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* "Animal Domino" (1982)

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* "Animal Domino" ''Animal Domino'' (1982)



* "Hearts" (1982)

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* "Hearts" ''Hearts'' (1982)
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* "Old Maid" (1982)

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* "Old Maid" ''Old Maid'' (1982)



* "Sea World Fish Card Game" (1983)/"Fish" (1989)

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* "Sea ''Sea World Fish Card Game" (1983)/"Fish" Game'' (1983)/''Fish'' (1989)
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* "Animal Domino" (1982)


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* "Hearts" (1982)
* "Old Maid" (1982)


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* "Sea World Fish Card Game" (1983)/"Fish" (1989)
Tabs MOD

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Spell My Name With An Sis a disambiguation now. If something fits Inconsistent Spelling or some other article, moving. Otherwise cutting


* InconsistentSpelling: ''O'NO 99'' for the original version, ''ONO 99'' for the reprint.



* SpellMyNameWithAnS: ''O'NO 99'' for the original version, ''ONO 99'' for the reprint.

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* HouseRules: Enforced. The manual allows smaller stock piles for faster games.



* OfficialGameVariant: The manual allows smaller stock piles for faster games.



* ScoringPoints: Most games have a scoring mechanism that lasts over multiple rounds. Games such as ''Skip-Bo'' and ''Uno'' have players [[HouseRules forego this rule]] for just "going out".

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* ScoringPoints: Most games have a scoring mechanism that lasts over multiple rounds. Games Often, games such as ''Skip-Bo'' and ''Uno'' have players [[HouseRules forego this rule]] for just "going out".rule and simply play until everyone's done.

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Below is list of games with the "Makers of Uno" inset on the box. Those in bold are currently in print. Note that the year represents its debut launch, not when the company acquired the rights to publish.

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Below is list of games with the "Makers of Uno" inset on the box. Those in bold are currently in print. Note that the year represents its debut launch, not when the company acquired the rights to publish.



* '''''UNO''''' (1971)

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* '''''UNO''''' ''UNO'' (1971)



* '''''O'NO 99''''' (1980)

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* '''''O'NO 99''''' ''O'NO 99'' (1980)



* '''''Skip-Bo''''' (1982)

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* '''''Skip-Bo''''' ''Skip-Bo'' (1982)



* '''''Rage''''' (1983) (Now owned by Ideal)

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* '''''Rage''''' ''Rage'' (1983) (Now owned by Ideal)



* '''''Phase 10''''' (1982)
* '''''5 Alive''''' (1990) (Now owned by Hasbro)
* '''''Blink''''' (1995)
* '''''Mad Gab''''' (2000)

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* '''''Phase 10''''' ''Phase 10'' (1982)
* '''''5 Alive''''' ''5 Alive'' (1990) (Now owned by Hasbro)
* '''''Blink''''' ''Blink'' (1995)
* '''''Mad Gab''''' ''Mad Gab'' (2000)



* '''''Card 'N' Go Seek''''' (2015)
* '''''BOLD''''' (2016)
* '''''Lowdown''''' (2016)
* '''''Snappy Dressers''''' (2016)/'''''Common Threads''''' (2019)
* '''''Basher Science Card Game Series''''' (2017)
* '''''DOS''''' (2018)

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* '''''Card ''Card 'N' Go Seek''''' Seek'' (2015)
* '''''BOLD''''' ''BOLD''' (2016)
* '''''Lowdown''''' ''Lowdown'' (2016)
* '''''Snappy Dressers''''' (2016)/'''''Common Threads''''' ''Snappy Dressers'' (2016)/''Common Threads'' (2019)
* '''''Basher ''Basher Science Card Game Series''''' Series'' (2017)
* '''''DOS''''' ''DOS'' (2018)



* DevelopersForesight: In the 2022 version of ''ONO 99'', if no one is able to play a card that doesn't reach 99, then the last player who played is the winner.
* DolledUpInstallment: The 2022 reprint of ''ONO 99'' updates the cards to visually be in line with the ''UNO'' and ''DOS'' series of card games despite playing nothing like them. Other games in the ''Makers'' series have their own distinct artstyle.
* HotPotato: The main gist of the games.

