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* TheChosenOne: A possible archetype for mystically-aligned characters. The downside is it means the hero has a patron, whose agenda might not always align with their own. The more points it's worth, the more adversarial the relation is.
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* TheChosenOne: A possible archetype for mystically-aligned characters. The downside is it means the hero has a patron, whose agenda might not always align with their own. The more points it's worth, the more adversarial the relation relationship is.
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* MagicHarmsTechnology: Represented in a flaw called "gremlins" that magical characters '''have''' to take. Any machinery tends to break down or otherwise become uncooperative in their presence.
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* MagicHarmsTechnology: Represented in a flaw called "gremlins" that magical characters '''have''' to take. Any machinery tends to break down or otherwise become uncooperative in their presence.
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* PhysicalGod: One option for a character type is the "Demigod", who's ''some kind'' of divine embodiment. It notes the GM's well within their rights to restrict this to higher power levels, even though the category doesn't convey any particularly powerful advantages.
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* PhysicalGod: One option for a character type is the "Demigod", who's ''some kind'' of divine embodiment. It notes the GM's well within their rights to restrict this to higher power levels, PowerLevels, even though the category doesn't convey any particularly powerful advantages.
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* PowerLevels: Determines how many points the character can spend on skills and powers. B-Listers like the players control have 150 points to make their character, while Ultras, or "A-Listers", have ''600''. Above even that is the Omega class, which has '''''1200''''' points to spend, and represents the kind of villain the whole roster of Avengers or X-Men would have to work together to defeat. Above that is Cosmic, with twice the number of build points, but which isn't represented in anything premade.
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* PowerLevels: Determines how many points the character can spend on skills and powers. B-Listers like the players control have 150 points to make their character, while Ultras, or "A-Listers", the "A-Listers" who were the greatest heroes around before the end, have ''600''. Above even that is the Omega class, which has '''''1200''''' points to spend, and represents the kind of villain the whole roster of Avengers or X-Men would have to work together to defeat. Above that is Cosmic, with twice the number of build points, but which isn't represented in anything premade.
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Changed line(s) 18 (click to see context) from:
* CharacterClassSystem: While the game uses a PointBuildSystem, it still has something of a class system in that a character's origin and archetype also offer different advantages and disadvantages. Heroes with inherent powers, for example, are slightly tougher than normal and get a boost to a power of their choice, but having a lot of points in a power actually makes it easier to get infected by the zombie virus. Heroes who get their powers from devices are extra-smart, but the supply chain for tools and spare parts they once relied on is gone, and their devices are prone to acting up without the regular maintenance the character can no longer provide. Mages aren't allowed to get a power they didn't get in character creation, unless the GM deigns for them to find something teaching them the spell that would represent that power.
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* CharacterClassSystem: While the game uses a PointBuildSystem, it still has something of a class system in that a character's origin and archetype also offer different advantages and disadvantages. Heroes with inherent powers, for example, are slightly tougher than normal and get a boost to a power of their choice, but having a lot of points in a power actually makes it easier to get infected by the zombie virus.virus (explaining why all the big-time heroes succumbed). Heroes who get their powers from devices are extra-smart, but the supply chain for tools and spare parts they once relied on is gone, and their devices are prone to acting up without the regular maintenance the character can no longer provide. Mages aren't allowed to get a power they didn't get in character creation, unless the GM deigns for them to find something teaching them the spell that would represent that power.
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* AchillesHeel: The common superhero trope is of course present in the game. Some character types '''demand''' it; if the player's character is from the Supernatural Being template, for example, they're required to take a "thematically appropriate" vulnerability.
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* AchillesHeel: The common superhero trope is of course present in the game. Some character types '''demand''' it; if the player's character is from the Supernatural Being template, for example, they're required to take a "thematically appropriate" vulnerability. Like silver bullets for werewloves, being repelled by crosses or a stake through the heart for vampires.
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Changed line(s) 6,7 (click to see context) from:
It takes place a few years into a ZombieApocalypse caused by a virus of unknown origin, but one that took place in a superhero world. The players control heroes, or sometimes villains helping out to increase their odds of survival, who protect communities of survivors. However, the reason they're uninfected is they're "B-Listers", sidekicks and underlings or other minor players in the hero-villain world, who weren't on the front lines when the undead suddenly attacked. All the great heroes '''were''', and a lucky few died, but most became twisted reflections of themselves after being infected by their undead enemies.
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It takes place a few years into a ZombieApocalypse caused by a virus of unknown origin, but one that took place in a superhero world. The players control heroes, or sometimes villains helping out to increase their own odds of survival, who protect communities of survivors. However, the reason they're uninfected is they're "B-Listers", sidekicks and underlings or other minor players in the hero-villain world, who weren't on the front lines when the undead suddenly attacked. All the great heroes '''were''', and a lucky few died, but most became twisted reflections of themselves after being infected by their undead enemies.
