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* SupernaturalMartialArts: Some martial arts focus on using chi powers to attack opponents rather than physical kicks and punches.
** The game's only sourcebook ''Mystic China'' focuses entirely around this and greatly expands on the amount of supernatural content available in the game.

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* SupernaturalMartialArts: Some martial arts focus on using chi powers to attack opponents rather than physical kicks and punches.
**
punches. The game's only sourcebook ''Mystic China'' focuses entirely around this and greatly expands on the amount of supernatural content available in the game.

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* MakeMeWannaShout: The art of the Kiai (Kaijutsu) is a special series of techniques that revolve around powerful martial arts yells. With the proper method these shouts can be used to kill someone dead without the user even needing to physically touch them.


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* SuperScream: The art of the Kiai (Kaijutsu) is a special series of techniques that revolve around powerful martial arts yells. With the proper method these shouts can be used to kill someone dead without the user even needing to physically touch them.

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* AsianFoxSpirit: ''Mystic China'' adds shapeshifting fox spirits called "Hu Ching" as one of the new R.C.C. available to the players.



* FantasticFoxes: ''Mystic China'' adds shapeshifting fox spirits called "Hu Ching" as one of the new R.C.C. available to the players.
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* AdventureArchaeologist: Downplayed with the new Antiquarian O.C.C. introduced in ''Mystic China'' which is described as a non-combat class with a higher focus on skills and abilities than brute force. They still get some limited martial arts knowledge and a few combat bonuses though.


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* MultinationalTeam: It's very easy for the player group to become this, especially if they use the random character tables to determine their nationality and background with dice rolls. (Though the table does skew a bit more heavily towards Asian nationalities like Chinese, Japanese or Korean due to the setting.)
* NebulousEvilOrganisation: The game provides a few evil organizations for the players to fight against such as K.R.A.K. and The White Moth, but they don't really get much character development beyond a small block of text explaining their goals and a handful of affiliated NPC character profiles.
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* FantasticFightingStyle: Far too many to list. Ninjas & Superspies has just about any kind of martial art players could ever dream of, with over 30 different unique fighting styles to choose from.

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* FantasticFightingStyle: Far too many to list. Ninjas & Superspies has just about any kind of martial art players could ever dream of, with well over 30 different unique fighting styles in total to choose from.
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* FantasticFightingStyle: Far too many to list. Ninjas & Superspies has just about any kind of martial art players could ever dream of, with over 30 different unique fighting styles to choose from.


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* GadgeteerGenius: The Gizmoteer O.C.C. has a strong focus on this type of skill set and gets many special abilities built around making and tinkering with various gadgets.
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* CoolCar: Like any good spy series there are a wide variety of vehicles and modifications available for the players to use. See WeaponizedCar below for more details.



* FingerPokeOfDoom: Special fingertip attacks can be made available to skilled enough martial artists. See also TouchOfDeath below.



* WeaksauceWeakness: Chinese Demons have several of these, including vulnerabilities to both ''tickling'' and ''hangovers''.

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* WeaksauceWeakness: Chinese Demons have several of these, including vulnerabilities to both ''tickling'' and ''hangovers''.''hangovers''.
* WeaponizedCar: Is your CoolCar just not cool enough? There are plenty of vehicle modifications to fix that! Available mods include several classic spy fiction gadgets like {{Caltrops}} dispensers, [[OilSlick oil slicks]], [[SmokeOut smokescreens]] and even [[EjectionSeat ejector seats!]]

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* {{Cyborg}}: Cybernetics are available, particularly to espionage agents (but a couple of other classes get them as well). They're very rarely the equal of ''TabletopGame/HeroesUnlimited'' bionics, or sometimes even normal flesh, though.



* EverybodyWasKungFuFighting: Martial arts play a ''very'' big role in this RPG and most characters can be expected to know at least one style.

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* EverybodyWasKungFuFighting: Martial arts play a ''very'' big role in this RPG and most characters can be expected to know at least one style. Several non-martial-artist O.C.C.s get a Martial Art Form essentially "because," particularly wanderer or dilettante types.
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* AscendedDemon: One of the new R.C.C. added in ''Mystic China'' are the Reformed Demons, ancient demonic beings who were once evil and now have to try and become enlightened or risk being recaptured by the forces of hell.


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* FantasticFoxes: ''Mystic China'' adds shapeshifting fox spirits called "Hu Ching" as one of the new R.C.C. available to the players.

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* BeatStillMyHHeart: ''Mystic China'' introduces a powerful high level chi spell that removes a character's heart and converts it into a gem (see BodyToJewel and SoulJar below) while allowing their body to otherwise function as it would normally. There are apparently similar abilities for removing other organs as well, such as the kidneys or liver.