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* AttackReflector: The Reverse Card in ''ONO 99'' 2022 is buffed to reflect the Double Play card back to its user alongside reversing the order of play.
* ButThouMust: The Double Play card in ''ONO 99'' and ''Boom-O'' forces the player to play two cards with the first card being something that affects the running total.
* DevelopersForesight: In the 2022 version of ''ONO 99'', 99'' 2022, if no one is able to play a card that doesn't reach 99, then the last player who played is the winner.
* DolledUpInstallment: The 2022 reprint of ''ONO 99'' updates the cards to visually be in line with the ''UNO'' and ''DOS'' series of card games despite playing nothing like them. Other games in the ''Makers'' series have their own distinct artstyle.
art style.
* HotPotato: HotPotato:
**
The main gist of the games.games.
** The Double Play card in ''ONO 99'' 2022 can be avoided and passed to the next player by playing another Double Play or reverse it by a Reverse card. This only works if it's the first of the two cards in play.



* PoisonMushroom: The ONO 99 card is worth 99 points and basically clogs up one of the four cards on your hand. To get rid of them, depending on the version, either the running total is zero or below (1980) or your hand is all ONO 99s.

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* NonStandardGameOver: If a player gets hit by a Double Play in ''ONO 99'' and cannot play a second card, then they immediately lose the round.
* PoisonMushroom: The ONO 99 card is worth 99 points and basically clogs up one of the four cards on your hand. To get rid of them, depending on the version, either the running total is zero or below (1980) or your hand is all ONO 99s.99s (2022).
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* LiteralWildCard: In ''TabletopGame/Phase10'', the Wild card can represent any color and number, allowing substitutions in sets and runs. Once a player has decided what the Wild card represents and puts the card down, it can't be changed.
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* ''Pictionary Card Game'' (2004)

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* ''Pictionary ''TabletopGame/{{Pictionary}} Card Game'' (2004)

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* ''O'NO 99'' (1980)

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* ''O'NO 99'' '''''O'NO 99''''' (1980)



* ''5 Alive'' (1990)

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* ''5 Alive'' (1990)'''''5 Alive''''' (1990) (Now owned by Hasbro)



* CastFromMoney: ''Skip-Bo Jackpot'' and ''Masters'' allow the players to buy a number using coins at the same value before using the next value card (e.g. 5 coins for a five then placing a six).



* InsertPaymentToUse: Certain cards in ''Masters'' require the player to pay coins in order to play them onto the discard piles.



** A new center pile requires a "1" or a "Skip-Bo" card. A starting round can drag on should neither players have such cards to place. ''Skip-Bo Jackpot'' speeds up the game by letting players buy a number using coins at the same value before using the next value card (e.g. 5 coins for a five then placing a six).

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** A new center pile requires a "1" or a "Skip-Bo" card. A starting round can drag on should neither players have such cards to place. ''Skip-Bo Jackpot'' speeds up the game by letting players buy a number using coins at the same value before using the next value card (e.g. 5 coins for a five then placing a six).



* SpiritualSuccessor: Of the games Spite & Malice and ''Flinch''.



* DevelopersForesight: In the 2022 version of ''ONO 99'', if no one is able to play a card that doesn't reach 99, then the last player who played is the winner.
* DolledUpInstallment: The 2022 reprint of ''ONO 99'' updates the cards to visually be in line with the ''UNO'' and ''DOS'' series of card games despite playing nothing like them. Other games in the ''Makers'' series have their own distinct artstyle.



* SpiritualSuccessor: All of them are variants of the Card Game ''99''. ''Sorry! Revenge'' (by Hasbro) takes up the mantle of the three games, with the added twist that reaching 21 wins the round while going over 21 makes ''everyone else'' win the round.

