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There is no Recycled Premise entry on this page, and the link was to the general page. The board is no loner circular and hasn’t been for many decades


* RidiculousFutureInflation: Inverted, as the prices are still the same as they were in 1932. Boardwalk (Mayfair in the British version), the most expensive property, can be yours for a mere $400 (£400). This also applies to all the weird Monopoly variants mentioned in RecycledPremise.

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* RidiculousFutureInflation: Inverted, as the prices are still the same as they were in 1932. Boardwalk (Mayfair in the British version), the most expensive property, can be yours for a mere $400 (£400). This also applies to all the weird Monopoly variants mentioned in RecycledPremise.variants.



* RollAndMove: You roll two dice to determine how far you'll move on the circular game board. There's an "ExtraTurn of you roll doubles" rule, though you go directly to jail if you roll doubles for the third time in one turn. Most of the spaces are properties: you get to buy it if unowned, otherwise you're paying rent to its owner. There are also spaces like Chance, which make you draw a random card with some effect, and the "tax" spaces that make you pay money to the bank.

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* RollAndMove: You roll two dice to determine how far you'll move on the circular game board. There's an "ExtraTurn of you roll doubles" rule, though you go directly to jail if you roll doubles for the third time in one turn. Most of the spaces are properties: you get to buy it if unowned, otherwise you're paying rent to its owner. There are also spaces like Chance, which make you draw a random card with some effect, and the "tax" spaces that make you pay money to the bank.
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** Statistically, in a long-run scenario, the light purple, orange, and red sets have the highest chances of being landed on. Someone just coming out of jail (''the'' most-visited square, as there are four separate ways to end up there) has a high chance of landing on at least one of these properties.[[note]]Long run probability models have proven the orange are the most frequently landed-on squares, though Illinois Avenue is also pretty far up there due to its Chance card.[[/note]]

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** Statistically, in a long-run scenario, the light purple, pink, orange, and red sets have the highest chances of being landed on. Someone just coming out of jail (''the'' most-visited square, as there are four separate ways to end up there) has a high chance of landing on at least one of these properties.[[note]]Long run probability models have proven the orange are the most frequently landed-on squares, though Illinois Avenue is also pretty far up there due to its Chance card.[[/note]]
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Parker Brothers claims the 1930s as the creation date of its signature board game ''Monopoly'' (and says Charles Darrow, who patented it in 1935, invented the game). Players receive $1,500 in starting cash, then roll UsefulNotes/{{dice}} to move their tokens around the board (if a player rolls doubles, they get to take another turn), where they may land on property squares, Chance or Community Chest squares, and other squares such as Income Tax, Free Parking and Go To Jail. The goal is to bankrupt all the other players by buying, improving, and collecting rent on various properties.

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Parker Brothers claims the 1930s as the creation date of its signature board game ''Monopoly'' (and says Charles Darrow, who patented it in 1935, invented the game). Players receive $1,500 in starting cash, then roll UsefulNotes/{{dice}} MediaNotes/{{dice}} to move their tokens around the board (if a player rolls doubles, they get to take another turn), where they may land on property squares, Chance or Community Chest squares, and other squares such as Income Tax, Free Parking and Go To Jail. The goal is to bankrupt all the other players by buying, improving, and collecting rent on various properties.
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*** This house rule is why the game has a reputation of lasting so long. If you follow the rules as written, every single player's turn, a property will be bought or rent will be paid.
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* RateLimitedPerpetualResource: In the Rules, the Bank never runs out of money. If there isn't enough on hand, players may script their own bank notes to cover accounts receivable. However, the most money any one player can rake in during a single turn is $1000, and is usually closer to $400. The most money receivable from another player is $2000, as the fee for Boardwalk with a hotel.
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* BreadEggsBreadedEggs: ''Monopoly Scrabble'', a mashup of ''Monopoly'' and ''Scrabble'' where a standard ''Monopoly'' board is fitted around a modified ''Scrabble'' board and players play words on ''Scrabble'' to determine piece movement, Property ownership, and Chance/Community Chest cards.
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* AnnouncerChatter: The version on the current generation's consoles has UnclePennybags narrating every action in the game. Not too bad, but his lines can get really repetitive and he tends to drone on a lot. Said chattering also includes a few bits of LampshadeHanging over some things, such as the probability of landing on one set of properties. Fun fact: you can hit the [[UsefulNotes/XBox Y button]] to cut him off.

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* AnnouncerChatter: The version on the current generation's consoles has UnclePennybags narrating every action in the game. Not too bad, but his lines can get really repetitive and he tends to drone on a lot. Said chattering also includes a few bits of LampshadeHanging over some things, such as the probability of landing on one set of properties. Fun fact: you can hit the [[UsefulNotes/XBox [[Platform/XBox Y button]] to cut him off.



* DigitalTabletopGameAdaptation: The game has had many video game adaptations over the years. The consoles the game has been released for include the UsefulNotes/SegaMasterSystem, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy, UsefulNotes/GameBoyColor, UsefulNotes/GameBoyAdvance, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/SegaGenesis, UsefulNotes/Nintendo64, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch.

