matter).

to:

* OneWingedAngel: Necanthropes, who are powerful and range from "inhumanly beautiful" to "inhumanly grotesque". Few have any respect for humans (or humans. Or any other mortal, for that matter).matter.



* SerialKiller: And how! This may be the only setting where the phrase "serial killer epidemic" could be (and was) used with a straight face.

to:

* SerialKiller: And how! This may be the only setting where the phrase "serial killer epidemic" could be (and was) has been) used with a straight face.



* SinisterScythe: DPB manufactures the 'Flick-Scythe', a staff with an extendable scythe blade that oscillates for extra damage.

to:

* SinisterScythe: DPB manufactures the 'Flick-Scythe', Flick-Scythe, a staff with an extendable scythe blade that oscillates for extra damage.



* TheseAreThingsManWasNotMeantToKnow: 'The Truth', which is the code-name for SLA's long-running metaplot that ultimately explains everything that has (and occasionally has not...) happened in the World of Progress. For bonus points, characters who learned the Truth without proper training could accidentally erase themselves from reality.
** Arguably subverted, in that The Truth HAS been revealed to the playing public after Nightfall Games admitted that they would never get around to publishing SLA Industries as they would have liked. It's.... complicated, and no longer canon under the new developers, but it still applies to characters and settings in the older books.
*** Basically, it revolves around a [[Gnosticism Gnostic]] view of the reality. Ten years before ''The Matrix'' popularized the topic.

to:

* TheseAreThingsManWasNotMeantToKnow: 'The Truth', "The Truth", which is the code-name for SLA's long-running metaplot that ultimately explains everything that has (and occasionally has not...) happened in the World of Progress. For bonus points, characters who learned the Truth without proper training could accidentally erase themselves from reality.
** Arguably subverted, in that The Truth HAS ''has'' been revealed to the playing public after Nightfall Games admitted that they would never get around to publishing SLA Industries ''SLA Industries'' as they would have liked. It's.... It's complicated, to say the least, and no longer canon under the new developers, but it still applies to characters and settings in the older books.
*** Basically, it revolves around a [[Gnosticism Gnostic]] view of the reality. Ten setting, ten years before ''The Matrix'' popularized the topic.topic. (But then, ScienceFiction has dabbled in Gnosticism before.)
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* ProphetEyes: The eyes of Ebons and Brain Wasters.

to:

* ProphetEyes: The eyes of Ebons and Brain Wasters.Wasters are this.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ProphetEyes: The eyes of Ebons and Brain Wasters.
Is there an issue? Send a MessageReason:
None


* AllJustADream: [[spoiler: According to the SLA Industries Writers' Bible, this was the intended secret behind the setting. The Worlds of Progress all exist within the twisted, fevered subconscious of a mentally-ill British man named Brent Walker. Various key characters in the setting represent facets of his personality and events correspond to major points in his life. Mr. Slayer himself is a representation of Brent's ego.]]

to:

* AllJustADream: [[spoiler: According to the SLA Industries Writers' Bible, this was the intended secret behind the setting. The Worlds World of Progress all exist within the twisted, fevered subconscious of a mentally-ill British man named Brent Walker. Various key characters in the setting represent facets of his personality and events correspond to major points in his life. Mr. Slayer himself is a representation of Brent's ego. Subverted, however, in that it's long gained it's own existence and now poses a risk to Earth if Brent's OmnicidalManiac GodOfEvil ghost destroys all life in the World of Progress.]]
Is there an issue? Send a MessageReason:
None


* ClonesArePeopleToo: A small percentage of Stormers. The remaining majority are ExpendableClones used as shock troops on War Worlds.

to:

* ClonesArePeopleToo: A small percentage of Stormers. The remaining majority are ExpendableClones [[ExpendableClone Expendable Clones]] used as shock troops on War Worlds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllJustADream: [[spoiler: According to the SLA Industries Writers' Bible, this was the intended secret behind the setting. The Worlds of Progress all exist within the twisted, fevered subconscious of a mentally-ill British man named Brent Walker. Various key characters in the setting represent facets of his personality and events correspond to major points in his life. Mr. Slayer himself is a representation of Brent's ego.]]
Is there an issue? Send a MessageReason:
None


The game has had a difficult upbringing, and been subject to a sporadic release schedule on its journey through the hands of various publishers. Originally published by Nightfall themselves, it was taken up by WizardsOfTheCoast during the mid-1990s before being dropped in favour of something LighterAndSofter. It then survived a couple of releases at Hogshead, and is now published by [[http://www.cubicle-7.com/ Cubicle 7 Entertainment]].

to:

The game has had a difficult upbringing, and been subject to a sporadic release schedule on its journey through the hands of various publishers. Originally published by Nightfall themselves, it was taken up by WizardsOfTheCoast Creator/WizardsOfTheCoast during the mid-1990s before being dropped in favour of something LighterAndSofter. It then survived a couple of releases at Hogshead, and is now published by [[http://www.cubicle-7.com/ Cubicle 7 Entertainment]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UsedFuture: From the guns to the architecture, the art style has a lot of grit to it.

Added: 531

Changed: 1467

Is there an issue? Send a MessageReason:
added image & cleaning


''SLA Industries'' (pronounced "SLAY Industries") is a TabletopRPG originally published in the early 1990s by Glaswegian studio Nightfall Games. It's set in the World of Progress, a horrific {{Dystopia}} governed by {{Corrupt Corporate Executive}}s (the eponymous SLA Industries) under the control of Mr. Slayer, an immortal plutocrat with a grand plan.

The game follows the exploits of SLA Operatives, highly-trained corporate troubleshooters that the company uses for everything from quashing internal subversion to clearing mutant pigs out of the sewers. Their principal area of operation is the company's capital of Mort City, an urban jungle the size of Eurasia, rain-soaked home to a churning mass of serial killers, terrorists, human traffickers, psychotic war veterans, killer cyborgs, cannibals, mutants, [[NinjaPirateZombieRobot cannibal mutants]], and the aforementioned pigs.

to:

[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/sla_industries_cover.jpg]]
%%[[caption-width-right:250:some caption text]]

''SLA Industries'' (pronounced "SLAY Industries") is a TabletopRPG originally published in the early 1990s by Glaswegian [[UsefulNotes/{{Scotland}} Glaswegian]] studio Nightfall Games. It's set in the World of Progress, a horrific {{Dystopia}} governed by {{Corrupt Corporate Executive}}s (the eponymous SLA Industries) under the control of Mr. Slayer, an immortal plutocrat with a grand plan.

The game follows the exploits of SLA Operatives, highly-trained corporate troubleshooters that the company uses for everything from quashing internal subversion to clearing mutant pigs out of the sewers. Their principal area of operation is the company's capital of Mort City, an urban jungle the size of Eurasia, rain-soaked home to a churning mass of serial killers, terrorists, human traffickers, psychotic war veterans, killer cyborgs, cannibals, mutants, [[NinjaPirateZombieRobot [[BreadEggsBreadedEggs cannibal mutants]], and the aforementioned pigs.




''TabletopGame/SLAIndustries'' provides examples of:

to:

\n''TabletopGame/SLAIndustries'' !!This tabletop RPG provides examples of:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AristocratsAreEvil: SLA Industries' new "Virtue squads" are made up of either these or [[LightIsNotGood profane thugs in angelically styled armor.]]

Top