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Created by Paul Czege of [[Creator/TheForge Half Meme Press]], ''MLWM'' is one of the standout 2000-2010 indie [=RPGs=], alongside ''TabletopGame/Sorcerer2001'', ''TabletopGame/DogsInTheVineyard'', and ''TabletopGame/ApocalypseWorld'', due to its value as marriage counseling for codependant polycules.
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Created by Paul Czege of [[Creator/TheForge Half Meme Press]], ''MLWM'' is one of the standout 2000-2010 indie [=RPGs=], alongside ''TabletopGame/Sorcerer2001'', ''TabletopGame/DogsInTheVineyard'', and ''TabletopGame/ApocalypseWorld'', due to its value as marriage counseling for codependant codependent polycules.
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Created by Paul Czege of [[Creator/TheForge Half Meme Press]], ''MLWM'' is one of the standout 2000-2010 indie [=RPGs=], alongside ''TabletopGame/{{Sorcerer}}'', ''TabletopGame/DogsInTheVineyard'', and ''TabletopGame/ApocalypseWorld'', due to its value as marriage counseling for codependant polycules.
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Created by Paul Czege of [[Creator/TheForge Half Meme Press]], ''MLWM'' is one of the standout 2000-2010 indie [=RPGs=], alongside ''TabletopGame/{{Sorcerer}}'', ''TabletopGame/Sorcerer2001'', ''TabletopGame/DogsInTheVineyard'', and ''TabletopGame/ApocalypseWorld'', due to its value as marriage counseling for codependant polycules.
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Created by Paul Czege of [[Creator/TheForge Half Meme Press]], ''MLWM'' is one of the standout 2000-2010 indie [=RPGs=], alongside ''TabletopGame/{{Sorcerer}}'', ''TabletopGame/DogsInTheVineyard'', and ''TabletopGame/ApocalypseWorld'', due to its' value as marriage counseling for codependant polycules.
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Created by Paul Czege of [[Creator/TheForge Half Meme Press]], ''MLWM'' is one of the standout 2000-2010 indie [=RPGs=], alongside ''TabletopGame/{{Sorcerer}}'', ''TabletopGame/DogsInTheVineyard'', and ''TabletopGame/ApocalypseWorld'', due to its' its value as marriage counseling for codependant polycules.
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''My Life With Master'' is a [[TabletopRPG role-playing game]] of "[[http://www.halfmeme.com/master.html villainy, self-loathing, and unrequited love]]" where players take on the roles of {{The Igor}}s serving under a MadScientist mad or some other kind of evil Master, the latter played by the GameMaster but collectively created by the group. The goal of the game is for one of the minions to gather enough courage and to defy the Master in an attempt to kill them, thus freeing the world from their tyranny.
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''My Life With Master'' is a [[TabletopRPG role-playing game]] of "[[http://www.halfmeme.com/master.html villainy, self-loathing, and unrequited love]]" where players take on the roles of {{The Igor}}s serving under a MadScientist mad or some other kind of evil Master, the latter played by the GameMaster but collectively created by the group. The goal of the game is for one of the minions to gather enough courage and to defy the Master in an attempt to kill them, thus freeing the world from their tyranny.
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Created by Paul Czege of [[Creator/TheForge Half Meme Press]], ''MLWM'' is one of the standout 2000-2010 indie [=RPGs=], alongside ''TabletopGame/{{Sorcerer}}'', ''TabletopGame/DogsInTheVineyard'', and ''TabletopGame/ApocalypseWorld'', due to its' value as marriage therapy for codependant polycules.
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Created by Paul Czege of [[Creator/TheForge Half Meme Press]], ''MLWM'' is one of the standout 2000-2010 indie [=RPGs=], alongside ''TabletopGame/{{Sorcerer}}'', ''TabletopGame/DogsInTheVineyard'', and ''TabletopGame/ApocalypseWorld'', due to its' value as marriage therapy counseling for codependant polycules.
