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Articles like "the", "les" and the like aren't counter for alphabetization. The Lost Woods has been split between a video game level of the same name and Enchanted Forest. Cutting non-examples, zero-context potholes and ZCEs.


* LesCollaborateurs: There are quite a few humans who, through greed or fear, serve Izrador as puppet leaders.



* LaResistance: The role of the player characters. It's not doing so well at the moment.
* LesCollaborateurs: There are quite a few humans who, through greed or fear, serve Izrador as puppet leaders.
* TheLostWoods: The Great Forest of Erethor is one, benevolent to the elves but a nightmarish deathtrap for the forces of evil.


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* LaResistance: The role of the player characters. It's not doing so well at the moment.
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** Arynix was once the chief of Izrador's dragons, and the one who delivered Zardrix to the dark god. Izrador promptly reassigned the hideously mauled dragon to lowly grunt work as living battering ram and refuses to even heal him.

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** Arynix was once the chief of Izrador's dragons, and the one who delivered Zardrix to the dark god. Izrador promptly reassigned the hideously mauled dragon to lowly grunt work as a living battering ram and refuses to even heal him.
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** Arynix was once the chief of Izrador's dragons, and the one who delivered Zardrix to the dark god. Izrador promptly reassigned the hideously mauled dragon to lowly grunt work as living battering ram and refuses to even heal him.

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** Arynix was once the chief of Izrador's dragons, and the one who delivered Zardrix to the dark god. Izrador promptly reassigned the hideously mauled dragon to lowly grunt work as living battering ram and refuses to even heal him.him.
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* YouHaveOutlivedYourUsefulness: There's a small, secret group of orcs called the White Hand who believe Izrador is planning to do this to them once he's won all his wars. [[BadBoss They're right]].

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* YouHaveOutlivedYourUsefulness: There's a small, secret group of orcs called the Followers of the White Hand Mother who believe Izrador is planning to do this to them once he's won all his wars. [[BadBoss They're right]].

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* BigGood: Aradil, queen of the elves, and the most powerful fore yet resisting the darkness.

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* BigGood: Aradil, queen of the elves, and the most powerful fore force yet resisting the darkness.



* CombatPragmatist: Over centuries of constant mountain warfare, the dwarves have evolved some ruthless guerrilla tactics and mastered surprise underground assaults.



* HitAndRunTactics: Being that none of them can match Izrador's armies in size or raw power, both the fey races and the human resistance make extensive use of these.



* HonorBeforeReason: The dwarves fought a near-continuous war of attrition against invading orcs from the north all throughout the Third Age, and consistently refused to seek aid from other races or even effectively unify their clans to counter the threat. They've paid a very heavy price for this by the time of the Last Age.



* OrcusOnHisThrone: Izrador himself, mainly as symptom of not having a body anymore.



* TragicVillain: Zardrix. Once a good friend of Aradil, she was tricked into [[DealWithTheDevil handing over her heart]] while mortally wounded and in the throes of tremendous agony. What little is left of her real self hates what she has become



* YouHaveOutlivedYourUsefulness: There's a small, secret group of orcs called the White Hand who believe Izrador is planning to do this to them once he's won all his wars. [[BadBoss They're right]].

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* WeHaveReserves: The casualty rates of orc armies attempting to invade Erethor or the dwarven holds in the Kaladruns are absolutely appalling by any conventional standard. Nobody in the Shadow's leadership cares.
* YouHaveOutlivedYourUsefulness: There's a small, secret group of orcs called the White Hand who believe Izrador is planning to do this to them once he's won all his wars. [[BadBoss They're right]].right]].
** Arynix was once the chief of Izrador's dragons, and the one who delivered Zardrix to the dark god. Izrador promptly reassigned the hideously mauled dragon to lowly grunt work as living battering ram and refuses to even heal him.
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* {{Expy}}: Izrador and his forces bear more than a passing resemblance to [[LordOfTheRings Sauron]], with the whole setting being more or less "What if Sauron won?"

