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* SuddenDeath: Averted. If two or more players accomplish the same goal (or either goal by the Double Agenda card) at once, the game continues until only one player is the active winner. This also works for Ungoal cards.
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None
Added DiffLines:
* ThereIsNoRuleSix: The Creator/MontyPython [[ThemedStockBoardGame version]] has a card called "MyHovercraftIsFullOfEels." Two people playing the game must each choose a number between one and four. One is subtracted from the sum of those two numbers, and a rule corresponding to that resulting number must be followed. There is no rule six.
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NVM about YMMV
Added DiffLines:
* NoUnifiedRuleset: While most the rules are codified (despite their fluctuation), the Keep Going Meta Rule in ''Math Fluxx 2.0'', allowing players to collect more than one Goal, has no established Goal limit, so players can end the game whenever they want.
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ZCE and move to YMMV
Changed line(s) 110,111 (click to see context) from:
* HouseRules: The Keep Going Meta Rule in ''Math Fluxx 2.0'' allows players to collect more than one Goal. There's no established Goal limit, so players can end the game whenever they want.
* IncrediblyLamePun: The majority of the Goal cards.
* IncrediblyLamePun: The majority of the Goal cards.
to:
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trope disambig
Deleted line(s) 99 (click to see context) :
* EverythingsBetterWithPenguins: Penguins are a Keeper in Cthulhu Fluxx.
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None
Added DiffLines:
** In earlier versions, the combination of the rules "Draw 1", "Hand Limit 0" and "Play All But 1" made the game unplayable.[[note]]Everyone would start their turn with an empty hand, draw one card for the turn, not get to play anything because they only have one card, and then discard their only card to the hand limit.[[/note]] The card has since been revised to "Play all but 1 of your cards. If you started with no cards in your hand and only drew 1, draw an extra card" to make sure that you always get to do something.
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* SymmetricEffect: The "New Rule" cards add new rules or replace existing rules that affect all players.
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** In ''Series/DoctorWho Fluxx'', the Master is a Creeper that can be passed to any player with any of the 13 Doctors on the table.
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Changed line(s) 40 (click to see context) from:
to:
** ''Holy Fluxx''
*** ''Christianity Fluxx''
*** ''Jewish Fluxx''
*** ''Christianity Fluxx''
*** ''Jewish Fluxx''
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None
Added DiffLines:
* PuzzleThriller: The cards you play may set new rules or victory conditions when played that last until the card is removed. Figuring out how to play the rules and goals in just the right order to win is a better strategy than following the ones set.
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None
*** ''Tiny Fluxx''
*** ''Fluxx Remixx: Extra Chaos Edition''
*** ''Fluxx Remixx: Extra Chaos Edition''
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** ''TabletopGame/EcoFluxx''
to:
** ''TabletopGame/EcoFluxx''''Eco Fluxx''
*** ''Series/StarTrekDeepSpaceNine Fluxx''
* AlternateContinuity: ''Fluxx Remixx'' uses the same Keepers as in regular ''Fluxx'' but all of the goals and a good number of cards are different.
Changed line(s) 80 (click to see context) from:
* CompressedAdaptation: ''Family Fluxx'' reduces the card deck to 56 cards to cater towards the younger crowd.
to:
* CompressedAdaptation: CompressedAdaptation:
** ''Family Fluxx'' reduces the card deck to 56 cards to cater towards the youngercrowd.crowd.
** ''Tiny Fluxx'' has only 21 cards: one Basic Rules Card and five of each type (Keeper, Goal, New Rules, and Actions).
** ''Family Fluxx'' reduces the card deck to 56 cards to cater towards the younger
** ''Tiny Fluxx'' has only 21 cards: one Basic Rules Card and five of each type (Keeper, Goal, New Rules, and Actions).
Added DiffLines:
** The ''Star Trek'' expansion cards allow the ''Star Trek'' variants to easily mesh together into one big ''Fluxx'' game.
