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* AdultFear: The [[SexSlave Skin Trade]] is the epitome of this, snatching 50-70 children daily.
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* DoNotAdjustYourSet: A preffered tactic of DarkNight, one of the SLA's rivals.


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* [[SnuffFilm Snuff TV]]
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* MixAndMatch: One RPG-reviewing site said about the game that "Everyone who attempts to describe SLA Industries ends up comparing it to something else."

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* MixAndMatch: One RPG-reviewing site said about the game that "Everyone who attempts to describe SLA Industries ends up comparing it to something else."" For example, one fanartist called it "The best scottish dystopian {{cyberpunk}} Film/{{blade runner}} urban horror Literature/{{trainspotting}} homage ever," [[http://haruaxeman.deviantart.com/art/Grotesquery-532866593 while also claiming it reminded him of]] Literature/VenissUnderground.
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* LayeredMetropolis: Mort Central, the setting of most campaigns, actually manages to hold three varieties. First, the city [[{{Undercity}} is built on top of the ruins of a previous city that is now mostly underground]], which the citizens of Mort don't like to talk about. Understandable, given that it's full of decaying infrastructure, carnivorous pigs, carriens, human psychopaths, and [[NightmareFuel horrifying monsters]], men in PoweredArmor, terrorists, and things that the standard police rifle is less effective against than a BB gun... [[CrapsackWorld because, ironically enough, it IS a]] [[MagneticWeapons gauss]] BB gun. Second, there's Downtown, a warren of walkways, streets, and buildings extending deep underground that's similar to the Kowloon Walled City. Third, there's also several skyways full of shops high above the urban sprawl of the city.

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-->'''Glenn "Carnage" Berry''': "It's like sex. The first few times are the biggest thrill in the world, then you stop for some reason and you miss it a hundred times worse than when you never did it. Then you start doing it regularly, and it becomes and part of your everyday life... I mean, you look forward to it, and it's good, but it's not the same as when you first started. Then you find you are doing it less and less until one day it's really good because you did something different. Then
for a few years you look for the different thing. Then you look at yourself one day and [[CrossesTheLineTwice you're wearing a strange costume and a weird mask and chains and things...]]"

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-->'''Glenn "Carnage" Berry''': "It's like sex. The first few times are the biggest thrill in the world, then you stop for some reason and you miss it a hundred times worse than when you never did it. Then you start doing it regularly, and it becomes and part of your everyday life... I mean, you look forward to it, and it's good, but it's not the same as when you first started. Then you find you are doing it less and less until one day it's really good because you did something different. Then
Then for a few years you look for the different thing. Then you look at yourself one day and [[CrossesTheLineTwice you're wearing a strange costume and a weird mask and chains and things...]]"
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* JustLikeMakingLove: How one Contract Killer (Think the Hunters from Film/TheRunningMan) describes his job of killing people for money:
-->'''Glenn "Carnage" Berry''': "It's like sex. The first few times are the biggest thrill in the world, then you stop for some reason and you miss it a hundred times worse than when you never did it. Then you start doing it regularly, and it becomes and part of your everyday life... I mean, you look forward to it, and it's good, but it's not the same as when you first started. Then you find you are doing it less and less until one day it's really good because you did something different. Then
for a few years you look for the different thing. Then you look at yourself one day and [[CrossesTheLineTwice you're wearing a strange costume and a weird mask and chains and things...]]"
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* MixAndMatch: One RPG-reviewing site said about the game that "Everyone who attempts to describe SLA Industries ends up comparing it to something else."
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*** Basically, it revolves around a [[Gnosticism Gnostic]] view of the reality. Ten years before ''The Matrix'' popularized the topic.
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* CyberpunkWithAChanceOfRain: Indoubtedly inspired by Film/BladeRunner; it NEVER stops raining on planet Mort.
* DeathIsASlapOnTheWrist - sort of. Operatives who are concerned about their prospects for posthumous career advancement can invest in a 'Life After Death' account, which entitles them to be picked up and resurrected via cutting-edge medical techniques in the event that they should die on the job. There are caveats, however: aside from the expense, a successful LAD operation allows a four-minute window between cessation of brain activity and arrival on the operating table, after which revival is impossible. Although a ''really fast'' evac helicopter is dispatched at the moment an Operative is critically injured, a customer who is unlucky enough to die in Lower Downtown, the Cannibal Sectors, or any similarly inaccessible or dangerous area cannot rely on timely evacuation. Refunds are not given in such cases. Additionally, Karma Division does not accept liability for any side-effects experienced as a result of the LAD process.