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Created by Paul Czege of [[Creator/TheForge Half Meme Press]], ''MLWM'' is one of the standout 2000-2010 indie [=RPGs=], alongside ''TabletopGame/{{Sorcerer}}'', ''TabletopGame/DogsInTheVineyard'', and ''TabletopGame/ApocalypseWorld'', as couples therapy for codependant polycules.
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Created by Paul Czege of [[Creator/TheForge Half Meme Press]], ''MLWM'' is one of the standout 2000-2010 indie [=RPGs=], alongside ''TabletopGame/{{Sorcerer}}'', ''TabletopGame/DogsInTheVineyard'', and ''TabletopGame/ApocalypseWorld'', due to its' value as couples marriage therapy for codependant polycules.
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Created by Paul Czege of [[Creator/TheForge Half Meme Press]], ''MLWM'' is one of the standout modern indie [=RPGs=], alongside ''TabletopGame/{{Sorcerer}}'', ''TabletopGame/DogsInTheVineyard'', and ''TabletopGame/ApocalypseWorld'', to be name-dropped at every occasion for the sake of your indie RPG cred.
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Created by Paul Czege of [[Creator/TheForge Half Meme Press]], ''MLWM'' is one of the standout modern 2000-2010 indie [=RPGs=], alongside ''TabletopGame/{{Sorcerer}}'', ''TabletopGame/DogsInTheVineyard'', and ''TabletopGame/ApocalypseWorld'', to be name-dropped at every occasion as couples therapy for the sake of your indie RPG cred.codependant polycules.
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It is one of the standout modern indie [=RPGs=], alongside ''TabletopGame/{{Sorcerer}}'', ''TabletopGame/DogsInTheVineyard'', and ''TabletopGame/ApocalypseWorld'', to be name-dropped at every occasion for the sake of your indie RPG cred.
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* RolePlayingEndgame: The game has one of the best-known Campaign Endgame rules, which says that as soon as any one of the playable [[TheIgor minions]] successfully defies the Master's orders, they ''must'' attack and kill the Master, ending the campaign. Since it usually takes a bit of time, other players have time to get in on the action or simply to hash up their stats, which determine their character's ultimate fates in the epilogue, which occurs as soon as the Master perishes.
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Beacon Of Hope has been cut.
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* BeaconOfHope: The game's setting is thoroughly GothicHorror, initially dominated by [[RomanticismVersusEnlightenment Fear over Reason]], but the GameMaster may introduce up to two "Innocents", i.e. [=NPCs=] who are so morally pure, their mere presence brings out the best in people. Mechanically, this means that any Innocent who is present during a scene temporarily raises its overall Reason ranking, making it easier to resist Fear, but if one of them is killed or traumatized, the global Fear score permanently goes up.
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* WeaksauceWeakness: All henchmen have a condition which impedes the use of their "More Than Human" quality, which can possibly be this. Inverted for "Less Than Himan", which can be ignored if the requirement is fulfilled. It isn't unusual to have the same condition for both.
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* WeaksauceWeakness: All henchmen have a condition which impedes the use of their "More Than Human" quality, which can possibly be this. Inverted for "Less Than Himan", Human", which can be ignored if the requirement is fulfilled. It isn't unusual to have the same condition for both.
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* BeaconOfHope: The game's setting is thoroughly GothicHorror, initially dominated by FearOverReason, but the GameMaster may introduce up to two "Innocents", i.e. NPCs who are so morally pure, their mere presence brings out the best in people. Mechanically, this means that any Innocent who is present during a scene temporarily raises its overall Reason ranking, making it easier to resist Fear, but if one of them is killed or traumatized, the global Fear score permanently goes up.
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* BeaconOfHope: The game's setting is thoroughly GothicHorror, initially dominated by FearOverReason, [[RomanticismVersusEnlightenment Fear over Reason]], but the GameMaster may introduce up to two "Innocents", i.e. NPCs [=NPCs=] who are so morally pure, their mere presence brings out the best in people. Mechanically, this means that any Innocent who is present during a scene temporarily raises its overall Reason ranking, making it easier to resist Fear, but if one of them is killed or traumatized, the global Fear score permanently goes up.
