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History TabletopGame / IronswornStarforged

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* HyperspaceLanes: In the Forge, faster-than-life travel takes place in a series of drifts. A sidebar explains that FTL travel is "undertaken in a series of discrete segments" to encourage players to explore, with characters inclined to scout around the anchorage while their e-drive recharges. This matches up to how the original ''Ironsworn'' runs expeditions.

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* HyperspaceLanes: In the Forge, faster-than-life faster-than-light travel takes place in a series of drifts. A sidebar explains that FTL travel is "undertaken in a series of discrete segments" to encourage players to explore, with characters inclined to scout around the anchorage while their e-drive recharges. This matches up to how the original ''Ironsworn'' runs expeditions.
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* ICallItVera: Likely a reference to the [[TropeNamer Series/{{Firefly}}]]; characters with the Gunner asset can take an option to name their favorite gun, and gain bonuses for using it in a fight.

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* ICallItVera: Likely a reference to the [[TropeNamer Series/{{Firefly}}]]; Trope]] [[Series/{{Firefly}} Namer]]; characters with the Gunner asset can take an option to name their favorite gun, and gain bonuses for using it in a fight.
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* ICallItVera: Likely a reference to the [[TropeNamer Series/{{Firefly}}]]; characters with the Gunner asset can take an option to name their favorite gun, and gain bonuses for using it in a fight.
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"Sucessor" implies that base Ironsworn came after Starforged.


Compared to the "core" version of ''Ironsworn'', ''Starforged'' retains most of its successor's mechanics, including moves, momentum, progress tracks, and oracles. On top of this, ''Starforged'' refines several mechanics and creates new oracle tables and assets for a space sci-fi setting.

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Compared to the "core" version of ''Ironsworn'', ''Starforged'' retains most of its successor's predecessor's mechanics, including moves, momentum, progress tracks, and oracles. On top of this, ''Starforged'' refines several mechanics and creates new oracle tables and assets for a space sci-fi setting.
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* HeroicVow: Like in its predecessor, players are "ironsworn" who swear sacred vows. This sense of honor informs the Forge's culture and the game's core game loop runs on swearing and fulling vows and avoiding forsaking them.

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* HeroicVow: Like in its predecessor, players are "ironsworn" "Ironsworn" who swear sacred vows. "Iron Vows." This sense of honor informs the Forge's culture and the game's core game loop runs on swearing and fulling vows and avoiding forsaking them.
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* AWorldHalfFull: On one end, the game's default assumptions that it's set in a future that's perilous, lonely, and unjust. On the other end, it's "a hopeful future," with that hope fulfilled through the vows that the players and other Ironsworn forge.
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Compared to the "core" version of ''Ironsworn'', ''Starforged'' retains most of its successor's mechanics, including moves, momentum, progress tracks, in oracles. On top of this, ''Starforged'' refines several mechanics and creates new oracle tables and assets for a space sci-fi setting.

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Compared to the "core" version of ''Ironsworn'', ''Starforged'' retains most of its successor's mechanics, including moves, momentum, progress tracks, in and oracles. On top of this, ''Starforged'' refines several mechanics and creates new oracle tables and assets for a space sci-fi setting.
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Added release date, now that it has been released.


On April 2021, a Website/{{Kickstarter}} campaign launched for ''Starforged'', which can be accessed [[https://www.kickstarter.com/projects/shawntomkin/ironsworn-starforged here]]. Final release is projected for May 2022.

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On April 2021, a Website/{{Kickstarter}} campaign launched for ''Starforged'', which can be accessed [[https://www.kickstarter.com/projects/shawntomkin/ironsworn-starforged here]]. Final release The game was released on May 6th, 2022 and is projected available for May 2022.
purchase on [[https://getstarforged.com/ the "Starforged Store,"]] [[https://shawn-tomkin.itch.io/ironsworn-starforged Itch.io]], and [[https://www.drivethrurpg.com/product/391653/Ironsworn-Starforged DriveThruRPG]].


