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A UsefulNotes/D20System campaign setting based in an AlternateHistory version of 17th century North America, ''Northern Crown'' is based on the idea of mashing together all the folklore and tall tales of the United States with a strange and diverse range of diversions from the normal course of history. Unlike the StandardFantasyRaces of most fantasy roleplaying games, characters in ''Northern Crown'' are all human -- though every human culture offers different abilities, many of them explicitly magical in nature.

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A UsefulNotes/D20System MediaNotes/D20System campaign setting based in an AlternateHistory version of 17th century North America, ''Northern Crown'' is based on the idea of mashing together all the folklore and tall tales of the United States with a strange and diverse range of diversions from the normal course of history. Unlike the StandardFantasyRaces of most fantasy roleplaying games, characters in ''Northern Crown'' are all human -- though every human culture offers different abilities, many of them explicitly magical in nature.
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* AluminumChristmasTrees: While the setting definitely runs to the far end of the SlidingScaleOfAlternateHistoryPlausibility, many things in the New World are more firmly based in reality. There almost was a real [[http://en.wikipedia.org/wiki/Vandalia_%28colony%29 Vandalia]].
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Horny Devils was renamed to Succubi And Incubi, and Hot As Hell was retooled into being about attractive and seductive demons


* TheImp: A Witch's familiar is actually an imp in disguise, though at higher levels it can take on a HornyDevil form by turning into an erinyes.

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* TheImp: A Witch's familiar is actually an imp in disguise, though at higher levels it can take on a HornyDevil HotAsHell form by turning into an erinyes.
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Dewicking Disambig


* WitchSpecies: The Witchling culture has overtones of this, though whether they actually develop any magical power beyond some uncannily sharp senses depends entirely on what class they take.

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A UsefulNotes/D20System campaign setting based in an AlternateHistory version of 17th century North America, [[http://www.atlas-games.com/crown/ Northern Crown]] is based on the idea of mashing together all the folklore and tall tales of the United States with a strange and diverse range of diversions from the normal course of history. Unlike the standard FiveRaces option of most fantasy roleplaying games, characters in Northern Crown are all human- though every human culture offers different abilities, many of them explicitly magical in nature.

to:

A UsefulNotes/D20System campaign setting based in an AlternateHistory version of 17th century North America, [[http://www.atlas-games.com/crown/ Northern Crown]] ''Northern Crown'' is based on the idea of mashing together all the folklore and tall tales of the United States with a strange and diverse range of diversions from the normal course of history. Unlike the standard FiveRaces option StandardFantasyRaces of most fantasy roleplaying games, characters in Northern Crown ''Northern Crown'' are all human- human -- though every human culture offers different abilities, many of them explicitly magical in nature.






* CommonCharacterClasses: Played around with. While Northern Crown uses many of the base Dungeons & Dragons character classes, it also introduces several new classes (including some that explicitly replace classes deemed inappropriate) that are a better fit for the setting's flavor: [[CloakAndDagger Agent]], Natural Philosopher, [[TheBerserker Raider]], [[LoveableRogue Rake]], Scout, Soldier, and Witch.



* FantasticScience: Natural Philosophers can get degrees in [[MagicVersusScience antimagic]], allowing them to counter magical effects like invisibility.



** FantasticScience: Natural Philosophers can get degrees in [[MagicVersusScience antimagic]], allowing them to counter magical effects like invisibility.
** TheSparkOfGenius



* Standard RPG Classes: Played around with. While Northern Crown uses many of the base Dungeons & Dragons character classes, it also introduces several new classes (including some that explicitly replace classes deemed inappropriate) that are a better fit for the setting's flavor: [[CloakAndDagger Agent]], Natural Philosopher, [[TheBerserker Raider]], [[LoveableRogue Rake]], Scout, Soldier, and Witch.

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* Standard RPG Classes: Played around with. While Northern Crown uses many of the base Dungeons & Dragons character classes, it also introduces several new classes (including some that explicitly replace classes deemed inappropriate) that are a better fit for the setting's flavor: [[CloakAndDagger Agent]], Natural Philosopher, [[TheBerserker Raider]], [[LoveableRogue Rake]], Scout, Soldier, and Witch.%%* TheSparkOfGenius
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Correcting a link's namespace.


