Follow TV Tropes

Following

History TabletopGame / DungeonsAndDragonsFifthEdition

Go To

OR

Is there an issue? Send a MessageReason:
we may need to change it if Eve of Ruin folder grows enough to get its own page.


* ''Vecna: Eve of Ruin'' (Not yet released, 2024)

to:

* ''Vecna: ''[[TabletopGame/VecnaTrilogy Vecna: Eve of Ruin'' Ruin]]'' (Not yet released, 2024)
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


Overall fan response has been positive, with some praising the return to a more roleplaying-based system based on in-universe-justified abilities, as well as the reduction of overly-complex rules, and the number of character options no longer being "choice-paralysis-inducingly huge". However, complaints exist about an excessively small amount of character options (mostly in the early years), an alleged return to LinearWarriorsQuadraticWizards, poor and slow post-launch support compared to prior editions, Ranger and Sorcerer fans complaining that those classes are relatively less powerful, and less intricate character building compared to 3rd edition. Despite these complaints, 5th Edition has been a major reason for D&D's resurgence in the 2010s and beyond.

In an effort to get the game in as many hands as possible, Wizards has released free "Basic Rules" [=PDFs=] containing a fully functional subset of the rules via their website. The idea is that one can use them to play basic games with the four archetypical races (Dwarf, Elf, Halfling and Human) and classes (Cleric, Fighter, Rogue and Wizard), as well as a handful of monsters and treasure, and will eventually buy books to get the rest of the stuff.

''Unearthed Arcana'' made a return in February 2015 as a monthly ([[ScheduleSlip at first]]) web publication instead of a supplement book. Just like the "Basic Rules", ''Unearthed Arcana'' articles are available for free on the Wizards website. The articles are stated to be "written in pencil, not ink", meaning that the contents are still work-in-progress until they're officially released in sourcebooks. Due to a reputation for unbalanced-ness, many [=DM=]s refuse to allow UA content at their tables.

As a show of good faith to the digital distribution market and the Open-Gaming License, [=WotC=] started their own storefront, the [[http://www.dmsguild.com/ Dungeon Masters Guild]], which allows fans to self-publish their own material and [=WotC=] to publish both [=PDFs=] of all the past TSR/[=WotC=] releases from the "Original" Edition through 4th Edition and new Adventurers League content. As of November 2016, they've started a print-on-demand service so people can get physical copies of select TSR products.

to:

Overall fan response has been positive, with some praising the return to a more roleplaying-based system based on in-universe-justified abilities, as well as the reduction of overly-complex rules, and the number of character options no longer being "choice-paralysis-inducingly huge". However, complaints exist about an excessively small amount of character options (mostly in the early years), an alleged return to LinearWarriorsQuadraticWizards, poor and slow post-launch support compared to prior editions, Ranger and Sorcerer fans complaining that those classes are relatively less powerful, and less intricate character building compared to 3rd edition. In recent years, some [=DMs=] have also complained of too little DM-facing material/campaign aids. Despite these complaints, all this, 5th Edition has been very successful and a major reason for D&D's resurgence in the 2010s and beyond.

In an effort to get the game in as many hands as possible, Wizards has released free "Basic Rules" [=PDFs=] on their website, containing a fully functional subset of the rules via their website. rules. The idea is that one can use them to play basic games with the four archetypical archetypal races (Dwarf, Elf, Halfling and Human) and classes (Cleric, Fighter, Rogue and Wizard), as well as a handful of monsters and treasure, and will eventually buy books to get the rest of the stuff.

''Unearthed Arcana'' made a return in February 2015 as a monthly ([[ScheduleSlip at first]]) web publication instead of a supplement book. Just like the "Basic Rules", ''Unearthed Arcana'' articles are available for also free on the Wizards website. The articles are stated to be "written in pencil, not ink", meaning that the contents are still work-in-progress until they're officially released in sourcebooks. Due to a reputation for unbalanced-ness, many [=DM=]s refuse to allow UA content at their tables.

