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* ImprobableWeaponUser: A frying pan, a shoe horn, a broom, the chord from the drapes, and a field gun from the American Civil War.
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* ImprobableWeaponUser: A frying pan, a shoe horn, a broom, the chord cord from the drapes, and a field an artillery gun from the American Civil War.
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* MoraleMechanic: Spite tokens, which represent the characters growing frustration at their failure to Kill Dr. Lucky. Each token adds +1 to their attack, and they can be spent to force a failure.
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* MoraleMechanic: Spite tokens, which represent the characters characters' growing frustration at their failure to Kill Dr. Lucky. Each token adds +1 to their attack, and they can be spent to force a failure.
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* AssassinOutclassin: Failure! cards represent the doctor's namesake good fortune, wherein some bizzarre shennanigans happen to get him out of harm's way.
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* AssassinOutclassin: Failure! cards represent the doctor's namesake good fortune, wherein some bizzarre shennanigans bizarre shenanigans happen to get him out of harm's way.
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* FailedASpotCheck: One Failure card states that you mistook a child's toy for Dr. Lucky while another has you mix up your murder weapon with a banana.
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* FailedASpotCheck: One Failure card states that you mistook a child's toy for Dr. Lucky Lucky, while another has you mix up your murder weapon with a banana.
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* WhoMurderedTheAsshole: While not all of the people out to get the Doctor have a sane reason (see DisproportionateRetribution) others have a reason regarding the Doctor being a jerk to them.
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* WhoMurderedTheAsshole: While not all of the people out to get the Doctor have a sane reason (see DisproportionateRetribution) DisproportionateRetribution), others have a reason regarding the Doctor being a jerk to them.
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* FailedASpotCheck: One Failure card states that you mistook a child's toy for Dr. Lucky while another has you mix up your murder weapon with a banana.
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* LotsaPeopleTryToDunIt: With the players being the "lotsa people" in question.
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* LotsaPeopleTryToDunIt: With the players being the "lotsa people" in question. In fact, a more recent cover of the game box is the page image for the trope.
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[[caption-width-right:350:[[Music/DaftPunk We're up all night to get]] [[IncrediblyLamePun Lucky]].]]
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''Kill Dr. Lucky'' provides examples of the following tropes:
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* SpiritualAntithesis: To "TabletopGame/{{Clue}}." Instead of solving a murder in a mansion that nobody witnessed, you commit murder in a mansion with no witnesses.
** The sidequel/spinoff ''Save Dr. Lucky,'' where the players rescue Dr. Lucky from a sinking ship so they can get a cool epitaph.
** The sidequel/spinoff ''Save Dr. Lucky,'' where the players rescue Dr. Lucky from a sinking ship so they can get a cool epitaph.
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* SpiritualAntithesis: SpiritualAntithesis:
** To"TabletopGame/{{Clue}}." ''TabletopGame/{{Clue}}''. Instead of solving a murder in a mansion that nobody witnessed, you commit murder in a mansion with no witnesses.
** The sidequel/spinoff ''Save Dr.Lucky,'' Lucky'', where the players rescue Dr. Lucky from a sinking ship so they can get a cool epitaph.
** To
** The sidequel/spinoff ''Save Dr.
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* WhoMurderedTheAsshole: While not all of the people out to get the Doctor have a sane reason (see DisproportionateRetribution) others have a reason regarding the Doctor being a jerk to them.
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* WhoMurderedTheAsshole: While not all of the people out to get the Doctor have a sane reason (see DisproportionateRetribution) others have a reason regarding the Doctor being a jerk to them.them.
----
----
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Fixed a spelling error (unless it really did say "spraks" instead of "speaks," which somehow I doubt) and Quotes Formatting.
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* ConfusionFu: "The doctor turns to you, and spraks at length about a subject that, upon reflection, makes no sense."
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* ConfusionFu: "The ConfusionFu:
-->The doctor turns to you, andspraks speaks at length about a subject that, upon reflection, makes no sense."
