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Forgot edit reason, but house rules is IUEO. Saving the example for a future Player Driven Rules draft.
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* HouseRules: Actually encouraged by the game during the negociation phase of the deals, with the caveeat that the other players have to agree to the HouseRules beforehand. Deals are intentionally open-ended and, while the rules give a few ideas about what to offer[[note]]some of the Favor earned when the problem is solved, resources, to play a Personality card[[/note]], players are encouraged to come up with inventive and cunning offers. Especially when it comes to promises to take a future action or make a future choice. The only things that can't be offered are the scoring tokens (Favor and Disgrace) and the personality cards.[[note]]You may offer to ''play'' them to help someone, but you can't ''give'' them.[[/note]] The rules even allow offers that [[BreakingTheFourthWall breaks the fourth wall]] if all the players agree to use them.
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* CripplingOverspecialization: Most of the Houses only produce two or three different resources, which forces the players to make deals with other Houses to solve the problems. For instance, House Lekal produces food and workers, but lacks atium, prestige, warriors and money. House Venture mostly produces atium (and a little prestige), House Hastings produces warriors and prestige, House Tekiel procudes money and a little food and prestige, etc...

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* CripplingOverspecialization: Most of the Houses only produce two or three different resources, which forces the players to make deals with other Houses to solve the problems. For instance, House Lekal produces food and workers, but lacks atium, prestige, warriors and money. House Venture mostly produces atium (and a little prestige), House Hastings produces warriors and prestige, House Tekiel procudes produces money and a little food and prestige, etc...
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* DeadlyDecadentCourt: The board game gives an idea about what the nobility of the Final Empire is. A web of loose alliances and political intrigues, in which the Great Houses only bother to solve the Empire's problems based on the favors it will earn them, and in which you're actively encouraged to threaten, manipulate, double-cross and betray others to achieve victory.

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* DeadlyDecadentCourt: DecadentCourt: The board game gives an idea about what the nobility of the Final Empire is. A web of loose alliances and political intrigues, in which the Great Houses only bother to solve the Empire's problems based on the favors it will earn them, and in which you're actively encouraged to threaten, manipulate, double-cross and betray others to achieve victory.
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* AllThereInTheManual: The game (and its news on its Kickstarter page) provides a few more informations on the Great Houses of Luthadel, especially those that were given nothing more than a few passing mentions.

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* AllThereInTheManual: The game (and its news on its Kickstarter page) provides a few more informations on the Great Houses of Luthadel, especially those that were given nothing more than a few passing mentions.mentions in the book.
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* TheBadGuyWins: This is what happens InUniverse if the players manage to prevent the Unrest meter to rise all the way to 8. The Lord Ruler stays in power and the heroes of the book fail to free the skaas from his tyrannical rule.

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* TheBadGuyWins: This is what happens InUniverse if the players manage to prevent the Unrest meter to rise all the way to 8. The Lord Ruler stays in power and the heroes of the book fail to free the skaas skaa from his tyrannical rule.
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** House Erikeller is from the western portions of the Empire, complete with beards, slightly less fashionable clothing, and a bit more “rustic” tone (much like House Cett of ''The Well of Ascension''). They are a provider of weapons, but their biggest asset in their access to lots and lots of Allomancers. Allomancy is strong in their bloodline and they employ a lot of Mistings and Mistborns in their plans.

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** House Erikeller is from the western portions of the Empire, complete with beards, slightly less fashionable clothing, and a bit more “rustic” tone (much like House Cett of ''The Well of Ascension''). They are a provider of weapons, but their biggest asset in is their access to lots and lots of Allomancers. Allomancy is strong in their bloodline and they employ a lot of Mistings and Mistborns in their plans.
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** House Lekal owns massive plantations in the Southern Dominance and is one of the main provider of food in the Empire.

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** House Lekal owns massive plantations in the Southern Dominance and is one of the main provider providers of food in the Empire.



* PyrrhicVictory: InUniverse, this is what happens if Vin erupts without bringing enough Unrest to make the Final Empire fall. The Final Empire survives the revolt, but barely.

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* PyrrhicVictory: InUniverse, this This is what happens InUniverse if Vin erupts without bringing enough Unrest to make the Final Empire fall. The Final Empire survives the revolt, but barely.
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** House Tekiel built its wealth on trade and the network of canals of the Empire.

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** House Tekiel built its wealth on trade and the canal network of canals of the Empire.



** The members of House Urbain are mainly bankers and investors, for both money and atium.

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** The members of House Urbain are mainly bankers and investors, for both money and atium. Their bank interests and real estate grant them great financial power.

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