Follow TV Tropes

Following

History TabletopGame / GrimHollow

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ParasiticImmortality: High-level warlocks with the Parasite patron gain the ability to have their body spew out a parasitic larva at the moment of their death. If the larva kills a humanoid, it becomes a new body for the warlock's mind to inhabit.

Added: 1955

Changed: 1201

Is there an issue? Send a MessageReason:
None


* OurVampiresAreDifferent: Players can become one with a transformation. Unlike most transformations, it doesn't cause everyone non-evil to hate you when they realize what you are, because Soma is ruled well enough by them. Becoming a vampire also imposes all the classic weaknesses -- can't enter a home without permission, can't cross or stand in running water, ect.
** The Monster Grimoire devotes an entire chapter to strains of vampires based on the unique humanoid races of Etharis.

to:

* OurVampiresAreDifferent: Interestingly, vampirism in Etharis seems to amplify natural traits of the race it infects, though there are plenty of old-fashioned vampires running around too, particularily in Soma, which is ruled by them. Players can become one with vampires too though a transformation. Unlike most transformations, it doesn't cause everyone non-evil dreadful transformation.
** Bugbear vampires turn even more brutish and violent than normal, caring little for their own safety in favour of savage rage. Their muscles also grow
to hate you when the point of bulging out of their fur. Under proper direction from an elder, they realize what you are, because Soma is ruled well enough by them. Becoming do still retain their stealthy skills from before the infection, though.
** [[FallenAngel Downcast]] vampires weep bloody tears and have
a vampire sorrowful song that drives people to madness or even death. Being former Celestials, they also imposes all the classic weaknesses -- can't enter be turned like normal vampires.
** Dragonborn vampires turn into cunning and calculating killers who enjoy the thrill of the hunt, and their breath weapon becomes necrotic.
** Dreamer vampires feast on psychic energy instead of blood, and can trap its victims in nightmares to feed on them. In-game this is represented by their bite dealing psychic damage.
** Dwarf vampires gain
a home without permission, stronger connection to the earth, burrying into it instead of turning to mist, and they have a strange fear of silver.
** Elven vampires become ethereal and whisplike, and their Fey heritage make their CharmPerson abilities even more potent, to the point where it can work permanently and on creatures other than humanoids.
** Gnome vampires can influence beasts more easily and are often surrounded by animal servants. They also have a strong resistance against being influenced by charm magic.
** Halfling vampires become quicker and more agile, and have a hard time keeping their hedonistic urges in check.
** Laneshi vampires are thirstier than other vampires, and
can't cross survive for long without water or stand in blood. On the bright side, they aren't bothered by running water, ect.
water and holy water is less effective against them.
** The Monster Grimoire devotes an entire chapter to strains of Ogresh vampires based on the unique humanoid races of Etharis.are monstrous gluttons who eat flesh, muscle, and bone rather than just blood. Their natural social skills also amplify.



* UncertainDoom: The Campaign Guide includes a short story about Zardov, the mayor of a small Soman town who's hoping to get permission from the dukes to build a new main road through his town. The vampires agree, but claim his only daughter in return. We're not told if the girl is just another meal or if she was turned.

to:

* UncertainDoom: UncertainDoom:
**
The Campaign Guide includes a short story about Zardov, the mayor of a small Soman town who's hoping to get permission from the dukes to build a new main road through his town. The vampires agree, but claim his only daughter in return. We're not told if the girl is just another meal or if she was turned.


Added DiffLines:

* UndeadChild: Halfling vampires often exploit their race's natural childish and innocent appearance to make hunters hesitate before killing them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreepyGood: Whilst the races of Etharis may be spooky and many of the subclasses have [[BadPowersBadPeople obviously sinister bases]], nothing stops any player character from being a genuinely heroic and compassionate individual... who is still creepy as all hell.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FantasyMetals:
** Adamantine is hugely important to the setting; the dwarves and gnomes of Stehlenwald only survived because they discovered this ultra-durable metal, which let them outfit their relatively few warriors with arms and armor so efficient that they were able to kill enough humans that humaity collectively d ecided to call for a truce. It also turned out that the veins of adamantine were shielding the long-buried vaults of the Dreamers, an antediluvian humanoid who had fled into magical slumber in a fortified tomb-city deep below a mountain to escape some forgotten catastrophe.
** The hazy, scrambled memories of the Dreamers also have them convinced of the existence of another, more mystical metal; Kortone, which can apparently be used to manipulate time in some fashion. There are renegade dwarves who now seek to find Kortone in the deeper darkness below the Dreamers' vaults so they can [[SetRightWhatOnceWentWrong go back in time and thwart humanity's conquest of the dwarves and gnomes]].
Is there an issue? Send a MessageReason:
None