-->The doctor turns to you, and
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* BornLucky: Dr. Lucky has quite the MeaningfulName, and many Fail cards are about how he's lucky to move out of the way or something that he owns (including pets and his house) interferes or even [[AcquiredPoisonImmunity how he just happens to have a preference for the dangerous substances you're sneaking into his food]].
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* ItsPersonal: Why your character wants to be the one who kills dr. Lucky.
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* ItsPersonal: Why your character wants to be the one who kills dr. Lucky.Dr. Lucky.
* LotsaPeopleTryToDunIt: With the players being the "lotsa people" in question.
* LotsaPeopleTryToDunIt: With the players being the "lotsa people" in question.
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* TearsOfRemorse: A failure card states that you are seized with a momentary bout of remorse.
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* TearsOfRemorse: A failure card states that you are seized with a momentary bout of remorse.remorse.
* WhoMurderedTheAsshole: While not all of the people out to get the Doctor have a sane reason (see DisproportionateRetribution) others have a reason regarding the Doctor being a jerk to them.
* WhoMurderedTheAsshole: While not all of the people out to get the Doctor have a sane reason (see DisproportionateRetribution) others have a reason regarding the Doctor being a jerk to them.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kill_dr_lucky.jpg]]
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** The sidequel/spinoff ''Save Dr. Lucky,'' where the players rescue Dr. Lucky from a sinking ship so they can get a cool epitaph.
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* ItsPersonal: Why your character wants to be the one who kills dr. Lucky.
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* AndYourLittleDogToo: Some later editions add a wandering dog, who acts as a witness.
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* AndYourLittleDogToo: Some later editions add a wandering dog, who acts as both a witness.witness and another target.
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* MoraleMechanic: Spite tokens, which represent the characters growing frustration at their failure to Kill Dr. Lucky. Each token adds +1 to their attack, and they can be spent to force a failure.
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* MoraleMechanic: Spite tokens, which represent the characters growing frustration at their failure to Kill Dr. Lucky. Each token adds +1 to their attack, and they can be spent to force a failure.
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* MoraleMechanic: Spite tokens, which represent the characters growing frustration at their TearsOfRemorse: A failure to Kill Dr. Lucky. Each token adds +1 to their attack, and they can be spent to force card states that you are seized with a failure.momentary bout of remorse.
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Deleted line(s) 5 (click to see context) :
* AssassinOutclassin: Failure! cards represent the doctor's namesake good fortune, wherein some bizzarre shennanigans happen to get him out of harm's way.
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* CaptainErsatz: The player characters are all copypastes of the Clue characters, except for the Doctor.
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* AndYourLittleDogToo: Some later editions add a wandering dog, who acts as a witness.
* AssassinOutclassin: Failure! cards represent the doctor's namesake good fortune, wherein some bizzarre shennanigans happen to get him out of harm's way.
* CaptainErsatz: The player characters are all copypastes of the Cluecharacters, except for the Doctor.player characters.
* AssassinOutclassin: Failure! cards represent the doctor's namesake good fortune, wherein some bizzarre shennanigans happen to get him out of harm's way.
* CaptainErsatz: The player characters are all copypastes of the Clue
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''Kill Dr. Lucky'' is an AdventureBoardGame about [[ExactlyWhatItSaysOnTheTin murdering a very lucky physician.]] While Dr. Lucky is a pillar of the community, you hate him for some reason. Maybe he had your business shut down, maybe his cat pissed in your shrub, but you want him dead, and you want to kill him personally.
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''Kill Dr. Lucky'' is an AdventureBoardGame Adventure Board Game about [[ExactlyWhatItSaysOnTheTin murdering a very lucky physician.]] While Dr. Lucky is a pillar of the community, you hate him for some reason. Maybe he had your business shut down, maybe his cat pissed in your shrub, but you want him dead, and you want to kill him personally.
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* CaptainErsatz: The player characters are all copypastes of the Clue characters, except for the Doctor.
* CatConcerto: One Failure has the doctor's cat start "singing," which the player hates more than the doctor.
* CatConcerto: One Failure has the doctor's cat start "singing," which the player hates more than the doctor.