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* CyberpunkWithAChanceOfRain: Indoubtedly Undoubtedly inspired by Film/BladeRunner; it NEVER stops raining on planet Mort.
* DeathIsASlapOnTheWrist - sort DeathIsASlapOnTheWrist: Sort of. Operatives who are concerned about their prospects for posthumous career advancement can invest in a 'Life After Death' account, which entitles them to be picked up and resurrected via cutting-edge medical techniques in the event that they should die on the job. There are caveats, however: aside from the expense, a successful LAD operation allows a four-minute window between cessation of brain activity and arrival on the operating table, after which revival is impossible. Although a ''really fast'' evac helicopter is dispatched at the moment an Operative is critically injured, a customer who is unlucky enough to die in Lower Downtown, the Cannibal Sectors, or any similarly inaccessible or dangerous area cannot rely on timely evacuation. Refunds are not given in such cases. Additionally, Karma Division does not accept liability for any side-effects experienced as a result of the LAD process.
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* [[ShoutOut/TabletopGames Shout Out]]: The Shaktar race are honorable, bipedal humanoid warriors with dreadlocks and bizarre mandible-like lips. In other words, they're {{Franchise/Predator}}s.
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* BlandNameProduct: On Mort you can buy a Klippo lighter ([[http://en.wikipedia.org/wiki/Zippo Zippo]] lighters) and go to Dunkem Donuts ([[http://en.wikipedia.org/wiki/Dunkin%27_Donuts Dunkin Donuts]]).
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* MegaCorp: SLA Industries is a interstellar company that controls all of the planets in the "World of Progress".
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* VehicleVanish: When an Ebon reaches Formulae Rank 10 he starts seeing Necanthropes watching him from a distance. After a vehicle passes between the Ebon and the Necanthrope watcher and blocks the Ebon's view, the Necanthrope will have disappeared.


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* SingleBiomePlanet: The home planet of the Wraith Raiders is an Ice World. Other Wraith Raider-controlled planets are Ice Planets as well.

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* SingleBiomePlanet: The home planet of the Wraith Raiders is an Ice World.Planet. Other Wraith Raider-controlled planets are Ice Planets as well.
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* SingleBiomePlanet: The home planet of the Wraith Raiders is an Ice World. Other Wraith Raider-controlled planets are Ice Planets as well.
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In tone, it lies somewhere between TabletopGame/{{Paranoia}} and {{Kult}}. Satirical treatment of consumerism, media glamorization of violence, and corporate bureaucracy coexists with brooding horror of various kinds, and the complex production history of the game has given it a variety of conflicting styles. A SLA GameMaster will typically mash these together with enthusiasm, creating a unique variation of the game world.

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In tone, it lies somewhere between TabletopGame/{{Paranoia}} ''TabletopGame/{{Paranoia}}'' and {{Kult}}.''TabletopGame/{{Kult}}''. Satirical treatment of consumerism, media glamorization of violence, and corporate bureaucracy coexists with brooding horror of various kinds, and the complex production history of the game has given it a variety of conflicting styles. A SLA GameMaster will typically mash these together with enthusiasm, creating a unique variation of the game world.
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In tone, it lies somewhere between TabletopGame/{{Paranoia}} and {{Kult}}. Satirical treatment of consumerism, media glamorization of violence, and corporate bureaucracy coexists with brooding horror of various kinds, and the complex production history of the game has given it a variety of conflicting styles. A SLA GameMaster will typically mash these together with enthusiasm, creating a unique variation of the gameworld.

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In tone, it lies somewhere between TabletopGame/{{Paranoia}} and {{Kult}}. Satirical treatment of consumerism, media glamorization of violence, and corporate bureaucracy coexists with brooding horror of various kinds, and the complex production history of the game has given it a variety of conflicting styles. A SLA GameMaster will typically mash these together with enthusiasm, creating a unique variation of the gameworld.game world.