* WouldHurtAChild: Many different monsters enjoy killing or eating children; even the FairFolk are prone to stealing children to raise them like pets. The vampire lords of Soma in particular have such a reputation for enjoying eating children that Soma is the one territory where wechselkind are viewed as a ''blessing'', because it means one's living child is safe and free from vampires in the realm of the fey.

to:

* WouldHurtAChild: Many different monsters enjoy killing or eating children; even the FairFolk are prone to stealing children to raise them like pets. The vampire lords of Soma in particular have such a reputation for enjoying eating children that Soma is the one territory where wechselkind are viewed as a ''blessing'', because it means one's living child is safe and free from vampires in the realm of the fey.fey.
* YourSoulIsMine: Players who take the Lich Transformation gain the ability to trap the souls of those they kill, and store them to be consumed later for sustenence. At higher levels, you become required to consume a certain amount per day without facing penalties (though these penalties, such as not being able to take oppurtunity attacks or take the dash action, would be pretty meaningless anyway to a high-level spellcaster class).

Added: 228

Removed: 228

Is there an issue? Send a MessageReason:
None


* AcquiredPoisonImmunity: Green Reaper rangers gain resistance to poison damage and advantage on saving throws against being poisoned, implied to be a side effect of the various toxins they've been exposed to through their work.



* AcquiredPoisonImmunity: Green Reaper rangers gain resistance to poison damage and advantage on saving throws against being poisoned, implied to be a side effect of the various toxins they've been exposed to through their work.

Added: 429

Changed: 90

Removed: 140

Is there an issue? Send a MessageReason:
quick typo fix, expy consolodiation


* ChestBurster: The Parasite Patron let's ''' ''you'' ''' become one. Starting at 14th level, if you die, a parasite bursts out of your ribcage, and can infect someone else, letting you steal their body to replace your old one.

to:

* ChestBurster: The Parasite Patron let's lets ''' ''you'' ''' become one. Starting at 14th level, if you die, a parasite bursts out of your ribcage, and can infect someone else, letting you steal their body to replace your old one.



* {{Expy}}: Gormadraug, the primordial of Coldfire, is one of Níðhöggr, the serpent that bit the roots of the World Tree in Norse Mythology.



* {{Expy}}: The Primordials are a dead ringer for the Princes of Elemental Evil from ''D&D'' proper.

to:

* {{Expy}}: {{Expy}}:
**
The Primordials are a dead ringer for the Princes of Elemental Evil from ''D&D'' proper.proper.
** Gormadraug, the primordial of Coldfire, is one of Níðhöggr, the serpent that bit the roots of the World Tree in Norse Mythology.
** This is not the first time the name Beleth has been used for a demon that inspires terror.
** Celestial Gate is, if not a true expy of Heaven's Gate, wiggling its eyebrows while mouthing "look over there".

Added: 260

Changed: 76

Removed: 113

Is there an issue? Send a MessageReason:
None


%%
%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16632117600.20089400
%%Please don't change or remove without starting a new thread.
%%
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grim_hollow.jpg]]
%%



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/etharis.JPG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ddvyca0_70709698_7c75_47dc_bcba_1fe644d77c97.jpg]]

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/etharis.JPG]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ddvyca0_70709698_7c75_47dc_bcba_1fe644d77c97.jpg]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AnswersToTheNameOfGod: Malikir, the Arch Daemon of {{Pride}} naturally prefers to be referred to as "God." Unfortunately, she ''is'' genuinely the most powerful of the Arch Daemons, and with all the ''actual'' gods dead and/or missing, she arguably has a claim on the title, if only by lack of competition.