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* SpiritualSuccessor: All of them are variants PoisonMushroom: The ONO 99 card is worth 99 points and basically clogs up one of the Card Game ''99''. ''Sorry! Revenge'' (by Hasbro) takes up four cards on your hand. To get rid of them, depending on the mantle of version, either the three games, with running total is zero or below (1980) or your hand is all ONO 99s.
* SpellMyNameWithAnS: ''O'NO 99'' for
the added twist that reaching 21 wins original version, ''ONO 99'' for the round while going over 21 makes ''everyone else'' win the round.reprint.



* SpiritualSuccessor: Several games are commercialized versions of standard 52-deck games: ''Uno'' is based on Crazy Eights, ''Lowdown'' is of Golf, ''Blink'' is Speed meets Crazy Eights, and so on.
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* ColourCodedForYourConvenience: Averted, the changing colors (present in most versions) do not mean anything.

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* ColourCodedForYourConvenience: Averted, While the changing colors themselves (present in on most versions) do not decks) mean anything.nothing, they can be useful to tell at a glance how far along a pile is, with low value cards being blue, middle value cards being green, and high value cards being red--the lone exception is the Skip-bo card, which is a golden-orange color.

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* '''''Snappy Dressers''''' (2016)

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* '''''Snappy Dressers''''' (2016)(2016)/'''''Common Threads''''' (2019)



* AdaptationExpansion: The iOS/Android version has multiple Phase 10 variants, including a new even/odd set (a set only having odd or even numbered cards) and single-color mixed sets.

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* AdaptationExpansion: The iOS/Android version has multiple Phase 10 variants, including a new even/odd set (a set only having odd or even numbered cards) and single-color mixed sets.sets (e.g. a run of one color).



* ScoringPoints: Players who didn't go out count points based on the cards left in their hand (single digits - 5 pts, double digits - 10 pts., Skips - 15 pts. and Wilds - 20 pts.). When there is a tie in phase ten, the one with the lowest score is the winner.

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* ScoringPoints: Players who didn't go out count points based on the cards left in their hand (single digits - 5 pts, pts; double digits - 10 pts., ; Skips - 15 pts. pts.; and Wilds - 20 pts.). When there is a tie in phase ten, the one with the lowest score is the winner.



* ArtisticLicense: The ticking time bomb in ''Boom-O'' can tick down and up as it pleases.



* HPToOne: All three games have a card that instantly raises the number to its maximum amount. The next player must have zero or a card that lowers the amount or else they lose.
* MagicCountdown: The ticking time bomb in ''Boom-O'' can tick down and up as it pleases.



* TakeYourTime: Hitting exactly 60 seconds in ''Boom-O'' does not make the bomb explode. The timer must be over it in order to do so.



[[folder:''Snappy Dressers''/''Common Threads'']]

* [[ArtShiftedSequel Art Shifted Rerelease]]: ''Common Threads'' changes the characters from stylistic anthropomorphized characters to cartoony creatures that also include a skeleton and a robot.
* DevelopersForesight: Each card has exactly one type of match from one another. This both removes unwinnable situations and game breaking cards.
* MinigameGame: Ten different games are available in the rules sheet.
* SoloTabletopGame: Party of 1 is the only single-player game of the collection. A race-to-the-finish version can be played if every player has their own deck.
[[/folder]]



* AllOrNothing: A player can keep flipping over cards in ''BOLD'' as long there is at least one consistent match (either color, container type, container size, or background shape). One could stop can keep the points, or continue going for more points at the risk of losing them all (and have the next player have them memorized for their turn).

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* ArtEvolution: Newer releases has its font and artstyle simpler yet distinct. ''Bold'''s 2019 release ditches the containers for basic shapes.
* AllOrNothing: A player can keep flipping over cards in ''BOLD'' ''Bold'' as long there is at least one consistent match (either color, container type, container container/shape size, or background shape). One could stop can keep the points, or continue going for more points at the risk of losing them all (and have the next player have them memorized for their turn).turn).
* BoldInflation: The games titled in all-caps stay like this in promotional material.



* ThemedStockBoardGame: Averted, none of the games bar ''Uno'' have a licensed-theme variant.

