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* PrimalPolymorphs: The Primal spell list (mostly used by Druids, but also by some Sorcerers and Witches) has more polymorph spells than the other lists, including [[{{Animorphism}} Animal Form]], [[EverythingsBetterWithDinosaurs Dinosaur Form]], and [[ScaledUp Dragon Form]]. Druids of the Wild Order also get the Wild Shape focus spell, which doesn't use spell slots.

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* PrimalPolymorphs: The Primal spell list (mostly used by Druids, but also by some Sorcerers and Witches) has more polymorph spells than the other lists, including [[{{Animorphism}} Animal Form]], [[EverythingsBetterWithDinosaurs Dinosaur Form]], Form, and [[ScaledUp Dragon Form]]. Druids of the Wild Order also get the Wild Shape focus spell, which doesn't use spell slots.
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* PrimalPolymorphs: The Primal spell list (mostly used by Druids, but also by some Sorcerers and Witches) has more polymorph spells than the other lists, including [[{{Animorphism}} Animal Form]], [[EverythingsBetterWithDinosaurs Dinosaur Form]], and [[ScaledUp Dragon Form]]. Druids of the Wild Order also get the Wild Shape focus spell, which doesn't use spell slots.

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The ''Pathfinder'' RPG (in its first edition) has been called a SpiritualSuccessor to [[TabletopGame/DungeonsAndDragonsThirdEdition the 3.5 Edition]] of ''TabletopGame/DungeonsAndDragons''. It is a tabletop game based upon the rules of ''Dungeons and Dragons''' 3.5 Edition, but expands on them, making additional rules, rebalancing classes, and simplifying some aspects. In short, it's ''D&D'' for those who disliked the changes found in ''D&D''[='=]s Fourth Edition (or who liked 3.5 and wished to remain compatible with its rules). After 10 years of publication, the first edition of ''Pathfinder'' was phased out in favor of the ''Second Edition'' -- this edition continues to evolve the ruleset towards incorporating more simplicity while still finding a way to give more options for creating characters and adventures to challenge them, and more directly incorporating feedback about the framework of [=3E=] that had now accumulated over nearly twenty years and attempting to more directly address friction points in that system.

''Pathfinder'' was created by [[Creator/{{Paizo}} Paizo Publishing]], a group that was split off from Creator/WizardsOfTheCoast in 2002 to publish ''Magazine/{{Dragon}}'' and ''Magazine/{{Dungeon}}'' Magazines. When [=WotC=] announced the fourth edition of ''D&D'', they took back the publication rights to the magazines in order to create exclusively online versions. Paizo decided to publish a 3rd-edition-focused magazine of its own, ''Pathfinder'', keeping up the Adventure Path tradition they'd established in the last three years of ''Dungeon'' while establishing a new in-house campaign setting; this saw the publication of the Rise of the Runelords, Curse of the Crimson Throne, Second Darkness" and "Legacy of Fire" Adventure Paths published for ''D&D'' 3.5. However, as they heard from more fans of 3rd Edition who were dissatisfied with the radical changes introduced in the 4th Edition of ''D&D'', Paizo saw an opportunity: they would [[StartMyOwn create their own ruleset]], using the foundation of [=3rd-ed=] ''D&D'' (the core rules of which were in perpetual open license under the Open Gaming License) to offer something new and fresh while allowing old players to build on what they already knew, created, and played. It also prided itself on being compatible with 3.5 (with a few rules alterations, of course, mostly in service of trying to patch what were then 3E's most obvious holes and broken parts).

''Pathfinder'' 2nd Edition began public playtesting in August 2018 and officially launched in August 2019. The second edition diverges significantly from the game's roots as a modified version of D&D 3.5 Edition: among other things it simplifies the game's action economy rules, introduces a new XP system, and modifies how proficiencies work. It is also angled toward smoothing out the overall math of the game and making it significantly easier to run; [=GMing=] is generally easier, and encounter design is often particularly cited as being easy and fast to do while still producing satisfying results for the players. It also tries to rein in, to some degree, the infamous "feat bloat" of 3.5 (which, by the time ''[=PF1e=]'' wrapped, had reached truly epic proportions).

''Pathfinder'' 2nd Edition Remastered was announced in 2023, providing a backwards-compatible revamp of the game that completes the system's divorce from D&D by publishing the system under a new, system-agnostic [[FunWithAcronyms Open [=RPG=] Creative]] license. It removes a large number of elements that were specifically tied to the Open Gaming License or Dungeons and Dragons as a whole, most notably [[CharacterAlignment alignment]], while reimagining or revising a number of legacy elements dependent on [=OGL=] content.

''Pathfinder'' products are mostly set in the Age of Lost Omens campaign setting, centred around the Inner Sea region of the ConstructedWorld of Golarion. Golarion is actually one of several populated planets in the setting's solar system, but overwhelming focus is given to Golarion, the "Earth" of the setting. The FantasyKitchenSink nature of the game's setting as a whole means that a large variety of {{fantasy}} genres are represented, along with certain {{horror}} and [[ScienceFiction sci-fi]] ones. This meant that you could run different themes of campaign merely by changing the locale on Golarion, rather than having to incorporate different settings, such as ''TabletopGame/{{Dragonlance}}'' vs. ''TabletopGame/{{Ravenloft}}'' vs. ''TabletopGame/{{Eberron}}'' vs. ''TabletopGame/DarkSun'' as in ''D&D''.

to:

The ''Pathfinder'' RPG (in its is the first, and arguably most well-known, Tabletop RPG system produced by [[Creator/{{Paizo}} Paizo Publishing]]. The first edition) edition of Pathfinder has been called a SpiritualSuccessor to [[TabletopGame/DungeonsAndDragonsThirdEdition the 3.5 Edition]] of ''TabletopGame/DungeonsAndDragons''. It is a tabletop game based upon the rules of ''Dungeons and Dragons''' 3.5 Edition, but expands on them, making additional rules, rebalancing classes, and simplifying some aspects. In short, it's Pathfinder [=1E=] was ''D&D'' for those who disliked the changes found in ''D&D''[='=]s Fourth Edition (or who at least liked 3.5 and wished preferred to remain compatible with its rules). After 10 years of publication, the first edition of ''Pathfinder'' was phased out in favor of the ''Second Edition'' -- this edition continues to evolve the ruleset towards incorporating more simplicity while still finding a way to give more options for creating characters and adventures to challenge them, and more directly incorporating feedback about the framework of [=3E=] that had now accumulated over nearly twenty years and attempting to more directly address - addressing both friction points in the system, and, in the aftermath of Wizards of the Coast's OGL debacle of 2023, excising any remaining links between Pathfinder and D&D, at least ones that system.

''Pathfinder'' was created by [[Creator/{{Paizo}}
are not in the public domain.

Paizo Publishing]], Publishing began life as a group that was split off from Creator/WizardsOfTheCoast in 2002 to publish ''Magazine/{{Dragon}}'' and ''Magazine/{{Dungeon}}'' Magazines. When [=WotC=] announced the fourth edition of ''D&D'', they took back the publication rights to the magazines in order to create exclusively online versions. Paizo decided to publish a 3rd-edition-focused magazine of its own, ''Pathfinder'', keeping up the Adventure Path tradition they'd established in the last three years of ''Dungeon'' while establishing a new in-house campaign setting; this setting - the "Inner Sea", based on a new world called Golarion. This saw the publication of the Rise of the Runelords, Curse of the Crimson Throne, Second Darkness" and "Legacy of Fire" Adventure Paths published specifically for ''D&D'' 3.5.5 under the Open Game License. However, as they heard from more fans of 3rd Edition who were dissatisfied with the radical changes introduced in the 4th Edition of ''D&D'', Paizo saw an opportunity: they would [[StartMyOwn create their own ruleset]], using the foundation of [=3rd-ed=] ''D&D'' (the core rules of which were in perpetual open license under the Open Gaming License) to offer something new and fresh while allowing old players to build on what they already knew, created, and played. It also prided itself on being compatible with 3.5 (with a few rules alterations, of course, mostly in service of trying to patch what were then 3E's most obvious holes and broken parts).

''Pathfinder'' 2nd Second Edition began public playtesting in August 2018 and officially launched in August 2019. The second edition diverges significantly from the game's roots as a modified version of D&D 3.5 Edition: among other things it simplifies the game's action economy rules, introduces a new XP system, and modifies how proficiencies work. It is also angled toward smoothing out the overall math of the game and making it significantly easier to run; [=GMing=] is generally easier, and encounter design is often particularly cited as being easy and fast to do while still producing satisfying results for the players. It also tries to rein in, to some degree, the infamous "feat bloat" of 3.5 (which, by the time ''[=PF1e=]'' wrapped, had reached truly epic proportions).

''Pathfinder'' 2nd Second Edition Remastered was announced in 2023, providing in the wake of Wizards of the Coast's OGL Revision Debable. Second Edition Remastered's goal is to provide a backwards-compatible revamp of the game that completes the system's divorce from D&D by publishing the system under a new, system-agnostic [[FunWithAcronyms Open [=RPG=] Creative]] license. It removes a large number of elements that were specifically tied to the Open Gaming License or Dungeons and Dragons as a whole, most notably [[CharacterAlignment alignment]], while reimagining reimagining, revising, or revising downplaying a number of legacy elements dependent on [=OGL=] content.