Added: 1041

Removed: 1037

Is there an issue? Send a MessageReason:
trope was renamed


* BalefulPolymorph: The Campaign Guide offers eight different curses that ultimately result in rather horrendous versions of this, hence why curses are [[BlackMagic explicitly always evil]] even in this setting: The Curse of Ravenous Hunger turns the victim into a [[HorrorHunger Bloated Gastromorph]]; The Curse of Lost Sentiment turns the victim into a [[DreamStealer Dream Whisperer]]; The Curse of Insatiable Greed creates [[{{Greed}} Verminous Abominations]]; The Curse of Uncontrollable Wrath turns victims into [[AxCrazy Avatars of Slaughter]]; The Curse of Conceited Obsession turns the victim into a [[{{Transflormation}} Weeping Willow]]; The Curse of Damned Aging makes [[BodyHorror Body Snatchers]]; The Curse of Foul Blight turns the poor soul into a [[{{Plaguemaster}} Plague Carrion]] and the Curse of Ill-Fated Fortune turns the victim into a Herald of Calamity. [[spoiler:It's implied the student who doesn't come back on a class in the Ravencourt Sanctuary is turned into the [[SeaMonster sea dragons]] that guard it.]]


Added DiffLines:

* ForcedTransformation: The Campaign Guide offers eight different curses that ultimately result in rather horrendous versions of this, hence why curses are [[BlackMagic explicitly always evil]] even in this setting: The Curse of Ravenous Hunger turns the victim into a [[HorrorHunger Bloated Gastromorph]]; The Curse of Lost Sentiment turns the victim into a [[DreamStealer Dream Whisperer]]; The Curse of Insatiable Greed creates [[{{Greed}} Verminous Abominations]]; The Curse of Uncontrollable Wrath turns victims into [[AxCrazy Avatars of Slaughter]]; The Curse of Conceited Obsession turns the victim into a [[{{Transflormation}} Weeping Willow]]; The Curse of Damned Aging makes [[BodyHorror Body Snatchers]]; The Curse of Foul Blight turns the poor soul into a [[{{Plaguemaster}} Plague Carrion]] and the Curse of Ill-Fated Fortune turns the victim into a Herald of Calamity. [[spoiler:It's implied the student who doesn't come back on a class in the Ravencourt Sanctuary is turned into the [[SeaMonster sea dragons]] that guard it.]]

Added: 2282

Changed: 1

Is there an issue? Send a MessageReason:
Added a few tropes from the Monster Grimoire.


* {{Dracolich}}: There's one known example of this in Etharis; the zombie-like Gegazol, a she-dragon who killed a powerful daemon but found herself cursed with a lich-like undead state when its blood oozed down her throat. She is cursed to reform near the skull of the daemon that cursed her whenever she is killed, and a combination of the daemon's subconcious urgings and her repeated deaths-and-rebirths has driven her utterly mad.



* FeatheredFiend: One of the many monsters in the Monster Grimoire is the Gasdra, a three-headed, oversized, carnivorous goose created through a dark ritual used by hags or evil fey that involves placing a goose's egg in a golden bowl full of newborn baby's blood to soak for four hours in the dark of a new moon. If that's not enough, by ritually feeding seven newborn babies to a gasdra and painting its feathers with the collected black yolks of at least seventy of its own corrupt eggs under the dark of a new moon, the gasdra will grow into a giant, seven-headed, pitch-black version of itself big enough to be used as a riding beast.



* HoldTheLine: The nobility of Ostoya ordered Morgen Hund and his company to hold back the ravenous undead hordes of the City Bellow while their mages collapsed the entrance. This came back to [[{{Pun}} bite]] them [[spoiler:when Hund returned as a vampire and turned the entire aristocracy.]]

to:

* HoldTheLine: The nobility of Ostoya ordered Morgen Hund and his company to hold back the ravenous undead hordes of the City Bellow Below while their mages collapsed the entrance. This came back to [[{{Pun}} bite]] them [[spoiler:when Hund returned as a vampire and turned the entire aristocracy.]]


Added DiffLines:

** The Monster Grimoire offers the new Grudgel race, as well as the option to play non-evil bugbears, faevlins, gnolls, and morbus kobolds.


