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''Ehdrigohr'' is a TabletopRPG system and setting designed and published by Allen Turner, who teaches game design at Chicago's [=DePaul=] University. The game is based on the ''[[{{TabletopGame/Fate}} Fate Core]]'' ruleset and set in a ConstructedWorld mainly inspired by the UsefulNotes/{{Native American|s}} [[Myth/NativeAmericanMythology mythologies]]. It was [[http://www.kickstarter.com/projects/601893462/ehdrigohr-the-roleplaying-game funded]] on Website/{{Kickstarter}} in January 2013 and shipped in September.

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''Ehdrigohr'' is a TabletopRPG system and setting designed and published by Allen Turner, who teaches game design at Chicago's [=DePaul=] University. The game is based on the ''[[{{TabletopGame/Fate}} ''[[{{UsefulNotes/Fate}} Fate Core]]'' ruleset and set in a ConstructedWorld mainly inspired by the UsefulNotes/{{Native American|s}} [[Myth/NativeAmericanMythology mythologies]]. It was [[http://www.kickstarter.com/projects/601893462/ehdrigohr-the-roleplaying-game funded]] on Website/{{Kickstarter}} in January 2013 and shipped in September.
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''Ehdrigohr'' is a TabletopRPG system and setting designed and published by Allen Turner, who teaches game design at Chicago's [=DePaul=] University. The game is based on the ''[[{{TabletopGame/{{Fate}} Fate Core]]'' ruleset and set in a ConstructedWorld mainly inspired by the UsefulNotes/{{Native American|s}} [[Myth/NativeAmericanMythology mythologies]]. It was [[http://www.kickstarter.com/projects/601893462/ehdrigohr-the-roleplaying-game funded]] on Website/{{Kickstarter}} in January 2013 and shipped in September.

to:

''Ehdrigohr'' is a TabletopRPG system and setting designed and published by Allen Turner, who teaches game design at Chicago's [=DePaul=] University. The game is based on the ''[[{{TabletopGame/{{Fate}} ''[[{{TabletopGame/Fate}} Fate Core]]'' ruleset and set in a ConstructedWorld mainly inspired by the UsefulNotes/{{Native American|s}} [[Myth/NativeAmericanMythology mythologies]]. It was [[http://www.kickstarter.com/projects/601893462/ehdrigohr-the-roleplaying-game funded]] on Website/{{Kickstarter}} in January 2013 and shipped in September.
Is there an issue? Send a MessageReason:
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''Ehdrigohr'' is a TabletopRPG system and setting designed and published by Allen Turner, who teaches game design at Chicago's [=DePaul=] University. The game is based on the ''TabletopGame/FateCore'' ruleset and set in a ConstructedWorld mainly inspired by the UsefulNotes/{{Native American|s}} [[Myth/NativeAmericanMythology mythologies]]. It was [[http://www.kickstarter.com/projects/601893462/ehdrigohr-the-roleplaying-game funded]] on Website/{{Kickstarter}} in January 2013 and shipped in September.

to:

''Ehdrigohr'' is a TabletopRPG system and setting designed and published by Allen Turner, who teaches game design at Chicago's [=DePaul=] University. The game is based on the ''TabletopGame/FateCore'' ''[[{{TabletopGame/{{Fate}} Fate Core]]'' ruleset and set in a ConstructedWorld mainly inspired by the UsefulNotes/{{Native American|s}} [[Myth/NativeAmericanMythology mythologies]]. It was [[http://www.kickstarter.com/projects/601893462/ehdrigohr-the-roleplaying-game funded]] on Website/{{Kickstarter}} in January 2013 and shipped in September.
Is there an issue? Send a MessageReason:
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''Ehdrigohr'' is a TabletopRPG system and setting designed and published by Allen Turner, who teaches game design at Chicago's [=DePaul=] University. The game is based on the [[TabletopGame/{{Fate}} Fate Core]] ruleset and set in a ConstructedWorld mainly inspired by the UsefulNotes/{{Native American|s}} [[Myth/NativeAmericanMythology mythologies]]. It was [[http://www.kickstarter.com/projects/601893462/ehdrigohr-the-roleplaying-game funded]] on Website/{{Kickstarter}} in January 2013 and shipped in September.

to:

