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* CulturalChopSuey: Kara-tur is a rather literal mashup of no less than 10 distinct regions and/or historical eras of Southeast Asia:

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* CulturalChopSuey: Kara-tur is a rather literal mashup of no less than 10 distinct regions and/or historical eras of both East and Southeast Asia:
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Added example(s)

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* ForeignLookingFont: They used a Wonton font on the cover of the boxed set for Advanced Dungeons and Dragons, as seen above.
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typos


* PlanetOfHats: The provinces of Shou Lung taking are based on archetypes, especially in accounts of people (such as Chu'Yuan being jungle explorers, Ch'ing Tung being exotic food consumers, Kao Shan being archers, Ma'Yuan and Wa K'an being seaborne adventurers, Ti Erte being shrewd merchants, Shent Ti being entertainers and courtesans, Hungste beng chef and inventors of pot stickers, Wang Kuo being all bureaucrats, and everyone in Tien Lun being treachorous). This is more emphasized with Ancestral Feats, which are also applied to other regions of Kara Tur.

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* PlanetOfHats: The provinces of Shou Lung taking are based on archetypes, especially in accounts of people (such as Chu'Yuan being jungle explorers, Ch'ing Tung being exotic food consumers, Kao Shan being archers, Ma'Yuan and Wa K'an being seaborne adventurers, Ti Erte being shrewd merchants, Shent Ti being entertainers and courtesans, Hungste beng chef being chefs and inventors of pot stickers, Wang Kuo being all bureaucrats, and everyone in Tien Lun being treachorous).treacherous). This is more emphasized with Ancestral Feats, which are also applied to other regions of Kara Tur.


'''Kara-tur''' is a setting for ''TabletopGame/DungeonsAndDragons'' characterized by its distinctly Chinese and Japanese aesthetics and cultural stylings. Debuting in 1986 as a sample campaign setting in the {{sourcebook}} "Oriental Adventures" for ''TabletopGame/AdvancedDungeonsAndDragonsFirstEdition'', it was originally considered to be part of the wider ''TabletopGame/{{Greyhawk}}'' setting, before it was instead finalized as part of the ''TabletopGame/ForgottenRealms'' in 1987.

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'''Kara-tur''' is a setting for ''TabletopGame/DungeonsAndDragons'' characterized by its distinctly Chinese and Japanese aesthetics and cultural stylings. Debuting in 1986 as a sample campaign setting in the {{sourcebook}} "Oriental Adventures" for ''TabletopGame/AdvancedDungeonsAndDragonsFirstEdition'', ''TabletopGame/AdvancedDungeonsAndDragons1stEdition'', it was originally considered to be part of the wider ''TabletopGame/{{Greyhawk}}'' setting, before it was instead finalized as part of the ''TabletopGame/ForgottenRealms'' in 1987.

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* LoadsAndLoadsOfRaces: Subverted. Aside from humans, the only playable races associated with Kara-tur are the Spirit Folk, the Korobokuru, and the Hengeyokai.

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* LoadsAndLoadsOfRaces: LoadsAndLoadsOfRaces
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Subverted. Aside from humans, the only playable races associated with Kara-tur are the Spirit Folk, the Korobokuru, and the Hengeyokai.



* OurWerebeastsAreDifferent: Hengeyokai are a somewhat clumsy mishmash of the various shapeshifting animal {{youkai}} of real life, including [[AsianFoxSpirit kitsunes]] and {{tanuki}}. They begin their lives as normal animals, and then, after a century, awaken to full human intelligence and gain the power to assume half-human and fully human forms as they see fit.

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* OurWerebeastsAreDifferent: OurWerebeastsAreDifferent
**
Hengeyokai are a somewhat clumsy mishmash of the various shapeshifting animal {{youkai}} of real life, including [[AsianFoxSpirit kitsunes]] and {{tanuki}}. They begin their lives as normal animals, and then, after a century, awaken to full human intelligence and gain the power to assume half-human and fully human forms as they see fit.
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* OurWerebeastsAreDifferent: Hengeyokai are a somewhat clumsy mishmash of the various shapeshifting animal {{youkai}} of real life, including {{kitsune}}s and {{tanuki}}. They begin their lives as normal animals, and then, after a century, awaken to full human intelligence and gain the power to assume half-human and fully human forms as they see fit.

