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* KaizoTrap: So you've cleared off all your Chore Cards and you have a full set of Get Ready tokens. That means you move directly to the front porch to end your turn. If it comes back to your turn ''before'' 6:00 rolls around, you have to take a Mom's Stamp of Approval card. Some do nothing. Others allow you to help another player to clear off Chore Cards. Still others stick you with an additional Chore Card and send you to a specific space on the board. Also, if you're on the porch early enough, you could have Chore Cards forced on you by the another player. Having to take a Chore Card kicks you off the porch and forces you to continue playing. This can be heartbreaking if it happens at the last moment.

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* KaizoTrap: So you've cleared off all your Chore Cards and you have a full set of Get Ready tokens. That means you move directly to the front porch to end your turn. If it comes back to your turn ''before'' 6:00 rolls around, you have to take a Mom's Stamp of Approval card. Some do nothing. Others allow you to help another player to clear off Chore Cards. Still others stick you with an additional Chore Card and send you to a specific space on the board. Also, if you're on the porch early enough, you could have Chore Cards forced on you by the another player. Having to take a Chore Card kicks you off the porch and forces you to continue playing. This can be heartbreaking if it happens at the last moment.
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* TheGhost: The Keller twins, the hosts of the big party, are only mentioned and never seen. They aren't even identified during the party at the end.
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* KaizoTrap: So you've cleared off all your Chore Cards and you have a full set of Get Ready tokens. That means you move directly to the front porch to end your turn. If it comes back to your turn ''before'' 6:00 rolls around, you have to take a Mom's Stamp of Approval card. Some do nothing. Others allow you to help another player to clear off Chore Cards. Still others stick you with an additional Chore Card and send you to a specific space on the board. Also, if you’re on the porch early enough, you could have Chore Cards forced on you by the tape or another player. Having to take a Chore Card kicks you off the porch and forces you to continue playing. This can be heartbreaking if it happens at the last moment.

to:

* KaizoTrap: So you've cleared off all your Chore Cards and you have a full set of Get Ready tokens. That means you move directly to the front porch to end your turn. If it comes back to your turn ''before'' 6:00 rolls around, you have to take a Mom's Stamp of Approval card. Some do nothing. Others allow you to help another player to clear off Chore Cards. Still others stick you with an additional Chore Card and send you to a specific space on the board. Also, if you’re on the porch early enough, you could have Chore Cards forced on you by the tape or another player. Having to take a Chore Card kicks you off the porch and forces you to continue playing. This can be heartbreaking if it happens at the last moment.



* PlotCoupon: The Get Ready tokens. You need to collect one each for nails, hair, shoes, outfit, jewelry, and make-up. When your hand is empty of Chore Cards at the start of your turn, you get to take one of these.

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* PlotCoupon: The Get Ready tokens. You need to collect one each for nails, hair, shoes, outfit, jewelry, and make-up. (If fewer than 5 are playing, you also need two extras of any kind.) When your hand is empty of Chore Cards at the start of your turn, you get to take one of these.



* RightOnTheTick: The game ends the moment the on-screen clock hits 6:00 PM. If you want to dodge having to deal with the Mom’s Stamp of Approval cards, you also have to be ready almost exactly at that point, since that only gets triggered if the turn makes it back to you.

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* RightOnTheTick: The game ends the moment the on-screen clock hits 6:00 PM. If you want to dodge having to deal with the Mom’s Stamp of Approval cards, you also have to be ready almost exactly at that point, since that only gets triggered if the turn makes it back to you.
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Correction of information


* CoopMultiplayer: [[SubvertedTrope Subverted]] in that it’s every player for themselves, and some of your moves stick other players with additional Chore Cards, but there ''are'' the Note Cards which can help all players concerned. Also, the only thing that determines whether you personally win or lose is whether you have a full set of six Get Ready tokens and an empty hand of Chore Cards at 6:00 PM. To be clear: everyone can win, everyone can lose, or it could be a mixture of the two.

to:

* CoopMultiplayer: [[SubvertedTrope Subverted]] in that it’s every player for themselves, and some of your moves stick other players with additional Chore Cards, but there ''are'' the Note Cards which can help all players concerned. Also, the only thing that determines whether you personally win or lose is whether you have a full set of six Get Ready tokens and an empty hand of Chore Cards at 6:00 PM. (You can be ready to go way before then, but it’s more than possible to suddenly get stuck with additional Chore Cards.) To be clear: everyone can win, everyone can lose, or it could be a mixture of the two.