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Changed line(s) 6,7 (click to see context) from:
It takes place a few years into a ZombieApocalypse caused by a virus of unknown origin, but one that took place in a superhero world. The players control heroes, or sometimes villains helping to increase their odds of survival, who protect communities of survivors. However, the reason they're uninfected is they're "B-Listers", sidekicks and underlings or other minor players in the hero-villain world, who weren't on the front lines when the undead suddenly attacked. All the great heroes '''were''', and a lucky few died, but most became twisted reflections of themselves after being infected by their undead enemies.
to:
It takes place a few years into a ZombieApocalypse caused by a virus of unknown origin, but one that took place in a superhero world. The players control heroes, or sometimes villains helping out to increase their odds of survival, who protect communities of survivors. However, the reason they're uninfected is they're "B-Listers", sidekicks and underlings or other minor players in the hero-villain world, who weren't on the front lines when the undead suddenly attacked. All the great heroes '''were''', and a lucky few died, but most became twisted reflections of themselves after being infected by their undead enemies.
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* CharacterClassSystem: While the game uses a PointBuildSystem, it still has something of a class system in that a character's origin and archetype also offer different advantages and disadvantages. Heroes with inherent powers, for example, are slightly tougher than normal and get a boost to a power of their choice, but having a really high-level power actually makes it easier to get infected by the zombie virus. Heroes who get their powers from devices are extra-smart, but the supply chain for tools and spare parts they once relied on is gone, and their devices are prone to acting up without the regular maintenance the character can no longer provide. Mages aren't allowed to get a power they didn't get in character creation, unless the GM deigns for them to find something teaching them the spell that would represent that power.
to:
* CharacterClassSystem: While the game uses a PointBuildSystem, it still has something of a class system in that a character's origin and archetype also offer different advantages and disadvantages. Heroes with inherent powers, for example, are slightly tougher than normal and get a boost to a power of their choice, but having a really high-level lot of points in a power actually makes it easier to get infected by the zombie virus. Heroes who get their powers from devices are extra-smart, but the supply chain for tools and spare parts they once relied on is gone, and their devices are prone to acting up without the regular maintenance the character can no longer provide. Mages aren't allowed to get a power they didn't get in character creation, unless the GM deigns for them to find something teaching them the spell that would represent that power.
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* EliteZombie: Besides just the obvious ones who were big heroes and villains before being turned, sometimes there are zombies who have special powers, liked bladed hands or the ability to walk through walls. Worse, someone with the "ultragene" that gave superhumans their powers, but never had it activated before the apocalypse, can become monstrous "abominations" with powers limited only by the GM's twisted imagination.
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* EliteZombie: Besides just the obvious ones who were big big-time heroes and villains before being turned, sometimes there are zombies who have special powers, liked bladed hands or the ability to walk through walls. Worse, someone with the "ultragene" that gave superhumans their powers, but never had it activated before the apocalypse, can become monstrous "abominations" with powers limited only by the GM's twisted imagination.
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* BrainlessBeauty: One of the stranger character disadvantages has your character being so attractive everyone thinks they must be stupid, or sometimes putting themselves at risk to protect such beauty because the character couldn't possibly take care of themselves.
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* BrainlessBeauty: One of the stranger character disadvantages has your character being so attractive everyone thinks they must be stupid, or [=NPCs=] sometimes putting themselves at risk to protect such beauty because the character couldn't possibly take care of themselves.
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Changed line(s) 6,7 (click to see context) from:
It takes place a few years into a ZombieApocalypse caused by a virus of unknown origin, but one that took place in a superhero world. The players control heroes, or sometimes villains helping to increase their odds of survival, who protect communities of survivors. However, the reason they're uninfected is they're "B-Listers", sidekicks and underlings or other minor players in the hero-villain world, who weren't on the front lines when the undead suddenly attacked. All the great heroes '''were''', and the now-zombified A-Listers pose a massive threat to the less-empowered supers who remain.
to:
It takes place a few years into a ZombieApocalypse caused by a virus of unknown origin, but one that took place in a superhero world. The players control heroes, or sometimes villains helping to increase their odds of survival, who protect communities of survivors. However, the reason they're uninfected is they're "B-Listers", sidekicks and underlings or other minor players in the hero-villain world, who weren't on the front lines when the undead suddenly attacked. All the great heroes '''were''', and the now-zombified A-Listers pose a massive threat to the less-empowered supers who remain.
lucky few died, but most became twisted reflections of themselves after being infected by their undead enemies.
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Changed line(s) 13 (click to see context) from:
* AchillesHeel: The common superhero trope is of course present in the game. Some character types ''demand'' it; if the player's character is from the Supernatural Being template, for example, they're required to take a "thematically appropriate" vulnerability.