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* LuckManipulationMechanic: Failure cards represent the Not-so-Good Doctor's uncanny luck saving him somehow.
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* ImprobableWeaponUser: A frying pan, ashoe horn, a broom, and the chord from the drapes.
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* ImprobableWeaponUser: A frying pan, ashoe a shoe horn, a broom, and the chord from the drapes.drapes, and a field gun from the American Civil War.
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* AquiredPoisonImmunity: One Fail card states that the doctor loves rat poison in his tea.
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* AquiredPoisonImmunity: AcquiredPoisonImmunity: One Fail card states that the doctor loves rat poison in his tea.
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* SpiritualAntitheses: To "TabletopGame/{{Clue}}." Instead of solving a murder in a mansion that nobody witnessed, you commit murder in a mansion with no witnesses.
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* SpiritualAntitheses: SpiritualAntithesis: To "TabletopGame/{{Clue}}." Instead of solving a murder in a mansion that nobody witnessed, you commit murder in a mansion with no witnesses.
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* ImprobableWeaponsUser: A frying pan, ashoe horn, a broom, and the chord from the drapes.
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* ImprobableWeaponsUser: ImprobableWeaponUser: A frying pan, ashoe horn, a broom, and the chord from the drapes.
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* SpiritualAntithises: To "TabletopGame/{}Clue}}." Instead of solving a murder in a mansion that nobody witnessed, you commit murder in a mansion with no witnesses.
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* SpiritualAntithises: SpiritualAntitheses: To "TabletopGame/{}Clue}}."TabletopGame/{{Clue}}." Instead of solving a murder in a mansion that nobody witnessed, you commit murder in a mansion with no witnesses.
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* SpiritualAntithises: To "TabletopGame/{}Clue}}." Instead of solving a murder in a mansion that nobody witnessed, you commit murder in a mansion with no witnesses.
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Added DiffLines:
''Kill Dr. Lucky'' is an AdventureBoardGame about [[ExactlyWhatItSaysOnTheTin murdering a very lucky physician.]] While Dr. Lucky is a pillar of the community, you hate him for some reason. Maybe he had your business shut down, maybe his cat pissed in your shrub, but you want him dead, and you want to kill him personally.
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''Kill Dr. Lucky'' provides examples of the following tropes:
* AssassinOutclassin: Failure! cards represent the doctor's namesake good fortune, wherein some bizzarre shennanigans happen to get him out of harm's way.
* AquiredPoisonImmunity: One Fail card states that the doctor loves rat poison in his tea.
* ConfusionFu: "The doctor turns to you, and spraks at length about a subject that, upon reflection, makes no sense."
* DisproportionateRetribution: Oh yes, murder an old man because his cat peed on your shrub. That's rational...
* FryingPanOfDoom: The crépe pan does extra damage in the Kitchen.
* ImprobableWeaponsUser: A frying pan, ashoe horn, a broom, and the chord from the drapes.
* StickySituation: "Your feet stick to the floor."
* MoraleMechanic: Spite tokens, which represent the characters growing frustration at their failure to Kill Dr. Lucky. Each token adds +1 to their attack, and they can be spent to force a failure.
----
''Kill Dr. Lucky'' provides examples of the following tropes:
* AssassinOutclassin: Failure! cards represent the doctor's namesake good fortune, wherein some bizzarre shennanigans happen to get him out of harm's way.
* AquiredPoisonImmunity: One Fail card states that the doctor loves rat poison in his tea.
* ConfusionFu: "The doctor turns to you, and spraks at length about a subject that, upon reflection, makes no sense."
* DisproportionateRetribution: Oh yes, murder an old man because his cat peed on your shrub. That's rational...
* FryingPanOfDoom: The crépe pan does extra damage in the Kitchen.
* ImprobableWeaponsUser: A frying pan, ashoe horn, a broom, and the chord from the drapes.
* StickySituation: "Your feet stick to the floor."
* MoraleMechanic: Spite tokens, which represent the characters growing frustration at their failure to Kill Dr. Lucky. Each token adds +1 to their attack, and they can be spent to force a failure.