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* BeatStillMyHHeart: BeatStillMyHeart: ''Mystic China'' introduces a powerful high level chi spell that removes a character's heart and converts it into a gem (see BodyToJewel and SoulJar below) while allowing their body to otherwise function as it would normally. There are apparently similar abilities for removing other organs as well, such as the kidneys or liver.



* EasternZodiac: The Chinese Zodiac plays a very large role in ''Mystic China'' and the book includes a section listing all the various zodiac years from the 1800s all the way up until over a hundred years in the future. It can even influence character creation with [[SeriousBusiness personality traits and other details directly taken from certain elements and animals listed in the zodiac.]]



* TouchOfDeath: The dreaded Dim Mak makes an appearance here but functions a bit differently than most other media portrayals. Instead of instantly killing the victim it cuts off their Chi which prevents them from healing in any way and insures a slow and painful death as their weakened body slowly succumbs to a build up of minor injuries and diseases. Naturally, this deadly technique is typically restricted to only the most evil characters.

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* TouchOfDeath: The dreaded Dim Mak makes an appearance here but functions a bit differently than most other media portrayals. Instead of instantly killing the victim it cuts off their Chi which prevents them from healing in any way and insures a slow and painful death as their weakened body slowly succumbs to a build up of minor injuries and diseases. Naturally, this deadly technique is typically restricted to only the most evil characters.characters.
* WeaksauceWeakness: Chinese Demons have several of these, including vulnerabilities to both ''tickling'' and ''hangovers''.

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A Creator/PalladiumBooks product written by Creator/EricWujcik who also made TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness. As the name suggests, it's a combination of ''Franchise/JamesBond''- and ''Series/MissionImpossible''- style Spy adventures combined with Martial Arts flicks. What makes it specially unique among Palladium's many works however is not its story or characters but the sheer number of different martial arts included in the base game, which makes it an excellent combat sourcebook for other Palladium series such as TabletopGame/AfterTheBomb or TabletopGame/HeroesUnlimited.

It also received an additional sourcebook called ''Mystic China'' that introduced more supernatural elements from Chinese mythology such as demons and powerful magical chi spells along with a handful of brand new character classes. Also, as with other Creator/PalladiumBooks series everything included in both titles can be easily adapted to other series in the megaverse, which makes Ninjas & Superspies a great supplement to any sort of adventure players can dream up!

to:

A Creator/PalladiumBooks product written by Creator/EricWujcik who also made TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness. As the name suggests, it's a combination of ''Franchise/JamesBond''- and ''Series/MissionImpossible''- style Spy adventures combined with Martial Arts flicks. What makes it specially unique among Palladium's many works however however, is not its story or characters but the sheer number of different martial arts included in the base game, which makes it an excellent combat sourcebook for other Palladium series such as TabletopGame/AfterTheBomb or TabletopGame/HeroesUnlimited.

It also received an additional sourcebook called ''Mystic China'' that introduced more supernatural elements from Chinese mythology such as demons and powerful magical chi spells along with a handful of brand new character classes. Also, as with other Creator/PalladiumBooks series everything included in both titles can be easily adapted to other series entries in the megaverse, which makes Ninjas & Superspies a great supplement to any sort of adventure players can dream up!


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* BeatStillMyHHeart: ''Mystic China'' introduces a powerful high level chi spell that removes a character's heart and converts it into a gem (see BodyToJewel and SoulJar below) while allowing their body to otherwise function as it would normally. There are apparently similar abilities for removing other organs as well, such as the kidneys or liver.
* BodyToJewel: A high level chi spell from ''Mystic China'' allows players who have mastered the skill to remove a human heart and convert it into a gem that remains functioning even if transported thousands of miles away from its owner or taken to another dimension. There are also a few similar spells for certain other organs as well.


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* SoulJar: Players who are afflicted by the "Remove Heart" chi spell have their hearts extracted and transformed into a gem that keeps their body alive while also removing a major weak point from it. The gem isn't indestructible by any means though, and must be carefully protected by the owner.

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A Creator/PalladiumBooks product written by Creator/EricWujcik who also made TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness. As the name suggests, it's a combination of ''Franchise/JamesBond''- and ''Series/MissionImpossible''- style Spy adventures combined with Martial Arts flicks.

to:

A Creator/PalladiumBooks product written by Creator/EricWujcik who also made TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness. As the name suggests, it's a combination of ''Franchise/JamesBond''- and ''Series/MissionImpossible''- style Spy adventures combined with Martial Arts flicks. \n What makes it specially unique among Palladium's many works however is not its story or characters but the sheer number of different martial arts included in the base game, which makes it an excellent combat sourcebook for other Palladium series such as TabletopGame/AfterTheBomb or TabletopGame/HeroesUnlimited.