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* AchillesHeel: The common superhero trope is of course present in the game. Some character types ''demand'' '''demand''' it; if the player's character is from the Supernatural Being template, for example, they're required to take a "thematically appropriate" vulnerability.
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* MagicHarmsTechnology: Represented in a flaw called "gremlins" that magical characters ''have'' to take. Any machinery tends to break down or otherwise become uncooperative in their presence.
to:
* MagicHarmsTechnology: Represented in a flaw called "gremlins" that magical characters ''have'' '''have''' to take. Any machinery tends to break down or otherwise become uncooperative in their presence.
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* MagicHarmsTechnology: Represented in a flaw called "gremlins" that magical characters ''have'' to take. Any machinery tends to break down or otherwise become uncooperative in their presence.
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* AtrociousAlias: A lot of the premade supers for the game have names that are pretty bland, but a few are just embarrassing. The module "Fair Trade" for example has the players briefly meeting a pair of fellow heroes who later show up as undead minor antagonists. These heroes? A brother and sister duo called [[Advertising/SnapCrackleAndPop Crackle and Pop]]. That kind of thing might be seen as parodic, if not for the grim ''Walking Dead'' with PhysicalGod zombies setting it's in.
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* AtrociousAlias: A lot of the premade supers for the game have names that are pretty bland, but a few are just embarrassing. The module "Fair Trade" for example has the players briefly meeting a pair of fellow heroes who later show up as undead minor antagonists. These heroes? A brother and sister duo called [[Advertising/SnapCrackleAndPop Crackle and Pop]]. That kind of thing might be seen as parodic, if not for the grim ''Walking Dead'' ''Series/TheWalkingDead'' with PhysicalGod zombies setting it's in.
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Added DiffLines:
* AchillesHeel: The common superhero trope is of course present in the game. Some character types ''demand'' it; if the player's character is from the Supernatural Being template, for example, they're required to take a "thematically appropriate" vulnerability.
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None
Changed line(s) 17 (click to see context) from:
* CharacterClassSystem: While the game uses a PointBuildSystem, it still has something of a class system in that a character's origin and archetype also offer different advantages and disadvantages. Heroes with inherent powers, for example, are slightly tougher than normal and get a boost to a power of their choice, but having a really high-level power actually makes it easier to get infected by the zombie virus. Heroes who get their powers from devices are extra-smart, but the supply chain for tools and spare parts they once relied on is gone, and their devices are prone to acting up without the regular maintenance the character can no longer provide. Mages aren't allowed to get a power they didn't get in character creation unless the GM deigns for them to find something teaching them the spell that would represent that power.
to:
* CharacterClassSystem: While the game uses a PointBuildSystem, it still has something of a class system in that a character's origin and archetype also offer different advantages and disadvantages. Heroes with inherent powers, for example, are slightly tougher than normal and get a boost to a power of their choice, but having a really high-level power actually makes it easier to get infected by the zombie virus. Heroes who get their powers from devices are extra-smart, but the supply chain for tools and spare parts they once relied on is gone, and their devices are prone to acting up without the regular maintenance the character can no longer provide. Mages aren't allowed to get a power they didn't get in character creation creation, unless the GM deigns for them to find something teaching them the spell that would represent that power.
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* DisasterScavengers: As could easily be imagined, a common mission is to venture into dangerous territory to stock up on needed supplies.
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* DisasterScavengers: As could easily be imagined, a A common mission is to venture into dangerous territory to stock up on needed supplies.
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Changed line(s) 17 (click to see context) from:
* CharacterClassSystem: While the game uses a PointBuildSystem, it still has something of a class system in that a character's origin and archetype also offer different advantages and disadvantages. Heroes with inherent powers, for example, are slightly tougher than normal and get a boost to a power of their choice, but having a really high-level power actually makes it easier to get infected by the zombie virus. Heroes who get their powers from devices are extra-smart, but the supply chain for tools and spare parts they once relied on is gone, and their devices are prone to acting up without the regular maintenance the character can no longer provide. Mages aren't allowed to get a power they didn't start the game with unless the GM deigns for them to find something teaching them the spell that would represent that power.
to:
* CharacterClassSystem: While the game uses a PointBuildSystem, it still has something of a class system in that a character's origin and archetype also offer different advantages and disadvantages. Heroes with inherent powers, for example, are slightly tougher than normal and get a boost to a power of their choice, but having a really high-level power actually makes it easier to get infected by the zombie virus. Heroes who get their powers from devices are extra-smart, but the supply chain for tools and spare parts they once relied on is gone, and their devices are prone to acting up without the regular maintenance the character can no longer provide. Mages aren't allowed to get a power they didn't start the game with get in character creation unless the GM deigns for them to find something teaching them the spell that would represent that power.