* KaizoTrap: So you've cleared off all your Chore Cards and you have a full set of Get Ready tokens. That means you move directly to the front porch to end your turn. If it comes back to your turn ''before'' 6:00 rolls around, you have to take a Mom's Stamp of Approval card. Only if you get an OK symbol on this card have you won the game. Otherwise, you get stuck with another Chore Card and you have to go to a certain space on the board and continue playing. Recoverable with enough time remaining (and a good slice of luck); heartbreaking if it happens at the last moment.

to:

* KaizoTrap: So you've cleared off all your Chore Cards and you have a full set of Get Ready tokens. That means you move directly to the front porch to end your turn. If it comes back to your turn ''before'' 6:00 rolls around, you have to take a Mom's Stamp of Approval card. Only if Some do nothing. Others allow you get an OK symbol on this card have you won the game. Otherwise, you get stuck with to help another player to clear off Chore Cards. Still others stick you with an additional Chore Card and send you have to go to a certain specific space on the board board. Also, if you’re on the porch early enough, you could have Chore Cards forced on you by the tape or another player. Having to take a Chore Card kicks you off the porch and forces you to continue playing. Recoverable with enough time remaining (and a good slice of luck); This can be heartbreaking if it happens at the last moment.



* MovingTheGoalposts: Any encounter that sticks you with additional Chore Cards.

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* MovingTheGoalposts: Any encounter that sticks you with additional Chore Cards.Cards, especially when your hand is empty of Chore Cards and you’re on the porch at that point.



* RightOnTheTick: The game ends the moment the on-screen clock hits 6:00 PM. If you want to dodge having to get a Mom’s Stamp of Approval card, you also have to be ready almost exactly at that point, since that only gets triggered if the turn makes it back to you.

to:

* RightOnTheTick: The game ends the moment the on-screen clock hits 6:00 PM. If you want to dodge having to get a deal with the Mom’s Stamp of Approval card, cards, you also have to be ready almost exactly at that point, since that only gets triggered if the turn makes it back to you.



* TimedMission: In-game, you have eight hours - from 10:00 AM to 6:00 PM - to empty your hand of ''all'' Chore Cards and have a full complement of six Get Ready Tokens (and a Mom’s Stamp of Approval if you have everything taken care of and it comes back around to you before then) In real time terms, you have 30 minutes to pull it off.

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* TimedMission: In-game, you have eight hours - from 10:00 AM to 6:00 PM - to empty your hand of ''all'' Chore Cards and have a full complement of six Get Ready Tokens (and a Mom’s Stamp of Approval if you have everything taken care of and it comes back around to you before then) Tokens. In real time terms, you have 30 minutes to pull it off.off. Note that the only thing that matters is your ready status at the end of the time limit, even if you were ready before then.

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* AccidentalMisnaming: Aunt Franny, who seems to have ''no idea'' what your name is, so she keeps shotgunning guesses at your name.


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* RapidFireNameGuessing: Aunt Franny, who seems to have ''no idea'' what your name is, so she keeps shotgunning guesses at your name.

