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* {{Mooks}}: The Policemen and Guards.

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* {{Mooks}}: InASingleBound: Goemon can use the "Incredible Jump" card to move from the ground to on top of a building or vice-versa, or across different buildings.
* MuggedForDisguise:
The Policemen "Perfect Disguise" card allows the player to knock out and Guards. replace an Agent, without anyone else knowing. At any time, they can "shed the disguise" and move their miniature in place of the Agent token.
* PoisonMushroom: Most Mission cards have positive effects for the thieves, but some instead will hinder them:
** Lupin can either waste time thinking (cannot move or attack) or pining for Fujiko (cannot attack, loses stealth, movement is limited).
** Jigen has various cards that either make his shots less accurate, or negate them outright.
** Goemon can either waste a turn praying, or be compelled to volunteer freeing any arrested thief.
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''Lupin the 3rd'' is a {{Board Game|s}} made in 2011, by Pierluigi Frumusa from Creator/GhenosGames. The ExpansionPack, ''Lupin the 3rd: The Expansion'', followed in 2012. The game is primarily in Italian, but includes an English translation in the rulebook.

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''Lupin the 3rd'' is a {{Board Game|s}} {{Eurogame}} made in 2011, by Pierluigi Frumusa from Creator/GhenosGames. The ExpansionPack, ''Lupin the 3rd: The Expansion'', followed in 2012. The game is primarily in Italian, but includes an English translation in the rulebook.
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''Lupin The Third'' brings the characters of the decades-old ''Franchise/LupinIII'' franchise, created by [[Creator/MonkeyPunch Kazuhiko Kato]], to the game board. Players take the role of at least one of five characters from the series, each represented by a colorful miniature:

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''Lupin The Third'' brings the characters of the decades-old ''Franchise/LupinIII'' franchise, created by [[Creator/MonkeyPunch Kazuhiko Kato]], the late Creator/MonkeyPunch, to the game board. Players take the role of at least one of five characters from the series, each represented by a colorful miniature:
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* FogOfWar: The Zenigata player is forced to operate under this effect while playing.

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* FogOfWar: The Zenigata player is forced isn't supposed to operate under this effect while playing.know where the Thief players are, assuming they use the stealth rules correctly.
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* RedshirtArmy: Well, the police are technically the good guys while Lupin the Third & Co. are villains, but they're also the protagonists.

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* RedshirtArmy: Well, the police are technically the good guys while Lupin the Third & Co. are villains, but they're also the protagonists. protagonists, which means dozens of police get defeated throughout the game.
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'''Spoilers below!''' Don't read below if you don't want to know how this caper turns out!



!!Tropes

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!!Tropes !!This game provides examples of:
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/lupin_board_game_2873.jpg]]
[[caption-width-right:300:Lupin the 3rd: The Board Game!]]
''Lupin the 3rd'' is a {{Board Game|s}} made in 2011, by Pierluigi Frumusa from Creator/GhenosGames. The ExpansionPack, ''Lupin the 3rd: The Expansion'', followed in 2012. The game is primarily in Italian, but includes an English translation in the rulebook.

''Lupin The Third'' brings the characters of the decades-old ''Franchise/LupinIII'' franchise, created by [[Creator/MonkeyPunch Kazuhiko Kato]], to the game board. Players take the role of at least one of five characters from the series, each represented by a colorful miniature:

* The stubborn and indefatigable Inspector Zenigata, who will arrest...
* The unpredictable gentleman thief Lupin the Third
* His inseparable friend with the unerring aim, Jigen
* The taciturn master swordsman Goemon Ishikawa XIII
* The charming and mischievous Fujiko Mine, Lupin's love interest and flaw

''Lupin the Third'' attempts to recreate the adventures of Lupin III and his gang with two new heists. One of the players will control Inspector Zenigata and be visible on the game board along with his team of police agents, while the other players will work together to try together to steal the treasure and escape; these players are visible only when within view of Zenigata and the police, but both sides can use tricks to misdirect the other. What's more, as in the comic, Fujiko Mine can betray the group to try to escape with the treasure on her own!

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!!Tropes
* ActionInitiative: Subverted. Although there ''is'' a list of who goes first to settle any arguments, it is ''expected'' for turns to consist of "Zenigata's turn" (He and his buddies move and act in any order) and "Lupin's turn" (He and his buddies move and act in any order). About half the time, the game will see three initiatives develop as Fujiko inevitably betrays the party.
* AndTheAdventureContinues: The game explicitly states that the players are recreating a heist by Lupin; one of the many he has attempted.
* AreaOfEffect: None noticed yet.
* DiagonalSpeedBoost: Averted. While it does play out on a grid, diagonal movement is illegal.
* FlashStep: Even if a thief character moves into the range of vision for a policeman, the thief remains invisible until they stop moving.
* FogOfWar: The Zenigata player is forced to operate under this effect while playing.
* GeoEffects: Understanding where the printed terrain grants concealment is integral to success for the thieves.
* IgnoreTheFanservice: Fujiko has a card that allows her to seduce the policemen to avoid getting attacked. It doesn't work on Zenigata.
* {{Mooks}}: The Policemen and Guards.
* ProtectionMission: Inspector Zenigata's goal in the game. The criminals only have 13 turns to win.
* OptionalStealth: The thieves don't ''have'' to take advantage of the stealth rules, and they can certainly load up on the amount of weaponry they're given... but the odds are definitely in Zenigata's favour if they try it.
* RedshirtArmy: Well, the police are technically the good guys while Lupin the Third & Co. are villains, but they're also the protagonists.
* ReplacementMooks: Inspector Zenigata can call for back-up later in the game.
* VariablePlayerGoals: Highly variable win conditions; The main feature of the game, used two different ways.
** Imperfect cooperative: One player is attempting to stop the thief characters, while they attempt to steal the treasure. Fujiko may betray them.
** Competitive: One player is attempting to stop the thief characters, while the thief characters are fulfilling objectives to get the most mission points.

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