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* SuddenDeath: Averted. If two or more players accomplish the same goal (or either goal by the Double Agenda card) at once, the game continues until only one player is the active winner. This also works for Ungoal cards.
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* ThereIsNoRuleSix: The Creator/MontyPython [[ThemedStockBoardGame version]] has a card called "MyHovercraftIsFullOfEels." Two people playing the game must each choose a number between one and four. One is subtracted from the sum of those two numbers, and a rule corresponding to that resulting number must be followed. There is no rule six.
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NVM about YMMV

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* NoUnifiedRuleset: While most the rules are codified (despite their fluctuation), the Keep Going Meta Rule in ''Math Fluxx 2.0'', allowing players to collect more than one Goal, has no established Goal limit, so players can end the game whenever they want.

Changed: 192

Removed: 52

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ZCE and move to YMMV


* HouseRules: The Keep Going Meta Rule in ''Math Fluxx 2.0'' allows players to collect more than one Goal. There's no established Goal limit, so players can end the game whenever they want.
* IncrediblyLamePun: The majority of the Goal cards.

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* HouseRules: The Keep Going Meta Rule in ''Math Fluxx 2.0'' allows players to collect more than one Goal. There's no established Goal limit, so players can end the game whenever they want.
%% * IncrediblyLamePun: The majority of the Goal cards.
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trope disambig


* EverythingsBetterWithPenguins: Penguins are a Keeper in Cthulhu Fluxx.
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** In earlier versions, the combination of the rules "Draw 1", "Hand Limit 0" and "Play All But 1" made the game unplayable.[[note]]Everyone would start their turn with an empty hand, draw one card for the turn, not get to play anything because they only have one card, and then discard their only card to the hand limit.[[/note]] The card has since been revised to "Play all but 1 of your cards. If you started with no cards in your hand and only drew 1, draw an extra card" to make sure that you always get to do something.
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* SymmetricEffect: The "New Rule" cards add new rules or replace existing rules that affect all players.
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** In ''Series/DoctorWho Fluxx'', the Master is a Creeper that can be passed to any player with any of the 13 Doctors on the table.

Added: 46

Changed: 17

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** ''Holy Fluxx''
*** ''Christianity Fluxx''
*** ''Jewish Fluxx''
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* PuzzleThriller: The cards you play may set new rules or victory conditions when played that last until the card is removed. Figuring out how to play the rules and goals in just the right order to win is a better strategy than following the ones set.

Added: 579

Changed: 101

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*** ''Tiny Fluxx''
*** ''Fluxx Remixx: Extra Chaos Edition''



** ''TabletopGame/EcoFluxx''

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** ''TabletopGame/EcoFluxx''''Eco Fluxx''



*** ''Series/StarTrekDeepSpaceNine Fluxx''



* AlternateContinuity: ''Fluxx Remixx'' uses the same Keepers as in regular ''Fluxx'' but all of the goals and a good number of cards are different.



* CompressedAdaptation: ''Family Fluxx'' reduces the card deck to 56 cards to cater towards the younger crowd.

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* CompressedAdaptation: CompressedAdaptation:
**
''Family Fluxx'' reduces the card deck to 56 cards to cater towards the younger crowd.crowd.
** ''Tiny Fluxx'' has only 21 cards: one Basic Rules Card and five of each type (Keeper, Goal, New Rules, and Actions).


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** The ''Star Trek'' expansion cards allow the ''Star Trek'' variants to easily mesh together into one big ''Fluxx'' game.

Added: 20

Changed: 67

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** ''Fantasy Fluxx''




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** ''[[Literature/AlicesAdventuresInWonderland Wonderland]] Fluxx''
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** At least some flux variants also have a card named discard and draw, which discards all the cards in one's hand and picks up the same number of new cards.

Added: 789

Changed: 280

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new games



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** ''Astrology Fluxx''



** ''Series/StarTrekTheNextGeneration Fluxx''

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** *** ''Series/StarTrekTheNextGeneration Fluxx''
*** ''Series/StarTrekVoyager
Fluxx''




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** ''WesternAnimation/SpongebobSquarepants Fluxx''



* ArcNumber: Early versions had 84 cards in a deck. Starting with ''Zombie Fluxx'' the deck size was increased to 100.

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* ArcNumber: Early versions had 84 cards in a deck. Starting with ''Zombie Fluxx'' the deck size was increased to 100. Aside from special editions and promotional cards, every ''Fluxx'' variant all have 100 cards.



