Follow TV Tropes

Following

History TabletopGame / MobileFrameZero

Go To

OR

Added: 377

Changed: 162

Is there an issue? Send a MessageReason:
None


* MasterOfNone: The "Soldier" configuration, which has a reasonable blend of comms, armour, firepower and speed, but will be outperformed in any of those fields by a specialist.

to:

* MasterOfNone: MasterOfNone:
**
The "Soldier" configuration, which configuration has a reasonable blend of comms, armour, firepower and speed, but will be outperformed in any of those fields by a specialist.specialist.
** "Split fire" weapons can operate at two different ranges - for example, you might have a shotgun that can function both as a direct-fire and a melee weapon - but roll fewer dice than a dedicated weapon for that range.

Added: 2107

Changed: 373

Is there an issue? Send a MessageReason:
None


The rules can be freely downloaded from [[http://mobileframezero.com/mfz/ here]].

to:

The rules can be freely downloaded from [[http://mobileframezero.com/mfz/ here]].
here]]. There is also an expansion, ''Intercept Orbit'', which focuses on space combat rather than mech brawls.



* ArbitraryWeaponRange: The three main range bands are "melee", "direct fire", and "artillery range", determined by a range ruler constructed from Lego segments. These are exclusive; artillery weapons ''cannot'' fire on anything within the ruler distance, and direct fire weapons cannot be used in melee or reach targets outside the ruler range. Also, given the default "[=7P=]" scaling - in other words, a human being approximately 7 Lego plates tall - direct fire range is, estimating generously, ''maybe'' a couple of hundred feet.



* GlassCannon: Since you only have four systems, any mech with high firepower is sacrificing ''something'' compared to the Soldier configuration, whether it be movement, sensors/comms or, yes, armour. One popular build among players is the "Recon By Fire" loadout, which is a support/artillery build with two comms attachments and two artillery-range weapons, defending itself solely with the basic white dice and the vague hope of staying away from opponents but providing significant damage at very long ranges while marking targets for everyone else.



* LightningBruiser: Units with no ranged weapons get a bonus die to determine speed, allowing them to close faster. This has led to the "Brawler" configuration, which has nothing but heavy armour and melee weapons, being a relatively common sight and one of the premiere ways for people to bully other players' frames off objectives.
* MasterOfNone: The "Soldier" configuration, which has a reasonable blend of comms, armour, firepower and speed, but will be outperformed in any of those fields by a specialist.
* NoSell: Having two defensive systems allows your frame to body-block shots aimed at other robots without taking damage, forcing your opponents to weigh up whether it'll be more effective to fire on the GlassCannon behind it at lower chance or focus on killing the bodyguard while enduring the damage.



* SpiderTank: Ijad mech design seems to begin with the phrase "four legs each".

to:

* SpiderTank: Ijad mech design seems to begin with the phrase "four legs each". This is because instead of humanoids, the Ijad are small creatures that vaguely resemble a sea cucumber, and while some have entered symbiosis with humans, their typical hosts are the four-legged "ghanat" creatures, so they built mechs to mimic that body plan instead.


Added DiffLines:

* TakingTheBullet: Mechs are able to provide cover for other mechs. With two defensive systems, they can NoSell any damage taken by doing this, allowing you to provide your GlassCannon frames with bodyguards.
Is there an issue? Send a MessageReason:
Edited for accuracy (Both Exped and Transit Marines are Terran)


* InterserviceRivalry: Terran Marines resent that Transit Marines get to call themselves "marines".

to:

* InterserviceRivalry: Terran Expeditionary Marines resent that Transit Marines get to call themselves "marines".

Added: 95

Changed: 10

Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mobile_frame_zero_logotype.png]]



Mobile Frame Zero is a tabletop wargame dealing with battles that take place in the Solar Calendar setting. ''Mobile Frames'', mass-produced battle mecha, are the primary unit of the military, although if you can build them, tanks, infantry, and aircraft/drones are all entirely useable.

to:

Mobile ''Mobile Frame Zero Zero'' is a tabletop wargame dealing with battles that take place in the Solar Calendar setting. ''Mobile Frames'', "Mobile Frames", mass-produced battle mecha, are the primary unit of the military, although if you can build them, tanks, infantry, and aircraft/drones are all entirely useable.
Is there an issue? Send a MessageReason:
None


* Animesque: The artwork of the characters in the rulebook seems heavily inspired by anime.

to:

