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renamed to Clone Angst


* CloningBlues: The main theme of Gradient Descent. [[spoiler: As the players explore the Deep, they fill up a stat called "Bends". The more Bends they build up, the most likely it is that they are, in fact, cloned androids.]]

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* BodyHorror: Whether it's horrifically mutilated bodies, alien grey goo melting people from the inside out, or horribly painful transformation of one's organs into crab monsters, spacers can have a lot of horrible ends.



** [[JackOfAllTrades Teamsters]] are intrepid spacefarers handy in any situations. They start with basic space survival skills and can go anywhere from there.
** [[OmnidisciplinaryScientist Scientists]] take to the stars in order to understand them, which means people tend to get creeped out if they start losing their grip on reality.
** [[RidiculouslyHumanRobots Androids]] make everyone around them nervous, but they're almost impossible to shake. Being AIs, they're excellent with numbers.

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** [[JackOfAllTrades Teamsters]] are intrepid spacefarers handy in any situations. They start with basic space survival skills and can go anywhere from there.
there, and they can reroll a panic check once per session.
** [[OmnidisciplinaryScientist Scientists]] take to the stars specialize in order to understand them, which means people tend to get creeped out Master and Expert skills, but if they start losing their grip on reality.
panic everyone gets stressed.
** [[RidiculouslyHumanRobots Androids]] make everyone around them nervous, but they're almost impossible to shake. Being AIs, they're excellent with numbers.



* ShortRangeShotgun: The combat shotgun deals up to 20 damage at close range, putting a huge dent in anything it doesn't outright kill. Bear in mind, especially lucky players might get up to 13 hit points at character generation, and will never go higher than 17.

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* ShortRangeShotgun: The combat shotgun deals up to 20 damage at close range, putting a huge dent in anything it doesn't outright kill. Bear in mind, especially lucky players might get up to 13 hit points at character generation, and will never go higher than 17. In 1e, Shotgun directly deals wounds instead of damage.


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* XenomorphXerox: Encouraged, considering the setting and inspiration. Official adventures include examples such as the Gaunt, the monster on Ypsilon, and the Carcs.
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* ShortRangeShotgun: The combat shotgun deals up to 200 damage at close range, putting a huge dent in anything it doesn't outright kill. Bear in mind, especially lucky players might get up to 130 hit points at character generation, and will never go higher than 170.

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* ShortRangeShotgun: The combat shotgun deals up to 200 20 damage at close range, putting a huge dent in anything it doesn't outright kill. Bear in mind, especially lucky players might get up to 130 13 hit points at character generation, and will never go higher than 170.17.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: The boarding axe, added in 1e, is a very good weapon for its price due to its high damage.
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* CosmicHorrorStory: Common, considering the setting and it's inspirations.

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* CosmicHorrorStory: Common, considering the setting and it's its inspirations.
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* ShoutOut: In spades. Pretty much any piece of equipment in the Player Survival guide is straight up lifted from popular sci-fi franchises. Of course, you get the time-honored [[{{Franchise/Alien}} pulse rifle with underbarrel pump-action grenade launcher]], but the third party modules tend to have their own set of references, like the one set in a [[Franchise/JurassicPark park for dinosaurs]]. [[RecycledInSpace In space]].

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* ShoutOut: In spades. Pretty much any piece of equipment in the Player Survival guide is straight up lifted from popular sci-fi franchises. Of course, you get the time-honored [[{{Franchise/Alien}} pulse rifle with underbarrel pump-action grenade launcher]], but the third party modules tend to have their own set of references, like the one set in a [[Franchise/JurassicPark park for dinosaurs]]. dinosaurs]], but [[RecycledInSpace In space]].Space]]. There's a slightly more unexpected one in the ''Dead Planet'' module - "Moon Colony Bloodbath" is a shout-out to the [[Music/TheMountainGoats Mountain Goats]][=/=]John Vanderslice ConceptAlbum of the same name.
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* AnAxeToGrind: The boarding axe, added in 1e, is a very good weapon for it's price due to it's high damage.

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* AnAxeToGrind: The boarding axe, added in 1e, is a very good weapon for it's its price due to it's its high damage.
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* AnAxeToGrind: The boarding axe, added in 1e, is a very good weapon for it's price due to it's high damage.


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* CrowbarCombatant: The crowbar is listed as a weapon. It's more of an EmergencyWeapon however, due to doing pathetic damage, and is best used as a tool.