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* OurWerebeastsAreDifferent: Hengeyokai are a somewhat clumsy mishmash of the various shapeshifting animal {{youkai}} of real life, including {{kitsune}}s [[AsianFoxSpirit kitsunes]] and {{tanuki}}. They begin their lives as normal animals, and then, after a century, awaken to full human intelligence and gain the power to assume half-human and fully human forms as they see fit.
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It received two sub-settings of its own in the form of ''TabletopGame/TheHordelands'' (Toril's Mongolia, the land between Kara-tur and Faerun) and ''Malatra'' (tropical Indochina filled with dinosaurs).


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** Malatra, ironically, is considerably more diverse; alongside humans, Shu (a hairless local halfling subrace), Katanga (a local Hengeyokai variant), Tam'hi (Spirit Folk) and Korobokuru, there are also aarakocra, bullywugs, butu, lizardfolk, lacerials (humanoid dinosaurs, known elsewhere in the realms as Saurials), Oscray (stranded Scro from ''TabletopGame/{{Spelljammer}}''), sahuagin, Saru (intelligent gorillas), tabaxi, tasloi, vegepygmies, wemics and yuan-ti.


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** Katanga are essentially a more Indochina-flavored offshoot of the hengeyokai, with known subraces including Caiman, Monkey, Pangolin, Snake, Tiger, Hedgehog, Imapala, Ostrich, Frog, Black Leopard, Lion and Hyena.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/forgotten_realms_kara_tur.jpg]]
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'''Kara-tur''' is a setting for ''TabletopGame/DungeonsAndDragons'' characterized by its distinctly Chinese and Japanese aesthetics and cultural stylings. Debuting in 1986 as a sample campaign setting in the {{sourcebook}} "Oriental Adventures" for [=AD&D=] 1st Edition, it was originally considered to be part of the wider ''TabletopGame/{{Greyhawk}}'' setting, before it was instead finalized as part of the ''TabletopGame/ForgottenRealms'' in 1987.

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'''Kara-tur''' is a setting for ''TabletopGame/DungeonsAndDragons'' characterized by its distinctly Chinese and Japanese aesthetics and cultural stylings. Debuting in 1986 as a sample campaign setting in the {{sourcebook}} "Oriental Adventures" for [=AD&D=] 1st Edition, ''TabletopGame/AdvancedDungeonsAndDragonsFirstEdition'', it was originally considered to be part of the wider ''TabletopGame/{{Greyhawk}}'' setting, before it was instead finalized as part of the ''TabletopGame/ForgottenRealms'' in 1987.
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* HistoricalFantasy: One of the settings produced by Creator/TSR that more heavily leans on real-world history as a foundation, to the point it is sometimes described as close to a rather fantastical guidebook to historical Japan and China than anything else.

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* HistoricalFantasy: One of the settings produced by Creator/TSR Creator/{{TSR}} that more heavily leans on real-world history as a foundation, to the point it is sometimes described as close to a rather fantastical guidebook to historical Japan and China than anything else.
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*** The provinces themselves are themselves have this in trope (Chukei being Northern China with Mongolian vibes, Ma'Yuan being maritime Chinese areas adopting Sushi and Sashimi, Kao Shan being Western Chinese and Tibetans, and Chu'Yuan being mish-mash of Vietnam, Nanman, and Sichuan with Ronin Challenge also adding Indonesian-esque Lidahan and even a Sultan).

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*** The provinces themselves are themselves have this in trope (Chukei being Northern China with Mongolian vibes, Ma'Yuan being maritime Chinese areas adopting Sushi and Sashimi, Kao Shan being Western Chinese and Tibetans, and Chu'Yuan being mish-mash of Vietnam, Nanman, and Sichuan with Ronin Challenge also adding Indonesian-esque Lidahan and even a Sultan).

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* CrystalDragonJesus: The dominant religions of Shou Lung are ''The Path of Enlightment'' (Confucianism/Chinese Celestial Bureaucracy) and ''The Way'' (Daoism).

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* CrystalDragonJesus: CrystalDragonJesus:
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The dominant religions of Shou Lung are ''The Path of Enlightment'' (Confucianism/Chinese Celestial Bureaucracy) and ''The Way'' (Daoism).(Daoism).
** Chauntea from TabletopGame/ForgottenRealms served as Christianity in stories relating to Wa, where such worship was banned as a nod to Tokugawa's persecution of Christians even up to [[https://en.wikipedia.org/wiki/Fumi-e stomping on her image]].
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*** The provinces themselves are themselves have this in trope (Chukei being Northern China with Mongolian vibes, Ma'Yuan being maritime Chinese areas adopting Sushi and Sashimi, Kao Shan being Western Chinese and Tibetans, and Chu'Yuan being mish-mash of Vietnam, Nanman, and Sichuan with Ronin Challenge also adding Indonesian-esque Lidahan and even a Sultan).



