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* CoopMultiplayer: You lose pretty fast if you don't coordinate your actions with others. Each character individually has the same amount control over the game state, and has a different special ability. Since the game information is open, the game could also be played by a single player controlling multiple characters.

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* CoopMultiplayer: CoOpMultiplayer: You lose pretty fast if you don't coordinate your actions with others. Each character individually has the same amount control over the game state, and has a different special ability. Since the game information is open, the game could also be played by a single player controlling multiple characters.
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* NumericalHard: The difficulty level affects the starting position of the storm severity.

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* CoopMultiplayer: You lose pretty fast if you don't coordinate your actions with others.

to:

* CoopMultiplayer: You lose pretty fast if you don't coordinate your actions with others. Each character individually has the same amount control over the game state, and has a different special ability. Since the game information is open, the game could also be played by a single player controlling multiple characters.



* JetPack: A single-use item that allows moving directly to any tile (without using an action), and allow another player in the same starting tile to follow the trip.



* RaceAgainstTheClock: The storm severity keeps increasing. When it reaches the top of the scale, you lose.

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* RaceAgainstTheClock: The storm severity keeps increasing. increasing, requiring extra cards drawn as time progresses. When it the severity reaches the top of the scale, you lose.



* SchrodingersGun: Until the second clue for any given part of the flying machine is revealed, the part's location is not only unknown, but also unfixed. Each turn, the storm moves tiles randomly, including both revealed clues and unrevealed clues. Only when the second clue is finally revealed is the part's location fixed. Even then, if the clues indicate the empty space that represents the storm, then the location is ''still'' unfixed: the part's location will be the next tile that moves into the hole.

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* SchrodingersGun: Until the second clue for any given part of the flying machine is revealed, the part's location is not only unknown, but also unfixed. Each turn, the storm moves tiles randomly, including both revealed clues and unrevealed clues. Only when the second clue is finally revealed is the part's location fixed. Even then, if is determined. In the clues indicate event it appears in the empty space that represents representing the storm, then the location is ''still'' unfixed: the part's location will be the next first tile that moves into the hole.empty space picks up the part.



* ThirstyDesert: One of the ways to lose is for any of the players to die of dehydration.

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* ThirstyDesert: One of the ways to lose is for any of the players to die of dehydration. If there is no water carrier,
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* RandomlyGeneratedLevels: The tiles that form the desert are arranged randomly at the beginning of the game. Furthermore, as the storm moves around the grid of tiles, it randomly rearranges the tiles.
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Compare ''TabletopGame/{{Pandemic}}'' and ''TabletopGame/ForbiddenIsland'', similar co-op games by the same designer.

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Compare ''TabletopGame/{{Pandemic}}'' and ''TabletopGame/ForbiddenIsland'', ''TabletopGame/ForbiddenSky'', ''TabletopGame/ForbiddenJungle'' and ''TabletopGame/{{Pandemic}}'', similar co-op games by the same designer.

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Schrodingers Gun; change "piece" to "part" (per the language in the rules)


''Forbidden Desert'' is a {{coop|Multiplayer}}erative {{Adventure Board Game|s}} where the players assume the role of brave adventurers who must survive both blistering heat and blustering sand long enough to recover the pieces of a legendary flying machine so they can escape. The game was published by Gamewright.

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''Forbidden Desert'' is a {{coop|Multiplayer}}erative {{Adventure Board Game|s}} where the players assume the role of brave adventurers who must survive both blistering heat and blustering sand long enough to recover the pieces parts of a legendary flying machine so they can escape. The game was published by Gamewright.



* ScavengerHunt: The pieces of the flying machine are scattered randomly in the desert, and the clues to the locations of the pieces are also scattered randomly. The players must first find the clues, and then retrieve the pieces.

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* ScavengerHunt: The pieces parts of the flying machine are scattered randomly in the desert, and the clues to the locations of the pieces parts are also scattered randomly. The players must first find the clues, and then retrieve the pieces.parts.
* SchrodingersGun: Until the second clue for any given part of the flying machine is revealed, the part's location is not only unknown, but also unfixed. Each turn, the storm moves tiles randomly, including both revealed clues and unrevealed clues. Only when the second clue is finally revealed is the part's location fixed. Even then, if the clues indicate the empty space that represents the storm, then the location is ''still'' unfixed: the part's location will be the next tile that moves into the hole.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/forbiddendesert.jpg]]
[[caption-width-right:350:Work together to escape the desert, before sand buries you or your supplies run dry!]]
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Compare ''TabletopGame/{{Pandemic}}'' and ''TabletopGame/ForbiddenIsland'', similar co-op games by the same designer.
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Added DiffLines:

* ScavengerHunt: The pieces of the flying machine are scattered randomly in the desert, and the clues to the locations of the pieces are also scattered randomly. The players must first find the clues, and then retrieve the pieces.
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* DisasterReliefGame: The characters must survive being stranded in the desert.
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''Forbidden Desert'' is a {{coop|Multiplayer}}erative {{Adventure Board Game|s}} where the players assume the role of brave adventurers who must survive both blistering heat and blustering sand long enough to recover the pieces of a legendary flying machine so they can escape. The game was published by Gamewright.

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!!Tropes found in the game include:

* ColorCodedForYourConvenience: Character cards are color coded, with matching character tokens of the same colors.
* CoopMultiplayer: You lose pretty fast if you don't coordinate your actions with others.
* DeadlyDustStorm: At the end of every turn, cards are drawn to determine the progress of the storm.
* DifficultyLevels: Depending on the player experience, you can play different difficulty levels ranging from Novice to Legendary.
* EveryoneHasASpecialMove: The 6 characters come with different abilities and different vulnerability to dehydration.
* HollywoodMirage: Three tiles appear to have water. Two of them do, but the third is a mirage.
* LetsSplitUpGang: A common approach as players try to explore the face-down board tiles efficiently.
* RaceAgainstTheClock: The storm severity keeps increasing. When it reaches the top of the scale, you lose.
* SlidingScaleOfCooperationVsCompetition: The game is an example of "Enforced Cooperation", as there are no competitive elements and the players are required to coordinate their moves closely, especially on higher difficulties.
* ThirstyDesert: One of the ways to lose is for any of the players to die of dehydration.
* TurnBasedCombat: Players takes turns spending their action points.
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