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* {{Expy}}: Izrador and his forces bear more than a passing resemblance to [[LordOfTheRings [[Literature/TheLordOfTheRings Sauron]], with the whole setting being more or less "What if Sauron won?"

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The Kingdom has been renamed The Good Kingdom.


* TheGoodKingdom: Eredene was one, a proud union of Dorn and Sarcosan bloodlines and traditions. It was systemically undermined throughout the Third Age by Shadow agents before eventually being conquered.



* TheKingdom: Eredene was one, a proud union of Dorn and Sarcosan bloodlines and traditions. It was systemically undermined throughout the Third Age by Shadow agents before eventually being conquered.
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''Midnight'' is a {{tabletop RPG}} developed by FantasyFlightGames. Players take the role of brave resistance fighters in the occupied lands of Eredene, waging a furtive and desperate guerilla war against the forces of the Shadow in the North. Garrisons of orc soldiers, the undead scourge called the Fell, and the fearsome priests of the Order of the Shadow - all hunt for those who would yet defy the will of the dark god.

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''Midnight'' is a {{tabletop RPG}} developed by FantasyFlightGames. Creator/FantasyFlightGames. Players take the role of brave resistance fighters in the occupied lands of Eredene, waging a furtive and desperate guerilla guerrilla war against the forces of the Shadow in the North. Garrisons of orc soldiers, the undead scourge called the Fell, and the fearsome priests of the Order of the Shadow - all hunt for those who would yet defy the will of the dark god.

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* NonHumanHumanoidHybrid: In place of the traditional half-elves and half-orcs of TabletopGame/DungeonsAndDragons, Aryth is home to Dwarrow (dwarf/gnome hybrids), Dworgs (dwarf/orc hybrids), and elflings (elf/halfling hybrids)



* OurOrcsAreDifferent: Descended from corrupted fey, tormented by Izrador-sent dreams at night, strictly matriarchal, fanatically religious, and quick to learn new languages.

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* OurOrcsAreDifferent: Descended from corrupted fey, dwarves, resistant to the cold, tormented by Izrador-sent dreams at night, strictly matriarchal, fanatically religious, and quick to learn new languages.
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editing & better image


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/midnight_4.jpg]]

-> ''One hundred years ago, the Shadow fell.''
-->-- Midnight, First Edition

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/midnight_4.jpg]]

-> ''One
org/pmwiki/pub/images/midnight_rpg_logo.png]]
%%[[caption-width-right:350:some caption text]]

->''One
hundred years ago, the Shadow fell.''
-->-- Midnight, First Edition
''Midnight'' (1st Edition)



''Midnight'' is a tabletop RPG developed by FantasyFlightGames. Players take the role of brave resistance fighters in the occupied lands of Eredene, waging a furtive and desperate guerilla war against the forces of the Shadow in the North. Garrisons of orc soldiers, the undead scourge called the Fell, and the fearsome priests of the Order of the Shadow - all hunt for those who would yet defy the will of the dark god.

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''Midnight'' is a tabletop RPG {{tabletop RPG}} developed by FantasyFlightGames. Players take the role of brave resistance fighters in the occupied lands of Eredene, waging a furtive and desperate guerilla war against the forces of the Shadow in the North. Garrisons of orc soldiers, the undead scourge called the Fell, and the fearsome priests of the Order of the Shadow - all hunt for those who would yet defy the will of the dark god.



!!This game features examples of:

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!!This game features tabletop RPG provides examples of:

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* BeingTorturedMakesYouEvil: The Night King Ardheim was once the Demon Bane of Erethor before being LuredIntoATrap and captured by the Shadow. Years of captivity eventually broke him and he was remade into what he is now.

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* BeingTorturedMakesYouEvil: The Night King Ardheim Ardherin was once the Demon Bane of Erethor before being LuredIntoATrap and captured by the Shadow. Years of captivity eventually broke him and he was remade into what he is now.now.
* BigGood: Aradil, queen of the elves, and the most powerful fore yet resisting the darkness.