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Here's what's going on plot-wise. Two boys named Max and Luke have told you, the player, about a party being thrown by the Keller twins, which the whole class is invited to. However, your mother has some chores for you to do around the house, and you can't go to the party unless all your chores are done ''and'' you're ready to go [[RaceAgainstTheClock by 6:00 PM]]. Failure means [[ItsAWonderfulFailure you don't get to go the party and you're stuck at home having dinner with your]] Aunt Franny and your neighbors, the Schlumper family.

to:

Here's what's going on plot-wise. Two boys named Max and Luke have told you, the player, about a party being thrown by the Keller twins, which the whole class is invited to. However, your mother has some chores for you to do around the house, and you can't go to the party unless all your chores are done ''and'' you're ready to go [[RaceAgainstTheClock by 6:00 PM]]. Failure means [[ItsAWonderfulFailure you don't get to go the party and you're stuck at home having dinner with your]] with]] [[LethalChef your Aunt Franny Franny]] [[AbhorrentAdmirer and your neighbors, the Schlumper family.
family.]]



* AbhorrentAdmirer: The Schlumper brothers.[[note]]Worldwide and incorporated![[/note]] Aside from being quite dorky, Wayne and Oscar so want to hang out with you that they will actively sabotage your efforts to go to the party by sticking you with additional Chore Cards.

to:

* AbhorrentAdmirer: The Schlumper brothers.[[note]]Worldwide and incorporated![[/note]] Aside from being quite dorky, Wayne and Oscar so want to hang out with you that they will actively sabotage your efforts to go to the party by sticking you with additional Chore Cards.



* CoopMultiplayer: [[SubvertedTrope Subverted]] in that it’s every player for themselves, and some of your moves stick other players with additional Chore Cards, but there ''are'' the Note Cards which can help all players concerned. Also, the only thing that determines whether you personally win or lose is whether you have a full set of Get Ready tokens and an empty hand of Chore Cards at 6:00 PM. To be clear: everyone can win, everyone can lose, or it could be a mixture of the two.

to:

* CoopMultiplayer: [[SubvertedTrope Subverted]] in that it’s every player for themselves, and some of your moves stick other players with additional Chore Cards, but there ''are'' the Note Cards which can help all players concerned. Also, the only thing that determines whether you personally win or lose is whether you have a full set of six Get Ready tokens and an empty hand of Chore Cards at 6:00 PM. To be clear: everyone can win, everyone can lose, or it could be a mixture of the two.


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* MultipleEndings: Immediately after the LosingHorns, you're treated to [[ItsAWonderfulFailure a scene of Wayne and Oscar Schlumper showing up excited to spend the whole evening with you and about to apply their experimental hair gel to your hair.]] This is immediately followed by [[GoldenEnding a scene of the party with your friends excited that you made it.]] Both endings are shown, because 1. It's a VHS tape, and 2. There may be a mix of winners and losers.

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* KaizoTrap: So you've cleared off all your Chore Cards and you have a full set of Get Ready tokens. That means you move directly to the front porch to end your turn. If it comes back to your turn ''before'' 6:00 rolls around, you have to take a Mom's Stamp of Approval card. Only if you get an OK symbol on this card have you won the game. Otherwise, you get stuck with another Chore Card and you have to go to a certain space on the board and continue playing. Recoverable with enough time remaining (and a good slice of luck); heartbreaking if it happens at the last moment.



* MovingTheGoalposts: So you've cleared off all your Chore Cards and you have a full set of Get Ready tokens. That means you move directly to the front porch to end your turn. If it comes back to your turn ''before'' 6:00 rolls around, you have to take a Mom's Stamp of Approval card. Only if you get an OK symbol on this card have you won the game. Otherwise, you get stuck with another Chore Card and you have to go to a certain space on the board and continue playing.
** Also, any encounter that sticks you with additional Chore Cards.

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* MovingTheGoalposts: So you've cleared off all your Chore Cards and you have a full set of Get Ready tokens. That means you move directly to the front porch to end your turn. If it comes back to your turn ''before'' 6:00 rolls around, you have to take a Mom's Stamp of Approval card. Only if you get an OK symbol on this card have you won the game. Otherwise, you get stuck with another Chore Card and you have to go to a certain space on the board and continue playing.
** Also, any
Any encounter that sticks you with additional Chore Cards.
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* RightOnTheTick: The game ends the moment the on-screen clock hits 6:00 PM. If you want to dodge having to get a Mom’s Stamp of Approval card, you also have to be ready almost exactly at that point, since that only gets triggered if the turn makes it back to you.