''Pathfinder'' products are mostly set in the Age of Lost Omens campaign setting, centred around the Inner Sea region of the ConstructedWorld of Golarion. (The setting was formerly known as "The Inner Sea, but was renamed to "The Age of Lost Omens" during the transition from First Edition to Second Edition.) Golarion is actually one of several populated planets in the setting's solar system, but overwhelming focus is given to Golarion, the "Earth" of the setting. The FantasyKitchenSink nature of the game's setting as a whole means that a large variety of {{fantasy}} genres are represented, along with certain {{horror}} and [[ScienceFiction sci-fi]] ones. This meant that you could run different themes of campaign merely by changing the locale on Golarion, rather than having to incorporate different settings, such as ''TabletopGame/{{Dragonlance}}'' vs. ''TabletopGame/{{Ravenloft}}'' vs. ''TabletopGame/{{Eberron}}'' vs. ''TabletopGame/DarkSun'' as in ''D&D''.

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edition numbers and AP names are not italicised, the old dragons are still there just no longer given focus, the timeline moving forward does not mean retcon (see Cutting Off The Branches), and remade versions of adventures still take place at the same time (see LOWG and every other adventure that got remade)


''Pathfinder'' was created by [[Creator/{{Paizo}} Paizo Publishing]], a group that was split off from Creator/WizardsOfTheCoast in 2002 to publish ''Magazine/{{Dragon}}'' and ''Magazine/{{Dungeon}}'' Magazines. When [=WotC=] announced the fourth edition of ''D&D'', they took back the publication rights to the magazines in order to create exclusively online versions. Paizo decided to publish a 3rd-edition-focused magazine of its own, ''Pathfinder'', keeping up the "Adventure Path" tradition they'd established in the last three years of ''Dungeon'' while establishing a new in-house campaign setting; this saw the publication of the "Rise of the Runelords", "Curse of the Crimson Throne", "Second Darkness" and "Legacy of Fire" Adventure Paths published for ''D&D'' 3.5. However, as they heard from more fans of 3rd Edition who were dissatisfied with the radical changes introduced in the 4th Edition of ''D&D'', Paizo saw an opportunity: they would [[StartMyOwn create their own ruleset]], using the foundation of [=3rd-ed=] ''D&D'' (the core rules of which were in perpetual open license under the Open Gaming License) to offer something new and fresh while allowing old players to build on what they already knew, created, and played. It also prided itself on being compatible with 3.5 (with a few rules alterations, of course, mostly in service of trying to patch what were then 3E's most obvious holes and broken parts).

''Pathfinder 2nd Edition'' began public playtesting in August 2018 and officially launched in August 2019. The second edition diverges significantly from the game's roots as a modified version of D&D 3.5 Edition: among other things it simplifies the game's action economy rules, introduces a new XP system, and modifies how proficiencies work. It is also angled toward smoothing out the overall math of the game and making it significantly easier to run; [=GMing=] is generally easier, and encounter design is often particularly cited as being easy and fast to do while still producing satisfying results for the players. It also tries to rein in, to some degree, the infamous "feat bloat" of 3.5 (which, by the time ''[=PF1e=]'' wrapped, had reached truly epic proportions).

''Pathfinder 2nd Edition Remastered'' was announced in 2023, providing a backwards-compatible revamp of the game that completes the system's divorce from D&D by publishing the system under a new, system-agnostic [[FunWithAcronyms Open [=RPG=] Creative]] license. It removes a large number of elements that were specifically tied to the Open Gaming License or Dungeons and Dragons as a whole, most notably [[CharacterAlignment alignment]], while reimagining or revising a number of legacy elements dependent on [=OGL=] content.

to:

''Pathfinder'' was created by [[Creator/{{Paizo}} Paizo Publishing]], a group that was split off from Creator/WizardsOfTheCoast in 2002 to publish ''Magazine/{{Dragon}}'' and ''Magazine/{{Dungeon}}'' Magazines. When [=WotC=] announced the fourth edition of ''D&D'', they took back the publication rights to the magazines in order to create exclusively online versions. Paizo decided to publish a 3rd-edition-focused magazine of its own, ''Pathfinder'', keeping up the "Adventure Path" Adventure Path tradition they'd established in the last three years of ''Dungeon'' while establishing a new in-house campaign setting; this saw the publication of the "Rise Rise of the Runelords", "Curse Runelords, Curse of the Crimson Throne", "Second Throne, Second Darkness" and "Legacy of Fire" Adventure Paths published for ''D&D'' 3.5. However, as they heard from more fans of 3rd Edition who were dissatisfied with the radical changes introduced in the 4th Edition of ''D&D'', Paizo saw an opportunity: they would [[StartMyOwn create their own ruleset]], using the foundation of [=3rd-ed=] ''D&D'' (the core rules of which were in perpetual open license under the Open Gaming License) to offer something new and fresh while allowing old players to build on what they already knew, created, and played. It also prided itself on being compatible with 3.5 (with a few rules alterations, of course, mostly in service of trying to patch what were then 3E's most obvious holes and broken parts).

''Pathfinder ''Pathfinder'' 2nd Edition'' Edition began public playtesting in August 2018 and officially launched in August 2019. The second edition diverges significantly from the game's roots as a modified version of D&D 3.5 Edition: among other things it simplifies the game's action economy rules, introduces a new XP system, and modifies how proficiencies work. It is also angled toward smoothing out the overall math of the game and making it significantly easier to run; [=GMing=] is generally easier, and encounter design is often particularly cited as being easy and fast to do while still producing satisfying results for the players. It also tries to rein in, to some degree, the infamous "feat bloat" of 3.5 (which, by the time ''[=PF1e=]'' wrapped, had reached truly epic proportions).

''Pathfinder ''Pathfinder'' 2nd Edition Remastered'' Remastered was announced in 2023, providing a backwards-compatible revamp of the game that completes the system's divorce from D&D by publishing the system under a new, system-agnostic [[FunWithAcronyms Open [=RPG=] Creative]] license. It removes a large number of elements that were specifically tied to the Open Gaming License or Dungeons and Dragons as a whole, most notably [[CharacterAlignment alignment]], while reimagining or revising a number of legacy elements dependent on [=OGL=] content.



As of ''Second Edition'', the Worldwound in Sarkoris has been closed. Most of the Runelords that rose back in ''First Edition'' have been defeated, with one remorseful Runelord choosing a more benevolent rule instead. Cheliax was dealt two major blows in the form of a successful separatist revolution at home and against their colonization efforts abroad in the Mwangi Expanse, forming the nations of Ravounel and Vidrian. Now, however, the [[OurLichesAreDifferent Whispering Tyrant Tar-Baphon]] has returned, turning the nation of Lastwall into the Gravelands in his wake...

to:

As of ''Second Edition'', Second Edition, the Worldwound in Sarkoris has been closed. Most of the Runelords that rose back in ''First Edition'' have been defeated, with one remorseful Runelord choosing a more benevolent rule instead. Cheliax was dealt two major blows in the form of a successful separatist revolution at home and against their colonization efforts abroad in the Mwangi Expanse, forming the nations of Ravounel and Vidrian. Now, however, the [[OurLichesAreDifferent Whispering Tyrant Tar-Baphon]] has returned, turning the nation of Lastwall into the Gravelands in his wake...



* An upcoming [=ARPG=] based on ''Abomination Vaults'' published by [=BKOM=].

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* An upcoming [=ARPG=] based on ''Abomination Vaults'' Vaults'', an ARPG published by [=BKOM=].BKOM.
* ''Gallowspire Survivors'', a roguelite bullet hell



*** Alahazra, the ''1e'' iconic Oracle, was thrown out of her house into the desert to die of starvation and exposure by her own father because she could cast divine magic.

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*** Alahazra, the ''1e'' 1e iconic Oracle, was thrown out of her house into the desert to die of starvation and exposure by her own father because she could cast divine magic.



** ''1e'' Oracles with the Blackened curse have shriveled and blackened forearms, as if they had plunged their arms into a bonfire. The curse inflicts a penalty on weapon attack rolls but adds several fire spells to the character's spell list.

to:

** ''1e'' 1e Oracles with the Blackened curse have shriveled and blackened forearms, as if they had plunged their arms into a bonfire. The curse inflicts a penalty on weapon attack rolls but adds several fire spells to the character's spell list.



* CompilationRerelease: Due to the good performance of the original softcover release, the Abomination Vaults and Fists of the Ruby Phoenix Adventure Paths were later re-released in hardcover form. Each hardcover compiles the contents of all three softcover volumes (both adventures and supporting articles) and contains some new art but otherwise keeps most of the content the same.