On April 2021, a Website/{{Kickstarter}} campaign launched for ''Starforged'', which can be accessed [[https://www.kickstarter.com/projects/shawntomkin/ironsworn-starforged here]]. Final release is projected for March 2022.

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On April 2021, a Website/{{Kickstarter}} campaign launched for ''Starforged'', which can be accessed [[https://www.kickstarter.com/projects/shawntomkin/ironsworn-starforged here]]. Final release is projected for March May 2022.
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* ArtificialLimbs: Prosthetic limbs are common technology in the Forge. One of the example looks for player characters "has a prosthetic leg also adorned with art." Beyond flavor, the Augmented asset applies game mechanics to more advanced prosthetics, making the augment both a benefit and a potential complication when the it breaks.

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* ArtificialLimbs: Prosthetic limbs are common technology in the Forge. One of the example looks for player characters "has a prosthetic leg also adorned with art." Beyond flavor, the Augmented asset applies game mechanics to more advanced prosthetics, making the augment both a benefit and a potential complication when the it breaks.
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Written by Shawn Tomkin, ''Starforged'' is a standalone sequel to the fantasy RPG ''TabletopGame/{{Ironsworn}}'' and is UsefulNotes/PoweredByTheApocalypse. Its influences include ''Series/TheMandalorian'', ''Franchise/StarWars'' in general, ''Series/{{Firefly}}'', ''Franchise/{{Alien}}'', ''Series/BattlestarGalactica2003'', ''Literature/{{Dune}}'', and ''Series/TheExpanse''.

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Written by Shawn Tomkin, ''Starforged'' is a standalone sequel to the fantasy RPG ''TabletopGame/{{Ironsworn}}'' and is UsefulNotes/PoweredByTheApocalypse. Its influences include setting is inspired by ''Series/TheMandalorian'', ''Franchise/StarWars'' in general, ''Series/{{Firefly}}'', ''Franchise/{{Alien}}'', ''Series/BattlestarGalactica2003'', ''Literature/{{Dune}}'', and ''Series/TheExpanse''.
''Series/TheExpanse''. With its gameplay ''Starforged'' builds on the same influences as ''Ironsworn'', while also drawing from another science-fiction RPG, ''TabletopGame/StarsWithoutNumber''.



* ArtificialLimbs: Prosthetic limbs are common technology in the Forge. One of the example looks for player characters "has a prosthetic leg also adorned with art." Beyond flavor, the Augmented asset mechanicalizes more advanced prosthetics, making the augment both a benefit and a potential complication when the it breaks.

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* ArtificialLimbs: Prosthetic limbs are common technology in the Forge. One of the example looks for player characters "has a prosthetic leg also adorned with art." Beyond flavor, the Augmented asset mechanicalizes applies game mechanics to more advanced prosthetics, making the augment both a benefit and a potential complication when the it breaks.
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None

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* PsychicPowers: While ''Starforged'' describes it as "magic," supernatural powers are a setting option for the Forge. Most of the possible origins for magic are sci-fi in nature ("psychic experimentation" in particular) and several assets give player characters access to these abilities, especially [[MindOverMatter Kinetic]] and [[TheEmpath Empath]].
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* CataclysmBackstory: While the nature varies by game, the Forge's people are descended from refugees that escaped a "cataclysm." Despite occurring two centuries ago, "pre-cataclysm" times loom over the Forge.
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[[caption-width-right:350:A perilous galaxy awaits]]

''Ironsworn: Starforged'' is a space ScienceFiction TabletopRPG. In this game, you play as a spacebound hero undertaking perilous quests in a dangerous star cluster, the Forged. The ironsworn swears and fulfills vows at any cost.