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** ''Fantasy Fluxx''
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to:
** ''[[Literature/AlicesAdventuresInWonderland Wonderland]] Fluxx''
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None
Added DiffLines:
** At least some flux variants also have a card named discard and draw, which discards all the cards in one's hand and picks up the same number of new cards.
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new games
Changed line(s) 42 (click to see context) from:
to:
** ''Astrology Fluxx''
Changed line(s) 55 (click to see context) from:
** ''Series/StarTrekTheNextGeneration Fluxx''
to:
*** ''Series/StarTrekVoyager Fluxx''
Changed line(s) 58 (click to see context) from:
to:
** ''WesternAnimation/SpongebobSquarepants Fluxx''
Changed line(s) 66 (click to see context) from:
* ArcNumber: Early versions had 84 cards in a deck. Starting with ''Zombie Fluxx'' the deck size was increased to 100.
to:
* ArcNumber: Early versions had 84 cards in a deck. Starting with ''Zombie Fluxx'' the deck size was increased to 100. Aside from special editions and promotional cards, every ''Fluxx'' variant all have 100 cards.
Changed line(s) 73 (click to see context) from:
** Every type of card has colored stripe on the side. Keepers are green, New Rules are yellow, Goals are pink, Ungoals are Red, Actions are blue, Creepers are black, Surprises are purple, and Meta Rules are orange.
to:
** Every type of card has colored stripe on the side. Keepers are green, New Rules are yellow, Goals are pink, Ungoals are Red, red, Actions are blue, Creepers are black, Surprises are purple, and Meta Rules are orange.
Changed line(s) 87 (click to see context) from:
** Specific versions of ''Fluxx'' came with new expansions. These either had a group of cards in a pack or are singular promotional cards.
to:
** Specific versions of ''Fluxx'' came with new expansions. These either had have a group of cards in a pack or are singular promotional cards.
* HouseRules: The Keep Going Meta Rule in ''Math Fluxx 2.0'' allows players to collect more than one Goal. There's no established Goal limit, so players can end the game whenever they want.
Changed line(s) 107 (click to see context) from:
* UpdatedRerelease: Certain ''Fluxx'' variations get updates over time with the version number appearing at the side of the box. In particular, ''Fluxx'' 5.0 removes the Creepers (and alters other cards) from ''4.0''.
to:
* UpdatedRerelease: Certain ''Fluxx'' variations get updates over time with the version number appearing at the side of the box. In particular, There are some special cases where the update is significant.
** Early ''Fluxx'' variants had their cards have an explanation for each card type. New versions removed them and resized their images.
** ''Fluxx 5.0 0'' removes the Creepers (and alters other cards) from ''4.0''. Creepers were brought back by the ''Creeper Pack''.
** ''Math Fluxx 2.0'' alters 16 cards most notably ditching the Plan B Meta Rule. Players now must either win by normal means or by math [[note]]Plan B was both, but Andrew Looney noted that nobody played it[[/note]]. Those who own ''1.0'' can purchase the new cards without needing to buy a new deck.
** Early ''Fluxx'' variants had their cards have an explanation for each card type. New versions removed them and resized their images.
** ''Fluxx 5.
** ''Math Fluxx 2.0'' alters 16 cards most notably ditching the Plan B Meta Rule. Players now must either win by normal means or by math [[note]]Plan B was both, but Andrew Looney noted that nobody played it[[/note]]. Those who own ''1.0'' can purchase the new cards without needing to buy a new deck.
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None
Changed line(s) 93 (click to see context) from:
** In ''Star Fluxx'', the Cute Fuzzy Alien Creature is a Keeper that is treated as such. At the end of your turn, you pass it to the next player.
to:
** In ''Star Fluxx'', the Cute Fuzzy Alien Creature is a Keeper that is treated as such. At the end of your turn, you pass it to the next player. And if it's discarded, then it goes on top of the deck instead (so the next player will draw it).