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Is there an issue? Send a MessageReason:
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Here's what's going on plot-wise. Two boys named Max and Luke have told you, the player, about a party being thrown by the Keller twins, which the whole class is invited to. However, your mother has some chores for you to do around the house, and you can't go to the party unless all your chores are done ''and'' you're ready to go [[RaceAgainstTheClock by 6:00 PM]]. Failure means [[ItsAWonderfulFailure you don't get to go the party and you're stuck at home having dinner with your]] Aunt Franny and the Schlumper family.

to:

Here's what's going on plot-wise. Two boys named Max and Luke have told you, the player, about a party being thrown by the Keller twins, which the whole class is invited to. However, your mother has some chores for you to do around the house, and you can't go to the party unless all your chores are done ''and'' you're ready to go [[RaceAgainstTheClock by 6:00 PM]]. Failure means [[ItsAWonderfulFailure you don't get to go the party and you're stuck at home having dinner with your]] Aunt Franny and your neighbors, the Schlumper family.



* AntiFrustrationFeatures: Most of the encounters that clear off all of your Chore Cards happen later in the game, giving the player lucky enough to have control at that point a fighting chance if they were behind schedule the whole game.



* CoopMultiplayer: [[SubvertedTrope Subverted]] in that some of your moves stick other players with additional Chore Cards, but there ''are'' the Note Cards which can help both of the players concerned. Also, the only thing that determines whether you personally win or lose is whether you have a full set of Get Ready tokens and an empty hand of Chore Cards. To be clear: everyone can win, everyone can lose, or it could be a mixture of the two.

to:

* CoopMultiplayer: [[SubvertedTrope Subverted]] in that it’s every player for themselves, and some of your moves stick other players with additional Chore Cards, but there ''are'' the Note Cards which can help both of the all players concerned. Also, the only thing that determines whether you personally win or lose is whether you have a full set of Get Ready tokens and an empty hand of Chore Cards.Cards at 6:00 PM. To be clear: everyone can win, everyone can lose, or it could be a mixture of the two.



* HotPotato: Whoever is currently taking a turn when you hear the sound of a phone ringing is usually going to be the one affected by the next character to speak. Unlike most examples of this trope, some of the results are actually ''good,'' like friends (or [[ReasonableAuthorityFigure reasonable authority figures]] helping you with your chores (clearing off some or all of your Chore Cards in the process), or giving you Get Ready tokens. Also, it may affect all players (Mom or Dad letting anyone stuck doing homework or practicing piano back into the game), or someone else entirely (Aunt Franny sticking whoever has the fewest Chore Cards in hand at that point with two more).

to:

* HotPotato: Whoever is currently taking a turn when you hear the sound of a phone ringing is usually going to be the one affected by the next character to speak. Unlike most examples of this trope, some of the results are actually ''good,'' like friends (or [[ReasonableAuthorityFigure reasonable authority figures]] figures]]) helping you with your chores (clearing off some or all of your Chore Cards in the process), or giving you Get Ready tokens. Also, it may affect all players (Mom or Dad letting anyone stuck doing homework or practicing piano back into the game), or someone else entirely (Aunt Franny sticking whoever has the fewest Chore Cards in hand at that point with two more).