** Every type of card has colored stripe on the side. Keepers are green, New Rules are yellow, Goals are pink, Ungoals are Red, Actions are blue, Creepers are black, Surprises are purple, and Meta Rules are orange.

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** Every type of card has colored stripe on the side. Keepers are green, New Rules are yellow, Goals are pink, Ungoals are Red, red, Actions are blue, Creepers are black, Surprises are purple, and Meta Rules are orange.



** Specific versions of ''Fluxx'' came with new expansions. These either had a group of cards in a pack or are singular promotional cards.

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** Specific versions of ''Fluxx'' came with new expansions. These either had have a group of cards in a pack or are singular promotional cards.



* HouseRules: The Keep Going Meta Rule in ''Math Fluxx 2.0'' allows players to collect more than one Goal. There's no established Goal limit, so players can end the game whenever they want.



* UpdatedRerelease: Certain ''Fluxx'' variations get updates over time with the version number appearing at the side of the box. In particular, ''Fluxx'' 5.0 removes the Creepers (and alters other cards) from ''4.0''.

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* UpdatedRerelease: Certain ''Fluxx'' variations get updates over time with the version number appearing at the side of the box. In particular, There are some special cases where the update is significant.
** Early
''Fluxx'' variants had their cards have an explanation for each card type. New versions removed them and resized their images.
** ''Fluxx
5.0 0'' removes the Creepers (and alters other cards) from ''4.0''. Creepers were brought back by the ''Creeper Pack''.
** ''Math Fluxx 2.0'' alters 16 cards most notably ditching the Plan B Meta Rule. Players now must either win by normal means or by math [[note]]Plan B was both, but Andrew Looney noted that nobody played it[[/note]]. Those who own ''1.0'' can purchase the new cards without needing to buy a new deck.
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** In ''Star Fluxx'', the Cute Fuzzy Alien Creature is a Keeper that is treated as such. At the end of your turn, you pass it to the next player.

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** In ''Star Fluxx'', the Cute Fuzzy Alien Creature is a Keeper that is treated as such. At the end of your turn, you pass it to the next player. And if it's discarded, then it goes on top of the deck instead (so the next player will draw it).

Added: 179

Changed: 297

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New games


Fluxx variants:
* ''Fluxx''
** ''Family Fluxx''
** ''Fluxx: Special Edition''
** ''Fluxx Dice Expansion''
** ''Fluxx: TheBoardGame''
* ''TabletopGame/ZombieFluxx''
* ''TabletopGame/EcoFluxx''
** ''Nature Fluxx''
* ''Martian Fluxx''
* ''{{Pirate}} Fluxx''
* ''[[ScienceFiction Star Fluxx]]''
* ''Monster Fluxx''
* ''Holiday Fluxx''
* ''Math Fluxx''

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* Fluxx variants:
* ** ''Fluxx''
** *** ''Family Fluxx''
** *** ''Fluxx: Special Edition''
** *** ''Fluxx Dice Expansion''
** *** ''Fluxx: TheBoardGame''
* ** ''TabletopGame/ZombieFluxx''
* ** ''TabletopGame/EcoFluxx''
** *** ''Nature Fluxx''
* ** ''Martian Fluxx''
* ** ''{{Pirate}} Fluxx''
* ** ''[[ScienceFiction Star Fluxx]]''
* ** ''Monster Fluxx''
* ** ''Holiday Fluxx''
** ''Mary Engelbreit Fairy Tale Fluxx''
** ''Fluxx'' Video Game (iOS (2012), Android, and Steam (2019))

* Educational Series:
**
''Math Fluxx''



Licensed Fluxx games:
* ''Creator/MontyPython Fluxx''
* ''Batman Fluxx''
* ''[[Film/TheWizardOfOz Oz Fluxx]]''
* ''[[TomeOfEldritchLore Cthulhu Fluxx]]''
* ''[[{{Series/Firefly}} Firefly Fluxx]]''
* ''Cartoon Network Fluxx''
** ''Adventure Time Fluxx''
** ''Regular Show Fluxx''
* ''Dr. Who Fluxx''
* ''Star Wars Fluxx'' (Russia Only)

Fluxx games under Fully Baked Ideas:
* ''Stoner Fluxx''
* ''Drinking Fluxx''