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[[caption-width-right:350:A [[caption-width-right:350:Welcome to the Forge; a perilous galaxy awaits]]

''Ironsworn: Starforged'' is a space ScienceFiction TabletopRPG. In this game, you play as a spacebound hero undertaking perilous quests in a dangerous star cluster, the Forged. The ironsworn swears Forge. As one of the Ironsworn, you swear and fulfills fulfill vows at any cost.



Compared to the "core" version of ''Ironsworn'', ''Starforged'' retains most of its successor's mechanics, including moves, momentum, progress tracks, in oracles. On top of this, ''Starforged'' refines several mechanics and bring oracle rolls and assets to a space sci-fi setting.

to:

Compared to the "core" version of ''Ironsworn'', ''Starforged'' retains most of its successor's mechanics, including moves, momentum, progress tracks, in oracles. On top of this, ''Starforged'' refines several mechanics and bring creates new oracle rolls tables and assets to for a space sci-fi setting.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/own6vt.jpg]]
[[caption-width-right:350:A perilous galaxy awaits]]



* AbsentAliens: While the original ''Ironsworn'' had StandardFantasyRaces, humans in ''Starforged'' are the only surviving sapient species in the Forge. The only signs of the previous inhabitants are the ruins and relics they left behind.

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* AbsentAliens: While the original ''Ironsworn'' had StandardFantasyRaces, humans in ''Starforged'' are the only surviving one in the Forge to be certainly a sapient species in species. During setting creation, players can opt to include the Forge.Essentia, but they are framed as {{Eldritch Abomination}}s. The only signs of the previous inhabitants are the ruins and relics they left behind.



* SoloTabletopGame" ''Starforged'' retains all of the solo support of the original ''Ironsworn''.

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* SoloTabletopGame" SoloTabletopGame: ''Starforged'' retains all of the solo support of the original ''Ironsworn''.
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None

Added DiffLines:

''Ironsworn: Starforged'' is a space ScienceFiction TabletopRPG. In this game, you play as a spacebound hero undertaking perilous quests in a dangerous star cluster, the Forged. The ironsworn swears and fulfills vows at any cost.

Written by Shawn Tomkin, ''Starforged'' is a standalone sequel to the fantasy RPG ''TabletopGame/{{Ironsworn}}'' and is UsefulNotes/PoweredByTheApocalypse. Its influences include ''Series/TheMandalorian'', ''Franchise/StarWars'' in general, ''Series/{{Firefly}}'', ''Franchise/{{Alien}}'', ''Series/BattlestarGalactica2003'', ''Literature/{{Dune}}'', and ''Series/TheExpanse''.

Compared to the "core" version of ''Ironsworn'', ''Starforged'' retains most of its successor's mechanics, including moves, momentum, progress tracks, in oracles. On top of this, ''Starforged'' refines several mechanics and bring oracle rolls and assets to a space sci-fi setting.

On April 2021, a Website/{{Kickstarter}} campaign launched for ''Starforged'', which can be accessed [[https://www.kickstarter.com/projects/shawntomkin/ironsworn-starforged here]]. Final release is projected for March 2022.

