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''Iron Kingdoms'' is a fantasy setting created by the gaming company Creator/PrivateerPress. Originally designed as a campaign setting for the 3rd edition of ''TabletopGame/DungeonsAndDragons'', it is now known chiefly as the setting for the two miniatures-based tabletop strategy games ''WARMACHINE'' and ''HORDES''.
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''Iron Kingdoms'' is a fantasy setting created by the gaming company Creator/PrivateerPress. Originally designed as a campaign setting for the [[TabletopGame/DungeonsAndDragonsThirdEdition 3rd edition edition]] of ''TabletopGame/DungeonsAndDragons'', it is now known chiefly as the setting for the two miniatures-based tabletop strategy games ''WARMACHINE'' and ''HORDES''.
game ''Warmachine''[[note]]in its first three editions, ''Warmachine'' was only one of the two brands used by the wargame; the second brand ''Hordes'' was dropped in 4th edition[[/note]].
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A new version of the Iron Kingdoms RPG was released in 2012, using a modified version of the wargames' rules system and a 'dual-class' character-creation system. A quick-start introductory adventure can be found on the Privateer Press website, titled [[http://privateerpress.com/iron-kingdoms/downloads Fools Rush In]]. A sibling game has also been released in 2015, ''Iron Kingdoms Unleashed'' and covers the savage wilds of Immoren. It was originally going to be an expansion book for the 2012 game, but expanded beyond the scope of an expansion. A [[http://www.drivethrurpg.com/product/146332/Iron-Kingdoms-Unleashed-An-Introduction-to-Savagery?src=newest free starter adventure]] for it can be found on DriveThruRPG.
On 4/11/2016, it was announced that the 3rd Edition of the game would be released on 6/29/2016. In 2021, a Kickstarter campaign [[https://www.kickstarter.com/projects/privateerpress/iron-kingdoms-requiem-5e was held to]] fund ''Iron Kingdoms: Requiem'' source books compatible with 5th edition ''D&D''.
On 4/11/2016, it was announced that the 3rd Edition of the game would be released on 6/29/2016. In 2021, a Kickstarter campaign [[https://www.kickstarter.com/projects/privateerpress/iron-kingdoms-requiem-5e was held to]] fund ''Iron Kingdoms: Requiem'' source books compatible with 5th edition ''D&D''.
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A new version of the Iron Kingdoms RPG was released in 2012, using a modified version of the wargames' rules system and a 'dual-class' character-creation system. A quick-start introductory adventure can be found on the Privateer Press website, titled [[http://privateerpress.com/iron-kingdoms/downloads Fools Rush In]]. A sibling game has also been released in 2015, ''Iron Kingdoms Unleashed'' and covers the savage wilds of Immoren. It was originally going to be an expansion book for the 2012 game, but expanded beyond the scope of an expansion. A [[http://www.drivethrurpg.com/product/146332/Iron-Kingdoms-Unleashed-An-Introduction-to-Savagery?src=newest free starter adventure]] for it can be found on DriveThruRPG.
On 4/11/2016, itDriveThruRPG. After the standalone RPG was announced that the 3rd Edition of the game would be released on 6/29/2016. In discontinued, in 2021, a Kickstarter campaign [[https://www.kickstarter.com/projects/privateerpress/iron-kingdoms-requiem-5e was held to]] fund ''Iron Kingdoms: Requiem'' source books compatible with [[TabletopGame/DungeonsAndDragonsFifthEdition 5th edition edition]] ''D&D''.
On 4/11/2016, it
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* AlternateContinuity: Canonically, as depicted in ''Iron Kingdoms: Requiem'', the Battle of Henge Hold ended in victory for the Iron Kingdoms: the infernal threat was vanquished, the infernal masters were thrown down or driven off, and thousands of refugees made it through the gateway to the distant galaxy of Cyriss. In the ''Riot Quest'' (a board game whose models can also be used in a game of ''Warmachine'' and ''Hordes'') timeline, the infernals instead won the war and claimed their due, leaving behind a post-apocalyptic wasteland.
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* AlternateContinuity: Canonically, as depicted in ''Iron Kingdoms: Requiem'', the Battle of Henge Hold ended in victory for the Iron Kingdoms: the infernal threat was vanquished, the infernal masters were thrown down or driven off, and thousands of refugees made it through the gateway to the distant galaxy of Cyriss. In the ''Riot Quest'' (a board game whose models can also be used in a game of ''Warmachine'' and ''Hordes'') ''Warmachine'') timeline, the infernals instead won the war and claimed their due, leaving behind a post-apocalyptic wasteland.
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misuse and not a subversion
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* BeliefMakesYouStupid: Averted and subverted with many of the faiths in this game.
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* ConfrontingYourImposter: The rules say that if there's ever more than one of a character on the board, one is an impostor. With the one who dies or is on the losing side being the fake.
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* ConfrontingYourImposter: The rules say that if there's ever more than one of a character on the board, one is an impostor. With the The one who dies or is on the losing side being is the fake.
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* DropTheHammer: Several examples, though the most prominent ones include Marcus "Siege" Brisbane and the Ironclad warjack.
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** Subverted with trollkin bounty hunter Grim Angus, whose [[{{Magitek}} Alchemical]] Goggles allow him to [[GogglesDoSomethingUnusual see invisible enemies]].