* Animesque: {{Animesque}}: The artwork of the characters in the rulebook seems heavily inspired by anime.
Is there an issue? Send a MessageReason:
None


* Animesque: The artstyle of the characters in the rulebook seems heavily inspired by anime.

to:

* Animesque: The artstyle artwork of the characters in the rulebook seems heavily inspired by anime.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Animesque: The artstyle of the characters in the rulebook seems heavily inspired by anime.
Is there an issue? Send a MessageReason:
None


* FanworkBan: A restriction. Writing fanfiction or campaign settings using the Mobile Frame Zero brand requires that the creator obey a few rules. Among others, they must adhere to the politics of the creator (avoiding AlwaysChaoticEvil factions, not using Nazis in any form, and not presenting anarcho-capitalism or any form of authoritarianism in any kind of positive light).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanworkBan: A restriction. Writing fanfiction or campaign settings using the Mobile Frame Zero brand requires that the creator obey a few rules. Among others, they must adhere to the politics of the creator (avoiding AlwaysChaoticEvil factions, not using Nazis in any form, and not presenting anarcho-capitalism or any form of authoritarianism in any kind of positive light).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OurWeaponsWillBeBoxyInTheFuture: Due to the boxiness of many LEGO components, most of the guns shown in the corebook are chunky pieces of kit. The bog-standard Chub's rifle gets special mention, being a chunky and rigid gun wielded by a chunky and rigid robot.

Added: 239

Changed: 195

Is there an issue? Send a MessageReason:
None


Mobile Frame Zero is a tabletop wargame dealing with battles that take place in the Solar Calendar setting. ''Mobile Frames'', mass-produced battle mecha, are the primary unit of combat.

to:

Mobile Frame Zero is a tabletop wargame dealing with battles that take place in the Solar Calendar setting. ''Mobile Frames'', mass-produced battle mecha, are the primary unit of combat.
the military, although if you can build them, tanks, infantry, and aircraft/drones are all entirely useable.



* RealRobot: Virtually all frames are mass-produced, although you can still end up with significant variety depending on the parts you have available.

to:

* RealRobot: Virtually all frames are mass-produced, although you can still end up with significant variety across forces depending on the parts you have available.



* SpiderTank: The two ijad frames with instructions in the main rulebook have four legs each.

to:

* SpiderTank: The two ijad frames Ijad mech design seems to begin with instructions in the main rulebook have four phrase "four legs each.each".


Added DiffLines:

* TheSymbiote: The ultimate hope of any ijad is to achieve this state.
* ThoseWackyNazis: Strenuously discouraged - the copyright statement specifically asks you not to do anything Nazi-related with your mech companies or homebrew material.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

It is the year 245, Solar Calendar, and the Solar Union is crumbling. The religion of the ijad and the political movement of the Free Colonies sweep across space. Mobile frames clash on countless worlds, for money, for faith, for freedom.

Mobile Frame Zero is a tabletop wargame dealing with battles that take place in the Solar Calendar setting. ''Mobile Frames'', mass-produced battle mecha, are the primary unit of combat.

Also, all of the mobile frames you field? You build them yourself. From LEGO.

The rules can be freely downloaded from [[http://mobileframezero.com/mfz/ here]].

!!Mobile Frame Zero was assembled using these tropes

* AMechByAnyOtherName: Mobile frames.
* BuiltWithLEGO: Evolved from the original Mechaton.
* EarthThatUsedToBeBetter: Earth has pretty much been gutted over the centuries.
* TheEmpire: This is how everyone else sees the Solar Union.
* GreyAndGrayMorality: All of the factions have made mistakes, but it's hard to view any of them as full-on "bad guys". The rules for trademark use even encourage that you ensure every faction you create is capable of negotiation.
* InterserviceRivalry: Terran Marines resent that Transit Marines get to call themselves "marines".
* LaResistance: How the Free Colonies view themselves.
* PuppeteerParasite: Ijad, until they find their ideal host and become symbionts instead.
* RealRobot: Virtually all frames are mass-produced, although you can still end up with significant variety depending on the parts you have available.
* ScaryDogmaticAliens: The ijad are a subversion; while they are devoutly religious, they prefer normal conversion techniques to ones relying on gunpoint.
* SpiderTank: The two ijad frames with instructions in the main rulebook have four legs each.
* StarfishAliens: The ijad resemble lumpy, flattened sea cucumbers with antennae.
* TheWarOfEarthlyAggression: The Solar Union's only hope, at least at the moment.

Top