* DecompositeCharacter: The Warlock class from ''D&D'' is notably absent in both ''1E'' and ''2E''. Instead, we have the Witch, who has inherited the Warlock's general aesthetic of dark magic and pacts, but uses VancianMagic for its mechanics, and the Kineticist, who has inherited the "blast shape with a handful of support abilities" style of play, but is themed around ElementalPowers rather than TheDarkArts in terms of fluff.

to:

* DecompositeCharacter: The Warlock class from ''D&D'' is notably absent in both ''1E'' and ''2E''.editions. Instead, we have the Witch, who has inherited the Warlock's general aesthetic of dark magic and pacts, but uses VancianMagic for its mechanics, and the Kineticist, who has inherited the "blast shape with a handful of support abilities" style of play, but is themed around ElementalPowers rather than TheDarkArts in terms of fluff.



** In ''1E'', all attacks made with weapons that aren't specifically labeled as non-lethal deal lethal damage by default, but by announcing a non-lethal attack before rolling to hit and taking a -4 penalty on said roll, a player can convert their weapon's regular damage into non-lethal one. If the cumulative amount of non-lethal damage exceeds the target's remaining HitPoints, they are rendered safely unconscious (whereas if they were just reduced to 0 HP, they'd be unconscious ''and'' risk bleeding to death without immediate first aid).
** In ''2E'', all attacks made with weapons that lack the nonlethal trait deal lethal damage by default, but can take a -2 circumstance penalty to deal nonlethal damage instead. Weapons with the nonlethal trait invert the trope, needing a -2 circumstance penalty to deal lethal damage instead.

to:

** In ''1E'', 1E, all attacks made with weapons that aren't specifically labeled as non-lethal deal lethal damage by default, but by announcing a non-lethal attack before rolling to hit and taking a -4 penalty on said roll, a player can convert their weapon's regular damage into non-lethal one. If the cumulative amount of non-lethal damage exceeds the target's remaining HitPoints, they are rendered safely unconscious (whereas if they were just reduced to 0 HP, they'd be unconscious ''and'' risk bleeding to death without immediate first aid).
** In ''2E'', 2E, all attacks made with weapons that lack the nonlethal trait deal lethal damage by default, but can take a -2 circumstance penalty to deal nonlethal damage instead. Weapons with the nonlethal trait invert the trope, needing a -2 circumstance penalty to deal lethal damage instead.



* OrwellianRetcon: The January 2023 controversy over Creator/WizardsOfTheCoast's attempts to change the [[UsefulNotes/D20System Open Game License]] prompted Creator/{{Paizo}} to begin divesting Second Edition of remaining references to classic D&D lore. So far for "2.5e", dragons have been massively reworked and drow have been deleted from the setting in favor of expanding the role of the serpentfolk, the latter of which basically renders the ''Second Darkness'' AP CanonDiscontinuity.

to:

* OrwellianRetcon: The January 2023 controversy over Creator/WizardsOfTheCoast's attempts to change the [[UsefulNotes/D20System Open Game License]] prompted Creator/{{Paizo}} to begin divesting Second Edition of remaining references to classic D&D lore. So far for "2.5e", dragons have been massively reworked and drow have been deleted from the setting in favor of expanding the role of the serpentfolk, in effect rendering the latter of which basically renders the ''Second Darkness'' Second Darkness AP CanonDiscontinuity.



%%* OurBansheesAreLouder



** Going back to the above; The 2nd Edition moves the timeline forward by presuming that all the previous D&D 3.5 and 1e Adventure Paths occurred with mostly-positive conclusions. The one exception to this was ''Kingmaker'', which got pushed back to 2e's timeframe for the remake.



** The 2023 decision to migrate Second Edition more fully away from Creator/WizardsOfTheCoast lore and onto the new ORC License led to a number of lore alterations via remastery of the core rulebooks. These include a significant shift in the portrayal of dragons, with the major divisions now being "Divine", "Primal", "Diabolic", "Imperial", and "Omen" dragons rather than metallic and chromatic.



* TakeThat: The 2E bestiary notes that the fact that Cave Bears live in caves should be [[ExactlyWhatItSaysOnTheTin obvious from the name]], doubtless a shot at the infamous "[[Memes/DungeonsAndDragons Bear lore]]".
* TankTreadMecha: Iron colossi are a type of colossus -- enormous, mythical constructs broadly based on {{Golem}}s but vastly exceeding them in scale -- designed as ultimate siege engines and weapons of war. Like all colossi, iron colossi have an alternate form they can shift into besides their basic humanoid one: in their case, they can turn their legs into spiked caterpillar treads, which nearly doubles their maximum speed, makes them impossible to trip and allows them to trample with impunity over anything in their path.

to:

* TakeThat: The 2E bestiary notes that the fact that Cave Bears live in caves should be [[ExactlyWhatItSaysOnTheTin obvious from the name]], doubtless a shot at the infamous "[[Memes/DungeonsAndDragons Bear lore]]".
* TankTreadMecha: Iron colossi are a type of colossus -- enormous, mythical constructs broadly based on {{Golem}}s but vastly exceeding them in scale -- designed as ultimate siege engines and weapons of war. Like all colossi, iron colossi have an alternate form they can shift into besides their basic humanoid one: in their case, they can turn their legs into spiked caterpillar treads, which nearly doubles their maximum speed, makes them impossible to trip and allows them to trample with impunity over anything in their path.
lore]]".=



* VancianMagic: How all magic is cast. Some classes in both ''First Edition'' and ''Second Edition'' play with the trope, though, such as having different restrictions than normal on how they use their spell slots, and cantrips in ''Second Edition'' (which can be cast at will and automatically scale with your level) avert the trope much in the same way they do in Dungeons & Dragons 5th Edition.

to:

* UpdatedRerelease: The Rise of the Runelords, Curse of the Crimson Throne and Kingmaker Adventure Paths were remastered a few years after the original release. All three rereleased versions compiled each AP's six softcover adventures into one hardcover and converted the adventures from their original edition to the then-current edition (from ''D&D'' 3.5E to [=PF1=] for the former two, and from First Edition to Second Edition for Kingmaker). The Kingmaker hardcover also added three whole new chapters (two adapted from the ''VideoGame/PathfinderKingmaker'' video game, one brand new), incorporated the video game's companions as [=NPCs=] with their own quests, and rule conversions for those that play ''TabletopGame/DungeonsAndDragons'' 5th Edition or have sticked with 1st Edition. The ''Crown of the Kobold King'' hardcover, which was released for 2nd Edition, provided the same treatment to three classic 3.5 Edition adventures ''Crown of the Kobold King'', ''Hollow's Last Hope'' and ''Hungry Are the Dead''.
* VancianMagic: How all magic is cast. Some classes in both ''First Edition'' and ''Second Edition'' editions play with the trope, though, such as having different restrictions than normal on how they use their spell slots, and cantrips in ''Second Edition'' Second Edition (which can be cast at will and automatically scale with your level) avert the trope much in the same way they do in Dungeons & Dragons 5th Edition.



** Cheliax itself has fallen on hard times. After Aroden's death, the empire was taken over by devil-worshippers, prompting massive revolts that led several nations to split off from it: Korvosa, Isger, Molthune, Nirmathas, Andoran, and Galt are all former Chelish imperial provinces. The ''Hell's Rebels Adventure Path'' revolves around another such revolution in the northwestern province of Ravounel, while ''Hell's Vengeance'' deals with Queen Abrogail II finally realizing that if this keeps up she's not going to have a country left, especially after paladins of Iomedae declared a crusade.

to:

** Cheliax itself has fallen on hard times. After Aroden's death, the empire was taken over by devil-worshippers, prompting massive revolts that led several nations to split off from it: Korvosa, Isger, Molthune, Nirmathas, Andoran, and Galt are all former Chelish imperial provinces. The ''Hell's Hell's Rebels Adventure Path'' Path revolves around another such revolution in the northwestern province of Ravounel, while ''Hell's Vengeance'' Hell's Vengeance deals with Queen Abrogail II finally realizing that if this keeps up she's not going to have a country left, especially after paladins of Iomedae declared a crusade.



** The whole point of the Hell's Vengeance AP. At the start it does note most groups will have a [[TokenGoodTeammate Token non-evil teammate]], as most gods (including Asmodeus) allow neutral clerics.
** There's also the ''We be goblins'' modules, where the players play as goblins invading a human town to steal fireworks. Considering how pathetic goblins are, they are more likely to be viewed as [[IneffectualSympatheticVillain Ineffectual sympathetic villains]] than anything else. (At one point, they have to fight an ordinary ''horse'' which can easily kill them in one hit if it gets a critical.)
** The Blood Lords AP is another one where [=PCs=] are encouraged to be villains, as the players start out as troubleshooters for [[TheNecrocracy Geb]] and later become part of its aristocracy. The book notes that Geb is a LawfulEvil land InUniverse and the further away you are from that alignment the more difficult of a time you'll have fitting in. As a consequence, if you aren't evil, you have to be willing work with those who are.

to:

** The whole main selling point of the Hell's Vengeance AP. AP is that you're playing as villains instead of heroes. At the start it does note most groups will have a [[TokenGoodTeammate Token non-evil teammate]], as most gods (including Asmodeus) allow neutral clerics.
clerics in 1st Edition.
** There's also In the ''We be goblins'' Be Goblins!'' modules, where the players play as goblins invading a human town to steal fireworks. Considering how pathetic goblins are, they are more likely to be viewed as [[IneffectualSympatheticVillain Ineffectual sympathetic villains]] {{Ineffectual Sympathetic Villain}}s than anything else. (At one point, they have to fight an ordinary ''horse'' which can easily kill them in one hit if it gets a critical.)
** The Blood Lords AP is another one where [=PCs=] are encouraged to be villains, made for non-good [=PCs=], as the players you start out as troubleshooters for [[TheNecrocracy Geb]] and later become part of its aristocracy. The book notes that Geb is a LawfulEvil land InUniverse and the further away you are from that alignment the more difficult of a time you'll have fitting in. As a consequence, if you aren't evil, you have to be willing work with those who are.
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* MagicOrPsychic: In First Edition, "psychic magic" is an entirely separate category of magic, contrasting with arcane and divine. Six classes introduced in ''Occult Adventures'' tap into this type of magic, and the spells they can use have little overlap with what other classes can cast. In Second Edition, only Psychics have access to psychic magic, and it's more to do with the exact methods of how they cast spells, as they share a spell list with bards and other casters with access to the occult school of magic.