** Also subverted with Khadoran Warcaster Kommander Strakhov and his Assault Kommandoes, who can see right through gas and cloud effects.
** A set of mechanikal goggles called Farsight Goggles is designed as a combination of night vision goggles and binoculars. The rulebook describes them as "[[VideoGame/SplinterCell a pair of heavy, three-lensed goggles with glowing green lenses]]".
** Also subverted with Khadoran Warcaster Kommander Strakhov and his Assault Kommandoes, who can see right through gas and cloud effects.
** A set of mechanikal goggles called Farsight Goggles is designed as a combination of night vision goggles and binoculars. The rulebook describes them as "[[VideoGame/SplinterCell a pair of heavy, three-lensed goggles with glowing green lenses]]".
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* RobotWar: The main reason people pick up this game is for the giant robots to make the war upon one another.
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* TheSoulless: The appropriately named Soulless of the Ios, caused by their race's faulty reincarnation cycle.
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* ChainmailBikini: A number of examples, particularly among the Cryx. It has been expressly stated that the satyxis wear revealing armor in order to throw male opponents off guard. However, outside of the [[EvilIsSexy exceptionally evil]] and [[HumanoidAbomination magically mutated]] Cryx and Legion factions (I guess dragons have a thing for sexy female minions?), this trope is averted as often as it's played straight. [[https://1-media-cdn.foolz.us/ffuuka/board/tg/image/1339/98/1339984770286.jpg Take]] [[http://store.privateerpress.com/ProductImages/prints/andrea/MkII_Haley.jpg a]] [[http://i.imgur.com/vWgPClY.jpg look.]]
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* ChainmailBikini: A number of examples, particularly among the Cryx. It has been expressly stated that the satyxis wear revealing armor in order to throw male opponents off guard. However, outside of the [[EvilIsSexy exceptionally evil]] evil and [[HumanoidAbomination magically mutated]] Cryx and Legion factions (I guess dragons have a thing for sexy female minions?), this trope is averted as often as it's played straight. [[https://1-media-cdn.foolz.us/ffuuka/board/tg/image/1339/98/1339984770286.jpg Take]] [[http://store.privateerpress.com/ProductImages/prints/andrea/MkII_Haley.jpg a]] [[http://i.imgur.com/vWgPClY.jpg look.]]
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* EvilIsSexy: An in-universe example in the Cryxian Warwitch Sirens, who have actually ''weaponized'' their sexiness. Same deal with the Satyxis from the same islands.
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* PigMan: The farrow, full [[IncrediblyLamePun hog]]. They're much less anthropomorphic than some examples, with hulking forms, elongated and foreward-jutting necks, trotters for feet, fully porcine heads, bristly hides and pig tails.
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* PigMan: The farrow, full [[IncrediblyLamePun hog]]. They're much less anthropomorphic than some examples, with hulking forms, elongated and foreward-jutting forward-jutting necks, trotters for feet, fully porcine heads, bristly hides and pig tails.
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Blade On A Stick is now a disambiguation page.
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* BladeOnAStick: Most factions have an example of this trope, though the most note-worthy would probably be:
** Cygnar -- the Storm Guard's halberds can discharge a bolt of electricity after hitting you.
** Khador -- the Iron Fang Pikemen carry around lances which can explode upon impact.
** Menoth -- the Temple Flameguard can set things on fire by stabbing them with their spears.
** Cygnar -- the Storm Guard's halberds can discharge a bolt of electricity after hitting you.
** Khador -- the Iron Fang Pikemen carry around lances which can explode upon impact.
** Menoth -- the Temple Flameguard can set things on fire by stabbing them with their spears.
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* HeroUnit: In the miniature wargame, each player's army is led by a named character within the ''Iron Kingdoms'' universe--either a warcaster, warlock or infernal master, who fulfils a role akin to a chess queen and king combined. They are (usually) powerful combatants, boast an array of spells, and most notably have forged a mental link with their battlegroup (consisting of warjacks, warbeasts, monstrosities or horrors, depending on the specific army), allowing them to make use of Focus, Fury or Essence. No two warcasters, warlocks and infernal masters are alike--what they do and which units they synergise with is one of the most important parts of building an army. In a standard game, each army can only field one, and if they die, you automatically lose the game.
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* TacticalSuperweaponUnit: Colossal warjacks and horrors and gargantuan warbeasts are the largest and most powerful of their kind to stride the battlefield. They are undoubtedly the hardiest models on any gaming table, with the same defensive stats and twice as much health as a heavy. On the flip side, they are also the most expensive models in the game, taking a significant percentage of your list, meaning that they need to pull their weight and losing one can be disastrous.
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What is his hierarchy?
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* AuthorityEqualsAsskicking: Garrick Voyle, who was literally invincible under Menoth's blessing.
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Asskicking Equals Authority has been renamed.
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* AsskickingEqualsAuthority:
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* AsskickingEqualsAuthority:AsskickingLeadsToLeadership:
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* MutuallyExclusivePartyMembers: Represented by the Animosity rule, which prevents certain models from being taken in the same army. Specifically, Alexia Ciannor and Thamarites don't work with Morrowans; Viktor Pendrake, Lynus Wesselbaum and Edrea Lloryrr don't like Saxon Orrik.