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* BeaconOfHope: The game's setting is thoroughly GothicHorror, initially dominated by FearOverReason, but the GameMaster may introduce up to two "Innocents", i.e. NPCs who are so morally pure, their mere presence brings out the best in people. Mechanically, this means that any Innocent who is present during a scene temporarily raises its overall Reason ranking, making it easier to resist Fear, but if one of them is killed or traumatized, the global Fear score permanently goes up.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/my_life_with_master.jpg]]
%%[[caption-width-right:350:some caption text]]
%%[[caption-width-right:350:some caption text]]
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* LoveRedeems: The main game mechanic. The only chance the PCs have to win is to form bonds (even if they are [[StalkerWithACrush one-sided]]) with the townsfolk that give them strength to defy the Master.
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* LoveRedeems: The main game mechanic. The only chance the PCs [=PCs=] have to win is to form bonds (even if they are [[StalkerWithACrush one-sided]]) with the townsfolk that give them strength to defy the Master.
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''My Life With Master'' is a [[TableTopRPG roleplaying game]] of "[[http://www.halfmeme.com/master.html villainy, self-loathing, and unrequited love]]" where players take on the roles of [[TheIgor The Igors]] serving under a [[MadScientist mad scientist]] or other evil Master, the latter played by the Game Master but collectively created by the group. It is one of the standout modern indie rpgs, to be namedropped at every occasion for the sake of your indie rpg cred.
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''My Life With Master'' is a [[TableTopRPG roleplaying [[TabletopRPG role-playing game]] of "[[http://www.halfmeme.com/master.html villainy, self-loathing, and unrequited love]]" where players take on the roles of [[TheIgor The Igors]] {{The Igor}}s serving under a [[MadScientist MadScientist mad scientist]] or some other kind of evil Master, the latter played by the Game Master GameMaster but collectively created by the group. The goal of the game is for one of the minions to gather enough courage and to defy the Master in an attempt to kill them, thus freeing the world from their tyranny.
It is one of the standout modern indierpgs, [=RPGs=], alongside ''TabletopGame/{{Sorcerer}}'', ''TabletopGame/DogsInTheVineyard'', and ''TabletopGame/ApocalypseWorld'', to be namedropped name-dropped at every occasion for the sake of your indie rpg cred.
RPG cred.
It is one of the standout modern indie
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''Provides examples of:''
* BittersweetEnding: Not in every game, but game ends generally tend toward this. Depending on the final stats of the game world and the individual characters, the PCs might flee the town, be killed, be DrivenToSuicide (possibly of a TakingYouWithMe nature), be [[HeelFaceTurn accepted by the townfolk]] or even [[ThenLetMeBeEvil develop into a new Master]].
* BittersweetEnding: Not in every game, but game ends generally tend toward this. Depending on the final stats of the game world and the individual characters, the PCs might flee the town, be killed, be DrivenToSuicide (possibly of a TakingYouWithMe nature), be [[HeelFaceTurn accepted by the townfolk]] or even [[ThenLetMeBeEvil develop into a new Master]].
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* BittersweetEnding: Not in every game, but game ends generally tend toward this. Depending on the final stats of the game world and the individual characters, the
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* [[EvilOverlord Evil Overlord]] / [[MadScientist Mad Scientist]]: Many Masters.
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* [[EvilOverlord Evil Overlord]] / [[MadScientist Mad Scientist]]: EvilOverlord[=/=]MadScientist: Many Masters.
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* FromBadToWorse: If a character acquires too much Self Loathing through doing the Master's work, things get worse for the community through a "Horror Revealed," and if it gets too bad ...well, the TorchesAndPitchforks start coming out.
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* FromBadToWorse: If a character acquires too much Self Loathing Self-Loathing through doing the Master's work, things get worse for the community through a "Horror Revealed," and if it gets too bad ...well, the TorchesAndPitchforks start coming out.
