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''Meddling Kids'' is a tabletop RPG released in 2004 by Allyson Books and Pandahead Productions. The game is a kid-friendly [[GatewaySeries intro]] for Tabletop Role-Playing Games loosely based on mystery cartoons in the vein of Franchise/ScoobyDoo. [=PCs=] are the team members of Cliche, a group of kids (plus their anthropomorphic animal sidekick referred to as the "Wild Card") who solve mysteries together.

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''Meddling Kids'' is a tabletop RPG released in 2004 by Allyson Books and Pandahead Productions. The game is a kid-friendly [[GatewaySeries intro]] for Tabletop Role-Playing Games [[SpoofyDoo loosely based on mystery cartoons in the vein of of]] Franchise/ScoobyDoo. [=PCs=] are the team members of Cliche, a group of kids (plus their anthropomorphic animal sidekick referred to as the "Wild Card") who solve mysteries together.

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''Meddling Kids'' is a tabletop RPG released in 2004 by Allyson Books and Pandahead Productions. The game is a kid-friendly [[GatewaySeries intro]] for Tabletop Role-Playing Games loosely based on mystery cartoons in the vein of Franchise/ScoobyDoo. [=PCs=] are the team members of Cliche, a group of kids (plus their anthropomorphic animal sidekick referred to as the "Wild Card") who solve mysteries together.

!! ''Meddling Kids'' includes examples of:
* DramaticUnmask: This plot point is worked into the game mechanics in the form of a trap statistic plus a roll of 2d6, aiming to beat the Monster's Trap Target.
* {{GMPC}}: The Wild Card is this, primarily for the purpose of pushing the plot along with the help of a "Quirk" stat.
* TalkingAnimal: Wild Cards take the form of this.
* TeamPet: The Wild Card, what with the GM playing the role of the Scooby-Doo stand-in of the team.
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