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* MutuallyExclusivePartyMembers: Represented by the The Animosity rule, which rule in the war game prevents certain models from being taken in the same army. Specifically, Alexia Ciannor and Thamarites don't work with Morrowans; Viktor Pendrake, Lynus Wesselbaum and Edrea Lloryrr don't like Saxon Orrik.
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* OneSteveLimit: Averted. Dawnlord Vyros and Eldritch Lord Vyros frequently cause confusion when new players discover them. It doesn't help that both of them are elves from the same nation. Played straight with Viktor Strakhov, who was renamed to Oleg due to the pre-existing Viktor Pendrake.
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* OneSteveLimit: Averted. OneSteveLimit:
** ''Iron Kingdoms'' warlocks, who are very specific in their role and their natural affinity for warbeasts, share the name with a vanilla ''TabletopGame/DungeonsAndDragons'' class, who make contracts with and channels magic from very powerful entities and forces. In the original ''D&D'' [[TabletopGame/DungeonsAndDragonsThirdEdition 3rd Edition]] version, the former did not exist as a playable class; in ''D&D'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]], they are referred to as ''warlocks'' and ''OGL warlocks'', respectively.
** While they do share the same name and some themes, ''Iron Kingdoms'' druids (specifically, blackclads of the Circle Orboros) are built different from vanilla ''D&D'' druids, being less summoning woodland allies and more calling down lightning or hurling a boulder at your face. In ''D&D'' 5th Edition, the blackclads are represented as a completely different class (that isn't so reliant on the Wild Shape ability), while the traditional druid class can be used to represent Devourer Wurm worshippers among the Tharn and certain human cultures, who can change their form.
** The (pre-wargame) Iosan eldritch miniature is officially called Vyros, sharing the same given name as Retribution warcaster Dawnlord Vyrosand Eldritch Lord Vyros frequently cause confusion when new players discover them. It doesn't help that both of them are elves from the same nation. Nyarr.
** Played straight withViktor Khador warcaster Strakhov, who whose first name was renamed originally meant to be Viktor, before being changed to Oleg due to the pre-existing avoid conflict with Viktor Pendrake.
** ''Iron Kingdoms'' warlocks, who are very specific in their role and their natural affinity for warbeasts, share the name with a vanilla ''TabletopGame/DungeonsAndDragons'' class, who make contracts with and channels magic from very powerful entities and forces. In the original ''D&D'' [[TabletopGame/DungeonsAndDragonsThirdEdition 3rd Edition]] version, the former did not exist as a playable class; in ''D&D'' [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]], they are referred to as ''warlocks'' and ''OGL warlocks'', respectively.
** While they do share the same name and some themes, ''Iron Kingdoms'' druids (specifically, blackclads of the Circle Orboros) are built different from vanilla ''D&D'' druids, being less summoning woodland allies and more calling down lightning or hurling a boulder at your face. In ''D&D'' 5th Edition, the blackclads are represented as a completely different class (that isn't so reliant on the Wild Shape ability), while the traditional druid class can be used to represent Devourer Wurm worshippers among the Tharn and certain human cultures, who can change their form.
** The (pre-wargame) Iosan eldritch miniature is officially called Vyros, sharing the same given name as Retribution warcaster Dawnlord Vyros
** Played straight with
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* {{Reincarnation}}: Dhunians believe in a cycle of reincarnation. They do not deny Urcaen exists or that many souls travel there after death, but theirs are instead embraced by Dhunia. Rather than crossing over into the afterlife, their spiritual essence rejoins the Mother and can arise again as new life. It is from this vast collective reservoir that all life is reincarnated. The most refined and strongest spiritual essence becomes the souls of intelligent races like trollkin, ogrun, and gobbers. Most Dhunians expect to live multiple lifetimes, their souls strengthened by past experiences even if they are forgotten.
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* TheUnderworld: Urcaen, a spiritual mirror of Caen, is the afterlife realm where the souls of those born on Caen would travel after death. Most of Urcaen is dangerous and foreboding, a spiritual mirror to the wilderness between cities. The only hope for an afterlife beyond wandering lost amid this spiritual wilderness is to spend one's life in pious devotion. After death, the pious are guided to the sheltered domain of their god.
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Dewicked trope
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** High Exemplar Gravus has himself a flail with ''four'' heads and Kreoss had one when he was High Exemplar. One of the [[WeaponOfChoice Weapons of Choice]] of Menite forces.
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** High Exemplar Gravus has himself a flail with ''four'' heads and Kreoss had one when he was High Exemplar. One of the [[WeaponOfChoice Weapons of Choice]] weapons of Menite forces.
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* OurSirensAreDifferent: Never seen, but sometimes heard, sirens are thought to be the spirits of passengers who died aboard doomed vessels lost at sea, or a kind of sea-spirit, similar to those that haunt marshes and swamps. Sirens are usually encountered on starless nights or in heavy fog. Their call, first heard at a distance, compels those who hear it to move towards its source--and siren calls almost always occur near jagged rocks or hidden obstructions that can damage ships. Survivors describe the call as a cross between crying and soulful singing. Some reports claim that the voice offered them their heart's desire.