As a show of good faith to the digital distribution market and the Open-Gaming License, [=WotC=] started their own storefront, the [[http://www.dmsguild.com/ Dungeon Masters Guild]], which allows fans to self-publish their own material and [=WotC=] to publish both [=PDFs=] of both all the D&D material from past TSR/[=WotC=] releases from the "Original" Edition through 4th Edition editions, and new Adventurers League content. As of November 2016, they've started a print-on-demand service so people can get physical copies of select TSR products.



* MageTower: The spell ''Galder's tower'' from ''Lost Library of Kwalish'', only usable by wizards, conjures a small such tower out of thin air. The tower disappears for a day, but if you cast the spell in the same spot every day for a year, it becomes permanent.

to:

* MageTower: The spell ''Galder's tower'' from ''Lost Library of Kwalish'', only usable by wizards, conjures a small such tower out of thin air. The tower disappears after 24 hours, but can be maintained for a day, but another day by recasting the spell, and if you cast keep the spell tower in the same spot every day place for a year, whole year it becomes permanent.

Added: 459

Changed: 817

Is there an issue? Send a MessageReason:
Added example(s)


''Dungeons & Dragons'' Fifth Edition (2014-present) is the 5th[[SequelNumberSnarl -ish]] edition of the TabletopRPG ''TabletopGame/DungeonsAndDragons''. Developed under the title "D&D Next", Fifth Edition was an attempt by Creator/WizardsOfTheCoast to recapture and unite some of the [[BrokenBase fractured fanbase]] after the divisiveness of [[TabletopGame/DungeonsAndDragonsFourthEdition 4th Edition]]. The basic mechanics resemble a mixture of [[TabletopGame/AdvancedDungeonsAndDragons2ndEdition the second]] and [[TabletopGame/DungeonsAndDragonsThirdEdition third editions]], with smaller 4e influences.

to:

''Dungeons & Dragons'' Fifth Edition (2014-present) (2014-present), or "5e", is the 5th[[SequelNumberSnarl -ish]] edition of the TabletopRPG ''TabletopGame/DungeonsAndDragons''. Developed under the title "D&D Next", Fifth Edition was an attempt by Creator/WizardsOfTheCoast to recapture and unite some of the [[BrokenBase fractured fanbase]] after the divisiveness of [[TabletopGame/DungeonsAndDragonsFourthEdition 4th Edition]]. The basic mechanics resemble a mixture of [[TabletopGame/AdvancedDungeonsAndDragons2ndEdition the second]] and [[TabletopGame/DungeonsAndDragonsThirdEdition third editions]], with smaller 4e influences.



Most post-creation exclusives are gone, but multiclassing has returned to 3rd edition standards and feats are completely optional, fewer in number but much more powerful and robust than before. Roleplaying and flavor have been increased in importance, with the old 2nd edition alignment system restored and canonical D&D characters from related media being used as examples of their respective classes, alignments and backgrounds. Pinning down the primary world for Fifth Edition is a bit dodgy: while the core books are mostly written in a multiverse view and adaptable to any setting, most of the official adventures are set in the ''TabletopGame/ForgottenRealms''.

to:

Most post-creation exclusives are gone, but multiclassing has returned to 3rd edition standards and feats are completely optional, fewer in number but much more powerful and robust than before. Roleplaying and flavor have been increased in importance, with the old 2nd edition alignment system restored and canonical D&D characters from related media being used as examples of their respective classes, alignments and backgrounds. Pinning down the primary world for Fifth Edition is a bit dodgy: while the core books are mostly written in a multiverse view and adaptable to any setting, most of the official adventures are set in the ''TabletopGame/ForgottenRealms''.



In an effort to get the game in as many hands as possible, Wizards has released free "Basic Rules" [=PDFs=] containing a fully functional subset of the rules via their website. The idea is that one can use them to play basic games with the four archetypical races (Dwarf, Elf, Halfling, and Human) and classes (Cleric, Fighter, Rogue and Wizard), as well as a handful of monsters and treasure, and will eventually buy books to get the rest of the stuff.