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* DigitalTabletopGameAdaptation: The game has had many video game adaptations over the years. The consoles the game has been released for include the UsefulNotes/SegaMasterSystem, UsefulNotes/NintendoEntertainmentSystem, UsefulNotes/GameBoy, UsefulNotes/GameBoyColor, UsefulNotes/GameBoyAdvance, UsefulNotes/SuperNintendoEntertainmentSystem, UsefulNotes/SegaGenesis, UsefulNotes/Nintendo64, UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/SegaMasterSystem, Platform/NintendoEntertainmentSystem, Platform/GameBoy, Platform/GameBoyColor, Platform/GameBoyAdvance, Platform/SuperNintendoEntertainmentSystem, Platform/SegaGenesis, Platform/Nintendo64, Platform/PlayStation4, Platform/XboxOne, and UsefulNotes/NintendoSwitch.Platform/NintendoSwitch.
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* ExpansionPack: Three different versions of a stock exchange gameplay mechanic, an electronic device that keeps track of what goes on in the game, two skill-based minigames, and as of 2009, a bonus die with a 1 in 2 chance of turning any roll into a GameBreaker. [[http://en.wikipedia.org/wiki/Monopoly_%28game%29#Add-ons The Other Wiki goes into more detail on all of that.]]

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* ExpansionPack: Three different versions of a stock exchange gameplay mechanic, a welfare mechanic, an electronic device that keeps track of what goes on in the game, two skill-based minigames, and as of 2009, 2007, a bonus die with a 1 in 2 chance of turning any roll into a GameBreaker. [[http://en.wikipedia.org/wiki/Monopoly_%28game%29#Add-ons The Other Wiki goes into more detail on all of that.]]
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** Until 1952, Marvin Gardens' rent without buildings was $22 instead of $24. This error also remained in international versions until the 1980s.
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** Luxury Tax originally used the Income Tax diamond, while Community Chest used a simpler symbol. Their more famous icons were introduced in 1946. The earlier symbols continued to be used in international versions until 1996.

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** Luxury Tax originally used the Income Tax diamond, while Community Chest used a simpler symbol.symbol without the "Follow instructions on top card" text. Their more famous icons were introduced in 1946. The earlier symbols continued to be used in international versions until 1996.

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* BindleStick: In the [[Pinball/{{Monopoly}} pinball game]], Mr. Monopoly carries a bindle stick in Chance cards where you move to a certain space.

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* BindleStick: BindleStick:
** Pre-2008 copies showed Mr. Monopoly carrying a bindle stick in the "Advance to Illinois Avenue" card.
**
In the [[Pinball/{{Monopoly}} pinball game]], Mr. Monopoly carries a bindle stick in Chance cards where you move to a certain space.



** Darrow's original 1933 Monopoly game board was circular, rather than square-shaped, to differentiate it from his fellow Quakers' Monopoly games. It was likely changed to a square to appease retailers when Darrow started making more copies. The illustrations were all different as well.

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** Darrow's original 1933 Monopoly game board was circular, rather than square-shaped, to differentiate it from his fellow Quakers' Monopoly games. It was likely changed to a square to appease retailers when Darrow started making more copies. The illustrations were all different as well.well, particularly the Go to Jail, Jail, and Electric Company spaces.


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** Some properties were colored differently in Darrow's pre-1935 games (the green properties were originally tan, and the purple/brown properties were burgundy) as were the Chance icons, and Jail didn't have its orange color yet.
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** Darrow's original 1933 Monopoly game board was circular, rather than square-shaped, to differentiate it from his fellow Quakers' Monopoly games. It was likely changed to a square to appease retailers when Darrow started making more copies. The illustrations were all different as well.
** There were 15 Chance and Community Chest cards in Darrow's oilcloth sets, not 16.
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Because of the generic nature of the game, there is a ''Monopoly'' variant for virtually every concept you can imagine: cities, universities, sports teams, fictional properties, you name it, including ''[[Music/TheGratefulDead Grateful Deadopoly]],'' ''WesternAnimation/TheSimpsons'', a 'Vegas' version with [[ConspicuousConsumption a green felt board, wood paneling, and gold and silver pieces]], and a "Gayopoly" with a triangular board and real-life {{gay bar}}s and coffee shops from all over the US as properties. See ThemedStockBoardGame. ''Monopoly'' has also spawned other variations, such as ''TabletopGame/MonopolyDeal''. While some of these were made by Parker Brothers (and later still, their parent company Creator/{{Hasbro}}); most of these variants would be made under the purview of other companies, with the name and concept usually used under license from Hasbro.

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Because of the generic nature of the game, there is a ''Monopoly'' variant for virtually every concept you can imagine: cities, universities, sports teams, fictional properties, you name it, including ''[[Music/TheGratefulDead Grateful Deadopoly]],'' ''WesternAnimation/TheSimpsons'', a 'Vegas' version with [[ConspicuousConsumption a green felt board, wood paneling, and gold and silver pieces]], and a "Gayopoly" with a triangular board box and real-life {{gay bar}}s and coffee shops from all over the US as properties. See ThemedStockBoardGame. ''Monopoly'' has also spawned other variations, such as ''TabletopGame/MonopolyDeal''. While some of these were made by Parker Brothers (and later still, their parent company Creator/{{Hasbro}}); most of these variants would be made under the purview of other companies, with the name and concept usually used under license from Hasbro.

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