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* SuperstitiousSailors: Sailors can be superstitious, and many believe that certain items, creatures and occurrences are signs of good or ill fortune. There is often truth to these beliefs.
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IUEO only for AMC, ATG disambiged
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* AwesomeMcCoolname: ''Drake [=MacBain=]''
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* AnAxeToGrind: Tharn ravagers, Kromac the Ravenous, and quite a few people/warjacks/warbeasts from the Khador and Trollblood factions all wield oversized axes as their primary weapon.
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Up To Eleven is a defunct trope
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* CombatTentacles: The thrullg, the Legion warbeast Proteus. Turned up to Eleven by the Throne of Everblight and Kraken.
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* CombatTentacles: The thrullg, the Legion warbeast Proteus. Turned up to Eleven eleven by the Throne of Everblight and Kraken.
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** Taken UpToEleven in the AlternateContinuity Riot Quest takes place in. In the midst of fighting so fierce it shredded his warjack body, and even claimed the infamous Cryx monstrosity known as the Deathjack, Karchev used the steel stump of his one remaining prosthetic limb to drag himself to the Deathjack's wreck and install its [[ArtifactOfDoom Skulls of Hate]] into his own body so he could continue fighting
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** Taken UpToEleven up to eleven in the AlternateContinuity Riot Quest takes place in. In the midst of fighting so fierce it shredded his warjack body, and even claimed the infamous Cryx monstrosity known as the Deathjack, Karchev used the steel stump of his one remaining prosthetic limb to drag himself to the Deathjack's wreck and install its [[ArtifactOfDoom Skulls of Hate]] into his own body so he could continue fighting
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** High Paladin Dartan Vilmon takes it [[UpToEleven to a whole new level]] with his Impervious Wall stance; for the same cost, he becomes immune to knockdowns and non-magical attacks. Combine the two and he can neither move nor attack, but he ''will'' hold his position against a small army. When Vilmon has Impervious Wall and Stone-And-Mortar Stance active he has armor higher than all but the most powerful of Warjack's and is immune to almost every weapon capable of getting through it.
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** High Paladin Dartan Vilmon takes it [[UpToEleven to a whole new level]] level with his Impervious Wall stance; for the same cost, he becomes immune to knockdowns and non-magical attacks. Combine the two and he can neither move nor attack, but he ''will'' hold his position against a small army. When Vilmon has Impervious Wall and Stone-And-Mortar Stance active he has armor higher than all but the most powerful of Warjack's and is immune to almost every weapon capable of getting through it.
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* The above-mentioned ''Infernals'', evil non-corporeal entities from the darkest corners of Urcaen the Outer Abyss. These are specifically of the Nonokrian Order, one group of Infernals among many which compete against each other, and against the gods, for souls. Basically TheLegionsOfHell. Barred from just entering Caen, they typically gain influence on the mortal world via a DealWithTheDevil. The Nonokrion Order gained a foothold on Caen after one such deal centuries ago, and now they invade to claim their due: two-thirds of Humanity.
* The ''Orgoth'', the ancient oppressors of Western Immoren who were driven back centuries ago, have now returned. They have been aided by Fellgoth order of infernals, rivals to the above-mentioned Nonokrian order. Learning from their past defeat, they developed their own version of mechanika, fuelled by dark magics and tormented souls. Having developed their own infernally-tainted warjacks and technology to rival the Iron Kingdoms, the Orgoth seek to redress their defeat from centuries ago.
* The ''Orgoth'', the ancient oppressors of Western Immoren who were driven back centuries ago, have now returned. They have been aided by Fellgoth order of infernals, rivals to the above-mentioned Nonokrian order. Learning from their past defeat, they developed their own version of mechanika, fuelled by dark magics and tormented souls. Having developed their own infernally-tainted warjacks and technology to rival the Iron Kingdoms, the Orgoth seek to redress their defeat from centuries ago.
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* The above-mentioned ''Infernals'', evil non-corporeal entities from the darkest corners of Urcaen the Outer Abyss. These are specifically of the Nonokrian Nonokrion Order, one group of Infernals among many which compete against each other, and against the gods, for souls. Basically TheLegionsOfHell. Barred from just entering Caen, they typically gain influence on the mortal world via a DealWithTheDevil. The Nonokrion Order gained a foothold on Caen after one such deal centuries ago, and now they invade to claim their due: two-thirds of Humanity.
* The ''Orgoth'', the ancient oppressors of Western Immoren who were driven back centuries ago, have now returned. Theyhave been are aided by Fellgoth order Fellgoeth Order of infernals, rivals to the above-mentioned Nonokrian order.Nonokrion Order. Learning from their past defeat, they developed their own version of mechanika, fuelled by dark magics and tormented souls. Having developed their own infernally-tainted warjacks and technology to rival the Iron Kingdoms, the Orgoth seek to redress their defeat from centuries ago.
* The ''Orgoth'', the ancient oppressors of Western Immoren who were driven back centuries ago, have now returned. They
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** Original Colossals that the Human kingdoms built to overthrow the Orgoth became so after the war. As the high cost of building and maintenance led to them being replaced by smaller, cheaper, and more numerous warjacks.