''SLA Industries'' provides examples of:

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''SLA Industries''
''TabletopGame/SLAIndustries''
provides examples of:
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* CityPlanet: All Industrial Worlds, including Mort, have their land surface (and most of their seas) completely covered with industrial production facilities and cities.
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superlative. Increase in deadliness is appropriately Up To Eleven


** Though operatives don't usually go there, the War Worlds are even worse. Once there, SLA Industries' soldiers have an average lifespan of a ''day''. On the [[BeyondTheImpossible really scary]] War Worlds, this can drop to just ''20 minutes''.

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** Though operatives don't usually go there, the War Worlds are even worse. Once there, SLA Industries' soldiers have an average lifespan of a ''day''. [[UpToEleven On the [[BeyondTheImpossible really scary]] scary War Worlds, Worlds]], this can drop to just ''20 minutes''.

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* CloningBlues: Simultaneously played straight and averted with Intruder on two seperate occasions; Once with Angel and later with Taarnish.

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* ClonesArePeopleToo: A small percentage of Stormers. The remaining majority are ExpendableClones used as shock troops on War Worlds.
* CloningBlues: Simultaneously played straight and averted with Intruder on two seperate occasions; Once with Angel and later with Taarnish.
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* HonourBeforeReason: A common perception of Shaktar.


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* MegaCity: Mort City is the biggest, though planet Mort's atmosphere breeds them out of necessity.

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* BioAugmentation: While cybernetics were once fashionable on Mort, the new and better technology are vat-grown limbs and organs for medical, practical and aesthetic purposes.
* BioPunk: As above. Some Operatives can take this to extreme levels, and Stormers in particular thrive on it.



** Though operatives don't usually go there, the War Worlds are even worse. Once there, SLA Industries' soldiers have an average lifespan of a ''day''.

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** Though operatives don't usually go there, the War Worlds are even worse. Once there, SLA Industries' soldiers have an average lifespan of a ''day''. On the [[BeyondTheImpossible really scary]] War Worlds, this can drop to just ''20 minutes''.


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* GeneticEngineeringIsTheNewNuke: Used by SLA Industries with Stormers, on their rivals. Scavs and Carrien (currently), Domino Dogs (in the near future) and virtually all of the horrible mutants in the Cannibal Sectors are the result of SLA Industries' attempts to build new and impressive weaponry.
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* CosmicHorror: Rarely seen in most games, originally intended to be revealed in a long-running {{Metaplot}} that fell victim to the game's infrequent releases and ExecutiveMeddling from Wizards.

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* CosmicHorror: CosmicHorrorStory: Rarely seen in most games, originally intended to be revealed in a long-running {{Metaplot}} that fell victim to the game's infrequent releases and ExecutiveMeddling from Wizards.
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the Namespace thing.


* CyberpunkWithAChanceOfRain: Indoubtedly inspired by BladeRunner; it NEVER stops raining on planet Mort.

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* CyberpunkWithAChanceOfRain: Indoubtedly inspired by BladeRunner; Film/BladeRunner; it NEVER stops raining on planet Mort.
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fix da Namespace


In tone, it lies somewhere between {{Paranoia}} and {{Kult}}. Satirical treatment of consumerism, media glamorization of violence, and corporate bureaucracy coexists with brooding horror of various kinds, and the complex production history of the game has given it a variety of conflicting styles. A SLA GameMaster will typically mash these together with enthusiasm, creating a unique variation of the gameworld.

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In tone, it lies somewhere between {{Paranoia}} TabletopGame/{{Paranoia}} and {{Kult}}. Satirical treatment of consumerism, media glamorization of violence, and corporate bureaucracy coexists with brooding horror of various kinds, and the complex production history of the game has given it a variety of conflicting styles. A SLA GameMaster will typically mash these together with enthusiasm, creating a unique variation of the gameworld.



* CyberpunkWithAChanceOfRain: Indoubtedly inspired by {{BladeRunner}}; it NEVER stops raining on planet Mort.

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* CyberpunkWithAChanceOfRain: Indoubtedly inspired by {{BladeRunner}}; BladeRunner; it NEVER stops raining on planet Mort.



* ThereIsNoKillLikeOverkill : Several applicants, among them Slayer and Bitterness (obviously), Sigmartyr, Trasher, Halloween Jack, Intruder and the Kilneck...