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* [[TheIgor The Igor]]: This game places you in this role for an evil master.
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* [[TheIgor GothicHorror: The Igor]]: entire game is predicated upon this genre, with the master and their henchmen representing the darkest recesses of Romanticism.
* TheIgor: This game places you in this role for an evil master.
* TheIgor: This game places you in this role for an evil master.
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* LoveRedeems: The main game mechanic. The only chance the PCs have to win is to form bonds (even if they are [[StalkerWithACrush onesided]]) with the townfolk that give them strength to defy the Master.
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* LoveRedeems: The main game mechanic. The only chance the PCs have to win is to form bonds (even if they are [[StalkerWithACrush onesided]]) one-sided]]) with the townfolk townsfolk that give them strength to defy the Master.
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* {{Uberwald}}: The setting of most games of ''My Life With Master''.
* WeaksauceWeakness: all henchmen have a condition which impedes the use of their "More Than Human" quality, which can possibly be this. Inverted for "Less Than Himan", which can be ignored if the requirement is fulfilled. It isn't unusual to have the same condition for both.
* WeaksauceWeakness: all henchmen have a condition which impedes the use of their "More Than Human" quality, which can possibly be this. Inverted for "Less Than Himan", which can be ignored if the requirement is fulfilled. It isn't unusual to have the same condition for both.
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* RomanticismVersusEnlightenment: This dichotomy is explicitly hard-coded into the game system. The master represents the dark side of Romanticism, while the townsfolk represent Enlightenment, and their respective influences on the environment are denoted with the Fear and Reason stats. The minions are caught smack in the middle, and thus have individual stats to represent both, namely Self-Loathing and Love, which stack with the corresponding "global" stats for the purpose of defying the Master's orders.
* {{Uberwald}}: Thesetting default assumption of most games of ''My Life With Master''.
the setting.
* WeaksauceWeakness:all All henchmen have a condition which impedes the use of their "More Than Human" quality, which can possibly be this. Inverted for "Less Than Himan", which can be ignored if the requirement is fulfilled. It isn't unusual to have the same condition for both.
* {{Uberwald}}: The
* WeaksauceWeakness:
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* BittersweetEnding: Not in every game, but game ends generally tend toward this.
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* BittersweetEnding: Not in every game, but game ends generally tend toward this. Depending on the final stats of the game world and the individual characters, the PCs might flee the town, be killed, be DrivenToSuicide (possibly of a TakingYouWithMe nature), be [[HeelFaceTurn accepted by the townfolk]] or even [[ThenLetMeBeEvil develop into a new Master]].
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* LoveRedeems: The main game mechanic. The only chance the PCs have to win is to form bonds (even if they are [[StalkerWithACrush onesided]]) with the townfolk that give them strength to defy the Master.
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My Life With Master is a [[TableTopRPG roleplaying game]] of "[[http://www.halfmeme.com/master.html villainy, self-loathing, and unrequited love]]" where players take on the roles of [[TheIgor The Igors]] serving under a [[MadScientist mad scientist]] or other evil Master, the latter played by the Game Master but collectively created by the group. It is one of the standout modern indie rpgs, to be namedropped at every occasion for the sake of your indie rpg cred.
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* WeaksauceWeakness: all henchmen have a condition which impedes the use of their "More Than Human" quality, which can possibly be this. Inverted for "Less Than Himan", which can be ignored if the requirement is fulfilled. It isn't unusual to have the same condition for both.
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renamed
* FromBadToWorse: If a character acquires too much Self Loathing through doing the Master's work, things get worse for the community through a "Horror Revealed," and if it gets too bad ...well, the TorchesAndPitchforks start coming out.
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* ItGotWorse: If a character acquires too much Self Loathing through doing the Master's work, things get worse for the community through a "Horror Revealed," and if it gets too bad...well, the TorchesAndPitchforks start coming out.