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* ThemedStockBoardGame: Averted, none Mostly averted, a majority of the games bar do not have a licensed-theme variant. Those that do have do not come close to the magnitude ''Uno'' have a licensed-theme variant.has.
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* ''Cinq-O'' (2203)

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* ''Cinq-O'' (2203)(2003)



* ''Whac-A-Mole'' (2004)

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* ''Whac-A-Mole'' (2004)(2004/2009)

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More games added to the list


The ''Makers of Uno'' are a series of [[CardGame Card Games]] published and distributed by International Games, Inc. (IGI), the [[ExactlyWhatItSaysOnTheTin makers of the card game UNO]]. When Creator/{{Mattel}} purchased IGI in 1992, the company kept the moniker for their card games, although only ''Uno'' and ''Skip-Bo'' survived the ChannelHop.

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/makers_of_uno_games.jpg]]
The ''Makers of Uno'' are a series of [[CardGame Card Games]] published and distributed by International Games, Inc. (IGI), the [[ExactlyWhatItSaysOnTheTin makers of the card game UNO]].game]] ''[[TabletopGame/{{Uno}} UNO]]''. When Creator/{{Mattel}} purchased IGI in 1992, the company kept the moniker for their card games, although only ''Uno'' and ''Skip-Bo'' survived the ChannelHop.



* ''Walk N' Wait'' (1983)






* ''Cinq-O'' (2203)



* '''''DOS''''' (2017)

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* '''''Basher Science Card Game Series''''' (2017)
* '''''DOS''''' (2017)(2018)



* DiscardAndDraw: Ending a turn requires placing a card from the hand to one of the four personal discard piles.

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* DiscardAndDraw: Ending a turn requires placing a card from the hand to one of the four personal discard piles. When there's two or more overlapping cards in one discard pile, only the top card can be played.


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* OddballInTheSeries: ''Cinq-O'' is purely a dice game. The rest of the series have cards as the main component.


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* ThemedStockBoardGame: Averted, none of the games bar ''Uno'' have a licensed-theme variant.

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More games to the lists


The ''Makers of Uno'' are a series of [[CardGame Card Games]] published and distributed by International Games, Inc., the [[ExactlyWhatItSaysOnTheTin makers of the card game UNO]]. When Mattel purchased IGI in 1992, the company kept the moniker for their card games, although only ''Uno'' and ''Skip-Bo'' survived the ChannelHop.

to:

The ''Makers of Uno'' are a series of [[CardGame Card Games]] published and distributed by International Games, Inc., (IGI), the [[ExactlyWhatItSaysOnTheTin makers of the card game UNO]]. When Mattel Creator/{{Mattel}} purchased IGI in 1992, the company kept the moniker for their card games, although only ''Uno'' and ''Skip-Bo'' survived the ChannelHop.



* ''Rummy Rumble'' (1985)



* ''Kuuduk'' (2003)
* ''Kaboodl'' (2004)
* ''Pictionary Card Game'' (2004)



* ''Scrabble Dash'' (2009)
* ''Story Smash-up'' (2010)



* ColourCodedForYourConvenience: Subverted, the changing colors do not mean anything.

to:

* ColourCodedForYourConvenience: Subverted, Averted, the changing colors (present in most versions) do not mean anything.



* LuckBasedMission: A new center pile requires a "1" or a "Skip-Bo" card. A starting round can drag on should neither players have such cards to place.

to:

* LuckBasedMission: LuckBasedMission:
**
A new center pile requires a "1" or a "Skip-Bo" card. A starting round can drag on should neither players have such cards to place. ''Skip-Bo Jackpot'' speeds up the game by letting players buy a number using coins at the same value before using the next value card (e.g. 5 coins for a five then placing a six).
** ''Skip-Bo Dice'' (1995) is a press-your-luck style of game in which the dice must follow ascending value. Unfortunately, the first five dice (four green, one red) must be placed on the board before picking up the next set of dice, and this makes the probability of getting past the first five numbers (especially the lone red die) really low.

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* AdaptationExpansion: The iOS/Android version has multiple Phase 10 variants, including a new even/odd set (a set only having odd or even numbered cards) and single-color mixed sets.