''Unearthed Arcana'' made a return in February 2015 as a monthly R&D Workshop article instead of its own supplement book. Just like the "Basic Rules", ''Unearthed Arcana'' articles are available for free on the Wizards website. The articles are stated to be "written in pencil, not ink", meaning that the contents are still work-in-progress until they're officially released in sourcebooks. Due to a reputation for unbalanced-ness, many [=DM=]s refuse to allow UA content at their tables.

to:

In an effort to get the game in as many hands as possible, Wizards has released free "Basic Rules" [=PDFs=] containing a fully functional subset of the rules via their website. The idea is that one can use them to play basic games with the four archetypical races (Dwarf, Elf, Halfling, Halfling and Human) and classes (Cleric, Fighter, Rogue and Wizard), as well as a handful of monsters and treasure, and will eventually buy books to get the rest of the stuff.

''Unearthed Arcana'' made a return in February 2015 as a monthly R&D Workshop article ([[ScheduleSlip at first]]) web publication instead of its own a supplement book. Just like the "Basic Rules", ''Unearthed Arcana'' articles are available for free on the Wizards website. The articles are stated to be "written in pencil, not ink", meaning that the contents are still work-in-progress until they're officially released in sourcebooks. Due to a reputation for unbalanced-ness, many [=DM=]s refuse to allow UA content at their tables.



On August 2022, Wizards of the Coast announced that they're working on "the next evolution" of ''Dungeons & Dragons'', updating the Fifth Edition ruleset while still being [[MediaNotes/BackwardsCompatibility backwards compatible]] with Fifth Edition content. The project is code-named "[[https://www.dndbeyond.com/one-dnd One D&D]]" and is set to release in late 2024, with [[https://www.dndbeyond.com/sources/one-dnd various public playtests]] running in 2022 and '23.

to:

On In August 2022, Wizards of the Coast announced that they're working on "the next evolution" of ''Dungeons & Dragons'', updating the Fifth Edition ruleset while still being [[MediaNotes/BackwardsCompatibility backwards compatible]] with Fifth Edition content. The project is code-named "[[https://www.dndbeyond.com/one-dnd One D&D]]" and is set to release in late 2024, with [[https://www.dndbeyond.com/sources/one-dnd various public playtests]] running in 2022 and '23.



* ''TabletopGame/TyrannyOfDragons'' (2014, divided into ''Hoard of the Dragon Queen'' and ''Rise of Tiamat''. [[CompilationRerelease Re-released as a single adventure]] in 2019.)

to:

* ''TabletopGame/TyrannyOfDragons'' (2014, divided into ''Hoard of the Dragon Queen'' and ''Rise of Tiamat''. [[CompilationRerelease Re-released as a single adventure]] book]] in 2019.)



* ''Phandelver and Below: The Shattered Obelisk'' [[/index]](2023, UpdatedRerelease[=/=]ExpansionPack of ''Lost Mine of Phandelver'')[[index]]

to:

* ''Phandelver and Below: The Shattered Obelisk'' [[/index]](2023, UpdatedRerelease[=/=]ExpansionPack UpdatedRerelease of ''Lost Mine of Phandelver'')[[index]]



** All but a handful of cantrips have no effect if the target succeeds on the saving throw against them. This is done for the sake of game balance, since cantrips can be cast an infinite number of times a day; if they did damage on a successful saving throw, players could just resort to CherryTapping. Higher-level spells can only be cast a few times, but usually cause half damage if a target succeeds on a saving throw instead.
** The Disintegrate spell. If the target fails the saving throw, they take a large amount of force damage, which not many enemies have resistance or immunity to. In addition, if this damage is enough to reduce the target's HP to zero, their body disintegrates into a pile of ash, rendering them KilledOffForReal and preventing regeneration. Disintegrate is also notable in 5e because it only does damage on a failed saving throw -- this allows it to ignore the Evasion ability, since Evasion only prevents damage from a Dexterity saving throw if the ability does half damage on a miss, and Disintegrate always causes full damage. However, the 'nothing' comes in if the target succeeds on the saving throw; if the check is passed, then Disintegrate does nothing at all -- no damage, no effects, no penalties, ''nothing''.