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** Original Colossals that the Human kingdoms built to overthrow the Orgoth became so after the war. As the high cost of building and maintenance led to them being were replaced by smaller, cheaper, and more numerous warjacks.warjacks, due to the high cost of building and maintenance.
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%%* NiceHat: Lots of people have one.
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** Taken UpToEleven in the AlternateContinuity Riot Quest takes place in. In the midst of fighting so fierce it shredded his warjack body, and even claimed the infamous Cryx monstrosity known as the Deathjack, Karchev used the steel stump of his one remaining prosthetic limb to drag himself to the Deathjack's wreck and install its [[ArtifactOfDoom Skulls of Hate]] into his own body so he could continue fighting
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Loads And Loads Of Characters is no longer a trope
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* LoadsAndLoadsOfCharacters: The minis game has 64 warcasters (including the three-character Witch Coven) and 51 warlocks, all of whom have have shown up in the story at one point or another. There are even more non-warcaster/lock characters whom show up in the story, though they tend to have less of an influence on the plot. The RPG has even more characters than its mini counterpart (obviously).
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%%
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* The above-mentioned ''Infernals'', evil non-corporeal entities from the darkest corners of Urcaen the Outer Abyss. They are organized into orders, which compete against each other, and against the gods, for souls. Basically TheLegionsOfHell. Barred from just entering Caen, they typically gain influence on the mortal world via a DealWithTheDevil. A specific group of Infernals known as the the Nonokrion Order gained a foothold on Caen after one such deal centuries ago, and now they invade to claim their due: two-thirds of Humanity.
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* The above-mentioned ''Infernals'', evil non-corporeal entities from the darkest corners of Urcaen the Outer Abyss. They These are organized into orders, specifically of the Nonokrian Order, one group of Infernals among many which compete against each other, and against the gods, for souls. Basically TheLegionsOfHell. Barred from just entering Caen, they typically gain influence on the mortal world via a DealWithTheDevil. A specific group of Infernals known as the the The Nonokrion Order gained a foothold on Caen after one such deal centuries ago, and now they invade to claim their due: two-thirds of Humanity.Humanity.
* The ''Orgoth'', the ancient oppressors of Western Immoren who were driven back centuries ago, have now returned. They have been aided by Fellgoth order of infernals, rivals to the above-mentioned Nonokrian order. Learning from their past defeat, they developed their own version of mechanika, fuelled by dark magics and tormented souls. Having developed their own infernally-tainted warjacks and technology to rival the Iron Kingdoms, the Orgoth seek to redress their defeat from centuries ago.
* The ''Orgoth'', the ancient oppressors of Western Immoren who were driven back centuries ago, have now returned. They have been aided by Fellgoth order of infernals, rivals to the above-mentioned Nonokrian order. Learning from their past defeat, they developed their own version of mechanika, fuelled by dark magics and tormented souls. Having developed their own infernally-tainted warjacks and technology to rival the Iron Kingdoms, the Orgoth seek to redress their defeat from centuries ago.
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* The above-mentioned''Infernals'', evil non-corporeal entities from the darkest corners of Urcaen the Outer Abyss. They are organized into orders, which compete against each other, and against the gods, for souls. Basically TheLegionsOfHell. Barred from just entering Caen, they typically gain influence on the mortal world via a DealWithTheDevil. A specific group of Infernals known as the the Nonokrion Order gained a foothold on Caen after one such deal centuries ago, and now they invade to claim their due: two-thirds of Humanity.
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* The above-mentioned''Infernals'', above-mentioned ''Infernals'', evil non-corporeal entities from the darkest corners of Urcaen the Outer Abyss. They are organized into orders, which compete against each other, and against the gods, for souls. Basically TheLegionsOfHell. Barred from just entering Caen, they typically gain influence on the mortal world via a DealWithTheDevil. A specific group of Infernals known as the the Nonokrion Order gained a foothold on Caen after one such deal centuries ago, and now they invade to claim their due: two-thirds of Humanity.
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* The above-mentioned''Infernals'', evil non-corporeal entities from the darkest corners of Urcaen the Outer Abyss. Basically TheLegionsOfHell. They feed on souls, which they typically require via a DealWithTheDevil. They are organized into orders, which compete against each other. A specific group of Infernals known as the the Nonokrion Order gained a foothold on Caen after one such deal centuries ago, and now they invade to claim their due: two-thirds of Humanity
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* The above-mentioned''Infernals'', evil non-corporeal entities from the darkest corners of Urcaen the Outer Abyss. They are organized into orders, which compete against each other, and against the gods, for souls. Basically TheLegionsOfHell. They feed on souls, which Barred from just entering Caen, they typically require gain influence on the mortal world via a DealWithTheDevil. They are organized into orders, which compete against each other. A specific group of Infernals known as the the Nonokrion Order gained a foothold on Caen after one such deal centuries ago, and now they invade to claim their due: two-thirds of HumanityHumanity.