* EvilTowerOfOminousness: Theros Obsidia, raised in the ruins of the great city of Highwall, where Izrador's spirit usually dwells.



* FourStarBadass: Jahzir the Night King is the overall commander of the Shadow's military and an extremely capable personal combatant.



* TheHighQueen: Aradil the Witch Queen fills this role, having led the elves in their fight for over 8,000 years and being the only being apable of matching a Night King one on one.

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* TheHighQueen: Aradil the Witch Queen fills this role, having led the elves in their fight for over 8,000 years and being the only being apable capable of matching a Night King one on one.



* ObliviouslyEvil: Sunalael the Night King, head of Izrador's priesthood. He's totally at peace with himself and genuinely believes his work will make things ultimately better.

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* ObliviouslyEvil: Sunalael Sunulael the Night King, head of Izrador's priesthood. He's totally at peace with himself and genuinely believes his work will make things ultimately better.



* SinisterMinister: All of Izrador's legates, obviously, though some are more subtle about it than others. Sunalael the Night King, as the head of the Order of the Shadow, is the ultimate example.

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* SinisterMinister: All of Izrador's legates, obviously, though some are more subtle about it than others. Sunalael Sunulael the Night King, as the head of the Order of the Shadow, is the ultimate example.



* YouHaveOutlivedYourUsefulness: There's a group of orcs called the White Hand who believe Izrador is planning to do this to them once he's won all his wars. [[BadBoss They're right]].

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* YouHaveOutlivedYourUsefulness: There's a small, secret group of orcs called the White Hand who believe Izrador is planning to do this to them once he's won all his wars. [[BadBoss They're right]].
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* YouHaveOutlivedYourUsefulnes: There's a group of orcs called the White Hand who believe Izrador is planning to do this to them once he's won all his wars. [[BadBoss They're right]].

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* YouHaveOutlivedYourUsefulnes: YouHaveOutlivedYourUsefulness: There's a group of orcs called the White Hand who believe Izrador is planning to do this to them once he's won all his wars. [[BadBoss They're right]].

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* EnemyCivilWar: Fortunately for the good guys, the forces of evil do not get along. Rivalries between the Night Kings, the schism between Devout and Cabal in the Order of the Shadow, and clashes between orc tribes serve to keep all that vast military might from focused on one spot.

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* EnemyCivilWar: Fortunately for the good guys, the forces of evil do not get along. Rivalries between the Night Kings, the schism between Devout and Cabal in the Order of the Shadow, and clashes between orc tribes serve to keep all that vast military might from focused on one spot.splintered and not as coordinated or efficient as it could be.



* NonActionBigBad: Izrador never gets involved personally beyond occasionally ordering his minions about or weaving a spell. This is both because he's busy absorbing Aryth's magic and because his body died a long time ago.
* ObliviouslyEvil: Sunalael the Night King, head of Izrador's priesthood. He's totally at peace with himself and genuinely believes his work will make things ultimately better.



* YouHaveOutlivedYourUsefulnes: There's a group of orcs called the White Hand who believe Izrador is planning to do this to them once he's won all his wars. [[BadBoss They're right]].

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* YouHaveOutlivedYourUsefulnes: *YouHaveOutlivedYourUsefulnes: There's a group of orcs called the White Hand who believe Izrador is planning to do this to them once he's won all his wars. [[BadBoss They're right]].

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* AntiMagic: The Black Mirrors suck the magic from the lands around them, reducing the power of all non-divine magic within a certain radius depending on their size.
* BadBoss: Virtually institutionalized amongst the forces of evil. If you screw up, the punishment starts with torture and only goes up from there.
* BeingTorturedMakesYouEvil: The Night King Ardheim was once the Demon Bane of Erethor before being LuredIntoATrap and captured by the Shadow. Years of captivity eventually broke him and he was remade into what he is now.
* TheBrute: The Night King Zardrix. She doesn't plot, scheme, or lead armies, but she's a great big draconic engine of destruction so she doesn't need to.