Added DiffLines:

** Ironically, the Fzeg, a creature cursed with both vampirism and werewolfism simultaneously, ''lacks'' this weakness.


Added DiffLines:

* OurGoblinsAreDifferent: Bugbears on Etharis have been widely infected with a magical HatePlague by Tormund, driving the vast majority of the race into a homicidal insanity. The Faevlin descend from a tribe of goblins that made the mistake of trying to double-cross a fey master, and now appear as regular goblins with teal skin and upside down heads.


Added DiffLines:

** The Monster Grimoire finally offers the Grudgel, a race who are the spitting image of pureblooded orcs, but who are characterized as wise, peaceful astrologers. Secretly, the Grudgel themselves aren't quite sure ''where'' they come from or ''why'' they look so much like orcs.


Added DiffLines:

** The Monster Grimoire devotes an entire chapter to strains of vampires based on the unique humanoid races of Etharis.


Added DiffLines:

** Morbus Kobolds, from the Monster Grimoire, worship the Filth Grazer and so widely believe they have a religious obligation to spread disease to the other races. Those who dissent are exiled at best.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TwoSiblingsInOne: Enforced by the Laneshi, who, whenever twins are born, sacrifice the younger twin with a necromantic rite that binds them to the older twin as a spirit guide.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CastFromHitPoints: The Bulwark subclass for Fighter can generate temporary hit points and then spend them to reduce damage taken or increase damage delt.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AcquiredPoisonImmunity: Green Reaper rangers gain resistance to poison damage and advantage on saving throws against being poisoned, implied to be a side effect of the various toxins they've been exposed to through their work.


Added DiffLines:

* PoisonedWeapons: The Green Reaper, a ranger sub-class, specialises in fighting with poison-coated weapons. As they gain levels they can expend spell slots to temporarily add debilitating effects to their poisoned strikes, and can convert the poison damage into acid or necrotic damage against poison resistant foes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneTwinMustDie: When Laneshi give birth to twins, the second-born twin is sacrificed through necromantic rites and becomes a spirit-guide to the first-born, who grows up to become a member of the "Mystic" caste.

Added: 1604

Changed: 834

Is there an issue? Send a MessageReason:
None


** The Laneshi have a natural affinity for necromancy, which other races regard with fear and loathing for its association with undeath, but to the Laneshi, [[TheSacredDarkness it is viewed as a holy power that aids their people]]. Also, the Laneshi mystics gain this necromantic affinty by having their twin sibling sacrificed after birth to become their spiritual guide.

to:

** The Laneshi have a natural affinity for necromancy, which other races regard with fear and loathing for its association with undeath, but to the Laneshi, [[TheSacredDarkness it is viewed as a holy power that aids their people]]. Also, the Laneshi mystics gain this necromantic affinty by having their younger twin sibling sacrificed after birth to become their spiritual guide.guide. A [[https://ghostfiregaming.com/blog/laneshi-tales-of-twin-death/ blog post]] that expands on their racial lore goes into detail about Laneshi culture, and points out that living in the ocean means that many things humans take for granted are all but impossible. This includes most forms of agriculture and food preservation, producing ceramics or metal, and really anything involving the use of fire.
** Half-orcs are demonized in the southern lands as monsters and battle-crazed brutes, but in their homeland are highly respected and revered as leaders, sages, poets, and champions. The Valika is a harsh, impoverished region, so the half-orc strength and resilience are attributes worthy of respect and admiration, not fear.



* OurOrcsAreDifferent: They don't exist. While half-orcs exist in Etharis, true orcs are just boogeymen from children's stories, having died out in favor of their smarter, more friendly descendants.

to:

