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* CanonWelding: The last issue of ''Magazine/{{Dragon}}'' magazine points out the similarities between the ''Warden'' and the spaceship that crashed in ''TabletopGame/{{Greyhawk}}'''s Barrier Peaks (as seen in ''Adventure to the Barrier Peaks'') and suggests there may be a connection.
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* NuclearNasty: All of the monsters on the ''Warden'' are the results of earth animals or plants having mutated from unusual radiation.

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* NuclearNasty: NuclearMutant: All of the monsters on the ''Warden'' are the results of earth animals or plants having mutated from unusual radiation.
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* MohsScaleOfScienceFictionHardness: Pretty much Mohs/ScienceInGenreOnly, with mutant powers like force fields, mind control, and teleportation.
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* AutoKitchen: ''Magazine/{{Gygax}}'' maqazine #3 adventure "They All Died at the International Space Station". One room of the space station is a luxury apartment for a wealthy person on holiday. It has an automated kitchen that can create meals for the guest.

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* AutoKitchen: ''Magazine/{{Gygax}}'' maqazine magazine #3 adventure "They All Died at the International Space Station". One room of the space station is a luxury apartment for a wealthy person on holiday. It has an automated kitchen that can create meals for the guest.
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* AutoKitchen: ''Magazine/{{Gygax}}'' maqazine #3 adventure "They All Died at the International Space Station". One room of the space station is a luxury apartment for a wealthy person on holiday. It has an automated kitchen that can create meals for the guest.

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There seems to be some dispute as to whether Starfaring beat this game to press


[[Creator/{{TSR}} TSR's]] first entry into Science-Fiction Role-Playing, and therefore also the first science-fiction role-playing game. ''Metamorphosis Alpha'' was first published in July, 1976. Later editions have been published by James Ward, the original designer, including a 25th anniversary edition and a re-print of the original.

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[[Creator/{{TSR}} TSR's]] first entry into Science-Fiction Role-Playing, and therefore also possibly the first science-fiction role-playing game. game[[note]]Ken St. Andre's rather more obscure ''Starfaring'' is said by some sources to have beat it to press by a couple of months.[[/note]] ''Metamorphosis Alpha'' was first published in July, 1976. Later editions have been published by James Ward, the original designer, including a 25th anniversary edition and a re-print of the original.



* UrExample: The first sci-fi RPG.

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* UrExample: The Possibly the first sci-fi RPG.Sci-Fi RPG, and certainly better known than the contemporary ''Starfaring''.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/meta_alpha.jpg]]

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[[quoteright:350:http://static.[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/meta_alpha.jpg]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/meta_alpha.jpg]]
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* TheSixStats: The six stats in this game are Radiation Resistance, Mental Resistance, Dexterity, Constitution, Strength, and Leadership Potential, all generated by the traditional 3d6 roll. Mutants don't have Leadership Potential, gaining 1d4 physical and 1d4 mental mutations (and at least one defect) instead.
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The setting is the generation ship ''Warden'' which flew through an unexplained radiation cloud which killed off the crew. Over hundreds of years the ship's surviving colonists have lost most knowledge about their technology and have mutated into strange new forms of life. The players create human and mutant characters that explore their world, and possibly eventually take control of the ''Warden''.

The game's rules set is a variation on the original edition of ''TabletopGame/DungeonsAndDragons'', with different attributes and character options but very similar combat rules. There is no ClassAndLevelSystem and there are no real provisions for character advancement other than gathering treasure together.

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The setting is the generation ship ''Warden'' which flew through an unexplained radiation cloud which that killed off the crew.crew and most of the colonists. Over hundreds of years the ship's surviving colonists have lost most knowledge about their technology and have mutated into strange new forms of life. The players create human and mutant characters that explore their world, and possibly eventually take control of the ''Warden''.

The game's rules set is a variation on the original edition of ''TabletopGame/DungeonsAndDragons'', with different attributes and character options but very similar combat rules. There The biggest departure is that there is no ClassAndLevelSystem and there are no real provisions for character advancement other than gathering treasure and followers together.



* MileLongShip: The ''Warden'' is the only environment in the game, so it has to be big enough to explore. The introduction tot he game gives its dimensions as 50 miles long, 25 miles wide, and 8 and-a-half miles high, with 17 decks.

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* MileLongShip: The ''Warden'' is the only environment in the game, so it has to be big enough to explore. The introduction tot he to the game gives its dimensions as 50 miles long, 25 miles wide, and 8 and-a-half miles high, with 17 decks.
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* NuclearNasty: All of the monsters on the ''Warden'' are the results of earth animals or plants being mutated by unusual radiation.

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* NuclearNasty: All of the monsters on the ''Warden'' are the results of earth animals or plants being having mutated by from unusual radiation.

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Added some examples and clarifications


The setting is the generation ship ''Warden'' which has suffered an unexplained catastrophe which killed off the crew. Over hundreds of years the ship's surviving colonists have lost most knowledge about their technology and have mutated into strange new forms of life. The players create human and mutant characters that explore their world, and possibly discover the secrets of the ''Warden''.