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None
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* The above-mentioned''Infernals'', evil non-corporeal entities from the darkest corners of Urcaen the Outer Abyss. Basically TheLegionsOfHel. They feed on souls, which they typically require via a DealWithTheDevil. A specific group of Infernals known as the the Nonokrion Order gained a foothold on Caen after one such deal centuries ago, and now they invade to claim their due: two-thirds of Humanity
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* The above-mentioned''Infernals'', evil non-corporeal entities from the darkest corners of Urcaen the Outer Abyss. Basically TheLegionsOfHel.TheLegionsOfHell. They feed on souls, which they typically require via a DealWithTheDevil. They are organized into orders, which compete against each other. A specific group of Infernals known as the the Nonokrion Order gained a foothold on Caen after one such deal centuries ago, and now they invade to claim their due: two-thirds of Humanity
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The new faction of Infernals needs to be mentioned in this setting.
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* The above-mentioned''Infernals'', evil non-corporeal entities from the darkest corners of Urcaen the Outer Abyss. Basically TheLegionsOfHel. They feed on souls, which they typically require via a DealWithTheDevil. A specific group of Infernals known as the the Nonokrion Order gained a foothold on Caen after one such deal centuries ago, and now they invade to claim their due: two-thirds of Humanity
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* AnimeHair: Many Cygnarans. Commander Coleman Stryker, whose hairstyle resembles a lit match, is both a particularly egregious example and an in-universe trend-setter. The elves of the Retribution of Scyrah also have hair the [[YouGottaHaveBlueHair color of which you'd only find in anime]]. [[BaldOfEvil Assuming they don't just shave it all off]]. Partially justified, however, because Cygnarans tend to spend a lot of time near arcane energies, electricity, or both at the same time. The in-universe reason Commander Adept Nemo has Albert Einstein's hair is because of the gigantic tesla coil powering his armour that's mounted right behind his head.
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* AnimeHair: Many Cygnarans. Commander Coleman Stryker, whose hairstyle resembles a lit match, is both a particularly egregious example and an in-universe trend-setter. The elves of the Retribution of Scyrah also have hair the [[YouGottaHaveBlueHair color of which you'd only find in anime]].anime. [[BaldOfEvil Assuming they don't just shave it all off]]. Partially justified, however, because Cygnarans tend to spend a lot of time near arcane energies, electricity, or both at the same time. The in-universe reason Commander Adept Nemo has Albert Einstein's hair is because of the gigantic tesla coil powering his armour that's mounted right behind his head.
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* WeirdScience: Not much of the technology in the Iron Kingdoms is ever explained very well and the small bits of info we do get don't make very much sense either. For example; the most we know about how steamjacks work is that a conventional (albeit highly-efficient) boiler provides steam pressure to move the body as well as drive a device called an arcane turbine. This turbine spins canisters of certain alchemical compounds that react to the movement and each other, turning the motive force of their spinning into arcane energy that powers the "jack"s cortex and any mechanikal weapons attached to it. Once the cortex is "awake", it takes over finer control of the body -- directing steam pressure to move its body as well as controlling an iris mechanism that regulates the rate coal is dropped from a hopper into the tinder box, letting the 'jack control the temperature and pressure of its boiler. This is the most detailed any fluff has gotten on the tech of the Iron Kingdoms and even this is spread out between at least one article in No Quarter magazine and fluff from the old d20 RPG. Even then, it says nothing about how the cortex works, merely how it's powered.
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* WeirdScience: Not much of the technology in the Iron Kingdoms is ever explained very well and the small bits of info we do get don't make very much sense either. For example; the most we know about how steamjacks work is that a conventional (albeit highly-efficient) boiler provides steam pressure to move the body as well as drive a device called an arcane turbine. This turbine spins canisters of certain alchemical compounds that react to the movement and each other, turning the motive force of their spinning into arcane energy that powers the "jack"s 'jack's cortex and any mechanikal weapons attached to it. Once the cortex is "awake", it takes over finer control of the body -- directing steam pressure to move its body as well as controlling an iris mechanism that regulates the rate coal is dropped from a hopper into the tinder box, letting the 'jack control the temperature and pressure of its boiler. This is the most detailed any fluff has gotten on the tech of the Iron Kingdoms and even this is spread out between at least one article in No Quarter magazine and fluff from the old d20 RPG. Even then, it says nothing about how the cortex works, merely how it's powered.
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YMMV
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* DivingSave: The "Self Sacrifice/Sacrificial Pawn" rule on some units/models in the minis game. Special mention for the "Sucker!" ability as well, a DistractedByTheSexy flavor possessed by models such as First Mate Hawk and Madelyn [[FanNickname "The Whore"]] Corbeau.
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* DivingSave: The "Self Sacrifice/Sacrificial Pawn" rule on some units/models in the minis game. Special mention for the "Sucker!" ability as well, a DistractedByTheSexy flavor possessed by models such as First Mate Hawk and Madelyn [[FanNickname "The Whore"]] Madelyn Corbeau.
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** High Paladin Dartan Vilmon takes it [[UpToEleven to a whole new level]] with his Impervious Wall stance; for the same cost, he becomes immune to knockdowns and non-magical attacks. Combine the two and he can neither move nor attack, but he ''will'' hold his position against a small army. When Vilmon has Impervious Wall and Stone-And-Mortar Stance active he has armor higher than all but the most powerful of Warjack's and is immune to almost every weapon capable of getting through it. [[MemeticBadass Fans don't refer to him as]] [[FanNickname Superman]] [[MemeticBadass for nothing.]]