** Also, any encounter that sticks you with additional Chore Cards.



* TimedMission: In-game, you have eight hours - from 10:00 AM to 6:00 PM - to empty your hand of ''all'' Chore Cards and have a full complement of six Get Ready Tokens. In real time terms, you have 30 minutes to pull it off.

to:

* TimedMission: In-game, you have eight hours - from 10:00 AM to 6:00 PM - to empty your hand of ''all'' Chore Cards and have a full complement of six Get Ready Tokens. Tokens (and a Mom’s Stamp of Approval if you have everything taken care of and it comes back around to you before then) In real time terms, you have 30 minutes to pull it off.
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* BonusSpace: Note Cards, which allow you to play charades with another player when the in-game clock reaches the time listed on that card. If that player guesses what you're acting out, at least the two of you ''both'' get rid of a Chore Card - possibly everyone playing if the card says so. Only downside: neither of the players doing the Note Card can take any turns while dealing with it.

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* BonusSpace: Note Cards, which allow you to play charades with another player introduce a challenge of some kind when the in-game clock reaches or passes the time listed on that card. If that player guesses what you're acting out, at least When the two of you ''both'' challenge is completed, all players concerned get rid of a Chore Card - possibly everyone playing if the card says so. Card. Only downside: neither none of the players doing the Note Card can take any turns while dealing with it.
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* {{Whammy}}: Aside from spaces and RandomEncounters that can stick you with additional Chore Cards, the Stuck Doing Homework and Stuck Practicing Piano spaces on the game board cause anyone unfortunate enough to land on them to have to sit out of the game until either of your parents call in saying that anyone doing either of those things can return to the game. [[spoiler: At 5:02 PM, in-game time,[[note]]About three and a half minutes remaining, real time[[/note]] Mom calls in saying that the Homework and Piano Practice spaces are no longer in play.]]

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* {{Whammy}}: Aside from spaces and RandomEncounters that can stick you with additional Chore Cards, the Stuck Doing Homework and Stuck Practicing Piano spaces on the game board cause anyone unfortunate enough to land on them to have to sit out of the game (except for dealing with Note Cards) until either of your parents call in saying that anyone doing either of those things can return to the game. [[spoiler: At 5:02 PM, in-game time,[[note]]About three and a half minutes remaining, real time[[/note]] Mom calls in saying that the Homework and Piano Practice spaces are no longer in play.]]
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* CoopMultiplayer: [[SubvertedTrope Subverted]] in that some of your moves stick other players with additional Chore Cards, but there ''are'' the Note Cards which can help both of the players concerned. Also, the only thing that determines whether you personally win or lose is whether you have a full set of Get Ready tokens and an empty hand of Chore Cards.

to:

* CoopMultiplayer: [[SubvertedTrope Subverted]] in that some of your moves stick other players with additional Chore Cards, but there ''are'' the Note Cards which can help both of the players concerned. Also, the only thing that determines whether you personally win or lose is whether you have a full set of Get Ready tokens and an empty hand of Chore Cards. To be clear: everyone can win, everyone can lose, or it could be a mixture of the two.

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* BonusSpace: Note Cards, which allow you to play charades with another player when the in-game clock reaches the time listed on that card. If that player guesses what you're acting out, at least the two of you ''both'' get rid of a Chore Card - possibly everyone playing if the card says so. Only downside: neither of the players doing the Note Card can take any turns while dealing with it.
* CoopMultiplayer: [[SubvertedTrope Subverted]] in that some of your moves stick other players with additional Chore Cards, but there ''are'' the Note Cards which can help both of the players concerned. Also, the only thing that determines whether you personally win or lose is whether you have a full set of Get Ready tokens and an empty hand of Chore Cards.



* HotPotato: Whoever is currently taking a turn when you hear the sound of a phone ringing is usually going to be the one affected by the next character to speak. Unlike most examples of this trope, some of the results are actually ''good,'' like friends helping you with your chores (clearing off some or all of your Chore Cards in the process), or giving you Get Ready tokens. Also, it may affect all players (Mom or Dad letting anyone stuck doing homework or practicing piano back into the game), or someone else entirely (Aunt Franny sticking whoever has the fewest Chore Cards in hand at that point with two more).

to:

* HotPotato: Whoever is currently taking a turn when you hear the sound of a phone ringing is usually going to be the one affected by the next character to speak. Unlike most examples of this trope, some of the results are actually ''good,'' like friends (or [[ReasonableAuthorityFigure reasonable authority figures]] helping you with your chores (clearing off some or all of your Chore Cards in the process), or giving you Get Ready tokens. Also, it may affect all players (Mom or Dad letting anyone stuck doing homework or practicing piano back into the game), or someone else entirely (Aunt Franny sticking whoever has the fewest Chore Cards in hand at that point with two more).



