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Up To Eleven is a defunct trope


* OurOrcsAreDifferent: Orcs are ferocious fighters who can craft weapons from almost anything. Variants include Children of Fire with fireproof flesh and a burning touch, Daughters of Chaos who cannot be coerced or commanded, Spawn of Darkness who are more fungus than animal, or Sons of War who take the base orc's warlike nature and skill at improvising weapons UpToEleven.

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* OurOrcsAreDifferent: Orcs are ferocious fighters who can craft weapons from almost anything. Variants include Children of Fire with fireproof flesh and a burning touch, Daughters of Chaos who cannot be coerced or commanded, Spawn of Darkness who are more fungus than animal, or Sons of War who take the base orc's warlike nature and skill at improvising weapons UpToEleven.up to eleven.

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* OurElvesAreDifferent: The Elves are known for their grace, and for standing out in a crowd. They have innate magic powers called Elder Arts, and variants include tiny flying Faeries, amphibious Merfolk, extraterrestrial Star Elves, and stealthy Wood Elves.

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* OurElvesAreDifferent: The Elves are known for their grace, and for standing out in a crowd. They have innate magic powers called Elder Arts, and variants include tiny flying Faeries, amphibious Merfolk, extraterrestrial [[SpaceElves extraterrestrial]] Star Elves, and stealthy Wood Elves.



* RoyalsWhoActuallyDoSomething: The Heir is the ruler of a kingdom who has joined (or organized) the Fellowship and serves as its leader. Variants for their nations include Great Builders famed for their technology and engineering, Lost Line of Kings from a fallen nation, Stalwart Defenders with a long tradition of holding the Overlord at bay, and Forgotten Lands, a near-mythical people with a strange feature like wings or regeneration.
* ScienceFantasy: A number of options add sci-fi technology to an otherwise fantasy game, such as the Ironblast Dwarves and Star Elves, the Cyborg Destiny, or the Powersuit gear.

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* RoyalsWhoActuallyDoSomething: The Heir is the ruler of a kingdom who has joined (or organized) the Fellowship and serves as its leader. Variants for their nations nation include Great Builders famed for their technology and engineering, Lost Line of Kings from a fallen nation, Stalwart Defenders with a long tradition of holding the Overlord at bay, and Forgotten Lands, a near-mythical people with a strange feature like wings or regeneration.
* SpaceElves: The Elf's Star Elves variant is a very literal example; elves who "come from beyond the skies" and build highly-advanced tech that electrocutes anyone who tries to use it without special training.
* ScienceFantasy: A number of options add sci-fi technology to an otherwise fantasy game, such as the Ironblast Dwarves and Star Elves, the Cyborg Destiny, or the Powersuit gear.
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None


* {{Hobbits}}: The Halflings are small, but brave and cunning tricksters who can act stealthily and are good at distracting enemies. Their variants include Clever Storytellers, Determined Survivors, Mischievous Tricksters , or Travelling Nomads.

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* {{Hobbits}}: The Halflings are small, but brave and cunning tricksters who can act stealthily and are good at distracting enemies. Their variants include Clever Storytellers, Storytellers who can glean information from others more easily, Determined Survivors, Survivors with a knack for overcoming adversity (by treating a failed Get Away roll as a mildly successful Keep Them Busy roll, and vice versa), Mischievous Tricksters , who are especially skilled at distracting enemies, or Travelling Nomads.Traveling Nomads who are prepared for anything and always come with extra gear.



* OurDwarvesAreAllTheSame: All Dwarves have one thing in common, and that's their toughness, represented by an extra stat caled Iron. The customization options include variants on the standard dwarf, such as Deepdelve (keepers of subterranean secrets), Firebeard (ProudWarriorRaceGuy types), Ironblast (inventors specializing in explosions), and Stoneborn (as much earth as flesh).

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* OurDwarvesAreAllTheSame: All Dwarves have one thing in common, and that's their toughness, represented by an extra stat caled called Iron. The customization options include variants on the standard dwarf, such as Deepdelve (keepers of subterranean secrets), Firebeard (ProudWarriorRaceGuy types), Ironblast (inventors specializing in explosions), and Stoneborn (as much earth as flesh).



* OurMagesAreDifferent: Harbingers are users of powerful but dangerous magic, and prophets of the end of days. Variants include Angelic Remnants with what's left of the divine creator's power, Blind Prophets with powers of sight beyond the other races, Principled Academics with a tome full of magic rituals, and Servants of the Dark who aid the Overlord. In that last case, the PC Harbinger is the TokenHeroicOrc.