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* FlareGun: Present in the weapon list. Unlike most depictions, however, it's absolutely worthless in combat.
* HarpoonGun: A space mining version, called the Rigging Gun, serves as a powerful improvised weapon. The initial shot may not seem very powerful, but retracting it can easily kill the victim.


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* InstantSedation: The tranq pistol can be used to induce this, but it only lasts for 10-100 seconds, though this can be enough time to run away or finish off the unconscious victim.
* KillItWithFire: Flamethowers are available, and are similiar to shotguns in that they do a lot of damage, but require getting into close range to do so.
* LaserCutter: One intended for asteroid mining is the most powerful improvised weapon available in the system, with a decent chance of a OneHitKill. However, it suffers from a cooldown between shots, and it requires at least an hour to recharge after being fired 6 times.


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* RevolversAreJustBetter: The revolver is this in 0e, as it's more powerful than most melee or improvised weapons, and is rather decent at penetrating armor. 1e, however, nerfs it to do a lot less damage.


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* TranquilizerDart: Tranq pistols shoot these, but they can be resisted with a roll, and the sedation only lasts for 1d10 rounds (with each round lasting 10 seconds).
* {{Vibroweapon}}: The vibechete is one, doing a lot of damage for a melee weapon. 1e actually puts it on par with the [[{{Franchise/Alien}} pulse rifle]] in terms of damage.
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* SchrodingersGun: The Mothership Cannon is what you decide to use from the books you decide to use.
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The main books published by TKG are the Player Survival Guide, ''Dead Planet'' (the first adventure module), ''A Pound of Flesh'' (a sourcebook for space stations) and ''Gradient Descent'' (containing a MegaDungeon called the Deep). The game is designed to be easy to create for and to licence , so it has a quite active and collaborative third party scene. Some of these modules even reframe various adventures into a consistent setting of sorts, the Third Sector Campaign Framework, complete with star maps and job-seeking rules for enterprising crews.

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The main books published by TKG are the Player Survival Guide, ''Dead Planet'' (the first adventure module), ''A Pound of Flesh'' (a sourcebook for space stations) and ''Gradient Descent'' (containing a MegaDungeon called the Deep). The game is designed to be easy to create for and to licence , and create adventures for, so it has a quite active and collaborative third party scene. Some of these modules even reframe various standalone adventures into a consistent setting of sorts, setting, the Third Sector Campaign Framework, complete with star maps and job-seeking rules for enterprising crews.

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A game published by Tuesday Knight Games. It's about dying in space.

Inspired by classics of sci-fi horror such as Film/BladeRunner, Videogame/DeadSpace and {{Franchise/Alien}}, this indie production is intended as a system for anyone wishing to roleplay the ordeals of spacefarers in the worst places between the stars. It lacks a canon, which is intentional, as it is intended for anyone to be able to plug their own interpretation of the horrors of the univers.

However, while there is no stated canon, there are themes. The main book, Player Survival Guide, and most first and third party contributions tend to revolve arround BodyHorror and [[CorruptCorporateExecutive Corporate Intrigue]] as well as CosmicHorror. Players and [[GameMaster Wardens]] are encouraged to discuss various points of their universe together beforehand or when they come up, deciding for example if Androids can take drugs or what kind of corps exist in their universe.

For now, the main books published by TKG are the Player Survival Guide, Dead Planet (the first adventure module) A Pound of Flesh (a source book for space stations) and Gradient Descent (containing a MegaDungeon called the Deep).

This game has a quite active and collaborative third party scene, some of these modules being collected in a rare "canon" of sorts in the Third Sector Campaign Framework, complete with star maps and job-seeking rules for enterprising crews.


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A game published by Tuesday Knight Games. It's about dying horribly in space.

Inspired by classics of sci-fi horror such as Film/BladeRunner, Videogame/DeadSpace ''Film/BladeRunner, Videogame/DeadSpace'' and {{Franchise/Alien}}, ''{{Franchise/Alien}}'', this indie production is intended as a system for anyone wishing to roleplay the ordeals of spacefarers in the worst places between the stars. It lacks a any defined setting or canon, which is intentional, as it is intended for anyone to be able to plug their own interpretation of the horrors of the univers.

universe.

However, while there is no stated such thing as a canon, there are themes. The main book, Player book (the Player's Survival Guide, Guide) and most first first- and third party third-party contributions tend to revolve arround BodyHorror and around BodyHorror, [[CorruptCorporateExecutive Corporate Intrigue]] as well as Intrigue]], SpaceIsolationHorror and CosmicHorror. Players and [[GameMaster Wardens]] are encouraged to discuss various points of their universe together beforehand or when they come up, deciding for example if Androids can take drugs or what kind of corps exist in their universe.