* LuckBasedMission: It's a RollAndMove game, so this is a given. You could be down to one Chore Card, but getting rid of it on the board only works if it matches the section of the board for that card.

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* LuckBasedMission: It's a RollAndMove game, so this is a given. You could be down to one Chore Card, but getting rid of it on the board only works if it matches the section of the board for that card.card, or if you land on the color space of someone currently playing (landing on another player's space hands one of yours of to them, while your own allows you to get rid of two.)
* MovingTheGoalposts: So you've cleared off all your Chore Cards and you have a full set of Get Ready tokens. That means you move directly to the front porch to end your turn. If it comes back to your turn ''before'' 6:00 rolls around, you have to take a Mom's Stamp of Approval card. Only if you get an OK symbol on this card have you won the game. Otherwise, you get stuck with another Chore Card and you have to go to a certain space on the board and continue playing.



* {{Whammy}}: Aside from spaces that can stick you with an additional Chore Card, the Stuck Doing Homework and Stuck Practicing Piano spaces on the game board cause anyone unfortunate enough to land on them to have to sit out of the game until either of your parents call in saying that anyone doing either of those things can return to the game. [[spoiler: At 5:04 PM, in-game time,[[note]]About three and a half minutes remaining, real time[[/note]] Mom calls in saying that the Homework and Piano Practice spaces are no longer in play.]]

to:

* {{Whammy}}: Aside from spaces and RandomEncounters that can stick you with an additional Chore Card, Cards, the Stuck Doing Homework and Stuck Practicing Piano spaces on the game board cause anyone unfortunate enough to land on them to have to sit out of the game until either of your parents call in saying that anyone doing either of those things can return to the game. [[spoiler: At 5:04 5:02 PM, in-game time,[[note]]About three and a half minutes remaining, real time[[/note]] Mom calls in saying that the Homework and Piano Practice spaces are no longer in play.]]

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* HotPotato: Whoever is currently taking a turn when you hear the sound of a phone ringing is usually going to be the one affected by the next character to speak. Unlike most examples of this trope, some of the results are actually ''good,'' like friends helping you with your chores (clearing off some or all of your Chore Cards in the process), or giving you Get Ready tokens. Also, it may affect all players (Mom or Dad letting anyone stuck doing homework or practicing piano back into the game), or someone else entirely (Aunt Franny sticking whoever has the fewest Chore Cards in hand at that point with two more).



* PlotCoupon: The Get Ready tokens. You need to collect one each for nails, hair, shoes, outfit, jewelry, and make-up.

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* LosingHorns: Type A. At 6:00 PM in-game, you hear your alarm clock going off, followed by the "Charge" fanfare, ending in a falling-off.
* LuckBasedMission: It's a RollAndMove game, so this is a given. You could be down to one Chore Card, but getting rid of it on the board only works if it matches the section of the board for that card.
* PlotCoupon: The Get Ready tokens. You need to collect one each for nails, hair, shoes, outfit, jewelry, and make-up. When your hand is empty of Chore Cards at the start of your turn, you get to take one of these.
* RandomEncounter: Well, as random as a VHSGame can be, but at various times, you hear a phone ringing. Whoever's currently taking a turn has to deal with the result - good or bad.
* RollAndMove: The main mechanic of the game.



* {{Whammy}}: The Homework and Piano Practice spaces on the game board, which cause anyone unfortunate enough to land on them to have to sit out of the game until either of your parents call in saying that anyone doing either of those things can return to the game. [[spoiler: At 5:04 PM, in-game time,[[note]]About three and a half minutes remaining, real time[[/note]] Mom calls in saying that the Homework and Piano Practice spaces are no longer in play.]]