''Ehdrigohr'' is a TabletopRPG system and setting designed and published by Allen Turner, who teaches game design at Chicago's [=DePaul=] University. The game is based on the [[TabletopGame/{{Fate}} Fate Core]] ''TabletopGame/FateCore'' ruleset and set in a ConstructedWorld mainly inspired by the UsefulNotes/{{Native American|s}} [[Myth/NativeAmericanMythology mythologies]]. It was [[http://www.kickstarter.com/projects/601893462/ehdrigohr-the-roleplaying-game funded]] on Website/{{Kickstarter}} in January 2013 and shipped in September.
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''Ehdrigohr'' is a TabletopRPG system and setting designed and published by Allen Turner, who teaches game design at Chicago's [=DePaul=] University. The game is based on [[TabletopGame/{{Fudge}} Fate Core]] ruleset and set in a ConstructedWorld mainly inspired by the UsefulNotes/{{Native American|s}} [[Myth/NativeAmericanMythology mythologies]]. It was [[http://www.kickstarter.com/projects/601893462/ehdrigohr-the-roleplaying-game funded]] on Website/{{Kickstarter}} in January 2013 and shipped in September.

to:

''Ehdrigohr'' is a TabletopRPG system and setting designed and published by Allen Turner, who teaches game design at Chicago's [=DePaul=] University. The game is based on [[TabletopGame/{{Fudge}} the [[TabletopGame/{{Fate}} Fate Core]] ruleset and set in a ConstructedWorld mainly inspired by the UsefulNotes/{{Native American|s}} [[Myth/NativeAmericanMythology mythologies]]. It was [[http://www.kickstarter.com/projects/601893462/ehdrigohr-the-roleplaying-game funded]] on Website/{{Kickstarter}} in January 2013 and shipped in September.
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''Ehdrigohr'' is a TabletopRPG system and setting designed and published by Allen Turner, a game designer at Chicago's [=DePaul=] University. The game is based on [[TabletopGame/{{Fudge}} Fate Core]] ruleset and set in a ConstructedWorld mainly inspired by the UsefulNotes/{{Native American|s}} [[Myth/NativeAmericanMythology mythologies]]. It was [[http://www.kickstarter.com/projects/601893462/ehdrigohr-the-roleplaying-game funded]] on Website/{{Kickstarter}} in January 2013 and shipped in September.

to:

''Ehdrigohr'' is a TabletopRPG system and setting designed and published by Allen Turner, a who teaches game designer design at Chicago's [=DePaul=] University. The game is based on [[TabletopGame/{{Fudge}} Fate Core]] ruleset and set in a ConstructedWorld mainly inspired by the UsefulNotes/{{Native American|s}} [[Myth/NativeAmericanMythology mythologies]]. It was [[http://www.kickstarter.com/projects/601893462/ehdrigohr-the-roleplaying-game funded]] on Website/{{Kickstarter}} in January 2013 and shipped in September.
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* MagicalNativeAmerican: Pretty much every notable character-- everyone in the setting who stands up for the,selbbes has ''some'' magical power, even if they aren't trained in its use.

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* MagicalNativeAmerican: Pretty much every notable character-- everyone in the setting who stands up for the,selbbes themselves has ''some'' magical power, even if they aren't trained in its use.

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* TheCorruption: Sorrow, a supernatural depression that infects people who have hit the DespairEventHorizon. A terminal infection has the capacity to make someone DeaderThanDead ''at best;'' a Sorrow (as descendants of its Song) can use the moment of dissolution to reshape them into a minion, and a Breacher from the Beyond in the area uses the bad vibes released to automatically create a semi-sentient curse.



* EldritchAbomination: Whatever lurks beyond the Hoop is enough to drive even a PhysicalGod insane.
* ForTheEvulz: The Fiddler Knights roam around spreading sorrow and suffering basically for the kick of it (though the one who's getting a kick out of it is mainly their Sorrow master).

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* EldritchAbomination: Whatever lurks beyond the Hoop is enough to drive even a PhysicalGod insane.
insane. The Woe and Breachers are what crosses over.
* ForTheEvulz: The Fiddler Knights Knights, cultists of the Sorrow of Dissonance, roam around spreading sorrow and suffering basically for the kick of it (though the one who's getting a kick out of it is mainly their Sorrow master).



* GodOfEvil: Ok'o-wi, the mad Song of Sorrow, and her children, also called Sorrows. The Sorrows, sadly, are still in the world.



* MagicalNativeAmerican: Pretty much every notable character-- everyone in the setting has ''some'' magical power, even if they aren't trained in its use.
* PhysicalGod: The sixteen Songs. The Spinner and the Weaver, as well as [=WhatMoves=], are more akin to a transcendent {{God}}, on the other hand, especially the latter.