to:

** All but a handful of cantrips have no effect if the target succeeds on the saving throw against them. This is done for the sake of game balance, since cantrips can be cast an infinite number of times a day; if they did damage on a successful saving throw, players could just resort to CherryTapping. Higher-level spells can only be cast a few finite number of times, but usually cause still inflict half damage if a the target succeeds on a the saving throw instead.
throw.
** The Disintegrate spell. If the target fails the saving throw, they take a large amount of force damage, which not many enemies have resistance or immunity to. In addition, if this damage is enough to reduce the target's HP to zero, their body disintegrates into a pile of ash, rendering them KilledOffForReal and preventing regeneration. Disintegrate is also notable in 5e because it only does damage on a failed saving throw -- this allows it to ignore the Evasion ability, since Evasion only prevents damage from a Dexterity saving throw if the ability does half damage on a miss, and Disintegrate always causes full damage. However, the 'nothing' comes in if the target succeeds on the saving throw; if the check is passed, then Disintegrate does nothing at all -- no damage, no effects, no penalties, ''nothing''.all.



** The "green flame" RunningGag from the ''Podcast/AcquisitionsIncorporated'' games has become popular enough that the adventures "Out of the Abyss" and "Curse of Strahd" have a mace that emits green flame and a gateway filled with green flame, respectively.
** After years of fans joking about making a [[HughMann "human"]] PC or NPC that's actually [[TotemPoleTrench three kobolds in a trench coat]], the "Rime of the Frostmaiden" module actually canonized kobolds doing just that, taking advantage of the frigid region's need for heavy coats.

to:

** The "green flame" RunningGag from the ''Podcast/AcquisitionsIncorporated'' games has become popular enough that the adventures "Out of the Abyss" and "Curse of Strahd" have a mace that emits green flame and a gateway filled with green flame, respectively.
** After years of fans joking about making a [[HughMann "human"]] PC or NPC that's actually [[TotemPoleTrench three kobolds in a trench coat]], the "Rime of the Frostmaiden" module actually canonized kobolds doing just that, taking advantage of the a frigid region's need for heavy coats.



* BeginWithAFinisher: The Fifth Edition Recharge system incentivizes this by giving certain powerful attacks (such as a dragon's BreathWeapon) a single use, followed by a chance each round for it to recharge. Using it immediately maximizes the chance to use it again in the same fight. Additionally, challenge ratings are calculated with the assumption that a creature will always use the most damaging attack it has.

to:

* BeginWithAFinisher: The Fifth Edition Recharge system incentivizes this by giving certain powerful attacks (such as a dragon's BreathWeapon) a single use, followed by a chance each round for it to recharge. Using it immediately maximizes the chance to use it again in the same fight. Additionally, challenge ratings are calculated with the assumption that a creature will always use the most damaging attack it has.



* MagicKnight: Three subclasses exist based around this archetype. The ''Eldritch Knight'' is a Fighter who uses a limited array of [[StuffBlowingUp Evocation]] and [[BarrierWarrior Abjuration]] spells to augment their combat abilities, whilst the ''Bladesinger'' is a wizard who has learned to use a sword when enemies draw close. Hexblade Warlocks get their power through a bond with a powerful magical weapon, making them brutal with both spells and weapons.

to:

* MageTower: The spell ''Galder's tower'' from ''Lost Library of Kwalish'', only usable by wizards, conjures a small such tower out of thin air. The tower disappears for a day, but if you cast the spell in the same spot every day for a year, it becomes permanent.
* MagicKnight: Three subclasses exist are based around this archetype. The ''Eldritch Knight'' is a Fighter who uses a limited array of [[StuffBlowingUp Evocation]] and [[BarrierWarrior Abjuration]] spells to augment their combat abilities, whilst the ''Bladesinger'' is a wizard who has learned to use a sword when enemies draw close. Hexblade Warlocks get their power through a bond with a powerful magical weapon, making them brutal with both spells and weapons.

Top