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* {{Whammy}}: The Aside from spaces that can stick you with an additional Chore Card, the Stuck Doing Homework and Stuck Practicing Piano Practice spaces on the game board, which board cause anyone unfortunate enough to land on them to have to sit out of the game until either of your parents call in saying that anyone doing either of those things can return to the game. [[spoiler: At 5:04 PM, in-game time,[[note]]About three and a half minutes remaining, real time[[/note]] Mom calls in saying that the Homework and Piano Practice spaces are no longer in play.]]
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'''"The big party's tonight... and it's going to be totally fabulous!"'''

''Party Mania'' is a VHSGame for girls centered around getting things done around the house and getting ready for a big party.

Here's what's going on plot-wise. Two boys named Max and Luke have told you, the player, about a party being thrown by the Keller twins, which the whole class is invited to. However, your mother has some chores for you to do around the house, and you can't go to the party unless all your chores are done ''and'' you're ready to go [[RaceAgainstTheClock by 6:00 PM]]. Failure means [[ItsAWonderfulFailure you don't get to go the party and you're stuck at home having dinner with your]] Aunt Franny and the Schlumper family.

Along the way, you could be helped by friends, or hindered by your family. You also have homework and piano practice to contend with. Remember, you have to have all your chores done and be ready by 6:00 PM, or no party.

----
!!Totally fabulous tropes!

* AbhorrentAdmirer: The Schlumper brothers.[[note]]Worldwide and incorporated![[/note]] Aside from being quite dorky, Wayne and Oscar so want to hang out with you that they will actively sabotage your efforts to go to the party by sticking you with additional Chore Cards.
-->'''Wayne Schlumper:''' Just to make sure you don't go to that ''stupid party,'' you've gotta take ''two Chore Cards, right now!''
-->'''Oscar Schlumper:''' Better make that ''three,'' OK?
-->'''Wayne:''' We told the Keller twins we couldn't come to their party, 'cause ''we wanted to be with you!''
-->'''Oscar:''' We both think you're pretty special.
-->'''Wayne and Oscar together:''' Talk to you later, bye!
* AccidentalMisnaming: Aunt Franny, who seems to have ''no idea'' what your name is, so she keeps shotgunning guesses at your name.
* AnnoyingYoungerSibling: Little Billy. His [[UnwantedAssistance attempts to "help" you with your chores]] only create an additional mess. Net result, [[CharacterCatchphrase in the kid's own words:]]
-->'''Little Billy:''' Uh-oh, maybe you should take another Chore Card!
* [[EvilUncle Evil Aunt]]: Well, maybe not outright ''evil,'' per se, but Aunt Franny will hinder your attempts at going to the party by sticking you with additional chore cards. [[SubvertedTrope Subverted]] the last time she calls in, because she will award the active player a Get Ready token for their efforts.
* LethalChef: Aunt Franny, whose [[{{Squick}} infamous Jello molds contain sweet potatoes, olives, and sardines.]]
* PlotCoupon: The Get Ready tokens. You need to collect one each for nails, hair, shoes, outfit, jewelry, and make-up.
* TimedMission: In-game, you have eight hours - from 10:00 AM to 6:00 PM - to empty your hand of ''all'' Chore Cards and have a full complement of six Get Ready Tokens. In real time terms, you have 30 minutes to pull it off.
* UnwantedAssistance: Little Billy's attempts at helping you get your chores done, which only mess things up more, sticking you with an additional Chore Card.
* {{Whammy}}: The Homework and Piano Practice spaces on the game board, which cause anyone unfortunate enough to land on them to have to sit out of the game until either of your parents call in saying that anyone doing either of those things can return to the game. [[spoiler: At 5:04 PM, in-game time,[[note]]About three and a half minutes remaining, real time[[/note]] Mom calls in saying that the Homework and Piano Practice spaces are no longer in play.]]

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