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New games
Changed line(s) 21,35 (click to see context) from:
Fluxx variants:
* ''Fluxx''
** ''Family Fluxx''
** ''Fluxx: Special Edition''
** ''Fluxx Dice Expansion''
** ''Fluxx: TheBoardGame''
* ''TabletopGame/ZombieFluxx''
* ''TabletopGame/EcoFluxx''
** ''Nature Fluxx''
* ''Martian Fluxx''
* ''{{Pirate}} Fluxx''
* ''[[ScienceFiction Star Fluxx]]''
* ''Monster Fluxx''
* ''Holiday Fluxx''
* ''Math Fluxx''
* ''Fluxx''
** ''Family Fluxx''
** ''Fluxx: Special Edition''
** ''Fluxx Dice Expansion''
** ''Fluxx: TheBoardGame''
* ''TabletopGame/ZombieFluxx''
* ''TabletopGame/EcoFluxx''
** ''Nature Fluxx''
* ''Martian Fluxx''
* ''{{Pirate}} Fluxx''
* ''[[ScienceFiction Star Fluxx]]''
* ''Monster Fluxx''
* ''Holiday Fluxx''
* ''Math Fluxx''
to:
* Fluxx variants:
* ** ''Fluxx''
** *** ''Family Fluxx''
** *** ''Fluxx: Special Edition''
** *** ''Fluxx Dice Expansion''
** *** ''Fluxx: TheBoardGame''
* ** ''TabletopGame/ZombieFluxx''
* ** ''TabletopGame/EcoFluxx''
** *** ''Nature Fluxx''
* ** ''Martian Fluxx''
* ** ''{{Pirate}} Fluxx''
* ** ''[[ScienceFiction Star Fluxx]]''
* ** ''Monster Fluxx''
* ** ''Holiday Fluxx''
** ''Mary Engelbreit Fairy Tale Fluxx''
** ''Fluxx'' Video Game (iOS (2012), Android, and Steam (2019))
* Educational Series:
** ''Math Fluxx''
** ''Mary Engelbreit Fairy Tale Fluxx''
** ''Fluxx'' Video Game (iOS (2012), Android, and Steam (2019))
* Educational Series:
** ''Math Fluxx''
Changed line(s) 39,53 (click to see context) from:
Licensed Fluxx games:
* ''Creator/MontyPython Fluxx''
* ''Batman Fluxx''
* ''[[Film/TheWizardOfOz Oz Fluxx]]''
* ''[[TomeOfEldritchLore Cthulhu Fluxx]]''
* ''[[{{Series/Firefly}} Firefly Fluxx]]''
* ''Cartoon Network Fluxx''
** ''Adventure Time Fluxx''
** ''Regular Show Fluxx''
* ''Dr. Who Fluxx''
* ''Star Wars Fluxx'' (Russia Only)
Fluxx games under Fully Baked Ideas:
* ''Stoner Fluxx''
* ''Drinking Fluxx''
* ''Creator/MontyPython Fluxx''
* ''Batman Fluxx''
* ''[[Film/TheWizardOfOz Oz Fluxx]]''
* ''[[TomeOfEldritchLore Cthulhu Fluxx]]''
* ''[[{{Series/Firefly}} Firefly Fluxx]]''
* ''Cartoon Network Fluxx''
** ''Adventure Time Fluxx''
** ''Regular Show Fluxx''
* ''Dr. Who Fluxx''
* ''Star Wars Fluxx'' (Russia Only)
Fluxx games under Fully Baked Ideas:
* ''Stoner Fluxx''
* ''Drinking Fluxx''
to:
* Licensed Fluxx games:
* ** ''Creator/MontyPython Fluxx''
* ** ''Batman Fluxx''
* ** ''[[Film/TheWizardOfOz Oz Fluxx]]''
* ** ''[[TomeOfEldritchLore Cthulhu Fluxx]]''
* ** ''[[{{Series/Firefly}} Firefly Fluxx]]''
* ''Cartoon Network ** ''Creator/CartoonNetwork Fluxx''
*** ''WesternAnimation/AdventureTime Fluxx''
*** ''WesternAnimation/RegularShow Fluxx''
**''Adventure Time ''Series/DoctorWho Fluxx''
**''Regular Show Fluxx''
* ''Dr. Who Fluxx''
* ''Star Wars''Franchise/StarWars Fluxx'' (Russia Only)
Only)
** ''[[Series/StarTrekTheOriginalSeries Star Trek]] Fluxx''
** ''Series/StarTrekTheNextGeneration Fluxx''
** ''{{Film/Jumanji}} Fluxx''
** ''{{Creator/Marvel}} Fluxx''
* Fluxx games under Fully Baked Ideas:
* ** ''Stoner Fluxx''
* ** ''Drinking Fluxx''