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* AtrociousAlias: A lot of the premade supers for the game have names that are pretty bland, but a few are just embarrassing. The module "Fair Trade" for example has the players briefly meeting a pair of fellow heroes who later show up as undead minor antagonists. These heroes? A brother and sister duo called [[Advertising/SnapCrackleAndPop Crackle and Pop]].
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* AtrociousAlias: A lot of the premade supers for the game have names that are pretty bland, but a few are just embarrassing. The module "Fair Trade" for example has the players briefly meeting a pair of fellow heroes who later show up as undead minor antagonists. These heroes? A brother and sister duo called [[Advertising/SnapCrackleAndPop Crackle and Pop]]. That kind of thing might be seen as parodic, if not for the grim ''Walking Dead'' with PhysicalGod zombies setting it's in.
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Changed line(s) 15 (click to see context) from:
* AtrociousAlias: A lot of the premade supers for the game have names that are pretty bland, but a few are just embarrassing. The module "Fair Trade" for example has the players briefly meeting a pair of fellow heroes who later show up as undead minor antagonists. These heroes? A brother and sister duo called Crackle and Pop.
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* AtrociousAlias: A lot of the premade supers for the game have names that are pretty bland, but a few are just embarrassing. The module "Fair Trade" for example has the players briefly meeting a pair of fellow heroes who later show up as undead minor antagonists. These heroes? A brother and sister duo called [[Advertising/SnapCrackleAndPop Crackle and Pop.Pop]].
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* AtrociousAlias: A lot of the premade supers for the game have names that are pretty bland, but some are just bad. The module "Fair Trade" for example has the players briefly meeting a pair of fellow heroes who later show up as undead minor antagonists. These heroes? A brother and sister duo called Crackle and Pop.
to:
* AtrociousAlias: A lot of the premade supers for the game have names that are pretty bland, but some a few are just bad.embarrassing. The module "Fair Trade" for example has the players briefly meeting a pair of fellow heroes who later show up as undead minor antagonists. These heroes? A brother and sister duo called Crackle and Pop.
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None
Changed line(s) 17 (click to see context) from:
* CharacterClassSystem: While the game uses a PointBuildSystem, it still has something of a class system in that a character's origin and archetype also offer different advantages and disadvantages. Heroes with inherent powers, for example, are slightly tougher than normal and get a boost to a power of their choice, but having a really high-level power actually makes it easier to get infected by the zombie virus. Heroes who get their powers from devices are extra-smart, but the supply chain for tools and spare parts they once relied on is gone, and their devices are prone to acting up without the regular maintenance the character can no longer provide.
to:
* CharacterClassSystem: While the game uses a PointBuildSystem, it still has something of a class system in that a character's origin and archetype also offer different advantages and disadvantages. Heroes with inherent powers, for example, are slightly tougher than normal and get a boost to a power of their choice, but having a really high-level power actually makes it easier to get infected by the zombie virus. Heroes who get their powers from devices are extra-smart, but the supply chain for tools and spare parts they once relied on is gone, and their devices are prone to acting up without the regular maintenance the character can no longer provide. Mages aren't allowed to get a power they didn't start the game with unless the GM deigns for them to find something teaching them the spell that would represent that power.
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* AtrociousAlias: A lot of the premade supers for the game have names that are pretty bland, but some are just bad. The module "Fair Trade" for example has the players briefly meeting a pair of fellow heroes who later show up as undead minor antagonists. These heroes? A brother and sister duo called Crackle and Pop.
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None
Changed line(s) 33 (click to see context) from:
* PhysicalGod: One option for a character type is the "Demigod" who's ''some kind'' of divine embodiment. It notes the GM's well within their rights to restrict this to higher power levels, even though the category doesn't convey any particularly powerful advantages.
to:
* PhysicalGod: One option for a character type is the "Demigod" "Demigod", who's ''some kind'' of divine embodiment. It notes the GM's well within their rights to restrict this to higher power levels, even though the category doesn't convey any particularly powerful advantages.
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* InvincibleBoogeyman: A lot of the undead A-Listers, let alone the team-stomping villains they once fought, are enemies B-List player characters aren't meant to be able to take in a straight fight. Just to get the hell away from.
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* HealItWithFire: The one sure way to keep a zombie bite from spreading is to cauterize the wound quickly. It's noted that one of the fallen heroes, the Flaming Fist (bottom left on the cover), couldn't do this after she'd been bitten, because her fire powers meant her body was immune to burning, making her fall to the undead inevitable.
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* HealItWithFire: The one sure way to keep a zombie bite from spreading is to cauterize the wound quickly. It's noted that one of the fallen heroes, the Flaming Fist (bottom left on the cover), couldn't do this after she'd been bitten, [[ImmuneToFire because her fire powers meant her body was immune to burning, burning]], making her fall to the undead inevitable.