The game's rules set is a variation on the original edition of ''TabletopGame/DungeonsAndDragons'', with different attributes and character options but very similar combat rules.

to:

The setting is the generation ship ''Warden'' which has suffered flew through an unexplained catastrophe radiation cloud which killed off the crew. Over hundreds of years the ship's surviving colonists have lost most knowledge about their technology and have mutated into strange new forms of life. The players create human and mutant characters that explore their world, and possibly discover the secrets eventually take control of the ''Warden''.

The game's rules set is a variation on the original edition of ''TabletopGame/DungeonsAndDragons'', with different attributes and character options but very similar combat rules.
rules. There is no ClassAndLevelSystem and there are no real provisions for character advancement other than gathering treasure together.



* ColonyShip: The colonists are the only survivors of whatever catastrophe overtook the ''Warden''.

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* BarbarianTribe: Most humans are part of one of these to begin with.
* ColonyShip: The Only a fraction of the colonists are survived the only survivors of whatever catastrophe overtook the ''Warden''.radiation cloud. Originally there were 1,500,000 colonists, and 50,000 crew members.



* EverythingTryingToKillYou: There is a fairly extensive list of mutant plants and animals that inhabit the ''Warden'' in the rules, nearly all of which are lethally dangerous.



* HumansAreLeaders: Only human characters have the Leadership Potential attribute, which gives them a chance to recruit followers. The rules explain that mutants all distrust each other too much to allow a fellow mutant to lead them anywhere. Leadership potential is also used to understand items of LostTechnology, which gives players two very good reasons to have at least one un-mutated human in the party.
* LostTechnology: Following the dungeon crawl model, lost technology items are the "magic items" players can discover and use.



* MohsScaleOfScienceFictionHardness: Pretty much Mohs/ScienceInGenreOnly, with mutant powers that border on the stuff you can find in ''D&D''.
* MileLongShip: The ''Warden'' is the only environment in the game, so it has to be big enough to explore.
* RadiationImmuneMutants: Every character had a "Radiation Resistance" trait, which meant some mutants were more immune than others.
* RecycledInSpace: It's basically the D&D ruleset re-purposed for a sci-fi setting.

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* MohsScaleOfScienceFictionHardness: Pretty much Mohs/ScienceInGenreOnly, with mutant powers that border on the stuff you can find in ''D&D''.
like force fields, mind control, and teleportation.
* MileLongShip: The ''Warden'' is the only environment in the game, so it has to be big enough to explore.
explore. The introduction tot he game gives its dimensions as 50 miles long, 25 miles wide, and 8 and-a-half miles high, with 17 decks.
* NegativeSpaceWedgie: The radiation cloud that caused the disaster on the ''Warden''. It caused most people to turn into piles of calcium with no advance symptoms, mutated the surviving flora and fauna, and affected the ship's systems.
* NuclearNasty: All of the monsters on the ''Warden'' are the results of earth animals or plants being mutated by unusual radiation.
* RadiationImmuneMutants: Every character had a "Radiation Resistance" trait, which meant means some mutants were are more immune than others.
* RandomEncounters: The game contains encounter charts and rules to checking for wandering "monsters" every hour while wandering through the ship.
* RecycledInSpace: It's basically the D&D ruleset re-purposed for a sci-fi setting. The rear cover even says "In the Tradition of Dungeons & Dragons".
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* DungeonCrawling: The ''Warden'' is basically one massive dungeon [-In SPACE!!-]

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* DungeonCrawling: The ''Warden'' is basically one massive dungeon [-In [-IN SPACE!!-]
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* DungeonCrawling: The ''Warden'' is basically one massive dungeon - In SPACE!!

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* DungeonCrawling: The ''Warden'' is basically one massive dungeon - In SPACE!![-In SPACE!!-]
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* MohsScaleOfScienceFictionHardness: Pretty much Mohs/ScienceInGenreOnly, with mutant powers that border on the stuff you can find in TabletopGames/DungeonsAndDragons.

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* MohsScaleOfScienceFictionHardness: Pretty much Mohs/ScienceInGenreOnly, with mutant powers that border on the stuff you can find in TabletopGames/DungeonsAndDragons.''D&D''.
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Added link to Dragon Magazine


* {{Mutants}}: All of the monsters encountered are mutants of life forms originally brought aboard the ''Warden'' for the colony. Playing a mutated human, plant, or animal are all options. ''Dragon'' magazine later added rules for playing robots and clones.

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* {{Mutants}}: All of the monsters encountered are mutants of life forms originally brought aboard the ''Warden'' for the colony. Playing a mutated human, plant, or animal are all options. ''Dragon'' ''{{Magazine/Dragon}}'' magazine later added rules for playing robots and clones.
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[[Creator/{{TSR}} TSR's]] first entry into Science-Fiction Role-Playing, and the first science-fiction role-playing game. ''Metamorphosis Alpha'' was first published in July, 1976.

to:

[[Creator/{{TSR}} TSR's]] first entry into Science-Fiction Role-Playing, and therefore also the first science-fiction role-playing game. ''Metamorphosis Alpha'' was first published in July, 1976. \n Later editions have been published by James Ward, the original designer, including a 25th anniversary edition and a re-print of the original.