*** ''WesternAnimation/AdventureTime Fluxx''
*** ''WesternAnimation/RegularShow Fluxx''
**
**
* ''Dr. Who Fluxx''
* ''Star Wars
** ''[[Series/StarTrekTheOriginalSeries Star Trek]] Fluxx''
** ''Series/StarTrekTheNextGeneration Fluxx''
** ''{{Film/Jumanji}} Fluxx''
** ''{{Creator/Marvel}} Fluxx''
* Fluxx games under Fully Baked Ideas:
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Changed line(s) 65 (click to see context) from:
** Every type of card has colored stripe on the side. Keepers are green, New Rules are yellow, Goals are pink, Ungoals are Red, Actions are blue, Creepers are black, Surprises are blue, and Meta Rules are orange.
to:
** Every type of card has colored stripe on the side. Keepers are green, New Rules are yellow, Goals are pink, Ungoals are Red, Actions are blue, Creepers are black, Surprises are blue, purple, and Meta Rules are orange.
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None
Changed line(s) 10,11 (click to see context) from:
* Actions - Do what the card says. Most of these make people groan as you do things.
* Goals - Are how you win the game. At the start of the game, there is no goal; nobody can win the game until a goal is played. Generally involve keepers, but some require creepers, or even a certain number of cards in the hand.
* Goals - Are how you win the game. At the start of the game, there is no goal; nobody can win the game until a goal is played. Generally involve keepers, but some require creepers, or even a certain number of cards in the hand.
to:
* Actions - Do what the card says. Most of these make people groan as you do things.
Everything done in an Action Card is considered one play.
* Goals - Are how you win the game. At the start of the game, there is no goal; nobody can win the game until a goal is played. Generally involvekeepers, Keepers, but some require creepers, Creepers, or even a certain number of cards in the hand.
* Goals - Are how you win the game. At the start of the game, there is no goal; nobody can win the game until a goal is played. Generally involve
Changed line(s) 13 (click to see context) from:
* Creepers - Introduced in ''TabletopGame/ZombieFluxx'' (although some editions of the original actually label War as a Creeper). Like Keepers, but they have to be played straight away, and usually stop you from winning if you have any. However, some goals actually require Creepers to win.
to:
* Creepers - Introduced in ''TabletopGame/ZombieFluxx'' (although [[note]] although some editions of the original actually label War as a Creeper).Creeper[[/note]]. Like Keepers, but they have to be played straight away, and usually stop you from winning if you have any. However, some goals actually require Creepers to win.
Changed line(s) 18,19 (click to see context) from:
Fluxx and its variants/expansions all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].
to:
Changed line(s) 24 (click to see context) from:
** ''Fluxx SE''
to:
** ''Fluxx SE''''Fluxx: Special Edition''
* AdaptedOut: ''Fluxx: Special Edition'' is basically ''Fluxx 4.0'' but with the Creepers replaced by new cards. ''5.0'' followed the trend, however the Creepers are bought back by the ''Creeper Pack''.