* EnemyCivilWar: Fortunately for the good guys, the forces of evil do not get along. Rivalries between the Night Kings, the schism between Devout and Cabal in the Order of the Shadow, and clashes between orc tribes serve to keep all that vast military might from focused on one spot.



* HumanSacrifice: The Black Mirrors require live sacrifices to remain functional. How often depends on their age and size, but it goes up to several ''daily''.



* OurOrcsAreDifferent: Descended from corrupted fey, tormented by Izrador-sent dreams at night, fanatically religious, and quick to learn new languages.

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* OurOrcsAreDifferent: Descended from corrupted fey, tormented by Izrador-sent dreams at night, strictly matriarchal, fanatically religious, and quick to learn new languages.



* WeakenedByTheLight: As servants of the Shadow in the North, many of the bad guys are irritated or pained by sunlight.

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* WeakenedByTheLight: As servants of the Shadow in the North, many of the bad guys are irritated or pained by sunlight.sunlight.
*YouHaveOutlivedYourUsefulnes: There's a group of orcs called the White Hand who believe Izrador is planning to do this to them once he's won all his wars. [[BadBoss They're right]].

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* TheBadGuyWins: More or less the whole point of the setting. Izrador has conquered the lands of men, and while the fey fight on their cause looks more and more doomed by the day.


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* VillainWorld: More or less the whole point of the setting. Izrador has conquered the lands of men, and while the fey fight on their cause looks more and more doomed by the day.

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* GodIsDead: Technically, Izrador's fall from heaven killed him. {{{Determinator He hasn't let it slow him down though}}}. More practically, the Lords of Light haven't answered prayers in millennia, but as far as we know they're just cut off from the world.

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* GodIsDead: Technically, Izrador's fall from heaven killed him. {{{Determinator [[{{Determinator}} He hasn't let it slow him down though}}}.though]]. More practically, the Lords of Light haven't answered prayers in millennia, but as far as we know they're just cut off from the world.



* OurLichesAreDifferent: Lichdom is a form of undeath bestowed by the dark god and comes with a vulnerability to sunlight.



* SinisterMinister: All of Izrador's legates, obviously, though some are more subtle about it than others.

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* SinisterMinister: All of Izrador's legates, obviously, though some are more subtle about it than others. Sunalael the Night King, as the head of the Order of the Shadow, is the ultimate example.
* TheUndead: Since there is no way for a soul to find its way to final rest, sometimes they reanimate their former bodies as nightmarish, intelligent undead called Fell. These hunger after the flesh of the living and can be surprisingly clever in how they get it.
* WeakenedByTheLight: As servants of the Shadow in the North, many of the bad guys are irritated or pained by sunlight.

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Three times the Dark God Izrador rose against the free peoples of Eredene. The first time, he was cast back into the frozen north by an alliance of men and fey. The second time, war raged for decades before [[BigDamnHeroes unexpected help]] sealed the Shadow's defeat. The third time, the fallen god sowed discord and weakness amongst men and fey. This time, [[TheBadGuyWins Izrador succeeded]].

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Three times the Dark God Izrador rose against the free peoples of Eredene.Aryth. The first time, he was cast back into the frozen north by an alliance of men and fey. The second time, war raged for decades before [[BigDamnHeroes unexpected help]] sealed the Shadow's defeat. The third time, the fallen god sowed discord and weakness amongst men and fey. This time, [[TheBadGuyWins Izrador succeeded]].



* GodIsDead: Technically, Izrador's fall from heaven killed him. Determinator He hasn't let it slow him down though. More practically, the Lords of Light haven't answered prayers in millennia, but as far as we know they're just cut off from the world.