* OurOrcsAreDifferent: They don't exist. While half-orcs exist in Etharis, true orcs are just boogeymen from children's stories, having died out stories. A [[https://ghostfiregaming.com/blog/the-heritage-of-the-half-orcs/ blog post]] on half-orcs goes into more details, explaining that orcs were a race who ruled over much of Etharis in favor the distant past, before the rise of elves and dwarves, but they largely vanished by the time humanity rose to power. There are three major stories about where the orcs went, with a lot of individual variations on each.
** One story is that the orcs sailed to a magical realm to the west to live with
their smarter, more friendly descendants.gods, abandoning their half-human offspring to stay behind. This story raises the most questions, and has the most variants, such as the idea of the orcs leaving behind either a message so their offspring could follow them, a secret cabsal of half-orcs who know the truth and will prepare for their return, or both.
** The second story claims that half-orcs were an attempt by a now-lost god of war to create a race in his own image by using samples of the primordial clay used to sculpt men and orcs. When this god perished, the half-orcs were left to fend for themselves. This story is popular in Kandar, but considered a terrible heresy punishable by death in Thrull.
** The final story is that there ''are'' no "half-orcs". Rather, when humanity rose up and swept over Etharis, the orcs found themselves beaten back, and ultimately survived by deceiving humanity, claiming to be only "half" orc and half human whilst integrating themselves into human communities where they could. This story is the least popular with half-orcs themselves, as it's offensive to their sense of racial pride, but is noted as the least outlandish or fantastical story, and raising the fewest logical questions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** One of the flagship mechanics of the setting are Vile Transformations that players may go through, turning them into Liches, Vampires, Werewolves, Fiends, Seraphs, Fae, Elementals and Aberrant Horrors.
Is there an issue? Send a MessageReason:
None


* AbusiveParents: Gormadraug was this to the [[ElementalEmbodiment the Primordials]], forcing them to [[InvoluntaryBattleToTheDeath fight to death]] only to have them [[BackFromTheDead resurrected]] so they could do it again. The gods were this Gormadraug, though they treated him more like a pet.

to:

* AbusiveParents: Gormadraug was this to the [[ElementalEmbodiment the Primordials]], forcing them to [[InvoluntaryBattleToTheDeath fight to death]] only to have them [[BackFromTheDead resurrected]] so they could do it again. The gods were this to Gormadraug, though they treated him more like a pet.
Is there an issue? Send a MessageReason:
None


The world of Etharis is a world besieged by darkness. From the windswept plains of Castinella, to the frozen reaches of Valika, monsters roam freely and humanity is their prey. Yet despite this, it is humanity that often pose the greatest threat. Religious zealots chase down and burn those they deem heretical, so-called great empires battle eachother for dominance and sometimes literally bloodsucking aristocrats exploit their people for their own gain.

to:

The world of Etharis is a world besieged by darkness. From the windswept plains of Castinella, to the frozen reaches of Valika, monsters roam freely and humanity is their prey. Yet despite this, it is humanity that often pose the greatest threat. Religious zealots chase down and burn those they deem heretical, so-called great empires battle eachother each other for dominance and sometimes literally bloodsucking aristocrats exploit their people for their own gain.
Is there an issue? Send a MessageReason:
None



!Tropes that you may face in Etharis
* AbusiveParents Gormadraug was this to the [[ElementalEmbodiment the Primordials]], forcing them to [[InvoluntaryBattleToTheDeath fight to death]] only to have them [[BackFromTheDead resurrected]] so they could do it again. The gods were this Gormadraug, though they treated him more like a pet.

to:

\n!Tropes ----
!!Tropes
that you may face in Etharis
* AbusiveParents AbusiveParents: Gormadraug was this to the [[ElementalEmbodiment the Primordials]], forcing them to [[InvoluntaryBattleToTheDeath fight to death]] only to have them [[BackFromTheDead resurrected]] so they could do it again. The gods were this Gormadraug, though they treated him more like a pet.
Is there an issue? Send a MessageReason:
None


* BlueAndOrangeMorality: The Laneshi's liberal use of necromancy and cultural willingness to sacrifice their secondborn children to strengthen their firstborn is viewed as horrifying and monstrous by surface-dwellers; to the Laneshi, it's a necessity: their underwater kingdom is incredibly dangerous, and daily survival is a struggle. Why ''wouldn't'' they want to make their children stronger while simultaneously decreasing the number of mouths to feed? From their point of view, all they're doing is combining two children into one.

to:

* BlueAndOrangeMorality: The Laneshi's liberal use of necromancy and cultural willingness to sacrifice their secondborn children to strengthen their firstborn is viewed as horrifying and monstrous by surface-dwellers; to the Laneshi, it's a necessity: their underwater kingdom is incredibly dangerous, and daily survival is a struggle. Why ''wouldn't'' they want to make their children stronger while simultaneously decreasing the number of mouths to feed? From their point of view, all they're doing is combining two children into one.one, and giving them a ''much'' better chance at staying alive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlueAndOrangeMorality: The Laneshi's liberal use of necromancy and cultural willingness to sacrifice their secondborn children to strengthen their firstborn is viewed as horrifying and monstrous by surface-dwellers; to the Laneshi, it's a necessity: their underwater kingdom is incredibly dangerous, and daily survival is a struggle. Why ''wouldn't'' they want to make their children stronger while simultaneously decreasing the number of mouths to feed? From their point of view, all they're doing is combining two children into one.
Is there an issue? Send a MessageReason:


* RealityEnsues: A CityState doesn't usually maintain its independence for long in the real world, and the same is true here. Morencia is located on an island, so it gets out relatively easy, but Liesech is quickly annexed by the Bürach Empire.

Added: 1241

Changed: 72

Is there an issue? Send a MessageReason:
None


* AbusiveParents Gormadraug was this to the [[ElementalEmbodiment the Primordials]], forcing them to [[InvoluntaryBattleToTheDeath fight to death]] only to have them [[BackFromTheDead resurrected]] so they could do it again.

to:

* AbusiveParents Gormadraug was this to the [[ElementalEmbodiment the Primordials]], forcing them to [[InvoluntaryBattleToTheDeath fight to death]] only to have them [[BackFromTheDead resurrected]] so they could do it again. The gods were this Gormadraug, though they treated him more like a pet.


Added DiffLines:

* BadassLongcoat: One of the transformation-exclusive magic items available to a Fiend-player is a leather duster that allows one to deal extra fire-damage on an attack.


Added DiffLines:

* FromNobodyToNightmare: Gormadraug, the Prismatic Wyrm and first living thing created by the gods of Etharis. At first he was just a tiny pet for the gods, whom they abused and finally abandoned on the primordial Etharis. Millenia of feasting on the four elements in their raw form, however, turned him into a powerful elemental dragon, and the progenitor of the Primordial race — it also left him with a massive grudge against both the gods and their favored creation: mortals. He's currently sleeping after being killed by a band of ancient heroes, and his four firstborn children are working hard to ''keep him that way''.


Added DiffLines:

* NemesisWeapon: Ardor and Zeal -- the former is a hellish battle axe used by the demons, while the latter is an angelic warhammer belonging to the seraphs. Both were built when the greatest blacksmiths in Heaven and Hell were inspired by visions, unbenknowsnt to each other inspired by the same beings, and are currently locked tight in their respective sides' deepest vaults. They're virtually impervious to harm by anything ''but'' each other.

Added: 376

Changed: 246

Removed: 79

Is there an issue? Send a MessageReason:
There are possibly some other dragonborn-related tropes in the Dragonborn of Ember Cairn blogpost, but I can't think of any.


** A [[https://ghostfiregaming.com/blog/the-dragonborn-of-ember-cairn blogpost on Castinellan dragonborn]] notes that a significant portion of dragonborn loathe arcane magic, because this was the weapon used by humanity in ancient times to destroy their homeland and drive them into the wilderness. For this reason, dragonborn are heavily involved in the Arcanist Inquisition.



* CannotCrossRunningWater: Vampires have this weakness -
- being ''in'' running water will both cause acid damage, and a GlamourFailure.

to:

* CannotCrossRunningWater: Vampires have this weakness -
-
-- being ''in'' running water will both cause both acid damage, and a GlamourFailure.



* CursedWithAwesome: The "Misbegotten Bloodline" subclass for sorcerers literally derived magic by studying and embracing the curse laid on their family.

to:

* CursedWithAwesome: The "Misbegotten Bloodline" subclass for sorcerers represents individuals who literally derived the ability to work magic by studying and embracing the curse laid on their family.



* DemonOfHumanOrigin: The players can become this with the Fiend vile transformation.

to:

* DemonOfHumanOrigin: The players can become this with the Fiend vile transformation. The spirit of the trope also allows for humans to become Angels (Seraphs), Elementals and Fey, also by transformations.

Top