* CompressedAdaptation: ''Family Fluxx'' reduces the card deck to 56 cards to cater towards the younger crowd.
* EarlyInstallmentWeirdness:
** The first version of ''Fluxx'' had a different sized card deck in contrast to later versions and games.
** Prior to ''Zombie Fluxx'', the iconography was in black and white.
** The first version of ''Fluxx'' had a different sized card deck in contrast to later versions and games.
** Prior to ''Zombie Fluxx'', the iconography was in black and white.
* ExpansionPack:
** Specific versions of ''Fluxx'' came with new expansions. These either had a group of cards in a pack or are singular promotional cards.
** ''Fluxx Dice'' makes the dice affect draws and plays. The draw and play cards replaces what the dice say.
** The ''Fluxx Creeper Pack'' brings back all of the Creeper related cards from ''Fluxx 4.0'' into ''Fluxx 5.0''.
** Specific versions of ''Fluxx'' came with new expansions. These either had a group of cards in a pack or are singular promotional cards.
** ''Fluxx Dice'' makes the dice affect draws and plays. The draw and play cards replaces what the dice say.
** The ''Fluxx Creeper Pack'' brings back all of the Creeper related cards from ''Fluxx 4.0'' into ''Fluxx 5.0''.
Changed line(s) 78,79 (click to see context) from:
* InstantWinCondition: A player automatically wins in or out of their turn if they have the correct Keepers and/or Creepers on their table. This includes when an opponent tries to be sneaky by quickly overriding a played winning Goal with another one in the same turn; all played Goal Cards are active within a player's turn.
* LevelEditor: ''Fluxx Blanxx'' allow you to make your own cards.
* LevelEditor: ''Fluxx Blanxx'' allow you to make your own cards.
to:
* InstantWinCondition: A player automatically wins in or out of their turn if they have the correct Keepers and/or Creepers on their table. This includes when an opponent tries to be sneaky by quickly overriding a played winning Goal with another one in the same turn; all played Goal Cards are active within a player's turn.
turn with the first played Goal having a larger priority.
* LevelEditor: ''Fluxx Blanxx'' allow you to make your owncards.New Rules, Goals, Keepers, Creepers, Surprises, and Actions. Each pack contains ten blank cards: 2 Keepers, 4 Goals, and one for the other types.
* LevelEditor: ''Fluxx Blanxx'' allow you to make your own
Changed line(s) 89,90 (click to see context) from:
* SuddenDeath: Averted. If two or more players accomplish the same goal (or both goals by the Double Agenda card) at once, the game continues until only one player is the active winner. This also works for Ungoal cards.
* UpdatedRerelease: Certain ''Fluxx'' variations get updates over time with the version number appearing at the side of the box. In particular, ''Fluxx'' 5.0 removes the creepers (and alters other cards) introduced in 4.0.
* UpdatedRerelease: Certain ''Fluxx'' variations get updates over time with the version number appearing at the side of the box. In particular, ''Fluxx'' 5.0 removes the creepers (and alters other cards) introduced in 4.0.
to:
* SuddenDeath: Averted. If two or more players accomplish the same goal (or both goals either goal by the Double Agenda card) at once, the game continues until only one player is the active winner. This also works for Ungoal cards.
* UpdatedRerelease: Certain ''Fluxx'' variations get updates over time with the version number appearing at the side of the box. In particular, ''Fluxx'' 5.0 removes thecreepers Creepers (and alters other cards) introduced in 4.0.from ''4.0''.
* UpdatedRerelease: Certain ''Fluxx'' variations get updates over time with the version number appearing at the side of the box. In particular, ''Fluxx'' 5.0 removes the
Changed line(s) 92 (click to see context) from:
* VariablePlayerGoals: The Double Agenda card allows two goals to be set on the table. A player meeting one of them will still win the game.
to:
* VariablePlayerGoals: The Double Agenda card allows two goals to be set on the table. A player meeting only one of them will still win the game.