For now, the The main books published by TKG are the Player Survival Guide, Dead Planet ''Dead Planet'' (the first adventure module) A module), ''A Pound of Flesh Flesh'' (a source book sourcebook for space stations) and Gradient Descent ''Gradient Descent'' (containing a MegaDungeon called the Deep).

This
Deep). The game is designed to be easy to create for and to licence , so it has a quite active and collaborative third party scene, some scene. Some of these modules being collected in even reframe various adventures into a rare "canon" consistent setting of sorts in sorts, the Third Sector Campaign Framework, complete with star maps and job-seeking rules for enterprising crews.

The creators referred to the initial releases as "0e", and in 2022, released the improved and extensively playtested First Edition (1e), along with some new optional core books on monsters and spaceships, and a conversion kit to convert 0e modules to the updated rules.



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* ClassAndLevelSystem: 0e features a class-and-level system. 1e removed the levelling system in favour of better skill bonuses.
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* NailEm: A nail gun is an available weapon. It does as much damage as a revolver while penetrating armor better, being much cheaper, and having 4 times the magazine capacity. However, it has extremely low range, requiring you to get into melee range to use it unpenalized.

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* NailEm: A nail gun is an available weapon. It does as much a lot of damage as a revolver for an improvised weapon while penetrating armor better, well, being much cheaper, very cheap, and having 4 times the a very high magazine capacity. However, it has extremely low range, requiring you to get into melee range to use it unpenalized.
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* NailEm: A nail gun is an available weapon. It does as much damage as a revolver while penetrating armor better, being much cheaper, and having 4 times the magazine capacity. However, it has extremely low range, requiring you to get into melee range to use it unpenalized.
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* ATeamFiring: Untrained shooters are unable to control their rate of fire with fully automatic weapons, causing them to waste the entire magazine instead of properly conserving ammo

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* ATeamFiring: Untrained shooters are unable to control their rate of fire with fully automatic weapons, causing them to waste the entire magazine instead of properly conserving ammoammo. And since lacking combat skills makes it hard to hit anything, they're likely to miss their shots
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* ATeamFiring: Untrained shooters are unable to control their rate of fire with fully automatic weapons, causing them to waste the entire magazine instead of properly conserving ammo
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* Powered Armor: The Advanced Battle Dress. It gives excellent protection and allows a marine to carry twice as much stuff but gives disadvantage to all speed checks.

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* Powered Armor: PoweredArmor: The Advanced Battle Dress. It gives excellent protection and allows a marine to carry twice as much stuff but gives disadvantage to all speed checks.
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Spelling. Canon = The Truth, Cannon = Big Gun


Inspired by classics of sci-fi horror such as Film/BladeRunner, Videogame/DeadSpace and {{Franchise/Alien}}, this indie production is intended as a system for anyone wishing to roleplay the ordeals of spacefarers in the worst places between the stars. It lacks a cannon, which is intentional, as it is intended for anyone to be able to plug their own interpretation of the horrors of the univers.

However, while there is no stated cannon, there are themes. The main book, Player Survival Guide, and most first and third party contributions tend to revolve arround BodyHorror and [[CorruptCorporateExecutive Corporate Intrigue]] as well as CosmicHorror. Players and [[GameMaster Wardens]] are encouraged to discuss various points of their universe together beforehand or when they come up, deciding for example if Androids can take drugs or what kind of corps exist in their universe.

to:

Inspired by classics of sci-fi horror such as Film/BladeRunner, Videogame/DeadSpace and {{Franchise/Alien}}, this indie production is intended as a system for anyone wishing to roleplay the ordeals of spacefarers in the worst places between the stars. It lacks a cannon, canon, which is intentional, as it is intended for anyone to be able to plug their own interpretation of the horrors of the univers.

However, while there is no stated cannon, canon, there are themes. The main book, Player Survival Guide, and most first and third party contributions tend to revolve arround BodyHorror and [[CorruptCorporateExecutive Corporate Intrigue]] as well as CosmicHorror. Players and [[GameMaster Wardens]] are encouraged to discuss various points of their universe together beforehand or when they come up, deciding for example if Androids can take drugs or what kind of corps exist in their universe.