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** High Paladin Dartan Vilmon takes it [[UpToEleven to a whole new level]] with his Impervious Wall stance; for the same cost, he becomes immune to knockdowns and non-magical attacks. Combine the two and he can neither move nor attack, but he ''will'' hold his position against a small army. When Vilmon has Impervious Wall and Stone-And-Mortar Stance active he has armor higher than all but the most powerful of Warjack's and is immune to almost every weapon capable of getting through it. [[MemeticBadass Fans don't refer to him as]] [[FanNickname Superman]] [[MemeticBadass for nothing.]]
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.
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* EverythingsBetterWithMonkeys: Mr. Walls has a little monkey companion that helps distract his enemies in melee combat.
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duplication with character sheet
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* AllTrollsAreDifferent: Trolls in the Iron Kingdoms are generally split into four categories (fullblood, pygmy, dire, and trollkin), but all of them adhere to a few basic distinguishing features including thick and hairless skin, four fingers and toes, no noses, short spines growing out of their heads and rock like stubble that pokes out of various places on their bodies. Trollkin can be seen as the [[OurOrcsAreDifferent Orcs]] of the setting (pygmy trolls can be seen as [[OurGoblinsAreDifferent another kind of goblin]]), and trollkin and pygmy trolls are both as civilized as humans are, although the latter seem to have a curious aversion to pants if the models and artwork are any indications.
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* AllTrollsAreDifferent: Trolls AlternateContinuity: Canonically, as depicted in ''Iron Kingdoms: Requiem'', the Battle of Henge Hold ended in victory for the Iron Kingdoms are generally split into four categories (fullblood, pygmy, dire, Kingdoms: the infernal threat was vanquished, the infernal masters were thrown down or driven off, and trollkin), but all thousands of them adhere to a few basic distinguishing features including thick and hairless skin, four fingers and toes, no noses, short spines growing out of their heads and rock like stubble that pokes out of various places on their bodies. Trollkin can be seen as refugees made it through the [[OurOrcsAreDifferent Orcs]] of gateway to the setting (pygmy trolls can be seen as [[OurGoblinsAreDifferent another kind distant galaxy of goblin]]), and trollkin and pygmy trolls are both as civilized as humans are, although Cyriss. In the latter seem to have a curious aversion to pants if the ''Riot Quest'' (a board game whose models can also be used in a game of ''Warmachine'' and artwork are any indications.''Hordes'') timeline, the infernals instead won the war and claimed their due, leaving behind a post-apocalyptic wasteland.
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%%* BackFromTheDead: [[spoiler: Deneghra, Baulder and the Harbinger.]] As of ''Warmachine: Tactics'' [[spoiler: Dalin Sturgis joins this list, coupling it with a case of CameBackWrong.]]
* TheBeastmaster: Warlocks are powerful magic-users defined by a telepathic bond to warbeasts, which allows the warlock to siphon off fury and control these creatures.
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%%* FortuneTeller: Calandra Truthsayer.
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%%* GhostPirate: The Cryxian Revenants, complete with their own {{Ghost Ship}}s.
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%%* HeroicLineage: Vladimir Tzepeci.
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%%* HiddenEyes: Mohsar and Lylyth.
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%%* LightningGun: Cygnar exclusive.
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* NayTheist: The skorne know that gods exist. They just don't have any of their own, and view worshipping gods as a weakness, and in fact, held the Iosans' dependence on their gods against them for several millennia before the current storyline.
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* OurWerewolvesAreDifferent: The Circle's Warpwolves are more protean than most: in addition to shifting from human to wolf forms, they can also mutate themselves to be stronger, faster, or tougher from moment to moment. There are also Warpborn Skinwalkers, who are smaller and less powerful than Warpwolves but also have much more control on their shapeshifting ability.
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%%* SoulJar: Cryxian Soul Cages.
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%%* StarCrossedLovers: [[spoiler: Vladimir and Sorscha.]]
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%%* SuperSpit: Most "elemental" light troll warbeasts do this.%%Do what?
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%%* VainSorceress: Morvahna.
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%%* WickedWitch: The Old Witch of Khador.
%%* WitchDoctor: All of the Gatorman warlocks.
* WitchSpecies: Unlike the other races, all skorne have the potential to use magic in the form of mortitheurgy. As a result, in the RPG, in contrast to characters of other races can only have an ARC stat or take magic careers if they have the Gifted archetype, skorne non-Gifted characters start with an ARC stat of 1 and can take magic careers as long as they meet the prerequisites (the only exception being the Extoller career). A skorne character with the Gifted archetype is either a particularly powerful individual or one who committed early to the study of magic.
%%* WormSign: The Skorne razor worm.
%%* WitchDoctor: All of the Gatorman warlocks.
* WitchSpecies: Unlike the other races, all skorne have the potential to use magic in the form of mortitheurgy. As a result, in the RPG, in contrast to characters of other races can only have an ARC stat or take magic careers if they have the Gifted archetype, skorne non-Gifted characters start with an ARC stat of 1 and can take magic careers as long as they meet the prerequisites (the only exception being the Extoller career). A skorne character with the Gifted archetype is either a particularly powerful individual or one who committed early to the study of magic.
%%* WormSign: The Skorne razor worm.