* FakeLongevity: Especially with more than two players, as those who didn't complete the phase are stuck until they are able to do so. ''Twist'' mitigates this problem by advancing everyone to the next space on the board regardless if they've finished or not.
* LevelEditor: Anyone can create their own ten phases, and Mattel/Fundex have their own official alternatives.
* ObviousRulePatch: ''Masters Edition'' allows players to choose any phase they want after looking at their initial hand.
* NotCompletelyUseless: Unlike traditional Rummy, a run does not require cards of the same color [[note]]On modern releases[[/note]]. The only time where color is a requirement is phase eight (seven cards of one color).
* ScoringPoints: Players who didn't go out count points based on the cards left in their hand. When there is a tie in phase ten, the one with the lowest score is the winner.
* SecondPlaceIsForWinners: As long as one sets down their phase, they are able to proceed to the next one. This is downplayed in ''Twist'' as going out moves one further down the board (three spaces instead of two).

to:

* FakeLongevity: FakeLongevity:
**
Especially with more than two players, players as those who didn't complete the phase are stuck until they are able to do so. ''Twist'' mitigates this problem by advancing everyone those who didn't complete their phase to the next space on the board regardless if they've finished board.
** There are official variants that reduce the amount of playtime:
*** All ten phases are treated as ten separate rounds. When one is finished, everyone moves to the next one. Those who didn't go out earns points for the round, with the lowest total-scoring player at the end of the game being the winner.
*** The number of phases are reduced. Similarly, players may go for only the even
or not.
odd phases.
* LevelEditor: Anyone can create their own ten phases, and Mattel/Fundex have the iOS/Android version has their own official alternatives.
* ObviousRulePatch: ''Masters Edition'' allows players before a round to choose any phase they want after looking at their initial hand.
* NotCompletelyUseless: NotCompletelyUseless:
**
Unlike traditional Rummy, a run does not require cards of the same color color/suit [[note]]On modern releases[[/note]]. The only time where color is a requirement is phase eight (seven cards of one color). ''Twist'' has two extra color phases (eight and nine of one color).
** Wholly averted with the iOS/Android version, where many Phase 10 variants ''do'' have a single-color requirement for runs and even/odds.
* ScoringPoints: Players who didn't go out count points based on the cards left in their hand.hand (single digits - 5 pts, double digits - 10 pts., Skips - 15 pts. and Wilds - 20 pts.). When there is a tie in phase ten, the one with the lowest score is the winner.
* SecondPlaceIsForWinners: As long as one sets down their phase, they are able to proceed to the next one. This is downplayed in ''Twist'' as since going out moves one further down the board (three spaces instead of two).

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[[foldercontrol]]



* ''Mad Gab'' (2000)

to:

* ''Mad Gab'' '''''Mad Gab''''' (2000)



* '''''Card 'N' Go Seek''''' (2015)



* ExtraTurn: A player who rids of their hand gets to draw five more cards and keep playing.

to:

* ExtraTurn: A player who rids of their hand gets to draw five more cards and keep playing. Placing the last card on hand on the personal discard pile does not count.



* SpiritualSuccessor: Of the games Spite & Malice and ''Flinch''.



* DifficultButAwesome: The ''Twist'' Space allows a player to chose a phase next to the space or pick at random one of the harder Twist Phases. A Twist Phase doubles movement (four spaces for a clear, ''six spaces'' for going out) at the risk of going backwards for failing a phase.

to:

* DifficultButAwesome: The ''Twist'' Space allows a player to chose a phase one of the two phases next to the space or pick at random one of the harder Twist Phases. A Twist Phase doubles movement (four spaces for a clear, ''six spaces'' for going out) at the risk of going backwards for failing a phase.



* DoWellButNotPerfect: Winning in ''Twist'' is simply passing phase ten. However, if someone lands on phase 10, they ''have'' to go out in order to win. The optimal strategy is to land on the second-to-last space and simply complete the phase (or land on the third-to-last place and go out) to pass phase 10.

to:

* DoWellButNotPerfect: Winning in ''Twist'' is simply passing phase ten. However, if someone lands on phase 10, ten, they ''have'' to go out in order to win. The optimal strategy is to land on the second-to-last space and simply complete the phase (or land on the third-to-last place and go out) to pass phase 10.ten.