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!!This game includes examples of the following:
* AbsentAliens: While the original ''Ironsworn'' had StandardFantasyRaces, humans in ''Starforged'' are the only surviving sapient species in the Forge. The only signs of the previous inhabitants are the ruins and relics they left behind.
* AfterTheEnd: The Forge's people had fled the home galaxy because of a cataclysm. This cataclysm's scale varies on which truth the players choose, spanning from stellar-scale societal disruption (if the Forge's people are descendants of WarRefugees) to galactic-scale physical annihilation (if the Sun Plague extinguished all of the stars of the entire home galaxy).
* ALongTimeAgoInAGalaxyFarFarAway: The Forge is a globular cluster located above an unnamed and fictional galaxy.
* ArtificialLimbs: Prosthetic limbs are common technology in the Forge. One of the example looks for player characters "has a prosthetic leg also adorned with art." Beyond flavor, the Augmented asset mechanicalizes more advanced prosthetics, making the augment both a benefit and a potential complication when the it breaks.
* DeathWorld: Any planetary class that's not a Vital World lends itself to perilous exploration. Of special note, the Grave and Shattered World are deadly from unnatural causes.
* FasterThanLightTravel: Starships travel the Forge using eidolon drives (e-drives), jumping from anchorage to anchorage and hoping that danger does not come at the waypoints, or even during transit.
* GhostShip: Drunken spacers tell rumors of ghost ships in the Forge, and multiple quest starters center around investigating an abandoned ship. Finally, the Space Encounters oracle can result in the players encountering an "abandoned ship" as a Derelict.
* HeroicVow: Like in its predecessor, players are "ironsworn" who swear sacred vows. This sense of honor informs the Forge's culture and the game's core game loop runs on swearing and fulling vows and avoiding forsaking them.
* HitPoints: Player characters have a Health track that represents their physical condition and suffering harm at 0 health results in the character having to Face Death.
* HyperspaceIsAScaryPlace: Some travelers have told about spooky incidents during eidolon transit. If a player is especially unlucky on an Undertake an Expedition, danger might strike mid-journey.
* HyperspaceLanes: In the Forge, faster-than-life travel takes place in a series of drifts. A sidebar explains that FTL travel is "undertaken in a series of discrete segments" to encourage players to explore, with characters inclined to scout around the anchorage while their e-drive recharges. This matches up to how the original ''Ironsworn'' runs expeditions.
* LastOfHisKind: Characters with the Vestige asset are the remnants of "a people, culture, or tradition." One quest starter suggests linking this remnant to the pre-cataclysm galaxy.
* TheMigration: The Forge's inhabitants are descendants of the home galaxy's refugees.
* MultipleLifeBars: Both the original ''Ironsworn'' and ''Starforged'' use the same three {{Life Meter}}s: Health (physical state), Spirit (mental state), and Supply (resources and equipment). Supply is a SharedLifeMeter in group play across all players.
* NonCombatEXP: Experience points still revolve around fulfilling iron vows. However, there are now three different "legacy tracks" that separately track and grant experience: quests (from fulfilling iron vows), bonds (from developing connections into bonds), and exploration (from finishing expeditions). Assets can separately mark these tracks. While gameplay may involve combat, none of the three legacy tracks require violence to gain experience.
* PointsOfLightSetting: Settlements are scattered across the Forge, lacking the organization of its residents' home galaxy. Journeys are risky and entire quests can run from traveling from system to system.
* {{Precursors}}: While humans are the only sapient creatures in the Forge, they live amongst the ruins of spacefaring precursors. The location oracles are full of opportunities to discover and explore ancient stellar ruins, taking pages from the ''Ironsworn: Delve'' expansion.
* RelationshipValues: As with the original ''Ironsworn'', ''Starforged'' has bonds that player characters have with [=NPCs=], which represent significant relationships between people. However, ''Starforged'' expands the bond system. Bonds are now harder to attain, as players have to first make a "connection" with an NPC and then develop the relationship over time, marking a progress's connection track. To upgrade it into a bond, the player must make the Forge a Bond move and roll on the progress track, similarly to vow tracks.
* SingleBiomePlanet: Of the planetary classes, only the Vital World comes with a biome table. Of the potentially livable worlds, the planet oracle includes the Desert World, Ice World, Jungle World, and Ocean World.
* SoloTabletopGame" ''Starforged'' retains all of the solo support of the original ''Ironsworn''.
* TheSymbiote: The Symbiote asset is different from the other companions in that it's bound to the player character in a complicated mutualist arrangement. The player character can choose for the symbiote to take harm instead, but then the player must later Endure Stress to restore the symbiote's health. It's basically a way for the player to have their own version of the Symbiote from ''ComicBook/{{Venom}}''.
* UngovernableGalaxy: Versions of the Forge vary on how centralized authority is between settlements but in any case, settlements in the outlands or expanse are flavored to be more lawless.
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