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* MagicOrPsychic: In First Edition, "psychic magic" is an entirely separate category of magic, contrasting with arcane and divine. Six classes introduced in ''Occult Adventures'' tap into this type of magic, and the spells they can use have little overlap with what other classes can cast. In Second Edition, only Psychics have access to psychic magic, and it's more to do with the exact methods of how they cast spells, as they share a spell list with bards and other casters with access to the occult school of magic.tradition.



* YourHeadASplode: There's a spell in Occult Adventures called Explode Head. It does what you'd expect.

to:

* YourHeadASplode: There's a spell in Occult Adventures ''Occult Adventures'' called Explode Head. It does what you'd expect.
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* MagicOrPsychic: In First Edition, "psychic magic" is an entirely separate category of magic, contrasting with arcane and divine. Six classes introduced in ''Occult Adventures'' tap into this type of magic, and the spells they can use have little overlap with what other classes can cast. In Second Edition, only Psychics have access to psychic magic, and it's more to do with the exact methods of how they cast spells, as they share a spell list with bards and other casters with access to the occult school of magic.
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* NaginatasAreFeminine: A close variant: the western cousin to this weapon, the glaive, is the sacred weapon of Shelyn, Goddess of Love and Beauty, who is worshipped both in the western continents of Avistan and Garund and in the eastern continent of Tian Xia. Strangely the actual naginata is favored by a male deity, Fumeiyoshi, the Tien god of undeath and dishonor.

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Blade On A Stick is now a disambiguation page.


* ArtisticLicenseHistory: In addition to inheriting D&D's "studded leather" error, the game's concept of "weapon groups", which ties into mainly Fighter and Cavalier class features, has separate groups for "spears" (stabbing weapons on sticks, chiefly spears, lances, and tridents) and "polearms" (other kinds of BladeOnAStick like halberds and pole-hammers). This is a historically nonexistent distinction: spears are properly a ''subset'' of polearms, as nearly all medieval and post-medieval [[OddlyShapedSword oddly-shaped spear variants]] from the halberd to the glaive could still be used to stab an enemy held at haft's length, and conversely the heads on fighting spears were often edged and could cut in addition to piercing.

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* ArtisticLicenseHistory: In addition to inheriting D&D's "studded leather" error, the game's concept of "weapon groups", which ties into mainly Fighter and Cavalier class features, has separate groups for "spears" (stabbing weapons on sticks, chiefly spears, lances, and tridents) and "polearms" (other kinds of BladeOnAStick like staff weapons such as halberds and pole-hammers). This is a historically nonexistent distinction: spears are properly a ''subset'' of polearms, as nearly all medieval and post-medieval [[OddlyShapedSword oddly-shaped spear variants]] from the halberd to the glaive could still be used to stab an enemy held at haft's length, and conversely the heads on fighting spears were often edged and could cut in addition to piercing.



* BladeOnAStick: The Ancient Runelords of Thassilon all had a favored polearm. In addition the weapon rules still have a fair number of polearms on their own.
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** Going back to the above; The 2nd Edition moves the timeline forward by presuming that all the previous D&D 3.5 and 1e Adventure Paths occurred with mostly-positive conclusions. The one exception to this was ''Kingmaker'', which got pushed back to 2e's timeframe for the remake.


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** The ''Second Darkness'' Adventure Path stated(and ''showed'') that an Elf that descended too far into Evil could spontaneously transform into a Drow. They have since backed away from that concept.
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* PerpetualMotionMonster: Undead, constructs, and most outsiders don't need food or sustenance of any kind. Even ghouls, though [[HorrorHunger inflicted by a ravenous hunger]], don't actually need to eat, and develop into a more powerful form if starved long enough.

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* PerpetualMotionMonster: Undead, constructs, and most outsiders don't need food or sustenance of any kind. Even ghouls, though [[HorrorHunger inflicted by a ravenous hunger]], don't actually need to eat, and develop into a more powerful form if starved long enough. Clockwork constructs are an exception, but they can still wind themselves up if they have their own WindUpKey.



* WindUpKey: Clockwork constructs are introduced in Bestiary 3, and last a number of days per winding. Also of note is that some of these constructs can be given a copy of their own key, so that they can wind themselves up.

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* WindUpKey: Clockwork constructs are introduced in Bestiary 3, and last a number of days per winding. Also of note is that some of these constructs can be given a copy of their own key, [[PerpetualMotionMonster so that they can wind themselves up.up]].
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* WindUpKey: Clockwork constructs are introduced in Bestiary 3, and last a number of days per winding. Also of note is that some of these constructs can be given a copy of their own key, so that they can wind themselves up.
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** Druids and clerics were the only base classes to actually be ''weakened'' by the conversion from 3.5, to partially address the [=CoDzilla=][[note]]"Cleric or Druid + Franchise/{{Godzilla}}", i.e. the classes being {{Game Breaker}}s as implemented[[/note]] issue: both classes were capped at 4 base spell slots per level per day at max level (down from 5 for 1st through 5th level spells), clerics lost access to heavy armor (but gained access to their patron deity's favored weapon, previously reserved for the War Domain), and [[VoluntaryShapeshifting Wild Shape]] was changed to use the rules for the wizard spell ''beast shape''.

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** Druids and clerics were the only base classes to actually be ''weakened'' by the conversion from 3.5, to partially address the [=CoDzilla=][[note]]"Cleric or Druid + Franchise/{{Godzilla}}", i.e. the classes being {{Game Breaker}}s as implemented[[/note]] issue: both classes were capped at 4 base spell slots per level per day at max level (down from 5 for 1st through 5th level spells), spells, bringing them into line with the other full casting classes), clerics lost access to heavy armor (but gained access to their patron deity's favored weapon, previously reserved for the War Domain), and [[VoluntaryShapeshifting Wild Shape]] was changed to use the rules for the wizard spell ''beast shape''.
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** [[invoked]] Hell, the LawfulEvil plane, is ruled by the devils. It is also inhabited by the asuras. A third LawfulEvil race of fiends, the velstrac, lives on the Plane of Shadow but has embassies in Hell. Devils are formed from the souls of evildoers, who are slowly and carefully tortured over eons until nothing remains except pain, obedience, and hate, at which point they become of the least of devils. Asuras are the twisted result of gods making mistakes, [[RageAgainstTheHeavens and very angry about it]]. Velstracs are mad, twisted beings obsessed with pain, who create more of themselves by torturing people until [[Franchise/{{Hellraiser}} they can't tell the difference between pain and pleasure]].

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** [[invoked]] Hell, the LawfulEvil plane, is ruled by the devils. It is also inhabited by the asuras. A third LawfulEvil race of fiends, the velstrac, velstrac (called kytons in 1E), lives on the Plane of Shadow but has embassies in Hell. Devils are formed from the souls of evildoers, who are slowly and carefully tortured over eons until nothing remains except pain, obedience, and hate, at which point they become of the least of devils. Asuras are the twisted result of gods making mistakes, [[RageAgainstTheHeavens and very angry about it]]. Velstracs are mad, twisted beings obsessed with pain, who create more of themselves by torturing people until [[Franchise/{{Hellraiser}} they can't tell the difference between pain and pleasure]].
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** Druids and clerics were the only base classes to actually be ''weakened'' by the conversion from 3.5, to partially address the [=CoDzilla=][[note]]"Cleric or Druid + Franchise/{{Godzilla}}", i.e. the classes being {{Game Breaker}}s as implemented[[/note]] issue: both classes were capped at 4 base spell slots per level per day at max level (down from 5 for 1st through 5th level spells), clerics lost access to heavy armor (but gained access to their patron deity's favored weapon, previously reserved for the War Domain), and [[VoluntaryShapeshifting Wild Shape]] was changed to use the rules for the wizard spell ''beast shape''.


