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** There's a similar and much deeper worldview clash in the rare cases when the Imbued directly come up against the Technocracy and the MenInBlack, since the Technocracy absolutely does classify Imbued as "Reality Deviants" while the Imbued's Second Sight screams wildly that the Technocracy are just as "wrong" and "unnatural" as any other kind of Mage. It turns out both sides are fighting for what's "normal" and "natural" against what's "abnormal" and "supernatural" but have irreconcilable definitions of what exactly that means.

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** There's a similar and much deeper worldview clash in the rare cases when the Imbued directly come up against the Technocracy and the MenInBlack, TheMenInBlack, since the Technocracy absolutely does classify Imbued as "Reality Deviants" while the Imbued's Second Sight screams wildly that the Technocracy are just as "wrong" and "unnatural" as any other kind of Mage. It turns out both sides are fighting for what's "normal" and "natural" against what's "abnormal" and "supernatural" but have irreconcilable definitions of what exactly that means.

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Following the original game's cancellation, along with the rest of the Old World of Darkness, in 2004, it was announced in 2021 that a new edition of ''Reckoning'' was slated for release as part of the resurrected World of Darkness begun by TabletopGame/VampireTheMasqueradeFifthEdition. This version ([[SequelNumberSnarl technically incorrectly called "the fifth edition"]] to tie it to the aforementioned version of Vampire) was released in 2022 and contained a fairly drastic revamp of the game's premise and themes.

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Following the original game's cancellation, along with the rest of the Old World of Darkness, in 2004, it was announced in 2021 that a new edition of ''Reckoning'' was slated for release as part of the resurrected World of Darkness begun by TabletopGame/VampireTheMasqueradeFifthEdition. ''TabletopGame/VampireTheMasqueradeFifthEdition''. This version ([[SequelNumberSnarl technically incorrectly called "the fifth edition"]] to tie it to the aforementioned version of Vampire) ''Vampire'') was released in 2022 and contained a fairly drastic revamp of the game's premise and themes.



* AwesomeButImpractical: Level-5 Edges, all of them. They are ''literally TooAwesomeToUse'', as in when they were introduced in the Hunter core rulebook there were ''no rules given'' for how you could ever advance in Virtue enough to qualify for a level-5 Edge, and this state of affairs persisted for ''years'' until the publication of ''Hunter: Fall From Grace'' three years later. It turns out becoming a Hunter who can use level-5 Edges at all -- an Extremist -- is massively self-destructive to the point of DeathOfPersonality, explicitly requires accumulating numerous Derangements, can only happen as the culmination of a personal quest, and ''actually has a rule saying it must be the final chapter of a Hunter's story''. For the vast majority of characters who will ever play the game, the level-5 Edges might as well just be flavor text.

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* AwesomeButImpractical: Level-5 Edges, all of them. They are ''literally TooAwesomeToUse'', as in when they were introduced in the Hunter ''Hunter'' core rulebook there were ''no rules given'' for how you could ever advance in Virtue enough to qualify for a level-5 Edge, and this state of affairs persisted for ''years'' until the publication of ''Hunter: Fall From Grace'' three years later. It turns out becoming a Hunter who can use level-5 Edges at all -- an Extremist -- is massively self-destructive to the point of DeathOfPersonality, explicitly requires accumulating numerous Derangements, can only happen as the culmination of a personal quest, and ''actually has a rule saying it must be the final chapter of a Hunter's story''. For the vast majority of characters who will ever play the game, the level-5 Edges might as well just be flavor text.



* BroadStrokes: The way the Hunter rulebook references the rules of other gamelines, some of which could be quite complicated if you tried to be accurate to their own rulebooks. One egregious example is that the "warlocks" (from TabletopGame/MageTheAscension) in the Hunter core rulebook have no details going into the complexities of Mage spellcasting ''at all'', instead turning the whole idea of succesfully pulling off True Magick without Paradox ("coincidental magic") into a single LuckManipulationMechanic based on a single Luck stat. The Hunter "enemy books" (''Nocturnal'', ''Moonstruck'', ''Spellbound'', etc.) were intended to give ''somewhat'' more accurate information about how monsters work in their home gamelines to harmonize the {{Crossover}} aspect of the game a little more.