* NotCompletelyUseless: Unlike traditional Rummy, a run does not require cards of the same color [[note]]On modern releases[[/note]]. The only time where color is a requirement is phase eight (seven cards of one color).



* SecondPlaceIsForWinners: As long as one sets down their phase, they are able to proceed to the next one. This is downplayed in ''Twist'' as going out moves one further down the board (three spaces instead of two).



** The Bomb card blows up everyone who does not own a Zero or a Snip card respectively. For ''Boom-O'', if all players do have a Snip card, then the player who played the BOMB card is blown up instead.

to:

** The Bomb card blows up everyone who does not own a Zero or a Snip Hold card respectively. For ''Boom-O'', if all players do have a Snip Hold card, then the player who played the BOMB Bomb card is blown up instead.



[[folder:All Games]]

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[[folder:All Games]][[folder:Unsorted]]


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* AllOrNothing: A player can keep flipping over cards in ''BOLD'' as long there is at least one consistent match (either color, container type, container size, or background shape). One could stop can keep the points, or continue going for more points at the risk of losing them all (and have the next player have them memorized for their turn).
* CompilationRerelease: For Mattel's releases, they usually sell a compilation of ''Uno'' and another game in one box. There's also the "8 Games Mega Card Game Pack" which includes every game (except ''Card 'N' Go Seek'') under the ''Makes of Uno'' moniker in 2018.
* ExactWords: In ''Card 'N' Go Seek'', a person can bring in something that matches the card's description. For example, something sweet could mean a piece of candy, a label with the word "Sweet" printed on... or your adorably sweet dog.
* LuckBasedMission: Typical for a card game, one's chances of winning is dependent on the initial hand. It is possible for a player in ''Phase 10'' to set down their phase at turn one.
* ScoringPoints: Most games have a scoring mechanism that lasts over multiple rounds. Games such as ''Skip-Bo'' and ''Uno'' have players [[HouseRules forego this rule]] for just "going out".
* SpiritualSuccessor: Several games are commercialized versions of standard 52-deck games: ''Uno'' is based on Crazy Eights, ''Lowdown'' is of Golf, ''Blink'' is Speed meets Crazy Eights, and so on.
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Added DiffLines:

The ''Makers of Uno'' are a series of [[CardGame Card Games]] published and distributed by International Games, Inc., the [[ExactlyWhatItSaysOnTheTin makers of the card game UNO]]. When Mattel purchased IGI in 1992, the company kept the moniker for their card games, although only ''Uno'' and ''Skip-Bo'' survived the ChannelHop.

Below is list of games with the "Makers of Uno" inset on the box. Those in bold are currently in print. Note that the year represents its debut launch, not when the company acquired the rights to publish.

[[folder:International Games, Inc.]]
* '''''UNO''''' (1971)
* ''Grabitz'' (1974)
* ''O'NO 99'' (1980)
* ''The Dukes of Hazzard Card Game'' (1981)
* ''Catchword'' (1982)
* ''Color Cubes'' (1982)
* ''Funny Train Card Game'' (1982)
* ''G.I. Joe Card Game'' (1982)
* '''''Skip-Bo''''' (1982)
* ''Slap Jak'' (1982)
* ''Color Bunch'' (1983)
* ''Land Rage'' (1983)
* ''Letter Ladder'' (1983)
* ''Luck Plus'' (1983)
* '''''Rage''''' (1983) (Now owned by Ideal)
* ''Sequence Rummy'' (1983)
* ''Space Rockets Card Game'' (1983)
* ''Gremlins Card Game'' (1984)
* ''Snorks Card Game'' (1984)
* ''Sting'' (1984)
* ''Vantage'' (1985)
* ''Stun'' (1986)
* ''Top That!'' (1987)
* ''Baha'' (1989)
* ''Teenage Mutant Ninja Turtles: Heroes in a Halfshell Card Game'' (1990)
* ''Trumpet'' (1990)
[[/folder]]
[[folder:Mattel]]
* '''''Phase 10''''' (1982)
* ''5 Alive'' (1990)
* '''''Blink''''' (1995)
* ''Mad Gab'' (2000)
* ''Boom-O'' (2000)
* ''Qwitch'' (2002)
* ''Whac-A-Mole'' (2004)
* ''Angry Birds: The Card Game'' (2011)
* '''''BOLD''''' (2016)
* '''''Lowdown''''' (2016)
* '''''Snappy Dressers''''' (2016)
* '''''DOS''''' (2017)
[[/folder]]