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None
Changed line(s) 12 (click to see context) from:
* Keepers - You get to keep, and are played in front of you. Many of the goals involve at least 2 keepers.
to:
* Keepers - You get to keep, and are played in front of you. Many of the goals involve at least 2 two keepers.
* Ungoals - All players lose if this card is met. That is unless a specific card is played, then the player with the card wins.
Changed line(s) 15 (click to see context) from:
to:
* Meta Rules - Established House Rules that are placed at the beginning of a game and cannot be removed. Requires a group agreement to use these.
Fluxx and its variants/expansions all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].
Fluxx and its variants/expansions all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].
** ''Family Fluxx''
Deleted line(s) 25,26 (click to see context) :
* ''Stoner Fluxx''
* ''Family Fluxx''
* ''Family Fluxx''
Changed line(s) 33,35 (click to see context) from:
* ''Chemistry Fluxx''
* ''Drinking Fluxx''
* ''Drinking Fluxx''
to:
* ''Star Wars Fluxx'' (Russia Only)
Fluxx games under Fully Baked Ideas:
* ''Stoner Fluxx''
* ''Drinking Fluxx''
Fluxx games under Fully Baked Ideas:
* ''Stoner Fluxx''
* ''Drinking Fluxx''
Deleted line(s) 48,49 (click to see context) :
Fluxx and its variants/expansions all come from the very excellent people at [[http://www.looneylabs.com Looney Labs]].
* ArcNumber: Early versions had 84 cards in a deck. Starting with ''Zombie Fluxx'' the deck size was increased to 100.
Changed line(s) 53 (click to see context) from:
* ArtShift: All Fluxx variations use the same card back design as a way to combine two or more Fluxx games in one.
to:
* ArtShift: All Fluxx variations use the same card back design as a way to combine two or more Fluxx games in one. Each variant has a unique font style to differentiate from each other.
Changed line(s) 56 (click to see context) from:
* ColourCodedForYourConvenience: Every type of card has colored stripe on the side. Keepers are green, New Rules are yellow, Goals are pink, Ungoals are Red, Actions are blue, Creepers are black, Surprises are blue, and Meta Rules are orange.
to:
* ColourCodedForYourConvenience: ColourCodedForYourConvenience:
** Every type of card has colored stripe on the side. Keepers are green, New Rules are yellow, Goals are pink, Ungoals are Red, Actions are blue, Creepers are black, Surprises are blue, and Meta Rules areorange.orange.
** Basic Rules and Meta Rules cards have a white back as these are not shuffled.
** Every type of card has colored stripe on the side. Keepers are green, New Rules are yellow, Goals are pink, Ungoals are Red, Actions are blue, Creepers are black, Surprises are blue, and Meta Rules are
** Basic Rules and Meta Rules cards have a white back as these are not shuffled.
Changed line(s) 69 (click to see context) from:
* InstantWinCondition: A player automatically wins in or out of their turn if they have the correct Keepers and/or Creepers on their table. This includes when an opponent tries to be sneaky by overriding a played winning Goal with another one in the same turn; all played Goal Cards are active within a player's turn.
to:
* InstantWinCondition: A player automatically wins in or out of their turn if they have the correct Keepers and/or Creepers on their table. This includes when an opponent tries to be sneaky by quickly overriding a played winning Goal with another one in the same turn; all played Goal Cards are active within a player's turn.
Changed line(s) 80 (click to see context) from:
* SuddenDeath: Averted. If two or more players accomplish the same goal (or both goals by the Double Agenda card), the game continues until only one player is the active winner. This also works for Ungoal cards.
to:
* SuddenDeath: Averted. If two or more players accomplish the same goal (or both goals by the Double Agenda card), card) at once, the game continues until only one player is the active winner. This also works for Ungoal cards.