* OurWerebeastsAreDifferent: Hengeyokai are a somewhat clumsy mishmash of the various shapeshifting animal {{youkai}} of real life, including {{kitsune}}s and {{tanuki}}. They begin their lives as normal animals, and then, after a century, awaken to full human intelligence and gain the power to assume half-human and fully human forms as they see fit.

to:

* OurWerebeastsAreDifferent: Hengeyokai are a somewhat clumsy mishmash of the various shapeshifting animal {{youkai}} of real life, including {{kitsune}}s and {{tanuki}}. They begin their lives as normal animals, and then, after a century, awaken to full human intelligence and gain the power to assume half-human and fully human forms as they see fit.fit.
* PlanetOfHats: The provinces of Shou Lung taking are based on archetypes, especially in accounts of people (such as Chu'Yuan being jungle explorers, Ch'ing Tung being exotic food consumers, Kao Shan being archers, Ma'Yuan and Wa K'an being seaborne adventurers, Ti Erte being shrewd merchants, Shent Ti being entertainers and courtesans, Hungste beng chef and inventors of pot stickers, Wang Kuo being all bureaucrats, and everyone in Tien Lun being treachorous). This is more emphasized with Ancestral Feats, which are also applied to other regions of Kara Tur.
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None


* OurElvesAreDifferent: The role of "elf" in Kara-tur is filled by the spirit folk; humans with distant [[{{Youkai}} nature kami]] or dragon ancestry, imbuing them with long loves and mystical abilities based on their affinity. Traditionally, the three spirit folk subraces are Bamboo Spirit Folk, Sea Spirit Folk, and River Spirit Folk, but Thay is home to Mountain Spirit Folk, and logically these would also exist in Kara-tur proper.

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* OurElvesAreDifferent: The role of "elf" in Kara-tur is filled by the spirit folk; humans with distant [[{{Youkai}} nature kami]] or lung dragon ancestry, imbuing them with long loves lives and mystical abilities based on their affinity.precise ancestry. Traditionally, the three spirit folk subraces are Bamboo Spirit Folk, Sea Spirit Folk, and River Spirit Folk, but Thay is home to Mountain Spirit Folk, and logically these would also exist in Kara-tur proper.
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Rewicking post trope renaming.


* OurElvesAreBetter: The role of "elf" in Kara-tur is filled by the spirit folk; humans with distant [[{{Youkai}} nature kami]] or dragon ancestry, imbuing them with long loves and mystical abilities based on their affinity. Traditionally, the three spirit folk subraces are Bamboo Spirit Folk, Sea Spirit Folk, and River Spirit Folk, but Thay is home to Mountain Spirit Folk, and logically these would also exist in Kara-tur proper.

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* OurElvesAreBetter: OurElvesAreDifferent: The role of "elf" in Kara-tur is filled by the spirit folk; humans with distant [[{{Youkai}} nature kami]] or dragon ancestry, imbuing them with long loves and mystical abilities based on their affinity. Traditionally, the three spirit folk subraces are Bamboo Spirit Folk, Sea Spirit Folk, and River Spirit Folk, but Thay is home to Mountain Spirit Folk, and logically these would also exist in Kara-tur proper.
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* AllAsiansKnowMartialArts: This story world has characters know martial arts with much more prevalence than others. For instance, mage characters are able to know a martial art style and fight with more than a simple dagger.

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* OurDwarvesAreAllTheSame: Subverted. Korobokuru are rustic, somewhat crude farmers and hunters, more like hairy Asian-featured {{hobbit}}s than anything in terms of culture... they are outright referred to as "Oriental Dwarves" in some sources, however.

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* OurDwarvesAreAllTheSame: Subverted. Korobokuru are rustic, somewhat crude farmers and hunters, more like hairy Asian-featured {{hobbit}}s Asian {{hobbits}} than anything in terms of culture... they are outright referred to as "Oriental Dwarves" in some sources, however.
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'''Kara-tur''' is a setting for ''TabletopGame/DungeonsAndDragons'' characterized by its distinctly Chinese and Japanese aesthetics and cultural stylings. Debuting in 1986 as a sample campaign setting in the {{sourcebook}} "Oriental Adventures" for [=AD&D=] 1st Edition, it was originally considered to be part of the wider ''TabletopGame/{{Greyhawk}}'' setting, before it was instead finalized as part of the ''TabletopGame/ForgottenRealms'' in 1987.