James Ward, the designer, said that his inspiration was the Creator/BrianAldiss novel ''Literature/NonStop''.

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James Ward, the designer, has said that his inspiration was the Creator/BrianAldiss novel ''Literature/NonStop''.
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* SpiritualSuccessor: The later ''TabeltopGame/GammaWorld'' was very much ''Metamorphosis Alpha'' set on Earth AfterTheEnd.

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* SpiritualSuccessor: The later ''TabeltopGame/GammaWorld'' ''TabletopGame/GammaWorld'' was very much ''Metamorphosis Alpha'' set on Earth AfterTheEnd.
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* DungeonCrawling: The ''Warden'' is basically one massive dungeon; In SPACE!!

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* DungeonCrawling: The ''Warden'' is basically one massive dungeon; dungeon - In SPACE!!

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[[Creator/{{TSR}} TSR's]] first entry into Science-Fiction Role-Playing, and the first science-fiction role-playing game. ''Metamorphosis Alpha'' was first published in July, 1976. The setting is the generation ship ''Warden'' which has suffered an unexplained catastrophe which killed off the crew. Over hundreds of years the ship's surviving colonists have lost most knowledge about their technology and have mutated into strange new forms of life. The players create human and mutant characters that explore their world, and possibly discover the secrets of the ''Warden''.

to:

[[Creator/{{TSR}} TSR's]] first entry into Science-Fiction Role-Playing, and the first science-fiction role-playing game. ''Metamorphosis Alpha'' was first published in July, 1976.

The setting is the generation ship ''Warden'' which has suffered an unexplained catastrophe which killed off the crew. Over hundreds of years the ship's surviving colonists have lost most knowledge about their technology and have mutated into strange new forms of life. The players create human and mutant characters that explore their world, and possibly discover the secrets of the ''Warden''.
Is there an issue? Send a MessageReason:
None


[[Creator/TSR TSR's]] first entry into Science-Fiction Role-Playing, and the first science-fiction role-playing game. ''Metamorphosis Alpha'' was first published in July, 1976. The setting is the generation ship ''Warden'' which has suffered an unexplained catastrophe which killed off the crew. Over hundreds of years the ship's surviving colonists have lost most knowledge about their technology and have mutated into strange new forms of life. The players create human and mutant characters that explore their world, and possibly discover the secrets of the ''Warden''.

to:

[[Creator/TSR [[Creator/{{TSR}} TSR's]] first entry into Science-Fiction Role-Playing, and the first science-fiction role-playing game. ''Metamorphosis Alpha'' was first published in July, 1976. The setting is the generation ship ''Warden'' which has suffered an unexplained catastrophe which killed off the crew. Over hundreds of years the ship's surviving colonists have lost most knowledge about their technology and have mutated into strange new forms of life. The players create human and mutant characters that explore their world, and possibly discover the secrets of the ''Warden''.
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Created the page

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[[Creator/TSR TSR's]] first entry into Science-Fiction Role-Playing, and the first science-fiction role-playing game. ''Metamorphosis Alpha'' was first published in July, 1976. The setting is the generation ship ''Warden'' which has suffered an unexplained catastrophe which killed off the crew. Over hundreds of years the ship's surviving colonists have lost most knowledge about their technology and have mutated into strange new forms of life. The players create human and mutant characters that explore their world, and possibly discover the secrets of the ''Warden''.

The game's rules set is a variation on the original edition of ''TabletopGame/DungeonsAndDragons'', with different attributes and character options but very similar combat rules.

James Ward, the designer, said that his inspiration was the Creator/BrianAldiss novel ''Literature/NonStop''.

!!This Game Contains Examples of:
* ColonyShip: The colonists are the only survivors of whatever catastrophe overtook the ''Warden''.
* DungeonCrawling: The ''Warden'' is basically one massive dungeon; In SPACE!!
* GenerationShips: The ''Warden'' itself is a massive generation ship.
* {{Mutants}}: All of the monsters encountered are mutants of life forms originally brought aboard the ''Warden'' for the colony. Playing a mutated human, plant, or animal are all options. ''Dragon'' magazine later added rules for playing robots and clones.
* MohsScaleOfScienceFictionHardness: Pretty much Mohs/ScienceInGenreOnly, with mutant powers that border on the stuff you can find in TabletopGames/DungeonsAndDragons.
* MileLongShip: The ''Warden'' is the only environment in the game, so it has to be big enough to explore.
* RadiationImmuneMutants: Every character had a "Radiation Resistance" trait, which meant some mutants were more immune than others.
* RecycledInSpace: It's basically the D&D ruleset re-purposed for a sci-fi setting.
* SpiritualSuccessor: The later ''TabeltopGame/GammaWorld'' was very much ''Metamorphosis Alpha'' set on Earth AfterTheEnd.
* UrExample: The first sci-fi RPG.

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