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* OurMagesAreDifferent: Harbingers are users of powerful but dangerous magic, and prophets of the end of days. Variants include Angelic Remnants with what's left of the divine creator's power, Blind Prophets with powers of sight beyond the other races, Principled Academics with a tome full of magic rituals, and Servants of the Dark who aid the Overlord. In that last case, Overlord (with the PC Harbinger is the TokenHeroicOrc. being [[TokenHeroicOrc a rebel against their own kind]]).



* ScienceFantasy: A number of options add sci-fi technology to an otherwise fantasy game, such as the Ironblast Dwarves and Star Elves, or the Powersuit gear.

to:

* ScienceFantasy: A number of options add sci-fi technology to an otherwise fantasy game, such as the Ironblast Dwarves and Star Elves, the Cyborg Destiny, or the Powersuit gear.
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Whoops, that got errata'd.


* MySpeciesDothProtestTooMuch: The [[PrestigeClass Destiny playbooks]] include options that are simply the exemplars of the seven basic playbooks: The Ur-Dwarf, the Elven Elite, the Halfling Sheriff, the Orc-Boss, the End of Days, the Warlord, and the Knight. The RPG specifically notes that there's nothing stopping, say, the Halfing becoming the Elven Elite or the Dwarf becoming the Orc-Boss. (The Ur-Dwarf and End of Days are a bit trickier to do this with than the others, since they require high levels in a stat most playbooks don't have.)

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* MySpeciesDothProtestTooMuch: The [[PrestigeClass Destiny playbooks]] include options that are simply the exemplars of the seven basic playbooks: The Ur-Dwarf, the Elven Elite, the Halfling Sheriff, the Orc-Boss, the End of Days, the Warlord, and the Knight. The RPG specifically notes that there's nothing stopping, say, the Halfing becoming the Elven Elite or the Dwarf becoming the Orc-Boss. (The Ur-Dwarf and End of Days are a bit trickier to do this with than the others, since they require high levels in a stat most playbooks don't have.)

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Changing author's name to reflect recent name change.


''Fellowship'' is a UsefulNotes/PoweredByTheApocalypse TabletopRPG by Jacob Randolph, published by Liberi Gothica Games. The players take on the roles of members of a Fellowship, a band of adventurers with each member choosing a different [[{{Splat}} playbook]] based on a fantasy race (the Dwarf, the Elf, the Halfling, or the Orc) or character archetype (the Harbinger, the Heir, or the Squire). The game master role is taken by the Overlord, an antagonistic character whose schemes threaten the world, and whose forces the Fellowship must fight at every opportunity.

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''Fellowship'' is a UsefulNotes/PoweredByTheApocalypse TabletopRPG by Jacob Randolph, Vel Mini, published by Liberi Gothica Games. Games.

The players take on the roles of members of a Fellowship, a band of adventurers with each member choosing a different [[{{Splat}} playbook]] based on a fantasy race (the Dwarf, the Elf, the Halfling, or the Orc) or character archetype (the Harbinger, the Heir, or the Squire). The game master role is taken by the Overlord, an antagonistic character whose schemes threaten the world, and whose forces the Fellowship must fight at every opportunity.






* WhenAllYouHaveIsAHammer: Characters qualify for the Witch and the Firebrand [[PrestigeClass Destinies]] by having this attitude towards magic and fire respectively.

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* WhenAllYouHaveIsAHammer: Characters qualify for the Witch and the Firebrand [[PrestigeClass Destinies]] by having this attitude towards magic and fire respectively.respectively.
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* BigCreepyCrawlies: Giant spiders have a mechanic to represent how creepy they are. This does not prevent the Halflings from domesticating them as riding beasts.
* TheChosenOne: The name of a [[PrestigeClass Destiny]] for a character everyone at the table agrees is vital to the plot. May decide to ScrewDestiny or that YouCantFightFate depending on which abilities they take.
* {{Cyborg}}: The name of a [[PrestigeClass Destiny]] for a character who's been advancing technology, and has decided to advance themselves with it.
* FamedInStory: The Legend [[PrestigeClass Destiny]] is famous enough that their autographs make for valuable bargaining chips.