Information about the card games ''Uno'' and ''Dos'' can be found [[TabletopGame/{{Uno}} here]].

!!The ''Makers of Uno'' provides examples of:

[[folder:''Skip-Bo'']]
* ColourCodedForYourConvenience: Subverted, the changing colors do not mean anything.
* DiscardAndDraw: Ending a turn requires placing a card from the hand to one of the four personal discard piles.
* ExtraTurn: A player who rids of their hand gets to draw five more cards and keep playing.
* HouseRules: Enforced. The manual allows smaller stock piles for faster games.
* LuckBasedMission: A new center pile requires a "1" or a "Skip-Bo" card. A starting round can drag on should neither players have such cards to place.
[[/folder]]

[[folder:''Phase 10'']]
* DifficultButAwesome: The ''Twist'' Space allows a player to chose a phase next to the space or pick at random one of the harder Twist Phases. A Twist Phase doubles movement (four spaces for a clear, ''six spaces'' for going out) at the risk of going backwards for failing a phase.
* DiscardAndDraw: A player starts by drawing a card from the card deck or the one on top of the discard pile and ends their turn by discarding a card. ''Twist'' has three available discard piles to choose from.
* DoWellButNotPerfect: Winning in ''Twist'' is simply passing phase ten. However, if someone lands on phase 10, they ''have'' to go out in order to win. The optimal strategy is to land on the second-to-last space and simply complete the phase (or land on the third-to-last place and go out) to pass phase 10.
* FakeLongevity: Especially with more than two players, as those who didn't complete the phase are stuck until they are able to do so. ''Twist'' mitigates this problem by advancing everyone to the next space on the board regardless if they've finished or not.
* LevelEditor: Anyone can create their own ten phases, and Mattel/Fundex have their own official alternatives.
* ObviousRulePatch: ''Masters Edition'' allows players to choose any phase they want after looking at their initial hand.
* ScoringPoints: Players who didn't go out count points based on the cards left in their hand. When there is a tie in phase ten, the one with the lowest score is the winner.
[[/folder]]

[[folder:''O'NO 99'', ''5 Alive'', and ''Boom-O'']]
* ActionizedSequel: ''5 Alive'' and ''Boom-O'' feature an extensive amount of action cards compared to ''O'NO 99''.
* AreaOfEffect: Present in ''5 Alive'' and ''Boom-O'':
** The Bomb card blows up everyone who does not own a Zero or a Snip card respectively. For ''Boom-O'', if all players do have a Snip card, then the player who played the BOMB card is blown up instead.
** A player who plays all of the cards in their hand wins the round. Everyone else will flip over one of their life cards, and all cards are reshuffled and redrawn.
* ArtisticLicense: The ticking time bomb in ''Boom-O'' can tick down and up as it pleases.
* HotPotato: The main gist of the games.
* SpiritualSuccessor: All of them are variants of the Card Game ''99''. ''Sorry! Revenge'' (by Hasbro) takes up the mantle of the three games, with the added twist that reaching 21 wins the round while going over 21 makes ''everyone else'' win the round.
* TimedMission: Players place cards to rise up the number. The person who makes the number go over 99 (''O'NO 99''), 21 (''5 Alive''), or 60 (''Boom-O'') loses one of their life cards. ''Boom-O'' is the closest it gets with the time theme.
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[[folder:All Games]]
* AdvertisingByAssociation: The primary use of the moniker. This also helps distinguish ''DOS'' from the similarly named game called ''DOS!: Twice the fun of UNO''.
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