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* SciFiGhetto: Discussed. In ''IST''. It's mentioned that sci-fi has become a massively dominant genre due to the public's love of supers, and has stopped being seen as a ghetto. [[invoked]]
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* FantasticLegalWeirdness: ''IST'' has several sidebars about such things as court telepaths, whether metahumans with healing powers need a medical degree, and other legal issues that come up in a world with powers.
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* SuperRegistrationAct: In ''IST'', the US has the Department of Metahuman Information. It's technically voluntary, but they want private super teams to sign up (and those who really won't get with the program can face severe harassment), as well as giving the superteam the legal authority to make arrests. However, what's not spelled out is that the DMI are ''also'' a method of dodging the UN's rule against national military superteams, since if war breaks out, they'll have easy access to a large number of registered heroes who're already working with the government.
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Disambiguated trope


Another criticism of the original books was that you couldn't emulate the most powerful heroes from the comics (such as Franchise/{{Superman}} or Franchise/GreenLantern) because either they would be too expensive to adapt (costing thousands of character points) or their [[GreenLanternRing powers were too expansive]] and there were no exact equivalents for them (though these were problems faced by most superhero [=RPGs=] of the time.) On the other hand, ''GURPS Supers'' could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in ''GURPS Powers''.

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Another criticism of the original books was that you couldn't emulate the most powerful heroes from the comics (such as Franchise/{{Superman}} or Franchise/GreenLantern) because either they would be too expensive to adapt (costing thousands of character points) or their [[GreenLanternRing [[SwissArmySuperpower powers were too expansive]] and there were no exact equivalents for them (though these were problems faced by most superhero [=RPGs=] of the time.) On the other hand, ''GURPS Supers'' could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in ''GURPS Powers''.
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Another criticism of the original books was that you couldn't emulate the most powerful heroes from the comics (such as {{Superman}} or Franchise/GreenLantern) because either they would be too expensive to adapt (costing thousands of character points) or their [[GreenLanternRing powers were too expansive]] and there were no exact equivalents for them (though these were problems faced by most superhero [=RPGs=] of the time.) On the other hand, ''GURPS Supers'' could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in ''GURPS Powers''.

to:

Another criticism of the original books was that you couldn't emulate the most powerful heroes from the comics (such as {{Superman}} Franchise/{{Superman}} or Franchise/GreenLantern) because either they would be too expensive to adapt (costing thousands of character points) or their [[GreenLanternRing powers were too expansive]] and there were no exact equivalents for them (though these were problems faced by most superhero [=RPGs=] of the time.) On the other hand, ''GURPS Supers'' could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in ''GURPS Powers''.



* {{Expy}}: The templates in GURPS Supers are all to some extent designed to let players play these. For example, the Archetype is most obviously for playing {{Superman}}, but also includes "Amphibian" and "Super-Swimming" options if you'd rather play ComicBook/{{Aquaman}}. The Brick includes a "Man of Steel" option that's basically [[ComicBook/XMen Colossus]]. Most blatantly of all, the Man Plus comes with a [[ComicBook/CaptainAmerica choice of "Superalloy Chainmail" or "Superalloy Medium Shield."]]

to:

* {{Expy}}: The templates in GURPS Supers are all to some extent designed to let players play these. For example, the Archetype is most obviously for playing {{Superman}}, Franchise/{{Superman}}, but also includes "Amphibian" and "Super-Swimming" options if you'd rather play ComicBook/{{Aquaman}}. The Brick includes a "Man of Steel" option that's basically [[ComicBook/XMen Colossus]]. Most blatantly of all, the Man Plus comes with a [[ComicBook/CaptainAmerica choice of "Superalloy Chainmail" or "Superalloy Medium Shield."]]

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