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!!This setting provides examples of:
* CrystalDragonJesus: The dominant religions of Shou Lung are ''The Path of Enlightment'' (Confucianism/Chinese Celestial Bureaucracy) and ''The Way'' (Daoism).
* CulturalChopSuey: Kara-tur is a rather literal mashup of no less than 10 distinct regions and/or historical eras of Southeast Asia:
** Shou Lung: Imperial China
** T'u Lung: Historical dissident states based in South China during eras of political disunity (i.e. Nanzhao and Kingdom of Dali, formerly centred in present-day Yunnan province)
** Wa: Feudal Japan (Edo period)
** Kozakura: Japan/Ryukyu Islands (Ashikaga period)
** Northern Wastes: Historical non-Sinic tribal societies of Manchuria or Northeast China
** Tabot: Tibet
** Koryo: Korea
** The Island Kingdoms: Pre-colonial Hindu-influenced civilizations of Indonesia and the Philippines.
** The Plain of Horses: Historical Mongolia. This region is the Kara-Tur portion of TabletopGame/TheHordelands, also known as the Endless Wastes.
** The Jungle Lands of Malatra: Pre-colonial civilizations of Indochina (historical versions of the Khmer Empire and Vietnam) as well as the hill tribes inspired by their real-life Southeast Asian counterparts.
* ExpansionPackWorld: It was literally added to the ''TabletopGame/ForgottenRealms'' to give the Realms their own China and Japan analogues.
* FantasyCounterpartCulture: The setting doesn't even try to hide it's supposed to be "D&D China/Japan".
* FarEast: As a mishmash of Chinese and Japanese elements (with traces of other Southeast Asian realms), Kara-tur is basically this.
* HistoricalFantasy: One of the settings produced by Creator/TSR that more heavily leans on real-world history as a foundation, to the point it is sometimes described as close to a rather fantastical guidebook to historical Japan and China than anything else.
* LoadsAndLoadsOfRaces: Subverted. Aside from humans, the only playable races associated with Kara-tur are the Spirit Folk, the Korobokuru, and the Hengeyokai.
* OurDragonsAreDifferent: Kara-tur is home to its own distinct family of dragons; the Lung or "Oriental" Dragons. They begin their lives as Yu Lung, or "Carp Dragons", which look like a giant fish with an Asiatic dragon's head and forequarters, mermaid-style. At the age of 101 years old, the Yu Lung will then transform into one of seven possible adult forms; the Li Lung (Earth Dragon), Lung Wang (Sea Dragon), Pan Lung (Coiled Dragon), Shen Lung (Spirit Dragon), T'ien Lung (Celestial Dragon), Chiang Lung (River Dragon), or the Tun Mi Lung (Typhoon Dragon). These come in forms ranging from variations on the iconic Asiatic Dragon to weirder-looking forms, such as the dragon-headed giant turtle-like Lung Wang or the [[RiddlingSphinx man-headed winged lion-like]] Li Lung. Like their more famous Metallic and Chromatic counterparts, they can crossbreed with humans, but their children are spirit folk rather than [[DraconicHumanoid half-dragons]].
* OurDwarvesAreAllTheSame: Subverted. Korobokuru are rustic, somewhat crude farmers and hunters, more like hairy Asian-featured {{hobbit}}s than anything in terms of culture... they are outright referred to as "Oriental Dwarves" in some sources, however.
* OurElvesAreBetter: The role of "elf" in Kara-tur is filled by the spirit folk; humans with distant [[{{Youkai}} nature kami]] or dragon ancestry, imbuing them with long loves and mystical abilities based on their affinity. Traditionally, the three spirit folk subraces are Bamboo Spirit Folk, Sea Spirit Folk, and River Spirit Folk, but Thay is home to Mountain Spirit Folk, and logically these would also exist in Kara-tur proper.
* OurWerebeastsAreDifferent: Hengeyokai are a somewhat clumsy mishmash of the various shapeshifting animal {{youkai}} of real life, including {{kitsune}}s and {{tanuki}}. They begin their lives as normal animals, and then, after a century, awaken to full human intelligence and gain the power to assume half-human and fully human forms as they see fit.

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