* HypercompetentSidekick: The Squire is basically a "sidekick" to one of the other heroes, but in the right circumstances can be just as heroic as any other character. Rather than a racial variant, they have a Purpose towards one or more other heroes, whether to Keep Them Safe, to fight For Your People, to See the World, or be Remembered by History.
* OurDwarvesAreAllTheSame: All Dwarves have one thing in common, and that's their toughness, represented by an extra stat caled Iron. The customization options include variants on the standard dwarf, such as Deepdelve, Firebeard, Ironblast, and Stoneborn.
* OurElvesAreDifferent: The Elves are known for their grace, and for standing out in a crowd. They have innate magic powers called Elder Arts, and variants include Faeries, Merfolk, Star Elves, and Wood Elves.
* OurMagesAreDifferent: Harbingers are users of powerful but dangerous magic, and prophets of the end of days. Variants include Angelic Remnants, Blind Prophets, Principled Academics, and Servants of the Dark.
* OurOrcsAreDifferent: Orcs are ferocious fighters who can craft weapons from almost anything. Variants include Children of Fire, Daughters of Chaos, Spawn of Darkness, or Sons of War.

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* HypercompetentSidekick: The Squire is basically a "sidekick" to one of the other heroes, but in the right circumstances can be just as heroic as any other character. Rather than a racial variant, they have a Purpose towards one or more other heroes, whether to Keep Them Safe, Safe (by TakingTheBullet for people they care about), to fight For Your People, People (which means they share some of the abilities of the ''other'' Dwarf or Halfling or whatever), to See the World, World (and have a fun adventure where they pick up a lot of information), or be Remembered by History.
History (by tagging along with the other heroes even when that shouldn't be possible.
* TheLeader: The name of a [[PrestigeClass Destiny]] for a character who's close to their NPC followers. They're firmly the "charismatic" form of the trope, being focused on giving pep talks and convincing people to follow them into hell.
* MySpeciesDothProtestTooMuch: The [[PrestigeClass Destiny playbooks]] include options that are simply the exemplars of the seven basic playbooks: The Ur-Dwarf, the Elven Elite, the Halfling Sheriff, the Orc-Boss, the End of Days, the Warlord, and the Knight. The RPG specifically notes that there's nothing stopping, say, the Halfing becoming the Elven Elite or the Dwarf becoming the Orc-Boss. (The Ur-Dwarf and End of Days are a bit trickier to do this with than the others, since they require high levels in a stat most playbooks don't have.)
* NatureHero: The Lord of Beasts [[PrestigeClass Destiny]], who commands respect from all wild creatures.
* OurDwarvesAreAllTheSame: All Dwarves have one thing in common, and that's their toughness, represented by an extra stat caled Iron. The customization options include variants on the standard dwarf, such as Deepdelve, Firebeard, Ironblast, Deepdelve (keepers of subterranean secrets), Firebeard (ProudWarriorRaceGuy types), Ironblast (inventors specializing in explosions), and Stoneborn.
Stoneborn (as much earth as flesh).
* OurElvesAreDifferent: The Elves are known for their grace, and for standing out in a crowd. They have innate magic powers called Elder Arts, and variants include tiny flying Faeries, amphibious Merfolk, extraterrestrial Star Elves, and stealthy Wood Elves.
* OurMagesAreDifferent: Harbingers are users of powerful but dangerous magic, and prophets of the end of days. Variants include Angelic Remnants, Remnants with what's left of the divine creator's power, Blind Prophets, Prophets with powers of sight beyond the other races, Principled Academics, Academics with a tome full of magic rituals, and Servants of the Dark.
Dark who aid the Overlord. In that last case, the PC Harbinger is the TokenHeroicOrc.
* OurOrcsAreDifferent: Orcs are ferocious fighters who can craft weapons from almost anything. Variants include Children of Fire, Fire with fireproof flesh and a burning touch, Daughters of Chaos, Chaos who cannot be coerced or commanded, Spawn of Darkness, Darkness who are more fungus than animal, or Sons of War.War who take the base orc's warlike nature and skill at improvising weapons UpToEleven.