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* ThereIsNoKillLikeOverkill : Several applicants, among them Slayer and Bitterness (obviously), Sigmartyr, Trasher, Halloween Jack, Intruder and the Kilneck...
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The game follows the exploits of SLA Operatives, highly-trained corporate troubleshooters that the company uses for everything from quashing internal subversion to clearing mutant pigs out of the sewers. Their principal area of operation is the company's capital of Mort City, an urban jungle the size of Eurasia, rain-soaked home to a churning mass of serial killers, terrorists, human traffickers, psychotic war veterans, killer cyborgs, cannibals, mutants, cannibal mutants, and the aforementioned pigs.

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The game follows the exploits of SLA Operatives, highly-trained corporate troubleshooters that the company uses for everything from quashing internal subversion to clearing mutant pigs out of the sewers. Their principal area of operation is the company's capital of Mort City, an urban jungle the size of Eurasia, rain-soaked home to a churning mass of serial killers, terrorists, human traffickers, psychotic war veterans, killer cyborgs, cannibals, mutants, [[NinjaPirateZombieRobot cannibal mutants, mutants]], and the aforementioned pigs.

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* HandCannon, {{BFG}}: Few firearms in the game do ''not'' fall into either of these categories, although fashions change rapidly; guns on Mort are aspirational items in the way that cars are in Real Time. Ironically, although only Operatives are licensed to use 'serious' firearms, their use by same is frowned upon (and taxed) by the company, since exotic melee weapons look better on TV.



* ReallyBigGun, {{BFG}}: Few firearms in the game do ''not'' fall into either of these categories, although fashions change rapidly; guns on Mort are aspirational items in the way that cars are in Real Time. Ironically, although only Operatives are licensed to use 'serious' firearms, their use by same is frowned upon (and taxed) by the company, since exotic melee weapons look better on TV.

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Corrected link!


* CorruptCorporateExecutive: SLA Industries has this trope written all over it.



* {{Dystopia}}: Even on Mort (the capital planet of SLA Industries and thus the one world that you could expect to be a prosperous, secure stronghold), there are all kinds of rival company terrorists, gangs, drugs, environmental degredation, serial killers, unethical experiments going wrong in the worst ways, no less than three divisions of brutal secret police, and massive regions of urban blight which have been abandoned to barbarism. Oh, and [[BeyondTheImpossible 85% of the population is on welfare]].

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* {{Dystopia}}: Even on Mort (the capital planet of SLA Industries and thus the one world that you could expect to be a prosperous, secure stronghold), there are all kinds of rival company terrorists, gangs, drugs, environmental degredation, serial killers, unethical experiments going wrong in the worst ways, no less than three divisions of brutal secret police, and massive regions of urban blight which have been abandoned to barbarism. Oh, and [[BeyondTheImpossible [[UpToEleven 85% of the population is on welfare]].



* HopelessWar: SLA Industries has been at war with DarkNight and Thresher for centuries with no end in sight, and the War Worlds are whole planets that have been consumed by conflict between two (or all three) of the powers. It's explicitly mentioned that whenever one War World is finally abandoned, you can rest assured that another will fall into the spotlight.

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* HopelessWar: SLA Industries has been at war with DarkNight Dark Night and Thresher for centuries with no end in sight, and the War Worlds are whole planets that have been consumed by conflict between two (or all three) of the powers. It's explicitly mentioned that whenever one War World is finally abandoned, you can rest assured that another will fall into the spotlight.

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Tropage!


* CloningBlues: Simultaneoulsy played straight and averted with Intruder on two seperate occasions; Once with Angel and later with Taarnish.

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* CloningBlues: Simultaneoulsy Simultaneously played straight and averted with Intruder on two seperate occasions; Once with Angel and later with Taarnish.



* HeavilyArmoredMook: Thresher's terrorists, who are known for their armored powersuits.
* HopelessWar: SLA Industries has been at war with DarkNight and Thresher for centuries with no end in sight, and the War Worlds are whole planets that have been consumed by conflict between two (or all three) of the powers. It's explicitly mentioned that whenever one War World is finally abandoned, you can rest assured that another will fall into the spotlight.



* ImmuneToDrugs: The Frothers, a subspecies of humanity who become addicted to combat drugs in the womb. They regard pharmacological excess as a cultural right, and regularly consume doses of recreational and combat drugs that would kill an ordinary human twice.