A TabletopGame/D20System campaign setting based in an AlternateHistory version of 17th century North America, [[http://www.atlas-games.com/crown/ Northern Crown]] is based on the idea of mashing together all the folklore and tall tales of the United States with a strange and diverse range of diversions from the normal course of history. Unlike the standard FiveRaces option of most fantasy roleplaying games, characters in Northern Crown are all human- though every human culture offers different abilities, many of them explicitly magical in nature.

to:

A TabletopGame/D20System UsefulNotes/D20System campaign setting based in an AlternateHistory version of 17th century North America, [[http://www.atlas-games.com/crown/ Northern Crown]] is based on the idea of mashing together all the folklore and tall tales of the United States with a strange and diverse range of diversions from the normal course of history. Unlike the standard FiveRaces option of most fantasy roleplaying games, characters in Northern Crown are all human- though every human culture offers different abilities, many of them explicitly magical in nature.
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* StandardRPGClasses: Played around with. While Northern Crown uses many of the base Dungeons & Dragons character classes, it also introduces several new classes (including some that explicitly replace classes deemed inappropriate) that are a better fit for the setting's flavor: [[CloakAndDagger Agent]], Natural Philosopher, [[TheBerserker Raider]], [[LoveableRogue Rake]], Scout, Soldier, and Witch.

to:

* StandardRPGClasses: Standard RPG Classes: Played around with. While Northern Crown uses many of the base Dungeons & Dragons character classes, it also introduces several new classes (including some that explicitly replace classes deemed inappropriate) that are a better fit for the setting's flavor: [[CloakAndDagger Agent]], Natural Philosopher, [[TheBerserker Raider]], [[LoveableRogue Rake]], Scout, Soldier, and Witch.
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None


* BeethovenWasAnAlienSpy: JohnnyAppleseed is a powerful [[WhiteMagic cleric]], Francis L'Ollonais is a sorcerer.

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* BeethovenWasAnAlienSpy: JohnnyAppleseed UsefulNotes/JohnnyAppleseed is a powerful [[WhiteMagic cleric]], Francis L'Ollonais is a sorcerer.



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Wick Namespace Migration


A D20System campaign setting based in an AlternateHistory version of 17th century North America, [[http://www.atlas-games.com/crown/ Northern Crown]] is based on the idea of mashing together all the folklore and tall tales of the United States with a strange and diverse range of diversions from the normal course of history. Unlike the standard FiveRaces option of most fantasy roleplaying games, characters in Northern Crown are all human- though every human culture offers different abilities, many of them explicitly magical in nature.

to:

A D20System TabletopGame/D20System campaign setting based in an AlternateHistory version of 17th century North America, [[http://www.atlas-games.com/crown/ Northern Crown]] is based on the idea of mashing together all the folklore and tall tales of the United States with a strange and diverse range of diversions from the normal course of history. Unlike the standard FiveRaces option of most fantasy roleplaying games, characters in Northern Crown are all human- though every human culture offers different abilities, many of them explicitly magical in nature.
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trope was redefined, and this is no longer an example


* [[LoadsAndLoadsOfRaces Loads And Loads Of Cultures]]: Though characters can only be human, there are '''seventeen''' choices of cultures to take their place (though the book strongly suggests that a GameMaster limit players to a fraction of these, depending on where the adventure is set).


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namespace


* ShoutOut: Many, but especially to TheTalesOfAlvinMaker- characters can have [[PsychicPowers psionic]] "Knacks", and much of the map seems inspired by Orson Scott Card's vision of a fantasy America.

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* ShoutOut: Many, but especially to TheTalesOfAlvinMaker- ''Literature/TheTalesOfAlvinMaker''- characters can have [[PsychicPowers psionic]] "Knacks", and much of the map seems inspired by Orson Scott Card's vision of a fantasy America.
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* NonSequiturCausality: England is ruled by Elizabeth's half-fairy daughter, a nation of actual witches exists near Puritan New England, and Isaac Newton may have been kidnapped by [[GulliversTravels Laputans]].

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* NonSequiturCausality: England is ruled by Elizabeth's half-fairy daughter, a nation of actual witches exists near Puritan New England, and Isaac Newton may have been kidnapped by [[GulliversTravels [[Literature/GulliversTravels Laputans]].

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