* RoyalsWhoActuallyDoSomething: The Heir is the ruler of a kingdom who has joined (or organized) the Fellowship and serves as its leader. Variants for their nations include Great Builders, Lost Line of Kings, Stalwart Defenders, and Forgotten Lands.
* ScienceFantasy: A number of options add sci-fi technology to an otherwise fantasy game, such as the Ironblast Dwarves and Star Elves, or the Powersuit gear.

to:

* RoyalsWhoActuallyDoSomething: The Heir is the ruler of a kingdom who has joined (or organized) the Fellowship and serves as its leader. Variants for their nations include Great Builders, Builders famed for their technology and engineering, Lost Line of Kings, Kings from a fallen nation, Stalwart Defenders, Defenders with a long tradition of holding the Overlord at bay, and Forgotten Lands.
Lands, a near-mythical people with a strange feature like wings or regeneration.
* ScienceFantasy: A number of options add sci-fi technology to an otherwise fantasy game, such as the Ironblast Dwarves and Star Elves, or the Powersuit gear.
* WhenAllYouHaveIsAHammer: Characters qualify for the Witch and the Firebrand [[PrestigeClass Destinies]] by having this attitude towards magic and fire respectively.
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TRS has renamed Our Elves Are Better to Our Elves Are Different. Link changed accordingly.


* OurElvesAreBetter: The Elves are known for their grace, and for standing out in a crowd. They have innate magic powers called Elder Arts, and variants include Faeries, Merfolk, Star Elves, and Wood Elves.

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* OurElvesAreBetter: OurElvesAreDifferent: The Elves are known for their grace, and for standing out in a crowd. They have innate magic powers called Elder Arts, and variants include Faeries, Merfolk, Star Elves, and Wood Elves.
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None

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* PrestigeClass: Player characters who are level five or higher can take a Destiny, a playbook that gives them powerful additional abilities, if they meet the requirements.
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* PlotCoupon: "Sources of Power" are powerful artifacts that often serve as the focus of a quest, with either the Fellowship trying to get their hands on it or keep it out of the hands of the Overlord's forces.
* QuirkyMinibossSquad: One of the options for the Overlord's forces is the Organization, a small but powerful group of villains with unique abilities and personalities.
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None

Added DiffLines:

''Fellowship'' is a UsefulNotes/PoweredByTheApocalypse TabletopRPG by Jacob Randolph, published by Liberi Gothica Games. The players take on the roles of members of a Fellowship, a band of adventurers with each member choosing a different [[{{Splat}} playbook]] based on a fantasy race (the Dwarf, the Elf, the Halfling, or the Orc) or character archetype (the Harbinger, the Heir, or the Squire). The game master role is taken by the Overlord, an antagonistic character whose schemes threaten the world, and whose forces the Fellowship must fight at every opportunity.

Not to be confused with the VideoGame/ChronoCross fan fiction ''Fanfic/{{Fellowship}}''.
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!!The game contains examples of the following tropes:
* {{GMPC}}: The Overlord, a character controlled by one of the players who serves as the story's antagonist.
* {{Hobbits}}: The Halflings are small, but brave and cunning tricksters who can act stealthily and are good at distracting enemies. Their variants include Clever Storytellers, Determined Survivors, Mischievous Tricksters , or Travelling Nomads.
* HypercompetentSidekick: The Squire is basically a "sidekick" to one of the other heroes, but in the right circumstances can be just as heroic as any other character. Rather than a racial variant, they have a Purpose towards one or more other heroes, whether to Keep Them Safe, to fight For Your People, to See the World, or be Remembered by History.
* OurDwarvesAreAllTheSame: All Dwarves have one thing in common, and that's their toughness, represented by an extra stat caled Iron. The customization options include variants on the standard dwarf, such as Deepdelve, Firebeard, Ironblast, and Stoneborn.
* OurElvesAreBetter: The Elves are known for their grace, and for standing out in a crowd. They have innate magic powers called Elder Arts, and variants include Faeries, Merfolk, Star Elves, and Wood Elves.
* OurMagesAreDifferent: Harbingers are users of powerful but dangerous magic, and prophets of the end of days. Variants include Angelic Remnants, Blind Prophets, Principled Academics, and Servants of the Dark.
* OurOrcsAreDifferent: Orcs are ferocious fighters who can craft weapons from almost anything. Variants include Children of Fire, Daughters of Chaos, Spawn of Darkness, or Sons of War.
* PlanetOfHats: Each player fleshes out the race or nation represented by their playbook, choosing from a list of "What is a _____?" options to customize their character.
* RoyalsWhoActuallyDoSomething: The Heir is the ruler of a kingdom who has joined (or organized) the Fellowship and serves as its leader. Variants for their nations include Great Builders, Lost Line of Kings, Stalwart Defenders, and Forgotten Lands.
* ScienceFantasy: A number of options add sci-fi technology to an otherwise fantasy game, such as the Ironblast Dwarves and Star Elves, or the Powersuit gear.

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