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* MagicalNativeAmerican: Pretty much every notable character-- everyone in the setting who stands up for the,selbbes has ''some'' magical power, even if they aren't trained in its use.
* OneSteveLimit: Played with: Sorrow refers to both the thing Ok'o-wi brought back from the Beyond and her SemiDivine children, but the two are fundamentally linked. If people are talking about Sorrow, it involves them in some capacity.
*
PhysicalGod: The sixteen Songs.Songs, sixteen Graces and fifteen Sorrows. The Spinner and the Weaver, as well as [=WhatMoves=], are more akin to a transcendent {{God}}, on the other hand, especially the latter.



* UnholyGround: Pretty much everywhere. Since the land is infected by the Shivers, who come out every night, every burial ground that has not been properly consecrated risks sparking a ZombieApocalypse.

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* UnholyGround: Pretty much everywhere. Since the land is infected by the Shivers, [[OurDemonsAreDifferent Shivers]], who come out every night, every burial ground that has not been properly consecrated risks sparking a ZombieApocalypse.
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* BanishingRitual: The Rites of Tranquility: special rituals that have to be carried out by a group of heroes over the resting places of the slumbering [[{{Kaiju}} Woe]] just as they begin to awaken to [[DontWakeTheSleeper prevent them from waking up completely]].
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* ForTheEvulz: The Fiddler Knights roam around spreading sorrow and suffering basically for the kick of it (though the one who gets the kick out of it is mainly their Sorrow master).

to:

* ForTheEvulz: The Fiddler Knights roam around spreading sorrow and suffering basically for the kick of it (though the one who gets the who's getting a kick out of it is mainly their Sorrow master).



* MagicalNativeAmerican: Pretty much every notable character--everyone in the setting has ''some'' magical power, even if they aren't trained in its use.

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* MagicalNativeAmerican: Pretty much every notable character--everyone character-- everyone in the setting has ''some'' magical power, even if they aren't trained in its use.
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* AWorldHalfFull: There's a legion of monsters out there in the Twain that will inevitably be freed as a basic accident of existence, the whole world has suffered a devastating war, there are monsters everywhere...and it is an accepted fact, in and out of setting, that the world is recovering.

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* AWorldHalfFull: There's a legion of monsters out there in the Twain that will inevitably be freed as a basic accident of existence, the whole world has suffered a devastating war, there are monsters everywhere... and it is an accepted fact, in and out of setting, that the world is recovering.
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''Ehdrigohr'' is a TabletopRPG system and setting designed and published by Allen Turner, a game designer at Chicago's [=DePaul=] University. The game is based on [[TabletopGame/{{Fudge}} Fate Core]] ruleset and set in a ConstructedWorld mainly inspired by the UsefulNotes/{{Native American|s}} [[NativeAmericanMythology mythologies]]. It was [[http://www.kickstarter.com/projects/601893462/ehdrigohr-the-roleplaying-game funded]] on Website/{{Kickstarter}} in January 2013 and shipped in September.

to:

''Ehdrigohr'' is a TabletopRPG system and setting designed and published by Allen Turner, a game designer at Chicago's [=DePaul=] University. The game is based on [[TabletopGame/{{Fudge}} Fate Core]] ruleset and set in a ConstructedWorld mainly inspired by the UsefulNotes/{{Native American|s}} [[NativeAmericanMythology [[Myth/NativeAmericanMythology mythologies]]. It was [[http://www.kickstarter.com/projects/601893462/ehdrigohr-the-roleplaying-game funded]] on Website/{{Kickstarter}} in January 2013 and shipped in September.
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* UnholyGround: Pretty much everywhere. Since the land is infected by the Shivers, who come out every night, every burial ground that has not been properly consecrated risks sparking a ZombieApocalypse.
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[[quoteright:290:http://static.tvtropes.org/pmwiki/pub/images/ehdrigohr_8565.png]]
%%[[caption-width-right:290:some caption text]]

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* AWorldHalfFull: There's a legion of monsters out there in the Twain that will inevitably be freed as a basic accident of existence, the whole world has suffered a devastating war, there are monsters everywhere...and it is an accepted fact, in and out of setting, that the world is recovering.



* SealedEvilInACan: The Twain is the can for an unbelievable amount of various evils. Them managing to keep getting free as the Wheel (the universe) expands into it is the main problem of the setting.=.

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* SealedEvilInACan: The Twain is the can for an unbelievable amount of various evils. Them managing to keep getting free as the Wheel (the universe) expands into it is the main problem of the setting.=.


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* AWorldHalfFull: There's a legion of monsters out there in the Twain that will inevitably be freed as a basic accident of existence, the whole world has suffered a devastating war, there are monsters everywhere...and it is an accepted fact, in and out of setting, that the world is recovering.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AWorldHalfFull: There's a legion of monsters out there in the Twain that will inevitably be freed as a basic accident of existence, the whole world has suffered a devastating war, there are monsters everywhere...and it is an accepted fact, in and out of setting, that the world is recovering.


