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'''This game contains examples of:'''

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'''This !!This game contains examples of:'''of:



* UsefulNotes/TypesOfNavalShips: All the standards.

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* WeaponRunningTime: Missiles and torpedoes move set distances during engagement turns and may take over 10 minutes to reach a target.
%%*
UsefulNotes/TypesOfNavalShips: All the standards.standards.
%% Useful Notes pages are NOT tropes.
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A UsefulNotes/ColdWar and present day naval miniatures game created by Bond. Creator/LarryBond, American author. Published by ClashOfArms.

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A UsefulNotes/ColdWar and present day naval miniatures game created by Bond. Creator/LarryBond, American author. Published by ClashOfArms.
Creator/ClashOfArms.
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The first edition came out in 1981, with two more following in 1984 and 1987. Number four came out in 1996, with 4.1 (a major rules update) coming in 2001. A fifth edition, using a common basic rule set for all three of the games in the TabletopGame/AdmiralityTrilogy, is due in 2010.

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The first edition came out in 1981, with two more following in 1984 and 1987. Number four came out in 1996, with 4.1 (a major rules update) coming hitting in 2001. A fifth edition, using a common basic rule set for all three of the games in the TabletopGame/AdmiralityTrilogy, is due in 2010.
2001.
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* ReportingNames: (included with all the Russian and Chinese platforms etc., although the real names are mainly used. Bond states that you might as well refer to something by its real name when sinking it)

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* ReportingNames: (included Included with all the Russian and Chinese platforms etc., although the real names are mainly used. Bond states that you might as well refer to something by its real name when sinking it)it.
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An easily adjustable system. Mr. Bond doesn't object to people fiddling about with it- in fact he'd probably be interested in the results. There is also some nice humour in the rulebooks (the "phaser rule" for example).

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An easily adjustable system. Mr. Bond doesn't object to people fiddling about with it- in fact he'd probably be interested in the results. There is also some nice humour humor in the rulebooks (the "phaser rule" for example).example — Bond and his partners in crime are very much members of the original ''[[Series/StarTrekTheOriginalSeries Star Trek]]'' generation).



* LoadsAndLoadsOfRules

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* LoadsAndLoadsOfRulesLoadsAndLoadsOfRules: It's a ruleset meant to try and simulate late 20th-century naval engagements with as much accuracy and realism as possible. Needless to say, it has a boatload of rules.
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* TypesOfNavalShips: All the standards.

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* TypesOfNavalShips: UsefulNotes/TypesOfNavalShips: All the standards.
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Removed Naval Weapons, which is a Useful Note.


* NavalWeapons: And highly realistic ones.
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Several [[{{Harpoon}} computer adaptations have followed]].

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Several [[{{Harpoon}} [[VideoGame/{{Harpoon}} computer adaptations have followed]].
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The first edition came out in 1981, with two more following in 1984 and 1987. Number four came out in 1996, with 4.1 (a major rules update) coming in 2001. A fifth edition, using a common basic rule set for all three of the games in the AdmiralityTrilogy, is due in 2010.

to:

The first edition came out in 1981, with two more following in 1984 and 1987. Number four came out in 1996, with 4.1 (a major rules update) coming in 2001. A fifth edition, using a common basic rule set for all three of the games in the AdmiralityTrilogy, TabletopGame/AdmiralityTrilogy, is due in 2010.
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A ColdWar and present day naval miniatures game created by Bond. Creator/LarryBond, American author. Published by ClashOfArms.

to:

A ColdWar UsefulNotes/ColdWar and present day naval miniatures game created by Bond. Creator/LarryBond, American author. Published by ClashOfArms.
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A ColdWar and present day naval miniatures game created by Bond. Larry Bond, American author. Published by ClashOfArms.

to:

A ColdWar and present day naval miniatures game created by Bond. Larry Bond, Creator/LarryBond, American author. Published by ClashOfArms.



The game is best known for its use by Creator/TomClancy, working with Bond, in gaming out scenarios for the ''Literature/TheHuntForRedOctober'' and ''RedStormRising''. There are several scenarios based on those novels out there.

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The game is best known for its use by Creator/TomClancy, working with Bond, in gaming out scenarios for the ''Literature/TheHuntForRedOctober'' and ''RedStormRising''.''Literature/RedStormRising''. There are several scenarios based on those novels out there.
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* ReportingNames (included with all the Russian and Chinese platforms etc., although the real names are mainly used. Bond states that you might as well refer to something by its real name when sinking it)
* NavalWeapons And highly realistic ones.
* TypesOfNavalShips All the standards.

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* ReportingNames ReportingNames: (included with all the Russian and Chinese platforms etc., although the real names are mainly used. Bond states that you might as well refer to something by its real name when sinking it)
* NavalWeapons NavalWeapons: And highly realistic ones.
* TypesOfNavalShips TypesOfNavalShips: All the standards.
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The game is best known for its use by TomClancy, working with Bond, in gaming out scenarios for the ''Literature/TheHuntForRedOctober'' and ''RedStormRising''. There are several scenarios based on those novels out there.

to:

The game is best known for its use by TomClancy, Creator/TomClancy, working with Bond, in gaming out scenarios for the ''Literature/TheHuntForRedOctober'' and ''RedStormRising''. There are several scenarios based on those novels out there.
Is there an issue? Send a MessageReason:
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The game is best known for its use by TomClancy, working with Bond, in gaming out scenarios for the ''TheHuntForRedOctober'' and ''RedStormRising''. There are several scenarios based on those novels out there.

to:

The game is best known for its use by TomClancy, working with Bond, in gaming out scenarios for the ''TheHuntForRedOctober'' ''Literature/TheHuntForRedOctober'' and ''RedStormRising''. There are several scenarios based on those novels out there.

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