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* ImmuneToDrugs: The Frothers, a subspecies of humanity who become addicted to combat drugs in the womb.womb, to the extent that they are considered a separate race. They regard pharmacological excess as a cultural right, and regularly consume doses of recreational and combat drugs that would kill an ordinary human twice.



* InitiationCeremony: The Ebons and Brain Wasters get the "disturbingly horrific" version when they grow powerful enough to evolve into Necanthropes. The first step is to be taken by the Necanthrope society to an isolated area and ''killed''. The prospective Necanthrope then has to face the challenge of [[MindRape the White]] in order to be reborn as a Necanthrope.



* LivingWeapon: Though not weapons, the deathsuits of Ebons and Brainwasters are alive and eventually gain sentience (of a sort). The gore cannons of Necanthropes are a more overt example of this trope.



* OneWingedAngel: Necanthropes, who are powerful and range from "inhumanly beautiful" to "inhumanly grotesque". Few have any respect for humans (or any other mortal, for that matter).



* PrivateMilitaryContractor: SLA Industries ''began'' as one of these, until most of the previous races of the galaxy became so dependent on SLA's weaponry and mercenaries that Mr. Slayer was able to overthrow them practically overnight.



* SerialKiller: And how! This may be the only setting ever where the phrase "serial killer epidemic" could be (and was) used with a straight face.

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* SerialKiller: And how! This may be the only setting ever where the phrase "serial killer epidemic" could be (and was) used with a straight face.



** Kinda subverted, in that The Truth HAS been revealed to the playing public after Nightfall Games admitted that they would never get around to publishing SLA Industries as they would have liked. It's.... complicated, and no longer canon under the new developers, but it still applies to characters and settings in the older books.

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** Kinda Arguably subverted, in that The Truth HAS been revealed to the playing public after Nightfall Games admitted that they would never get around to publishing SLA Industries as they would have liked. It's.... complicated, and no longer canon under the new developers, but it still applies to characters and settings in the older books.



* {{Vibroweapon}}

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* {{Vibroweapon}} {{Vibroweapon}}: Of course.

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General editing!


''SLA Industries'' is a TabletopRPG originally published in the early 1990s by Glaswegian studio Nightfall Games. It's set in the World of Progress, a horrific {{Dystopia}} governed by {{Corrupt Corporate Executive}}s [the eponymous SLA] under the guidance of Mr Slayer, an immortal plutocrat with a grand plan.

The game follows the exploits of SLA Operatives, highly-trained corporate troubleshooters that the company uses for everything from quashing internal subversion to clearing mutant pigs out of the sewers. Their principal area of operation is Mort City, an urban jungle the size of Eurasia, rain-soaked home to a churning mass of serial killers, terrorists, human traffickers, psychotic war veterans, killer cyborgs, cannibals, mutants, cannibal mutants, and the aforementioned pigs.

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''SLA Industries'' (pronounced "SLAY Industries") is a TabletopRPG originally published in the early 1990s by Glaswegian studio Nightfall Games. It's set in the World of Progress, a horrific {{Dystopia}} governed by {{Corrupt Corporate Executive}}s [the (the eponymous SLA] SLA Industries) under the guidance control of Mr Mr. Slayer, an immortal plutocrat with a grand plan.

The game follows the exploits of SLA Operatives, highly-trained corporate troubleshooters that the company uses for everything from quashing internal subversion to clearing mutant pigs out of the sewers. Their principal area of operation is the company's capital of Mort City, an urban jungle the size of Eurasia, rain-soaked home to a churning mass of serial killers, terrorists, human traffickers, psychotic war veterans, killer cyborgs, cannibals, mutants, cannibal mutants, and the aforementioned pigs.



* AbsurdlySpaciousSewer

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* AbsurdlySpaciousSewerAbsurdlySpaciousSewer: So absurdly spacious (or perhaps just covering so vast an area), in fact, that low-level Operatives are assigned to patrol it for mutant pigs, serial killers, and other vermin.



* AxCrazy: Too many to count, but the award for ''most'' AxCrazy probably goes to the War Criminals, who return from tours of duty in the Company Militia with several fewer marbles than they arrived with. Upon arrival, the War Criminal's preferred MO is to abscond into the stygian slums that make up the bulk of Mort City, still in possession of their battlefield equipment, and begin a leisurely campaign of murderous terror.