It also received an additional sourcebook called ''Mystic China'' that introduced more supernatural elements from Chinese mythology such as demons and powerful magical chi spells along with a handful of brand new character classes. Also, as with other Creator/PalladiumBooks series everything included in both titles can be easily adapted to other series in the megaverse, which makes Ninjas & Superspies a great supplement to any sort of adventure players can dream up!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EverybodyWasKungFuFighting: Martial arts play a ''very'' big role in this RPG and most characters can be expected to know at least one style.
* MakeMeWannaShout: The art of the Kiai (Kaijutsu) is a special series of techniques that revolve around powerful martial arts yells. With the proper method these shouts can be used to kill someone dead without the user even needing to physically touch them.
* PressurePoint: Far too many martial arts to list involve using these to afflict opponents with damage or ill effects.


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** The game's only sourcebook ''Mystic China'' focuses entirely around this and greatly expands on the amount of supernatural content available in the game.
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* ArtificialLimbs: Much like TabletopGame/{{rifts}} players can get various cybernetic limb replacements to assist them in battle.



* DrunkenBoxing: Players can learn drunken styles as (ironically) a form of stealthy martial art. The idea is to make it look like the practitioner is merely a harmless drunk scoring "lucky hits" against his opponent while stumbling around in an intoxicated stupor. Great for when the agent needs to neutralize someone without blowing their cover.



* SupernaturalMartialArts: Some martial arts focus on using chi powers to attack opponents rather than physical kicks and punches.

to:

* SupernaturalMartialArts: Some martial arts focus on using chi powers to attack opponents rather than physical kicks and punches.punches.
* TouchOfDeath: The dreaded Dim Mak makes an appearance here but functions a bit differently than most other media portrayals. Instead of instantly killing the victim it cuts off their Chi which prevents them from healing in any way and insures a slow and painful death as their weakened body slowly succumbs to a build up of minor injuries and diseases. Naturally, this deadly technique is typically restricted to only the most evil characters.
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* TheRedMage: Dedicated martial artists learn two Martial Art Forms. They don't necessarily have anything in common, and indeed one might combine the pacifistic and soft Aikido with the aggressive power of Kyokushinkai Karate.
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* AsianRudeness: There's a section in the back with notes on Asian countries and cultures, including a section on how western characters can expect local Asians to treat them rudely. One wonders if Wujcik had a bad experience on vacation.

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* AsianRudeness: There's a section in the back with notes on Asian countries and cultures, including a section on how western characters can expect local Asians to treat them rudely. One wonders if Wujcik had a bad experience on vacation.vacation.
* SupernaturalMartialArts: Some martial arts focus on using chi powers to attack opponents rather than physical kicks and punches.
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!!Tropes:
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* AsianRudeness: A section in the back includes notes on Asian countries and cultures, including a section on how western characters can expect local Asians to treat them rudely. One wonders if Wujcik had a bad experience on vacation.

to:

* AsianRudeness: A There's a section in the back includes with notes on Asian countries and cultures, including a section on how western characters can expect local Asians to treat them rudely. One wonders if Wujcik had a bad experience on vacation.
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* ArrowCatch: can be done by spending next attack to roll to strike to grab if a character successfully parries an arrow. Rule is unique to this game, absent in other Palladium products.

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* ArrowCatch: can be done by spending next attack to roll to strike to grab if a character successfully parries an arrow. Rule is unique to this game, absent in other Palladium products.products.
* AsianRudeness: A section in the back includes notes on Asian countries and cultures, including a section on how western characters can expect local Asians to treat them rudely. One wonders if Wujcik had a bad experience on vacation.
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None


A Creator/PalladiumBooks product written by Creator/EricWujcik who also made TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness

to:

A Creator/PalladiumBooks product written by Creator/EricWujcik who also made TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness
TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness. As the name suggests, it's a combination of ''Franchise/JamesBond''- and ''Series/MissionImpossible''- style Spy adventures combined with Martial Arts flicks.
Is there an issue? Send a MessageReason:
None


* ArrowCatch: can be done by spending next attack to parry ll strike to grab if a haracter successfully parries an arrow. Rule is unique to this game, absent in other Palladium products.

to:

* ArrowCatch: can be done by spending next attack to parry ll roll to strike to grab if a haracter character successfully parries an arrow. Rule is unique to this game, absent in other Palladium products.
Is there an issue? Send a MessageReason:
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Added DiffLines:

A Creator/PalladiumBooks product written by Creator/EricWujcik who also made TabletopGame/TeenageMutantNinjaTurtlesAndOtherStrangeness

*ArrowCatch: can be done by spending next attack to parry ll strike to grab if a haracter successfully parries an arrow. Rule is unique to this game, absent in other Palladium products.

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