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* BroadStrokes: The way the Hunter ''Hunter'' rulebook references the rules of other gamelines, some of which could be quite complicated if you tried to be accurate to their own rulebooks. One egregious example is that the "warlocks" (from TabletopGame/MageTheAscension) in the Hunter core rulebook have no details going into the complexities of Mage spellcasting ''at all'', instead turning the whole idea of succesfully pulling off True Magick without Paradox ("coincidental magic") into a single LuckManipulationMechanic based on a single Luck stat. The Hunter "enemy books" (''Nocturnal'', ''Moonstruck'', ''Spellbound'', etc.) were intended to give ''somewhat'' more accurate information about how monsters work in their home gamelines to harmonize the {{Crossover}} aspect of the game a little more.



* MassiveMultiplayerCrossover: ''Hunter'', more than any other gameline, explicitly relied on crossing over with other World of Darkness gamelines, which were the enemies that Hunters were meant to fight, and Hunter's in-game fiction was intimately tied to [=WoD=]'s overarching metaplot and the CrisisCrossover that was the Time of Judgment. This was distasteful to a lot of people who disliked having to keep up with metaplot, and posed a major barrier to entry to Storytellers who weren't that familiar with the other gamelines (as any crossover-based setting does). White Wolf tried to ameliorate this with PerspectiveFlip enemy books portraying the other major gamelines (Vampire, Werewolf, Mage, Wraith and Demon) from a Hunters' perspective, which ignited its own set of controversies over inconsistencies between those books and the gamelines' own lore.

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* MassiveMultiplayerCrossover: ''Hunter'', more than any other gameline, explicitly relied on crossing over with other World of Darkness gamelines, which were the enemies that Hunters were meant to fight, and Hunter's in-game fiction was intimately tied to [=WoD=]'s overarching metaplot and the CrisisCrossover that was the Time of Judgment. This was distasteful to a lot of people who disliked having to keep up with metaplot, and posed a major barrier to entry to Storytellers who weren't that familiar with the other gamelines (as any crossover-based setting does). White Wolf tried to ameliorate this with PerspectiveFlip enemy books portraying the other major gamelines (Vampire, Werewolf, Mage, Wraith (''Vampire'', ''Werewolf'', ''Mage'', ''Wraith'' and Demon) ''Demon'') from a Hunters' perspective, which ignited its own set of controversies over inconsistencies between those books and the gamelines' own lore.
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** This gets taken up to eleven in ''Hunter: First Contact'', pitting the Imbued against other HunterOfMonsters factions from the 1995 "Year of the Hunter" supplements published in other games: It is an ''absolute certainty'' that other "hunters" like members of the [[ChurchMilitant Society of Leopold]], the FBI's [[ParanormalInvestigation Special Affairs Division]] (or the actually-in-the-know GovernmentConspiracy that is White Wolf's version of the [[NoSuchAgency NSA]]), the scholars of the Arcanum, etc. will think of the Imbued as just another kind of "supernatural entity", and that the Society of Leopold will most likely dismiss the Imbued's claims of being blessed by angels as blasphemy and chalk them up to demonic possession.

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** This gets taken up to eleven in ''Hunter: First Contact'', pitting the Imbued against other HunterOfMonsters factions from the 1995 "Year of the Hunter" supplements published in other games: It it is an ''absolute certainty'' that other "hunters" like members of the [[ChurchMilitant Society of Leopold]], the FBI's [[ParanormalInvestigation Special Affairs Division]] (or the actually-in-the-know GovernmentConspiracy that is White Wolf's version of the [[NoSuchAgency NSA]]), the scholars of the Arcanum, etc. will think of the Imbued as just another kind of "supernatural entity", and that the Society of Leopold will most likely dismiss the Imbued's claims of being blessed by angels as blasphemy and chalk them up to demonic possession.

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