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* AllDeathsFinal: It is borderline impossible to resurrect the dead in this game. No playable class has the power: the closest you can get is the Hope spell, which is limited to reviving the unconscious. The only ways to bring the dead back to life provided in the core rulebook are a pair of unique magical artefacts: one must be ingested pre-mortem and brings you back as an intelligent undead once you die; the other is destroyed forever upon being used to resurrect a single person. This was a deliberate choice by the game's designers to make player character deaths meaningful.

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* AllDeathsFinal: It is borderline impossible to resurrect the dead in this game. No playable class has the power: the closest you can get is the Hope spell, which is limited to reviving the unconscious. The only ways to bring the dead back to life provided in the core rulebook are a pair of unique magical artefacts: one must be ingested pre-mortem and brings you back as an intelligent undead once you die; the other is destroyed forever upon being used to resurrect a single person. This was a deliberate choice by the game's designers to make player character deaths meaningful. Conversely, a PC can't die unless they've accepted their death and made a HeroicSacrifice - otherwise, they take a nonfatal consequence.
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* RitualMagic: Rituals are a special form of magic available to the core rulebook's five spellcasting classes. Unlike regular spells, rituals take more than one action to cast during combat, and their casting time, MP cost, and difficulty level are proportional to their intended potency and area-of-effect. The possible effects of a ritual depend on the "disciplines" available to the caster: the Arcanist, Chimerist, Elementalist, Entropist, and Spiritist can each unlock a class-specific discipline by taking a skill, and there is a generic "Ritualism" discipline that all but the Arcanist get by default.

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* RitualMagic: Rituals are a special form of magic available to the core rulebook's five spellcasting classes. Unlike regular spells, rituals take more than one action to cast during combat, and their casting time, MP cost, and difficulty level are proportional to their intended potency and area-of-effect. The possible effects of a ritual depend on the "disciplines" available to the caster: the Arcanist, Chimerist, Elementalist, Entropist, and Spiritist can each unlock a class-specific discipline by taking a skill, and there is a generic "Ritualism" discipline that available to all of them but the Arcanist get by default. Arcanist. Once a ritual has been initiated, any character can help advance it toward completion, and only once it is ready does the caster spend their MP and roll to see if the ritual was a success.
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** A spellcaster who is performing a ritual can halve its MP cost by providing an appropriate ingredient.


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* RitualMagic: Rituals are a special form of magic available to the core rulebook's five spellcasting classes. Unlike regular spells, rituals take more than one action to cast during combat, and their casting time, MP cost, and difficulty level are proportional to their intended potency and area-of-effect. The possible effects of a ritual depend on the "disciplines" available to the caster: the Arcanist, Chimerist, Elementalist, Entropist, and Spiritist can each unlock a class-specific discipline by taking a skill, and there is a generic "Ritualism" discipline that all but the Arcanist get by default.
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* {{Cap}}: The maximum level a player can reach is 50, while the maximum levels they can invest into any one class is 10. The number of unmastered (i.e., not at level cap) classes a character can have at any one time is capped at 3, meaning you cannot start leveling a fourth class until you've maxed out one of the three you already have. [=NPCs=], meanwhile, have a maximum level cap of 60.
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* BarredFromTheAfterlife: The artifact Soulrend can be used to ritualistically cut a dead person's spirit off from the flow of the stream of souls, potentially condemning them to wander the world of the living forever. It can also result in a gradual CessationOfExistence for the victim.

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