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* PatchworkMap: Heavily downplayed. Players piece together the map tiles like a puzzle as the town slowly expands but get more bonus points at the end of the game for properly matching tiles up with similar terrain. For example, both mountain ranges and woodlands tiles give a reward for each of their segments that border other mountains and forests.

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* PatchworkMap: Heavily downplayed. Players piece together the map tiles like a puzzle as the town slowly expands but get more bonus points at the end of the game for properly matching tiles up with similar terrain. For example, both mountain ranges and woodlands tiles give a reward for each of their segments that border other mountains and forests.forests.
* PowerUpFood: With ''Hamlet: On the Lake'' fish can now be caught by villagers in boats and cooked into proper meals that provide a variety of bonuses and effects to players as part of the new fishing mechanics.
* StockNessMonster: One of the new lake tiles added in ''Hamlet: On the Lake'' features artwork of Nessie herself on it. Fitting in with the cryptid's elusive and mysterious nature said tile is a rare exclusive reward for Kickstarter backers of the expansion and not available in the standard edition.
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The game would prove popular enough to eventually spawn an expansion set called [[https://www.kickstarter.com/projects/mightyboards/hamlet-by-the-lake?ref=3ego0e Hamlet: By the Lake]] that was also funded on Kickstarter and adds several new mechanics to the game such as lake building, boating and fishing.


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* FishingEpisode: Fishing is one of the primary focuses of the ''Hamlet: By the Lake'' expansion set which adds many new fishing mechanics to the base game. With it villagers can now sail their boats out onto lake tiles, catch different varieties of fish and even cook them into tasty meals to gain special benefits.
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* ConstantlyLactatingCow: All a player needs to do to generate some milk is build a Dairy Farm or Cow Conservatory and deliver some wheat to it. No other actions or resources are ever needed, implying that simply having a worker feed a cow some food is all it requires to produce milk.

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* DiligentDraftAnimal: Donkey pieces are absolutely vital in maintaining effective supply lines in the late game when the map has been greatly expanded. Unlike the human workers donkeys can't take actions on buildings and can only move a single tile per turn, but cost far less to buy, can act immediately instead of waiting a turn and the game allowing the player to have up to six of them at one time. (As opposed to the human workers max limit of four.)

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* DiligentDraftAnimal: Donkey pieces are absolutely vital in maintaining effective supply lines in the late game when the map has been greatly expanded. Unlike the human workers donkeys can't take actions on buildings and can only move a single tile per turn, but cost make up for it by costing far less to buy, can being able to act immediately instead of waiting a turn and the game allowing the player to have up to six of them at one time. (As opposed to the human workers max limit of four.))
* FirstPlayerAdvantageMitigation: The later players receive more starting gold coins than the earlier players do.
* PatchworkMap: Heavily downplayed. Players piece together the map tiles like a puzzle as the town slowly expands but get more bonus points at the end of the game for properly matching tiles up with similar terrain. For example, both mountain ranges and woodlands tiles give a reward for each of their segments that border other mountains and forests.

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Players can make transactions at the local market and acquire new blueprints to place more tiles on the map, which can produce a variety of beneficial effects. One unique feature about the game is that players are expected to work cooperatively for the most part since all resources, roads and most abilities are shared universally by all players. Of course, only one person can actually win in the end which can encourage plenty of "building material theft" and backstabbing, among other selfish actions.

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Players can make transactions at the local market and acquire new blueprints to place more tiles on the map, which can produce a variety of beneficial effects. One unique feature about the game is that players are expected to work cooperatively for the most part since all resources, roads and most abilities are shared universally by all players. Of course, only one person can actually win in the end which can encourage plenty of "building building material theft" "theft" and backstabbing, among other selfish actions.



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!Hamlet Provides examples of:of:
* AntiHoarding: There are many incentives for players to not hold onto supplies for too long as most resources in the game are shared by everyone. This can make players think twice before generating building materials or placing tiles and roads since all the other players can use them as well. Additionally, a player can only hold three tile blueprints at a time, encouraging them to build at a steady pace or risk losing a high value building or landmark to a rival.
* BrokenBridge: An almost literal example. Tiles without roads cannot be accessed by workers or donkeys until somebody builds a bridge to connect them together with another tile. That means no taking shortcuts through the nearby forests and mountains until a proper path is cleared.
* ColorCodedForYourConvenience: Each player has several color coded game pieces to distinguish themselves from the other players. The available colors are red, blue, yellow and green.
* DiligentDraftAnimal: Donkey pieces are absolutely vital in maintaining effective supply lines in the late game when the map has been greatly expanded. Unlike the human workers donkeys can't take actions on buildings and can only move a single tile per turn, but cost far less to buy, can act immediately instead of waiting a turn and the game allowing the player to have up to six of them at one time. (As opposed to the human workers max limit of four.)
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[[https://www.kickstarter.com/projects/mightyboards/hamlet-the-village-building-game/description Hamlet]] is a Kickstarter funded tabletop game where a group of villagers in a small idyllic hamlet seek to build themselves a church and convert their tiny home into a proper town. This is done via players hiring workers and donkeys, harvesting resources, creating new buildings and establishing supply lines to expand their budding burg into the surrounding wilderness.

Players can make transactions at the local market and acquire new blueprints to place more tiles on the map, which can produce a variety of beneficial effects. One unique feature about the game is that players are expected to work cooperatively for the most part since all resources, roads and most abilities are shared universally by all players. Of course, only one person can actually win in the end which can encourage plenty of "building material theft" and backstabbing, among other selfish actions.

The game ends once all six pieces of the church are placed and the little hamlet finally becomes a full fledged town. Points are then tallied up (with many tiles and awards providing potent bonuses) and a new mayor is formally declared from the player group to serve as the victor.
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