This game has a quite active and collaborative third party scene, some of these modules being collected in a rare "cannon" of sorts in the Third Sector Campaign Framework, complete with star maps and job-seeking rules for enterprising crews.


to:

This game has a quite active and collaborative third party scene, some of these modules being collected in a rare "cannon" "canon" of sorts in the Third Sector Campaign Framework, complete with star maps and job-seeking rules for enterprising crews.

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None

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* MegaCorp: A central part of the game's anti-canon. Usually simply referred to as "The Company", so that players can fill in the blanks.
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** [[{{Robot}} Androids]] make everyone around them nervous, but they're almost impossible to shake. Being AIs, they're excellent with numbers.

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** [[{{Robot}} [[RidiculouslyHumanRobots Androids]] make everyone around them nervous, but they're almost impossible to shake. Being AIs, they're excellent with numbers.
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None

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* CosmicHorrorStory: Common, considering the setting and it's inspirations.
** The titular ''Dead Planet'' is likely to end this way for anyone who gets stuck there. Even surviving the landing in a dead ship and the cannibals means that players get to die or go mad in the Necropolis.
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* SpaceIsolationHorror: Naturally. ''Dead Planet'' and ''Ypsilon-14'' especially lean heavily into the trappings of the genre.
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** [[SpaceMarine Marines]], as a staple of the genre, are the fighters. They fight even better in firing groups, but when they panic, everyone else might start losing it as well.

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** [[SpaceMarine Marines]], as a staple of the genre, are the fighters. They fight even better in firing groups, but when they panic, everyone else might start losing it as well.
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** [[SpaceMarine Marines]], as a staple of the genre, are the fighters. They do incredibly well in squads where they have each other's backs and aren't easy to scare, but when they do panic, everyone else might start losing it as well.

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** [[SpaceMarine Marines]], as a staple of the genre, are the fighters. They do incredibly well fight even better in squads where they have each other's backs and aren't easy to scare, firing groups, but when they do panic, everyone else might start losing it as well.



* CustomUniform: Characters can roll for random patches that their characters have sewn or painted on their clothes and armor. Examples include[[AdorableAbomination Chibi Cthulhu]], a soviet hammer and sickle and [[SuspiciouslySpecificDenial "I Am Not A Robot"]].

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* CustomUniform: Characters can roll for random patches that their characters have sewn or painted printed on their clothes and armor. Examples include[[AdorableAbomination include [[AdorableAbomination Chibi Cthulhu]], a soviet hammer and sickle pin-ups and [[SuspiciouslySpecificDenial "I Am Not A Robot"]].
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None


* ShoutOut: In spades. Pretty much any piece of equipment in the Player Survival guide is straight up lifted from popular sci-fi franchises. Of course, you get the time-honored[[{{Franchise/Alien}} pulse rifle with underbarrel pump-action grenade launcher]], but the third party modules tend to have their own set of references, like the one set in a [[Franchise/JurassicPark park for dinosaurs]]. [[RecycledInSpace In space]].

to:

* ShoutOut: In spades. Pretty much any piece of equipment in the Player Survival guide is straight up lifted from popular sci-fi franchises. Of course, you get the time-honored[[{{Franchise/Alien}} time-honored [[{{Franchise/Alien}} pulse rifle with underbarrel pump-action grenade launcher]], but the third party modules tend to have their own set of references, like the one set in a [[Franchise/JurassicPark park for dinosaurs]]. [[RecycledInSpace In space]].
Is there an issue? Send a MessageReason:
None

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->''Survive. Solve. Save. Pick one.''
-->-- Tagline
-----------------

A game published by Tuesday Knight Games. It's about dying in space.

Inspired by classics of sci-fi horror such as Film/BladeRunner, Videogame/DeadSpace and {{Franchise/Alien}}, this indie production is intended as a system for anyone wishing to roleplay the ordeals of spacefarers in the worst places between the stars. It lacks a cannon, which is intentional, as it is intended for anyone to be able to plug their own interpretation of the horrors of the univers.

However, while there is no stated cannon, there are themes. The main book, Player Survival Guide, and most first and third party contributions tend to revolve arround BodyHorror and [[CorruptCorporateExecutive Corporate Intrigue]] as well as CosmicHorror. Players and [[GameMaster Wardens]] are encouraged to discuss various points of their universe together beforehand or when they come up, deciding for example if Androids can take drugs or what kind of corps exist in their universe.

For now, the main books published by TKG are the Player Survival Guide, Dead Planet (the first adventure module) A Pound of Flesh (a source book for space stations) and Gradient Descent (containing a MegaDungeon called the Deep).