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* OrwellianRetcon: The January 2023 controversy over Creator/WizardsOfTheCoast's attempts to change the [[UsefulNotes/D20System Open Game License]] prompted Creator/{{Paizo}} to begin divesting Second Edition of remaining references to classic D&D lore. So far for "2.5e", dragons have been massively reworked and drow have been deleted from the setting in favor of expanding the role of the serpentfolk, the latter of which basically renders the ''Second Darkness'' AP CanonDiscontinuity.
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* ControlFreak: Barzillai Thrune. His EvilPlan, itself centered around taking control of Cheliax, relies on him being the mayor of Kintargo for a long time, but his greatest enemy in this endeavour is his own ego. He is so obsessed with getting Kintargo to submit to his rule on ''his'' terms that he frequently overlooks things that make him legitimately popular and well-liked, culminating in him turning an event that would have made him the toast of Kintargo into a violent revolution against Cheliax because he had to do it ''his'' way.

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** While there are always exceptions at the [=GM's=] discretion, supplementary materials would kindly remind you that aside from those singular individuals, the savage humanoids of Golarion are ''gleefully'' evil, if not [[AxCrazy insanely so]].

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** While there are always exceptions at the [=GM's=] discretion, ''First Edition'' supplementary materials would kindly remind you that aside from those singular individuals, the savage humanoids of Golarion are ''gleefully'' evil, if not [[AxCrazy insanely so]].



** One exception to the above is the gnolls, who seem to be becoming gradually less generally evil each time they're mentioned. At first the only ones you'd ever encounter were slaver parties, and although they certainly still are, eventually they become less "attack on sight"; one adventure path even includes civilized (though evil) gnolls as non-hostile questgivers you should play along with. Finally, the 2E bestiary notes that while ''some'' tribes are evil marauders, many others are more militantly isolationist.

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** One exception to the above is the gnolls, gnolls (later renamed to kholo), who seem to be becoming gradually less generally evil each time they're mentioned. At first the only ones you'd ever encounter were slaver parties, and although they certainly still are, eventually they become less "attack on sight"; one adventure path even includes civilized (though evil) gnolls as non-hostile questgivers you should play along with. Finally, the 2E bestiary notes that while ''some'' tribes are evil marauders, many others are more militantly isolationist.



* BecomeYourWeapon: A high-level summoner has the ability to merge forms with his/her eidolon, combining their stats and effectively acting and fighting as one being. The Synthesist archetype allows them to do it from level 1, at the cost of not being able to summon the eidolon as a separate being.

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* BecomeYourWeapon: A high-level summoner has the ability to merge forms with his/her their eidolon, combining their stats and effectively acting and fighting as one being. The Synthesist archetype allows them to do it from level 1, at the cost of not being able to summon the eidolon as a separate being. Heavily nerfed in ''Second Edition'', however.



*** As of ''2e Remastered'', Orcus and Demogorgon have also been axed due to their connections to the [=OGL=].



* DevilButNoGod: [[SatanicArchetype Asmodeus]] had a brother and opposite number once. [[spoiler:He killed him]]. Of course, there are plenty of good-aligned deities, but none specifically modeled on the Abrahamic God.

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* DevilButNoGod: [[SatanicArchetype Asmodeus]] had a brother and opposite number number, Ihys, once. [[spoiler:He killed him]]. Of course, there are plenty of good-aligned deities, but none specifically modeled on the Abrahamic God.



* FunWithAcronyms: The Open RPG Creative License, or the [=ORC=] for short.

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* FunWithAcronyms: The Open RPG Creative License, or the [=ORC=] for short.short, which will replace the [=OGL=] in ''Remastered'' and on.



* TheGunslinger: Available by name as a new class in ''Ultimate Combat'' which allows you to be a Wild West hero with GunFu. They use "grit" points to fuel their ImprobableAimingSkills, and regain grit by being ''cool''.

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* TheGunslinger: Available by name in ''First Edition'' as a new class in ''Ultimate Combat'' which allows you to be a Wild West hero with GunFu. They use "grit" points to fuel their ImprobableAimingSkills, and regain grit by being ''cool''. The class returned for ''Second Edition'' in ''Guns and Gears''.



* HatesReading: Alongside their many StupidEvil tendencies, [[OurGoblinsAreDifferent Goblins]] have a superstitious terror of the written word, believing that it can steal the thoughts out of their heads. This might [[LegendFadesToMyth be inspired by]] their ancient MagicallyBindingContract with [[GodOfEvil Asmodeus]]. ''2e'' even has a goblin spellbook...that's a magical popup book with no words in it.

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* HatesReading: Alongside their many StupidEvil tendencies, [[OurGoblinsAreDifferent Goblins]] have a superstitious terror of the written word, believing that it can steal the thoughts out of their heads. This might [[LegendFadesToMyth be inspired by]] their ancient MagicallyBindingContract with [[GodOfEvil Asmodeus]]. ''2e'' even has a goblin spellbook...that's a magical popup pop-up book with no words in it.
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Just clarifying with better language.


* CreationMyth: The earliest days of Golarion are shrouded in mystery, as archeological and historical records pre-[[TheEndOfTheWorldAsWeKnowIt Earthfall]] are understandably scarce. Even directly asking the gods, many of whom were probably directly involved with the universe's creation, only produces vague, often-contradictory answers about it. Thus, many cultures and ancestries attempt to fill in the gaps in history with their own mythologies, most of which place said cultures in a suspiciously-central part of the narrative.

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* CreationMyth: The earliest days of Golarion are shrouded in mystery, as archeological and historical records pre-[[TheEndOfTheWorldAsWeKnowIt Earthfall]] are understandably scarce. Even directly asking the gods, many of whom were probably directly involved with the universe's creation, only produces vague, often-contradictory answers about it. Thus, many cultures and ancestries attempt to fill in this gap at the gaps in beginning of history with their own mythologies, most of which place said cultures in a suspiciously-central part of the narrative.
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* CreationMyth: The earliest days of Golarion are shrouded in mystery, as archeological and historical records pre-[[TheEndOfTheWorldAsWeKnowIt Earthfall]] are understandably scarce. Even directly asking the gods, many of whom were probably directly involved with the universe's creation, only produces vague, often-contradictory answers about it. Thus, many cultures and ancestries attempt to fill in the gaps in history with their own mythologies, most of which place said cultures in a suspiciously-central part of the narrative.

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* BondageIsBad: Zon-Kuthon, who is basically a [[Franchise/{{Hellraiser}} Cenobite]] homage as an evil god. Also the Kytons, expanded from a single type of evil outsider into a full-fledged ''Franchise/{{Hellraiser}}''-themed [[TheLegionsOfHell infernal]] [[DemonLordsAndArchdevils hierarchy]].
** Partially averted by the goddess Calistria, the goddess of lust and "The Savored Sting," who isn't particularly good or evil.

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* BondageIsBad: Zon-Kuthon, who is basically a [[Franchise/{{Hellraiser}} Cenobite]] homage as an evil god. Also the Kytons, Velstracs (formerly Kytons), expanded from a single type of evil outsider into a full-fledged ''Franchise/{{Hellraiser}}''-themed [[TheLegionsOfHell infernal]] [[DemonLordsAndArchdevils hierarchy]].
** Partially averted by the goddess Calistria, the goddess of lust and "The Savored Sting," who isn't particularly good or evil.



*** Alahazra, the iconic Oracle, was thrown out of her house into the desert to die of starvation and exposure by her own father because she could cast divine magic.

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*** Alahazra, the ''1e'' iconic Oracle, was thrown out of her house into the desert to die of starvation and exposure by her own father because she could cast divine magic.



** Also, the Prince in Chains, herald of the god of pain. And kytons (previously called ''chain'' devils), whose skins are essentially living spiked chains.

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** Also, the Prince in Chains, herald of the god of pain. And kytons velstracs (previously called ''chain'' devils), whose skins are essentially living spiked chains.



** The Starstone also turned out to be '''very''' powerful on its own right, including the ability to elevate mortals to GODHOOD, four times actually. Though the Aboleth were not aware of its real nature, so this was not intentional...at least from the point of view of the Deep Masters.

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** The Starstone also turned out to be '''very''' powerful on (whether in its own right, right or through the sacrifice of two gods who tried to stop its fall), including the ability to elevate mortals to GODHOOD, four times actually. Though the Aboleth were not aware of its real nature, so this was not intentional...at least from the point of view of the Deep Masters.



** The sorcerer class has Bloodlines which can stem from anything from dragons to demons to undead to Lovecraftian horrors lurking between the stars. They all give the Sorcerer awesome powers, new spells, and access to more feats. In a more literal sense, the Oracle base class is given something called an "Oracle's Curse".

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** The sorcerer class has Bloodlines which can stem from anything from dragons to demons to undead to Lovecraftian horrors lurking between the stars. They all give the Sorcerer awesome powers, new spells, and access to more feats. In a more literal sense, the ''1e'' Oracle base class is given something called an "Oracle's Curse".



* DarkerAndEdgier: Sometimes just in the sense of having a more "mature" feel, sometimes considerably less subtle (one module has hillbilly rapist ogres). Said module is the ''censored'' version. The original will likely never be published.

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* DarkerAndEdgier: Sometimes just in the sense of having a more "mature" feel, sometimes considerably less subtle (one module has hillbilly rapist ogres). Said module is the ''censored'' version. The original will likely never be published. ''2e'' tends to avert the worst cases of this, though.