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Bald Of Awesome has been renamed and redefined per TRS decision
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* BaldOfAwesome:
** The Butcher of Khardov. Able to scrap a warjack with relative ease. Tougher than most non-Khador 'jacks. He got his name by slaughtering the entire militia of the village of Boarsgate, [[BaldOfEvil as well as the troops he brought with him.]] By the time he was finished, the rats had to jump from body to body to avoid drowning in the blood.
** Baldur the Stonecleaver -- a druid so good at making living golems that his masterwork actually has limited sentience and regenerates. He hates Everblight so much that he came back from the dead just to punch more abominations in the face.
** The Butcher of Khardov. Able to scrap a warjack with relative ease. Tougher than most non-Khador 'jacks. He got his name by slaughtering the entire militia of the village of Boarsgate, [[BaldOfEvil as well as the troops he brought with him.]] By the time he was finished, the rats had to jump from body to body to avoid drowning in the blood.
** Baldur the Stonecleaver -- a druid so good at making living golems that his masterwork actually has limited sentience and regenerates. He hates Everblight so much that he came back from the dead just to punch more abominations in the face.
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* BadassBeard: Harkevich's beard reached meme status on the forums before he was released. Incidentally, he shares this characteristic with Bartolo "Broadsides Bart" Montador, in addition to their common signature spell [[MoreDakka Broadside]]; this prompted people to jokingly assume the beard was a requirement to master the spell. Sadly, this trope was not a requirement for learning Broadside in the RPG.
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* ManlyFacialHair: Harkevich's beard reached meme status on the forums before he was released. Incidentally, he shares this characteristic with Bartolo "Broadsides Bart" Montador, in addition to their common signature spell [[MoreDakka Broadside]]; this prompted people to jokingly assume the beard was a requirement to master the spell. Sadly, this trope was not a requirement for learning Broadside in the RPG.
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* BiggerIsBetter: Khador is suffering from a shortage of critical components used to create cortexes ([[{{Magitek}} magical brains]] which are required to create a warjack). This leads them to build warjacks that are ''very'' heavily armed and armored so that they won't have to replace them as often.
%%** Colossals are apparently a case for this.
%%** Gargantuans, Hordes' equivalent to the Colossals too.
%%** Colossals are apparently a case for this.
%%** Gargantuans, Hordes' equivalent to the Colossals too.
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* TheButcher: Orsus Zoktavir, the BUTCHER OF KHARDOV.
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%%* DeathSeeker: Gudrun the Wanderer.
%%* DefeatMeansFriendship
%%* DefeatMeansFriendship
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* LaResistance: Llael has one.
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%%* MageKiller: Retribution's purpose.%%Is?
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* OurDragonsAreDifferent: At the EldritchAbomination level; a dragon's true form is just a sentient crystal called an athanc, but this crystal possesses nigh-RealityWarper powers. And they're freaking huge. There are also the various species of drakes, which are natural animals with relatively large size and resemblance to dragons though still far smaller than them.
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* OurDragonsAreDifferent: At the EldritchAbomination level; OurDragonsAreDifferent:
** Immortal creatures that have existed for millennia, dragons stand apart from all other creatures on Caen. They require neither food, water, nor air. Although they vary slightly in size, all known dragons resemble enormous reptiles capable of great destruction. The pure essence of adragon's true form dragon is just a sentient perfect crystal called an athanc, athanc; a dragon cannot be destroyed permanently as long as its athanc endures, but this crystal possesses nigh-RealityWarper powers. And they're freaking huge. There are also destroying one has been so far impossible. Dragons of Caen warp and taint the various species land and creatures around them. Land blighted by a dragon often appears as a twisted shadow of drakes, which are its natural animals with relatively state.
** Drakes (who are classified as dragons under ''TabletopGame/DungeonsAndDragons'' 5th Edition rules) are largesize and reptilian creatures that bear a superficial resemblance to dragons though still far smaller than them.and thrive in environments as diverse as the chasms of the Stormlands and the ice sheets of the Howling Wastes. These large predators inhabit isolated regions seldom explored by humanity. Although not as deadly as true dragons, drakes are nonetheless dangerous and quick to anger.
** Immortal creatures that have existed for millennia, dragons stand apart from all other creatures on Caen. They require neither food, water, nor air. Although they vary slightly in size, all known dragons resemble enormous reptiles capable of great destruction. The pure essence of a
** Drakes (who are classified as dragons under ''TabletopGame/DungeonsAndDragons'' 5th Edition rules) are large
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%%* PublicDomainCharacter: {{Dracula}} (sort of).
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%%* StandardFantasyRaces: Humans, elves are Fairies, dwarves, goblins, trolls and ogres.
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* TeamSwitzerland: Rhul. Outside of inter-clan feuds which happen semi-regularly, the only battle the Rhulic nation fought against foreigners was an Orgoth assault on Horgenhold. Otherwise, the Rhulfolk have maintained their neutrality in the affairs of humans for millennia.
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%%* TheWhiteHouse: Cygnar, Khador, Cryx, the Protectorate and Ios each have their own version.
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%%* WindsOfDestinyChange: Primary magic of vlad, but Calandra Truthsayer just runs entirely on this.
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%%* WolfMan: Warpwolves.