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* GodIsDead: Technically, Izrador's fall from heaven killed him. Determinator {{{Determinator He hasn't let it slow him down though. though}}}. More practically, the Lords of Light haven't answered prayers in millennia, but as far as we know they're just cut off from the world.world.
* GodOfEvil: Izrador isn't just MadeOfEvil, he literally ''is'' the very definition of evil.



* TheKingdom: Eredene was one, a proud union of Dorn and Sarcosan bloodlines and traditions. It was systemically undermined throughout the Third Age by Shadow agents before eventually being conquered.



* TheLostWoods: The Great Forest of Erethor is one, benevolent to the elves but a nightmarish deathtrap for the forces of evil.
* MagicEater: The Black Mirrors serve to absorb he magic of Aryth for Izrador to feed on. His ultimate goal is to drain all the magic in the world, shatter the veil, and return to heaven to pick up the war he left off.



* OurOrcsAreDifferent: Descended from corrupted fey, tormented by Izrador-sent dreams at night, fanatically religious, and quick to learn new languages.

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* OurOrcsAreDifferent: Descended from corrupted fey, tormented by Izrador-sent dreams at night, fanatically religious, and quick to learn new languages.languages.
* SinisterMinister: All of Izrador's legates, obviously, though some are more subtle about it than others.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/midnight_4.jpg]]

-> ''One hundred years ago, the Shadow fell.''
-->-- Midnight, First Edition

Three times the Dark God Izrador rose against the free peoples of Eredene. The first time, he was cast back into the frozen north by an alliance of men and fey. The second time, war raged for decades before [[BigDamnHeroes unexpected help]] sealed the Shadow's defeat. The third time, the fallen god sowed discord and weakness amongst men and fey. This time, [[TheBadGuyWins Izrador succeeded]].

''Midnight'' is a tabletop RPG developed by FantasyFlightGames. Players take the role of brave resistance fighters in the occupied lands of Eredene, waging a furtive and desperate guerilla war against the forces of the Shadow in the North. Garrisons of orc soldiers, the undead scourge called the Fell, and the fearsome priests of the Order of the Shadow - all hunt for those who would yet defy the will of the dark god.

----
!!This game features examples of:

*TheBadGuyWins: More or less the whole point of the setting. Izrador has conquered the lands of men, and while the fey fight on their cause looks more and more doomed by the day.
*DystopianEdict: Among other things, literacy is illegal for all not in direct service of the Shadow.
*TheExile: Izrador was cast from heaven into the world of Midnight after losing a war with more benevolent deities. Unfortunately, he managed to corrupt the magic meant to imprison him into sealing off the entire world from all other planes. Leaving him the only divine game in town for countless thousands of years.
*{{Expy}}: Izrador and his forces bear more than a passing resemblance to [[LordOfTheRings Sauron]], with the whole setting being more or less "What if Sauron won?"
*FallenHero: All of Izrador's four Night Kings were once great heroes on the side of righteousness, but each one fell in some way to the evil god's influence.
*GodIsDead: Technically, Izrador's fall from heaven killed him. Determinator He hasn't let it slow him down though. More practically, the Lords of Light haven't answered prayers in millennia, but as far as we know they're just cut off from the world.
*TheHighQueen: Aradil the Witch Queen fills this role, having led the elves in their fight for over 8,000 years and being the only being apable of matching a Night King one on one.
*HopelessWar: For the fey races. They're terribly outnumbered by the orcs and other monsters Izrador can field, separated on opposite sides of the continent by the conquered human lands, and getting forced slowly but surely back into the deepest depths of their strongholds.
*LaResistance: The role of the player characters. It's not doing so well at the moment.
*LesCollaborateurs: There are quite a few humans who, through greed or fear, serve Izrador as puppet leaders.
*TheMole: A real and constant danger for the players is being ratted out by a spy in their ranks or hidden amongst the common folk.
*OurOrcsAreDifferent: Descended from corrupted fey, tormented by Izrador-sent dreams at night, fanatically religious, and quick to learn new languages.

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