* DeliberateValuesDissonance: Andoran's democratic government and opposition to slavery are seen as naive and absurd even by other good factions.

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* DeliberateValuesDissonance: Andoran's democratic government and opposition to slavery are were seen as naive and absurd even by other good factions.factions. Opposition to slavery has rapidly become more popular over the last 10-15 years, however, to the point that even the tyrannical nation of ''Cheliax'' de jure abolished slavery in 4722 AR--even if it's questionable whether they truly abolished it or merely switched to debt slavery.



** The kytons (originally a single subtype of devil in ''D&D'', now a whole distinct race of fiends) are ruled by the demagogues, who, like Zon-Kuthon, are basically [[Franchise/{{Hellraiser}} Cenobites]].

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** The kytons velstracs (originally a single subtype of devil in ''D&D'', now a whole distinct race of fiends) are ruled by the demagogues, who, like Zon-Kuthon, are basically [[Franchise/{{Hellraiser}} Cenobites]].



* DisabilitySuperpower: The Oracle's Curse class feature in ''First Edition''. ''Second Edition'' downplays this for its version of the Oracle--none of the Mysteries' flavor effects imply that you have a disability when your curse is in its dormant state, but several Mysteries weaken your senses in some way as drawbacks of progressing your curse.

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* DisabilitySuperpower: The Oracle's Curse class feature in ''First Edition''. ''Second Edition'' downplays this for its version of the Oracle--none of the Mysteries' flavor effects imply that you have a disability when your curse is in its dormant state, but several Mysteries weaken your senses or physical capabilities in some way as drawbacks of progressing your curse.



* {{Expy}}: Zon-Kuthon and the kytons are expies of the [[Franchise/{{Hellraiser}} Cenobites.]]

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* {{Expy}}: Zon-Kuthon and the kytons velstracs are expies of the [[Franchise/{{Hellraiser}} Cenobites.]]



** ''Second Edition'' also allows bonding with a living familiar as a first-level feat for Magi, Sorcerers, Thaumaturges, and Wizards. Druids of the Leaf Order can bond with a [[Planimal leshy]] familiar, while Alchemists in general can create an alchemical familiar. Witches once again have a mandatory familiar, and use their familiar to prepare spells. There's also a Familiar Master archetype that lets you get a familiar (or enhance your existing familiar), then improve it in various ways.

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** ''Second Edition'' also allows bonding with a living familiar as a first-level feat for Magi, Sorcerers, Thaumaturges, and Wizards. Druids of the Leaf Order can bond with a [[Planimal [[{{Planimal}} leshy]] familiar, while Alchemists in general can create an alchemical familiar. Witches once again have a mandatory familiar, and use their familiar to prepare spells. There's also a Familiar Master archetype that lets you get a familiar (or enhance your existing familiar), then improve it in various ways.



** In ''Second Edition'', you can apply the Flaming or Greater Flaming runes to replicate the effect. The magus can still do this with Runic Impression by temporarily giving their weapon one of those runes, depending on their level.

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** In ''Second Edition'', you can apply the Flaming or Greater Flaming runes to replicate the effect. The magus can still do this with the Runic Impression feat by temporarily giving their weapon one of those runes, depending on their level.



* FunWithAcronyms: The Open RPG Creative License, or the [=ORC=] for short.



** One of the potential drawbacks on a magical item is that the user's gender changes while the item remains in their possession (or possibly, just while it's in use). Technically a curse, although an item with this drawback still otherwise works as normal.

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** One of the potential drawbacks on a magical item is that the user's gender changes while the item remains in their possession (or possibly, just while it's in use). Technically a curse, curse for cisgender player characters, although an item with this drawback still otherwise works as normal.



** The Serum of Sex Shift, which does ExactlyWhatItSaysOnTheTin, was introduced in 2E. Besides the above in-universe use, it's probably intended as a way for players to explain a sudden sex change for their characters without breaking immersion. As for why they made sure to explicitly note that it can produce ''any'' combination of sexual characteristics, as many times as you want, well, draw your own conclusions there.

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** The Serum of Sex Shift, which does ExactlyWhatItSaysOnTheTin, was introduced in 2E. Besides the above in-universe use, it's probably intended as a way for players to explain a sudden sex change shift for their characters without breaking immersion. As for why they made sure to explicitly note that it can produce ''any'' combination of sexual characteristics, as many times as you want, well, draw your own conclusions there.



* GlassCannon: The Monk class fits this in comparison to Fighters. Monks get the fast movement ability, which increases their speed, and can deliver a Flurry of Blows, which allows them to make several additional attacks whenever they make a full attack action. However, as a cost, they are forbidden from wearing any armor or using shields, making it more difficult for them to raise their armor class. With fewer {{Dump Stat}}s, they'll typically have lower physical attributes than straight fighters. Further, they get a smaller hit die than fighters, so they have fewer hit points.

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* GlassCannon: The Monk class in ''1e'' fits this in comparison to Fighters. Monks get the fast movement ability, which increases their speed, and can deliver a Flurry of Blows, which allows them to make several additional attacks whenever they make a full attack action. However, as a cost, they are forbidden from wearing any armor or using shields, making it more difficult for them to raise their armor class. With fewer {{Dump Stat}}s, they'll typically have lower physical attributes than straight fighters. Further, they get a smaller hit die than fighters, so they have fewer hit points.



* GoBackToTheSource: On a meta level: Pathfinder #1 (Burnt Offerings) was set in the town of Sandpoint. Pathfinder #200 will be ''Seven Dooms for Sandpoint'', set in Sandpoint and based on the original Pathfinder office campaign.



* HatesReading: Alongside their many StupidEvil tendencies, [[OurGoblinsAreDifferent Goblins]] have a superstitious terror of the written word, believing that it can steal the thoughts out of their heads. This might [[LegendFadesToMyth be inspired by]] their ancient MagicallyBindingContract with [[GodOfEvil Asmodeus]].

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* HatesReading: Alongside their many StupidEvil tendencies, [[OurGoblinsAreDifferent Goblins]] have a superstitious terror of the written word, believing that it can steal the thoughts out of their heads. This might [[LegendFadesToMyth be inspired by]] their ancient MagicallyBindingContract with [[GodOfEvil Asmodeus]]. ''2e'' even has a goblin spellbook...that's a magical popup book with no words in it.



** Spellsong Lyrebirds, from the upcoming ''Howl of the Wild'', are the result of wizards attempting to create familiars that could cast spells. They escaped, and now they are birds that can cast fireball.



* LevelDrain: Averted. Undead can still inflict negative levels, but you no longer have to earn those levels back the hard way.

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* LevelDrain: Averted.Downplayed. Undead can still inflict negative levels, but you no longer have to earn those levels back the hard way. Averted in ''2e'', where the negative levels mechanic is removed entirely.



** The '2e'' Rogue's Cloud Step feat lets them Stride over water, air, and solid surfaces that can't otherwise hold their weight. Downplayed in that they still have to end their turn on solid ground.



* LovecraftLite: Turns up everywhere, when you scratch under the surface. Nasty elder gods, ancient non-humanoid civilizations, weird and inimical aliens, and direct references to [[Franchise/CthulhuMythos the Mythos]]. The guys at Paizo love Creator/HPLovecraft. The game as a whole also does not actually care about these except as thematic elements or when they are direct antagonists, and most Mythos creatures are [[DidYouJustPunchOutCthulhu just more monsters]], no SanityMeter to speak of.

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* LovecraftLite: Turns up everywhere, when you scratch under the surface. Nasty elder gods, ancient non-humanoid civilizations, weird and inimical aliens, and direct references to [[Franchise/CthulhuMythos the Mythos]].Mythos]]--notably, the [[https://paizo.com/community/blog/v5748dyo6sgzu?The-Windsong-Testaments-The-Three-Fears-of most definitive take on Golarion's creation]] [[UnreliableNarrator we have]] suggests that Yog-Sothoth is one of two pillars needed to keep the cycle of reality functioning. The guys at Paizo love Creator/HPLovecraft. The game as a whole also does not actually care about these except as thematic elements or when they are direct antagonists, and most Mythos creatures are [[DidYouJustPunchOutCthulhu just more monsters]], no SanityMeter to speak of.



** Exaggerated in ''2e'' by the High-Grade Mithral Waffle Iron, which uses extremely high-quality mithral to make waffles that are slightly better than waffles from regular Mithral Waffle Irons.



** ''Second Edition'', being an entirely new system that deliberately distances Pathfinder from its ''[=3.5e=]'' roots while trying to fix issues like LinearWarriorsQuadraticWizards, does plenty of both nerfs and buffs compared to its predecessor. Spellcaster player character in particular lost a significant number of their "I win the encounter" buttons and generally had the power level of their spells massively reduced, while martials got a net power increase by comparison. Several especially useful spells are now rituals that any party can theoretically access.

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** ''Second Edition'', being an entirely new system that deliberately distances Pathfinder from its ''[=3.5e=]'' roots while trying to fix issues like LinearWarriorsQuadraticWizards, does plenty of both nerfs and buffs compared to its predecessor. Spellcaster player character characters in particular lost a significant number of their "I win the encounter" buttons and generally had the power level of their spells massively reduced, while martials got a net power increase by comparison. Several especially useful spells are now rituals that any party can theoretically access.