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* Licensed Fluxx games:
* ** ''Creator/MontyPython Fluxx''
* ** ''Batman Fluxx''
* ** ''[[Film/TheWizardOfOz Oz Fluxx]]''
* ** ''[[TomeOfEldritchLore Cthulhu Fluxx]]''
* ** ''[[{{Series/Firefly}} Firefly Fluxx]]''
* ''Cartoon Network ** ''Creator/CartoonNetwork Fluxx''
*** ''WesternAnimation/AdventureTime Fluxx''
*** ''WesternAnimation/RegularShow
Fluxx''
** ''Adventure Time ''Series/DoctorWho Fluxx''
** ''Regular Show Fluxx''
* ''Dr. Who Fluxx''
* ''Star Wars
''Franchise/StarWars Fluxx'' (Russia Only)

Only)
** ''[[Series/StarTrekTheOriginalSeries Star Trek]] Fluxx''
** ''Series/StarTrekTheNextGeneration Fluxx''
** ''{{Film/Jumanji}} Fluxx''
** ''{{Creator/Marvel}} Fluxx''

*
Fluxx games under Fully Baked Ideas:
* ** ''Stoner Fluxx''
* ** ''Drinking Fluxx''
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** Every type of card has colored stripe on the side. Keepers are green, New Rules are yellow, Goals are pink, Ungoals are Red, Actions are blue, Creepers are black, Surprises are blue, and Meta Rules are orange.

to:

** Every type of card has colored stripe on the side. Keepers are green, New Rules are yellow, Goals are pink, Ungoals are Red, Actions are blue, Creepers are black, Surprises are blue, purple, and Meta Rules are orange.

Added: 890

Changed: 350

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* Actions - Do what the card says. Most of these make people groan as you do things.
* Goals - Are how you win the game. At the start of the game, there is no goal; nobody can win the game until a goal is played. Generally involve keepers, but some require creepers, or even a certain number of cards in the hand.

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* Actions - Do what the card says. Most of these make people groan as you do things.
Everything done in an Action Card is considered one play.
* Goals - Are how you win the game. At the start of the game, there is no goal; nobody can win the game until a goal is played. Generally involve keepers, Keepers, but some require creepers, Creepers, or even a certain number of cards in the hand.



* Creepers - Introduced in ''TabletopGame/ZombieFluxx'' (although some editions of the original actually label War as a Creeper). Like Keepers, but they have to be played straight away, and usually stop you from winning if you have any. However, some goals actually require Creepers to win.

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* Creepers - Introduced in ''TabletopGame/ZombieFluxx'' (although [[note]] although some editions of the original actually label War as a Creeper).Creeper[[/note]]. Like Keepers, but they have to be played straight away, and usually stop you from winning if you have any. However, some goals actually require Creepers to win.



Fluxx and its variants/expansions all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].

to:

Fluxx ''Fluxx'' and its variants/expansions all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].



** ''Fluxx SE''

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** ''Fluxx SE''''Fluxx: Special Edition''



* AdaptedOut: ''Fluxx: Special Edition'' is basically ''Fluxx 4.0'' but with the Creepers replaced by new cards. ''5.0'' followed the trend, however the Creepers are bought back by the ''Creeper Pack''.



* CompressedAdaptation: ''Family Fluxx'' reduces the card deck to 56 cards to cater towards the younger crowd.



* EarlyInstallmentWeirdness:
** The first version of ''Fluxx'' had a different sized card deck in contrast to later versions and games.
** Prior to ''Zombie Fluxx'', the iconography was in black and white.



* ExpansionPack:
** Specific versions of ''Fluxx'' came with new expansions. These either had a group of cards in a pack or are singular promotional cards.
** ''Fluxx Dice'' makes the dice affect draws and plays. The draw and play cards replaces what the dice say.
** The ''Fluxx Creeper Pack'' brings back all of the Creeper related cards from ''Fluxx 4.0'' into ''Fluxx 5.0''.



* InstantWinCondition: A player automatically wins in or out of their turn if they have the correct Keepers and/or Creepers on their table. This includes when an opponent tries to be sneaky by quickly overriding a played winning Goal with another one in the same turn; all played Goal Cards are active within a player's turn.
* LevelEditor: ''Fluxx Blanxx'' allow you to make your own cards.