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* FunctionalMagic: Possessed by literally everyone.


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* SealedEvilInACan: The Twain is the can for an unbelievable amount of various evils. Them managing to keep getting free as the Wheel (the universe) expands into it is the main problem of the setting.=.
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* DontWakeTheSleeper: The Woe have been asleep for a couple of hundred years, thanks to humanity discovering the Rites of Tranquility. However, every 5-7 winters, one of them stirs and attempts to awaken, closely followed by others, so a team of heroes has to be dispatched to each of their resting places to perform the Rites again and make sure they remain asleep.

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* ArcNumber: Four. It seems that everything of significance in this setting comes in fours or factors thereof.



* LayeredWorld: The Traveling Lands are alternate dimensions layered on top (or below?) the material plane, and it is possible to enter them in one material location, travel a bit, and exit back to the real world in a different place.

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* LayeredWorld: The Traveling Lands (The Road, Shadow, Dream, and the River) are alternate dimensions layered on top (or below?) the material plane, and it is possible to enter them in one material location, travel a bit, and exit back to the real world in a different place.
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* ForTheEvulz: The Fiddler Knights roam around spreading sorrow and suffering basically for the kick of it (though the one who gets the kick out of it is mainly their Sorrow master).
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Added DiffLines:

* LayeredWorld: The Traveling Lands are alternate dimensions layered on top (or below?) the material plane, and it is possible to enter them in one material location, travel a bit, and exit back to the real world in a different place.
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* BearyFriendly: PlayedWith. The bear spirits are not hostile to humans but neither do they jump at the chance to mingle with them (unlike the dog and hare spirits)--except with the northern tribes, for whom they've developed a surprising affection.


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* GrimUpNorth: The White, a subarctic tundra populated by monsters, bears, and tribes who commune with bears.
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* TitleDrop: "Ehdrigor" in the setting refers both to the human heartbeat, and to the rhythm of the great Hoop that encompasses the world. It is not a coincidence that they are in unison.

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* TitleDrop: "Ehdrigor" "Ehdrigohr" in the setting refers both to the human heartbeat, and to the rhythm of the great Hoop that encompasses the world. It is not a coincidence that they are in unison.

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''Ehdrigohr'' is a TabletopRPG system and setting designed and published by Allen Turner, a game designer at Chicago's [=DePaul=] University. The game is based on [[TabletopGame/{{FUDGE}} Fate Core]] ruleset and set in a ConstructedWorld mainly inspired by the UsefulNotes/{{Native American|s}} [[NativeAmericanMythology mythologies]]. It was [[http://www.kickstarter.com/projects/601893462/ehdrigohr-the-roleplaying-game funded]] on Website/{{Kickstarter}} in January 2013 and shipped in September.

to:

''Ehdrigohr'' is a TabletopRPG system and setting designed and published by Allen Turner, a game designer at Chicago's [=DePaul=] University. The game is based on [[TabletopGame/{{FUDGE}} [[TabletopGame/{{Fudge}} Fate Core]] ruleset and set in a ConstructedWorld mainly inspired by the UsefulNotes/{{Native American|s}} [[NativeAmericanMythology mythologies]]. It was [[http://www.kickstarter.com/projects/601893462/ehdrigohr-the-roleplaying-game funded]] on Website/{{Kickstarter}} in January 2013 and shipped in September.


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* EldritchAbomination: Whatever lurks beyond the Hoop is enough to drive even a PhysicalGod insane.
* GreatOffscreenWar: The War of Sorrows.


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* PhysicalGod: The sixteen Songs. The Spinner and the Weaver, as well as [=WhatMoves=], are more akin to a transcendent {{God}}, on the other hand, especially the latter.
* TitleDrop: "Ehdrigor" in the setting refers both to the human heartbeat, and to the rhythm of the great Hoop that encompasses the world. It is not a coincidence that they are in unison.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Ehdrigohr'' is a TabletopRPG system and setting designed and published by Allen Turner, a game designer at Chicago's [=DePaul=] University. The game is based on [[TabletopGame/{{FUDGE}} Fate Core]] ruleset and set in a ConstructedWorld mainly inspired by the UsefulNotes/{{Native American|s}} [[NativeAmericanMythology mythologies]]. It was [[http://www.kickstarter.com/projects/601893462/ehdrigohr-the-roleplaying-game funded]] on Website/{{Kickstarter}} in January 2013 and shipped in September.
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!!The game system and setting provide examples of following tropes:

* MagicalNativeAmerican: Pretty much every notable character--everyone in the setting has ''some'' magical power, even if they aren't trained in its use.
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