** Played straight by the gods, who do not get stat blocks (unlike material published for D&D [=3.5e=]).



** ''2e'' maintains large numbers of status-inflicting skill actions and spells meant to inflict status effects only. They no longer use a separate Combat Maneuver bonus/defense, though.



* NoodleIncident: How Aroden died is deliberately kept really vague, though people in-universe have a lot of theories about it
** How exactly Dou-Bral turned evil and became Zon-Kuthon is also rather vague. According to the books he was exploring the Dark Tapestry (outer space) and ran into... something (Implied to be some kind of EldritchAbomination, though nothing else is known about this being) that turned him insane and evil.

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* NoodleIncident: How Aroden died is deliberately kept really vague, though people in-universe have a lot of theories about it
it.
** How exactly Dou-Bral turned evil and became Zon-Kuthon is also rather vague. According to the books he was exploring the Dark Tapestry (outer space) and ran into... something (Implied to be some kind of EldritchAbomination, though nothing else is known about this being) that turned him insane and evil.
*** It has since been hinted that Dou-Bral was exploring past reality itself, somehow stumbling onto a hibernating counterpart of himself from a previous cycle of reality that hijacked him.



** [[invoked]] Hell, the LawfulEvil plane, is ruled by the devils. It is also inhabited by the asuras. A third LawfulEvil race of fiends, the kytons, lives on the Plane of Shadow but has embassies in Hell. Devils are formed from the souls of evildoers, who are slowly and carefully tortured over eons until nothing remains except pain, obedience, and hate, at which point they become of the least of devils. Asuras are the twisted result of gods making mistakes, [[RageAgainstTheHeavens and very angry about it]]. Kytons are mad, twisted beings obsessed with pain, who create more of themselves by torturing people until [[Franchise/{{Hellraiser}} they can't tell the difference between pain and pleasure]].

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** [[invoked]] Hell, the LawfulEvil plane, is ruled by the devils. It is also inhabited by the asuras. A third LawfulEvil race of fiends, the kytons, velstrac, lives on the Plane of Shadow but has embassies in Hell. Devils are formed from the souls of evildoers, who are slowly and carefully tortured over eons until nothing remains except pain, obedience, and hate, at which point they become of the least of devils. Asuras are the twisted result of gods making mistakes, [[RageAgainstTheHeavens and very angry about it]]. Kytons Velstracs are mad, twisted beings obsessed with pain, who create more of themselves by torturing people until [[Franchise/{{Hellraiser}} they can't tell the difference between pain and pleasure]].

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* An upcoming [=ARPG=] based on ''Abomination Vaults'' published by [=BKOM=].



* An upcoming [=ARPG=] based on ''Abomination Vaults'' published by [=BKOM=].

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''Pathfinder 2nd Edition Remastered'' was announced in 2023, providing a backwards-compatible revamp of the game that completes the system's divorce from D&D by publishing the system under a new, system-agnostic [[FunWithAcronyms Open [=RPG=] Creative]] license. It removes a large number of elements that were specifically tied to the Open Gaming License or Dungeons and Dragons as a whole, most notably [[CharacterAlignment alignment]], while reimagining or revising a number of legacy elements dependent on [=OGL=] content.



Thousands of years ago, the Human empire of Azlant thrived on the surface, while secretly ruled from the deep by the Aboleths, the aquatic monsters that lifted them to greatness. As humanity developed, they grew resentful and resisted against their aquatic masters. Fearing the growing power of the humans, the Aboleths sent a massive asteroid [[ColonyDrop crashing onto their homeland]]. Azlant was destroyed, and most of the surface civilizations on the nearby continents of Arcadia and Avistan were devastated ([[HoistByTheirOwnPetard but then, so too were the Aboleths]]). Meanwhile, the Elves, who had foreseen the coming Earthfall, mostly fled to the sanctuary of Sovyrian on the planet Castrovel, while the underground-dwelling Dwarves took the impact as a sign from their gods to make their way to the surface, beginning the "Quest for Sky," driving their Orc rivals before them.

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Thousands of years ago, the Human empire of Azlant thrived on the surface, while secretly ruled from the deep by the Aboleths, Algollthus, the aquatic monsters that lifted them to greatness. As humanity developed, they grew resentful and resisted against their aquatic masters. Fearing the growing power of the humans, the Aboleths Algollthus sent a massive asteroid [[ColonyDrop crashing onto their homeland]]. Azlant was destroyed, and most of the surface civilizations on the nearby continents of Arcadia and Avistan were devastated ([[HoistByTheirOwnPetard but then, so too were the Aboleths]]).Algollthus]]). Meanwhile, the Elves, who had foreseen the coming Earthfall, mostly fled to the sanctuary of Sovyrian on the planet Castrovel, while the underground-dwelling Dwarves took the impact as a sign from their gods to make their way to the surface, beginning the "Quest for Sky," driving their Orc rivals before them.


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As of ''Second Edition'', the Worldwound in Sarkoris has been closed. Most of the Runelords that rose back in ''First Edition'' have been defeated, with one remorseful Runelord choosing a more benevolent rule instead. Cheliax was dealt two major blows in the form of a successful separatist revolution at home and against their colonization efforts abroad in the Mwangi Expanse, forming the nations of Ravounel and Vidrian. Now, however, the [[OurLichesAreDifferent Whispering Tyrant Tar-Baphon]] has returned, turning the nation of Lastwall into the Gravelands in his wake...


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* An upcoming [=ARPG=] based on ''Abomination Vaults'' published by [=BKOM=].
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Just noticed the bit about AP names not being italicized.


* PlotHole: A particularly noteworthy one exists in the ''Carrion Crown'' adventure path. The villain's plans rely on retrieving a few specific items and one book is dedicated to the party getting one of these items before them. Despite the item being described as essential to their plans several times the party getting it first has no impact on those plans. There's no explanation for why the plan still works and the item's surprise lack of importance means the whole book revolving around it can be [[{{Filler}} skipped without affecting the plot at all]].

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* PlotHole: A particularly noteworthy one exists in the ''Carrion Crown'' Carrion Crown adventure path. The villain's plans rely on retrieving a few specific items and one book is dedicated to the party getting one of these items before them. Despite the item being described as essential to their plans several times the party getting it first has no impact on those plans. There's no explanation for why the plan still works and the item's surprise lack of importance means the whole book revolving around it can be [[{{Filler}} skipped without affecting the plot at all]].
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While the villain's plan does fail, it's attributed to a different specific reason.

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* PlotHole: A particularly noteworthy one exists in the ''Carrion Crown'' adventure path. The villain's plans rely on retrieving a few specific items and one book is dedicated to the party getting one of these items before them. Despite the item being described as essential to their plans several times the party getting it first has no impact on those plans. There's no explanation for why the plan still works and the item's surprise lack of importance means the whole book revolving around it can be [[{{Filler}} skipped without affecting the plot at all]].

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** At least two or three other deities were purportedly humans whose ascensions predate the Starstone being usable for it, but as they did it so long ago it's more a matter of myth, conjecture and religious dogma as to how they did it.



** However, most of the demon lords had to be left behind and replaced by a new batch due to copyright reasons. On the other hand, most of the really important ones were {{Public Domain Character}}s (Orcus, Demogorgon[[note]]though his depiction as a two-headed monkey/serpent remains copyrighted by Wizards, so he receives only off-hand mentions[[/note]], Pazuzu, Dagon, Kostchtchie, Baphomet...). The biggest losses lore-wise were Graz'zt, Fraz-Urb'luu[[note]]who ''is'' open source thanks to creeping into the 3.5 3rd-party ''Tome of Horrors'', but Paizo deliberately doesn't use him because he's so closely tied to ''TabletopGame/{{Greyhawk}}''[[/note]], Pale Night, Yeenoghu, and Zuggtmoy. Many replacements will be familiar to those with knowledge of real-world demonology.

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** However, most of the demon lords had to be left behind and replaced by a new batch due to copyright reasons. On the other hand, most of the really important ones were {{Public Domain Character}}s (Orcus, Demogorgon[[note]]though his depiction as a two-headed monkey/serpent remains copyrighted by Wizards, so he receives only off-hand mentions[[/note]], Pazuzu, Dagon, Kostchtchie, Baphomet...). The biggest losses lore-wise were Graz'zt, Fraz-Urb'luu[[note]]who ''is'' open source thanks to creeping into the 3.5 3rd-party ''Tome of Horrors'', but Paizo deliberately doesn't use him because he's so closely tied to ''TabletopGame/{{Greyhawk}}''[[/note]], Pale Night, Yeenoghu, Obox-Ob and Zuggtmoy. Many replacements will be familiar to those with knowledge of real-world demonology.

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* ActionGirl: While always an option in any role-playing game, it's notable that the "iconic" characters featured in ''Pathfinder''[='=]s artwork have either been an even balance of the sexes or slightly favoring women (as opposed to many games in which the fluff is male-dominant while the rules don't discriminate). This extends to teams of pre-generated characters for adventures, frequently featuring three women with a lone man or the full four-woman party of the ''Carrion Crown'' campaign. (This may be a MythologyGag since ''Carrion Crown'' was an adventure series devoted to horror tropes.)