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* AxCrazy: Too many to count, but the award for ''most'' AxCrazy probably goes to the War Criminals, who return from tours of duty in the Company Militia with several fewer marbles than they arrived with. Upon arrival, the War Criminal's Criminals' preferred MO is to abscond into the stygian slums that make up the bulk of Mort City, still in possession of their battlefield equipment, and begin a leisurely campaign of murderous terror.



* CloningBlues: Simultaneoulsy played straight and averted with Intruder one two seperate occasions; Once with Angel and later with Taarnish.

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* CloningBlues: Simultaneoulsy played straight and averted with Intruder one on two seperate occasions; Once with Angel and later with Taarnish.



* {{Dystopia}}: The secret police has three separate divisions, one of which is so secret that the other two barely know it exists.

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* DrugsAreBad: There are plenty of [[FantasticDrug combat drugs]] available to Operatives (and anyone else who can get their hands on them). Most, of course, are highly addictive.
* {{Dystopia}}: The Even on Mort (the capital planet of SLA Industries and thus the one world that you could expect to be a prosperous, secure stronghold), there are all kinds of rival company terrorists, gangs, drugs, environmental degredation, serial killers, unethical experiments going wrong in the worst ways, no less than three divisions of brutal secret police has three separate divisions, one police, and massive regions of urban blight which is so secret that have been abandoned to barbarism. Oh, and [[BeyondTheImpossible 85% of the other two barely know it exists.population is on welfare]].



* HumanAliens: The Ebon, and their evil twins, the Brain Wasters. Externally, they look mostly-human if you ignore the glowing eyes. Biologically, however, they're distinct from humanity - and only Ebon/Brain Wasters are able to use the Ebb, which grants them Ultimate Cosmic Power at the expense of emotional instability and eventual transformation into a [[OneWingedAngel Necanthrope]].
* HumansAreBastards: So is everyone else, admittedly, but humans are by far the most successful at it.

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* HumanAliens: The Ebon, and their evil twins, siblings, the Brain Wasters. Externally, they look mostly-human if you ignore the glowing eyes. Biologically, however, they're distinct from humanity - and only Ebon/Brain Wasters are able to use the Ebb, which grants them Ultimate Cosmic Power at the expense of emotional instability and eventual transformation into a [[OneWingedAngel Necanthrope]].
* HumansAreBastards: So is almost everyone else, admittedly, but humans are by far the most successful at it.



* InterserviceRivalry: A common occurrence among many of SLA Industries' divisions.

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* InterserviceRivalry: A common occurrence among many of SLA Industries' divisions.divisions, and exactly the way Mr. Slayer likes it.



* MoralDissonance: Operatives - the group to which the Player Characters belong - are generally depicted as arrogant bullies or worse.

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* MoralDissonance: Operatives - the group to which the Player Characters player characters belong - are generally depicted as arrogant bullies or worse. For that matter, SLA Industries themselves are depicted as sinister, domineering, and just plain ''irresponsible'' to a degree that would do any MegaCorp proud. (To be fair, though, SLA's - and the players' - enemies are even worse.)



* SerialKiller: And how! This may be the only RPG where the phrase "serial killer epidemic" could be (and was) used with a straight face.

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* SerialKiller: And how! This may be the only RPG setting ever where the phrase "serial killer epidemic" could be (and was) used with a straight face.



* ThereIsNoKillLikeOverkill : several applicants, among them Slayer and Bitterness (obviously), Sigmartyr, Trasher, Halloween Jack, Intruder and the Kilneck...
* TheseAreThingsManWasNotMeantToKnow: 'The Truth', which is the code-name for SLA's long-running metaplot that ultimately explains everything that has (and occasionally has not..,.) happened in the World of Progress.

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* ThereIsNoKillLikeOverkill : several Several applicants, among them Slayer and Bitterness (obviously), Sigmartyr, Trasher, Halloween Jack, Intruder and the Kilneck...
* TheseAreThingsManWasNotMeantToKnow: 'The Truth', which is the code-name for SLA's long-running metaplot that ultimately explains everything that has (and occasionally has not..,.not...) happened in the World of Progress. For bonus points, characters who learned the Truth without proper training could accidentally erase themselves from reality.

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