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* InstantWinCondition: A player automatically wins in or out of their turn if they have the correct Keepers and/or Creepers on their table. This includes when an opponent tries to be sneaky by quickly overriding a played winning Goal with another one in the same turn; all played Goal Cards are active within a player's turn.
turn with the first played Goal having a larger priority.
* LevelEditor: ''Fluxx Blanxx'' allow you to make your own cards.New Rules, Goals, Keepers, Creepers, Surprises, and Actions. Each pack contains ten blank cards: 2 Keepers, 4 Goals, and one for the other types.



* SuddenDeath: Averted. If two or more players accomplish the same goal (or both goals by the Double Agenda card) at once, the game continues until only one player is the active winner. This also works for Ungoal cards.
* UpdatedRerelease: Certain ''Fluxx'' variations get updates over time with the version number appearing at the side of the box. In particular, ''Fluxx'' 5.0 removes the creepers (and alters other cards) introduced in 4.0.

to:

* SuddenDeath: Averted. If two or more players accomplish the same goal (or both goals either goal by the Double Agenda card) at once, the game continues until only one player is the active winner. This also works for Ungoal cards.
* UpdatedRerelease: Certain ''Fluxx'' variations get updates over time with the version number appearing at the side of the box. In particular, ''Fluxx'' 5.0 removes the creepers Creepers (and alters other cards) introduced in 4.0.from ''4.0''.



* VariablePlayerGoals: The Double Agenda card allows two goals to be set on the table. A player meeting one of them will still win the game.

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* VariablePlayerGoals: The Double Agenda card allows two goals to be set on the table. A player meeting only one of them will still win the game.

Added: 784

Changed: 461

Removed: 155

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* Keepers - You get to keep, and are played in front of you. Many of the goals involve at least 2 keepers.

to:

* Keepers - You get to keep, and are played in front of you. Many of the goals involve at least 2 two keepers.



* Ungoals - All players lose if this card is met. That is unless a specific card is played, then the player with the card wins.




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* Meta Rules - Established House Rules that are placed at the beginning of a game and cannot be removed. Requires a group agreement to use these.

Fluxx and its variants/expansions all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].



** ''Family Fluxx''



* ''Stoner Fluxx''
* ''Family Fluxx''



* ''Chemistry Fluxx''
* ''Drinking Fluxx''

to:

* ** ''Chemistry Fluxx''
* ''Drinking ** ''Anatomy Fluxx''



* ''Star Wars Fluxx'' (Russia Only)

Fluxx games under Fully Baked Ideas:
* ''Stoner Fluxx''
* ''Drinking Fluxx''



Fluxx and its variants/expansions all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].



* ArcNumber: Early versions had 84 cards in a deck. Starting with ''Zombie Fluxx'' the deck size was increased to 100.



* ArtShift: All Fluxx variations use the same card back design as a way to combine two or more Fluxx games in one.

to:

* ArtShift: All Fluxx variations use the same card back design as a way to combine two or more Fluxx games in one. Each variant has a unique font style to differentiate from each other.



* ColourCodedForYourConvenience: Every type of card has colored stripe on the side. Keepers are green, New Rules are yellow, Goals are pink, Ungoals are Red, Actions are blue, Creepers are black, Surprises are blue, and Meta Rules are orange.

to:

* ColourCodedForYourConvenience: ColourCodedForYourConvenience:
**
Every type of card has colored stripe on the side. Keepers are green, New Rules are yellow, Goals are pink, Ungoals are Red, Actions are blue, Creepers are black, Surprises are blue, and Meta Rules are orange.orange.
** Basic Rules and Meta Rules cards have a white back as these are not shuffled.



* InstantWinCondition: A player automatically wins in or out of their turn if they have the correct Keepers and/or Creepers on their table. This includes when an opponent tries to be sneaky by overriding a played winning Goal with another one in the same turn; all played Goal Cards are active within a player's turn.

to:

* InstantWinCondition: A player automatically wins in or out of their turn if they have the correct Keepers and/or Creepers on their table. This includes when an opponent tries to be sneaky by quickly overriding a played winning Goal with another one in the same turn; all played Goal Cards are active within a player's turn.



* SuddenDeath: Averted. If two or more players accomplish the same goal (or both goals by the Double Agenda card), the game continues until only one player is the active winner. This also works for Ungoal cards.

to:

* SuddenDeath: Averted. If two or more players accomplish the same goal (or both goals by the Double Agenda card), card) at once, the game continues until only one player is the active winner. This also works for Ungoal cards.

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