This game has a quite active and collaborative third party scene, some of these modules being collected in a rare "cannon" of sorts in the Third Sector Campaign Framework, complete with star maps and job-seeking rules for enterprising crews.


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!! Out there, in the dark, hungry space, you'll find examples of:
* AbsurdlySharpBlade: The Vibechete. It hacks off limbs on critical hits.
* AIIsACrapshoot: Par for the course in this genre, but the Monarch of the Deep deserves special mention.
* CharacterClassSystem: Characters can be one of four classes, each adding bonuses to attributes, giving the baseline for saves and determining what basic skills each player begin with:
** [[JackOfAllTrades Teamsters]] are intrepid spacefarers handy in any situations. They start with basic space survival skills and can go anywhere from there.
** [[OmnidisciplinaryScientist Scientists]] take to the stars in order to understand them, which means people tend to get creeped out if they start losing their grip on reality.
** [[{{Robot}} Androids]] make everyone around them nervous, but they're almost impossible to shake. Being AIs, they're excellent with numbers.
** [[SpaceMarine Marines]], as a staple of the genre, are the fighters. They do incredibly well in squads where they have each other's backs and aren't easy to scare, but when they do panic, everyone else might start losing it as well.
* CloningBlues: The main theme of Gradient Descent. [[spoiler: As the players explore the Deep, they fill up a stat called "Bends". The more Bends they build up, the most likely it is that they are, in fact, cloned androids.]]
* CustomUniform: Characters can roll for random patches that their characters have sewn or painted on their clothes and armor. Examples include[[AdorableAbomination Chibi Cthulhu]], a soviet hammer and sickle and [[SuspiciouslySpecificDenial "I Am Not A Robot"]].
* CyberneticsEatYourSoul: Rules for cyber enhancement are introduced in the Pound of Flesh sourcebook, but use too much and you might lose touch of your humanity, even risking to gain the same fear effect as Androids, because you start creeping out everyone, like androids do.
* {{Cyberpunk}}: [[RecycledInSpace In Space!]]
* DefenseMechanismSuperpower: A low roll on the panic table can give you laser focus or an adrenaline rush for a period of time, granting advantage on all your roll as your survival instinct takes over. It takes an especially lucky roll and low stress however.
* HeroicBSOD: What can happen to you if you get a bad roll on your Panic Table.
* HiddenWeapons: The Retractable Nanoblade mod.
* HollywoodJehovahsWitness: The "Witness" scum mercenary.
* LaserGuidedAmnesia: People in the Deep sometimes seem to suffer this. [[spoiler:It might be because their memories are actually fake, and they're clones.]]
* Powered Armor: The Advanced Battle Dress. It gives excellent protection and allows a marine to carry twice as much stuff but gives disadvantage to all speed checks.
* PsychoPartyMember: What the Death Drive panic effect might turn you into.
* SanityMeter: The game features a stress system: as players explore the dark, hungry space, they gain Stress. Stress is added to the rolls on the panic table, which can in turn lead to characters gaining phobias, traumas, unhealthy pulsions until they finally FreakOut or die from a [[HollywoodHeartAttack heart attack]].
* SchrodingersGun: The Mothership Cannon is what you decide to use from the books you decide to use.
* {{Sexbot}}: The Sex Bot scum type mercenary. Given the UncannyValley nature of Androids in this universe, they are absolutely terrible at their job, which doesn't stop them from being hypersexual at all times much to everyone's dismay.
* ShortRangeShotgun: The combat shotgun deals up to 200 damage at close range, putting a huge dent in anything it doesn't outright kill. Bear in mind, especially lucky players might get up to 130 hit points at character generation, and will never go higher than 170.
* ShoutOut: In spades. Pretty much any piece of equipment in the Player Survival guide is straight up lifted from popular sci-fi franchises. Of course, you get the time-honored[[{{Franchise/Alien}} pulse rifle with underbarrel pump-action grenade launcher]], but the third party modules tend to have their own set of references, like the one set in a [[Franchise/JurassicPark park for dinosaurs]]. [[RecycledInSpace In space]].
* TomatoInTheMirror: [[spoiler:If it turns out that players are actually clones in Gradient Descent.]]
* TotalPartyKill: All but encouraged by the "Survive, solve, save, pick one" tagline.
* YouAllMeetInACell: A possible hook for Gradient Descent. The characters wake up with no memories in a strange MegaDungeon. Horror ensues.
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