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* ActionGirl: While always an option in any role-playing game, it's notable that the "iconic" characters featured in ''Pathfinder''[='=]s artwork have either been an even balance of the sexes or slightly favoring women (as opposed to many games in which the fluff is male-dominant while the rules don't discriminate). This extends to teams of pre-generated characters for adventures, frequently featuring three women with a lone man or the full four-woman party of the ''Carrion Crown'' campaign. (This may be a MythologyGag since ''Carrion Crown'' was an adventure series devoted to horror tropes.)tropes.
* ActuallyADoombot: The 2E Pathfinder Society scenario #1-24 "Lightning Strikes, Stars Fall" has an example of this involving a literal robot and not a Simulacrum spell. [[spoiler: At one point, the party appears to fight the gnome alchemist Khismar Crookchar. Khismar Crookchar is TheMole for Kevoth-Kul, both of whom are big enough characters in 2E's metaplot to warrant their own section in the book detailing major characters in the Lost Omens setting. As a consequence, while this scenario serves to ''introduce'' Khismar Crookchar, the writers had no plans to kill him off, and so the one the players fight is revealed to be a robot when reduced below a certain HP threshold.]]
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A Second Edition campaign named ''WebVideo/PathfinderKnightsOfEverflame'' (inspired by an earlier module called Crypt of the Everflame) ran from June to August 2019. The popular web series ''WebVideo/CriticalRole'' also began life as a campaign for Pathfinder First Edition that was converted to ''TabletopGame/DungeonsAndDragonsFifthEdition'' before airing to simplify gameplay, and many of Exandria's features, including many gods and the Gunslinger class, are borrowed from the Lost Omens setting.

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A Second Edition campaign named ''WebVideo/PathfinderKnightsOfEverflame'' (inspired by an earlier module called Crypt of the Everflame) ran from June to August 2019. The popular web series ''WebVideo/CriticalRole'' also began life as a campaign for Pathfinder First Edition that was converted to ''TabletopGame/DungeonsAndDragonsFifthEdition'' before airing to simplify gameplay, and many of Exandria's features, including many gods and the Gunslinger class, subclass, are borrowed from the Lost Omens setting.
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* FanService: Paizo puts a lot of effort into artwork. And makes a point of featuring a lot of female [=NPC=]s and characters. Which also leads to...
** FanDisservice: [[http://images2.wikia.nocookie.net/pathfinder/images/7/7d/Urgathoa.jpg Urgathoa]], Goddess of [[VillainousGlutton Gluttony]], [[TheDiseaseThatShallNotBeNamed Disease]], and [[TheUndead Undeath]].
** The fanservice isn't just of the sexual variety. A foreword to one of the ''Jade Regent'' adventures notes several great things about a story that combines ninjas with vikings, such as having a good excuse to paint a cover featuring ninjas fighting on a burning longboat.

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* FanService: Paizo puts a lot of effort into artwork. And makes a point of featuring a lot of female [=NPC=]s and characters. Which also leads to...
**
The fanservice isn't just of the sexual variety. A foreword to one of the ''Jade Regent'' adventures notes several great things about a story that combines ninjas with vikings, such as having a good excuse to paint a cover featuring ninjas fighting on a burning longboat.
*
FanDisservice: [[http://images2.wikia.nocookie.net/pathfinder/images/7/7d/Urgathoa.jpg Urgathoa]], Goddess of [[VillainousGlutton Gluttony]], [[TheDiseaseThatShallNotBeNamed Disease]], and [[TheUndead Undeath]].
** The fanservice isn't just of * FantasticDrug: Pesh, which has effects similar to PCP (hallucinations, euphoria, and aggression) and is made from a cactus native to Katapesh. A feat in the sexual variety. A foreword supplement ''Black Markets'' allows a spellcaster to one of the ''Jade Regent'' adventures notes several great things about a story that combines ninjas with vikings, such as having a good excuse consume it to paint a cover featuring ninjas fighting on a burning longboat.add certain spells to their spell list.
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A 2nd Edition campaign named ''WebVideo/PathfinderKnightsOfEverflame'' (inspired by an earlier module called Crypt of the Everflame) ran from June to August 2019. [[https://www.youtube.com/watch?v=P7s90t8wr8k You can watch it here.]]

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A 2nd Second Edition campaign named ''WebVideo/PathfinderKnightsOfEverflame'' (inspired by an earlier module called Crypt of the Everflame) ran from June to August 2019. [[https://www.youtube.com/watch?v=P7s90t8wr8k You can watch it here.]]The popular web series ''WebVideo/CriticalRole'' also began life as a campaign for Pathfinder First Edition that was converted to ''TabletopGame/DungeonsAndDragonsFifthEdition'' before airing to simplify gameplay, and many of Exandria's features, including many gods and the Gunslinger class, are borrowed from the Lost Omens setting.

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* CharacterAlignment: [[invoked]] Uses the "good-neutral-evil" and "law-neutral-chaos" system, much like its [[TabletopGame/DungeonsAndDragons predecessor]]. With the "Champions of..." Player Companions, they have a bit of a more "in-depth" look at the typical alignments.
** [[invoked]] In Champions of Purity, the typical LawfulGood roles are governmental Builders, evil hunting [[ThePaladin Crusaders]], and Guardians. The typical NeutralGood roles are Healers, Mediators, and Redeemers. The typical ChaoticGood roles are Activists, [[LaResistance Freedom Fighters]], and [[VigilanteMan Vigilantes]].
** [[invoked]] In Champions of Balance, the typical LawfulNeutral roles are Executors, Judges, and Mechanists. The typical TrueNeutral roles are Agents of Balance, [[TheAntiNihilist Fatalists]], and Naturalists. The typical ChaoticNeutral roles are [[HotBlooded Impulsives]], [[RebelliousSpirit Rebels]], and Saboteurs.
** [[invoked]] In Champions of Corruption, the typical LawfulEvil roles are manipulative Despots, evil-serving [[{{Mooks}} Minions]], and Swindlers. The typical NeutralEvil roles are [[StrawNihilist Annihilists]], egotistical {{Narcissist}}s, and [[ItAmusedMe Psychopaths]]. The typical ChaoticEvil roles are Devotees, Furies, and [[TheHedonist Hedonists]].

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* CharacterAlignment: [[invoked]] Uses Through 2023, both editions used the "good-neutral-evil" and "law-neutral-chaos" system, much like its [[TabletopGame/DungeonsAndDragons predecessor]]. With the The "Champions of..." Player Companions, they Companion line gave have a bit of a more "in-depth" look at the typical alignments.
** [[invoked]] In Champions ''Champions of Purity, Purity'', the typical LawfulGood roles are governmental Builders, evil hunting [[ThePaladin Crusaders]], and Guardians. The typical NeutralGood roles are Healers, Mediators, and Redeemers. The typical ChaoticGood roles are Activists, [[LaResistance Freedom Fighters]], and [[VigilanteMan Vigilantes]].
** [[invoked]] In Champions ''Champions of Balance, Balance'', the typical LawfulNeutral roles are Executors, Judges, and Mechanists. The typical TrueNeutral roles are Agents of Balance, [[TheAntiNihilist Fatalists]], and Naturalists. The typical ChaoticNeutral roles are [[HotBlooded Impulsives]], [[RebelliousSpirit Rebels]], and Saboteurs.
** [[invoked]] In Champions ''Champions of Corruption, Corruption'', the typical LawfulEvil roles are manipulative Despots, evil-serving [[{{Mooks}} Minions]], and Swindlers. The typical NeutralEvil roles are [[StrawNihilist Annihilists]], egotistical {{Narcissist}}s, and [[ItAmusedMe Psychopaths]]. The typical ChaoticEvil roles are Devotees, Furies, and [[TheHedonist Hedonists]]. Hedonists]].
** In 2023, as part of the migration of Second Edition off of the Open Game License onto the new Open RPG Creative License (sparked by an abortive attempt by Creator/WizardsOfTheCoast to end use of the original OGL), Paizo announced that the traditional alignment system would no longer be in use going forward, in favor of expanded use of [[ObstructiveCodeOfConduct edicts and anathema]] with divine effects labeled "holy" and "unholy".


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** The 2023 decision to migrate Second Edition more fully away from Creator/WizardsOfTheCoast lore and onto the new ORC License led to a number of lore alterations via remastery of the core rulebooks. These include a significant shift in the portrayal of dragons, with the major divisions now being "Divine", "Primal", "Diabolic", "Imperial", and "Omen" dragons rather than metallic and chromatic.
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** Zigzagged by the firearms rules. In real life, gunners displaced archers because firearms were equally lethal with a much smaller learning curve, making conscripts effective fighters in a fraction of the time. ''Pathfinder'' embraces the simplicity and classifies them as simple weapons (meaning almost every character is proficient with them by default) but then gives them damage appropriate for simple weapons in the name of balance. This results in some strange stat lines, such a weapon called a, "HandCannon" that deals 1d6 damage (the second-smallest damage die type and equivalent of a light crossbow).

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