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* BadGuysDoTheDirtyWork: Several articles relating to the Dawn War relate that without the efforts of the evil gods and their willingness to cross lines that good deities wouldn't, the primordials almost certainly would have won. Bane's utter ruthlessness, Gruumsh's tireless savagery, Asmodeus' betrayal of He Who Was (thus eliminating TheLoad from the gods' side), and even Lolth's betrayal of Corellon (thus getting him and Sehanine involved in the war) are all credited as having been absolutely vital for the victory of the gods.

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* BadGuysDoTheDirtyWork: Several articles relating to the Dawn War relate that without the efforts of the evil gods and their willingness to cross lines that good deities wouldn't, the primordials almost certainly would have won. Bane's utter ruthlessness, Gruumsh's tireless savagery, Asmodeus' betrayal of He Who Was (thus eliminating TheLoad from the gods' side), and even Lolth's betrayal of Corellon (thus getting him and Sehanine involved in the war) are all credited as having been absolutely vital for the victory of the gods. PlayedWith, as according to ''Heroes of the Elemental Chaos'', there were non-malevolent or even benevolent primordials who might have been willing to work alongside the gods to foster life on the world, but the indiscriminate brutality of some of the gods caused them to side with their more destructive kin.

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* MakeMeWannaShout: The Thunderborn Barbarian's whole gimmic is that their battlecries are so impressive, spirits of thunder start following them around so they can scream in unison. By the highest levels, a Thunderborn can shatter steel with a good holler. Other classes get some thunder (the damage associated with this keyword) moves, but only the Bard's Voice of Thunder paragon path approaches the Thunderborn Barbarian's proficiency.


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* SuperScream: The Thunderborn Barbarian's whole gimmic is that their battlecries are so impressive, spirits of thunder start following them around so they can scream in unison. By the highest levels, a Thunderborn can shatter steel with a good holler. Other classes get some thunder (the damage associated with this keyword) moves, but only the Bard's Voice of Thunder paragon path approaches the Thunderborn Barbarian's proficiency.
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A campaign setting for the ''TabletopGame/DungeonsAndDragons'' (D&D) fantasy role-playing game. When the game was updated into its 4th edition in 2008, Wizards of the Coast decided to do something special. The previous edition had used a setting that was basically ''TabletopGame/{{Greyhawk}}'' with the SerialNumbersFiledOff as its default setting, a step that 4th edition decided to change. Instead, they created what they intended as more of a campaign "theme" to the rulebooks than a full-blown world. However, while it was intended to be relatively "fluff free", subsequent materials built up a flavor and cosmology all their own and became something of a "mini-setting". It was originally introduced in the 4th Edition Dungeon Master's Guide, through the eponymous frontier region known as the Nentir Vale, in the same fashion as Greyhawk, which was actually the name of one city in that setting.

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A campaign setting for the ''TabletopGame/DungeonsAndDragons'' (D&D) fantasy role-playing game. When the game was updated into its [[TabletopGame/DungeonsAndDragonsFourthEdition 4th edition edition]] in 2008, Wizards of the Coast decided to do something special. The previous edition had used a setting that was basically ''TabletopGame/{{Greyhawk}}'' with the SerialNumbersFiledOff as its default setting, a step that 4th edition decided to change. Instead, they created what they intended as more of a campaign "theme" to the rulebooks than a full-blown world. However, while it was intended to be relatively "fluff free", subsequent materials built up a flavor and cosmology all their own and became something of a "mini-setting". It was originally introduced in the 4th Edition Dungeon Master's Guide, through the eponymous frontier region known as the Nentir Vale, in the same fashion as Greyhawk, which was actually the name of one city in that setting.
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* WrestlerInAllOfUs: Brawling Fighters are essentially pro wrestlers, specializing in grabs, throws, locks, etc., with their free hand. It's only going to take ''one'' [[Wrestling/RandyOrton RKO]]...

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* WrestlerInAllOfUs: Brawling Fighters are essentially pro wrestlers, specializing in grabs, throws, locks, etc., with their free hand. It's only going to take ''one'' [[Wrestling/RandyOrton RKO]]...

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** Dusk Elves descend from elves and eladrin who tried to stay neutral during the civil war between Corellon and Lolth, which resulted in them being forced to flee to hidden enclaves to avoid being wiped out by both sides. They are much less culturally attracted to the mortal world than normal elves are, viewing themselves as exiles and pining for their original Feywild homes, are characterized as grim and melancholic, and have a strong affinity for arcane and shadow magic, especially illusions. In comparison to the tanned-to-dark colored elves, dusk elves are very pale and ghostly colored.
** Winterkin Eladrin are servants of the Winter Fey, and so hail from the frozen realms of the Feywild. This gives them unusually pallid colors, even resulting in snowy white or icy blue hair, skin and eyes, and makes them much more aggressive, warlike and stoic than their cousins from the more bountiful and forgiving realms of the Summer Fey.



* ReligionIsMagic: The basic reasoning behind the Divine power source. The Primal power source is one part Gaia's Avenger to one part this.

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* ReligionIsMagic: The basic reasoning behind the Divine power source. The Primal power source is one part Gaia's Avenger GaiasVengeance to one part this.

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* AGodAmI: The Demigod epic destiny lets a PC work toward godhood. Popular for its powerful bonuses.


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* GodhoodSeeker: The Demigod epic destiny lets a PC work toward godhood. Popular for its powerful bonuses.

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* HeWhoFightsMonsters: Asmodeus' backstory. [[MultipleChoicePast One of them, anyway.]]

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* GodOfTheDead: The Raven Queen is the primary goddess of the dead, and is charged with judging the souls of the dead and sending them onward to the afterlife, although her treaties with the other gods forbid her from actively ruling over the dead. She also hates the undead, and charges her followers with hunting them down. 5[[superscript:th]] Edition largely retcons this, making the Raven Queen into a lesser power concerned with observing mortal memories and experiences.
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HeWhoFightsMonsters: Asmodeus' backstory. [[MultipleChoicePast One of them, anyway.]]

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