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* ComebackMechanic: Broken shields are usually put into your hand, and if it has a Shield Trigger ability you get to play that card for free right away. This means that advancing the win condition will feed your opponent card advantage to mount a counterattack, and shield triggers can also punish aggressive players taking an early lead.


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* {{Nerf}}: Several cards got edited in the transition from their Japanese iteration to the English version. For instance, [[https://duelmasters.fandom.com/wiki/Cyber_Brain Cyber Brain]] which draws three cards was watered down into [[https://duelmasters.fandom.com/wiki/Brain_Serum Brain Serum]], which only draws two.
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* HumansAreWarriors

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* %%* HumansAreWarriors



* OurAngelsAreDifferent: Angel Commands.

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* %%* OurAngelsAreDifferent: Angel Commands.



* TitleDrop: [[http://duelmasters.wikia.com/wiki/Eternal_Phoenix,_Phoenix_of_the_Dragon_Flame Eternal Phoenix]] was released in the set...Eternal Phoenix.

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* TitleDrop: [[http://duelmasters.wikia.com/wiki/Eternal_Phoenix,_Phoenix_of_the_Dragon_Flame Eternal Phoenix]] was released in the set... Eternal Phoenix.
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* {{Expy}}: The five civilizations are Expies of the colors of TabletopGame/MagicTheGathering.

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* {{Expy}}: The five civilizations are Expies of the colors [[MagicTheGathering/ColorTropes five colors]] of TabletopGame/MagicTheGathering.''TabletopGame/MagicTheGathering''.

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* ThePhoenix: [[http://duelmasters.wikia.com/wiki/Category:Phoenix Well...kind of.]] Most of them are pretty far from traditional Phoenixes, crossing into EldritchAbomination territory in quite a few cases.



* ThePhoenix: [[http://duelmasters.wikia.com/wiki/Category:Phoenix Well...kind of.]] Most of them are pretty far from traditional Phoenixes, crossing into EldritchAbomination territory in quite a few cases.

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* ThePhoenix: [[http://duelmasters.wikia.com/wiki/Category:Phoenix Well...kind of.]] Most SymmetricEffect: The "Galaxy Breaker" ability lets a creature break all of them are pretty far from traditional Phoenixes, crossing into EldritchAbomination territory your opponent's shields in quite a few cases.one attack, at the cost of breaking all of yours after the attack.
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* OutOfTurnInteraction: While most card abilities in ''Duel Masters'' are available only on the player's turn, trigger abilities can be triggered outside of the player's turn, and breaking a shield with a Shield Trigger lets the player use it immediately, in the middle of the opponent's turn, at no cost.

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''Duel Masters'' is a CollectibleCardGame jointly developed by Creator/WizardsOfTheCoast and Takara Tomy, based on the card game which appeared in the ''Anime/DuelMasters'' manga and anime. Despite being relatively obscure in the west, the game is one of the most popular collectible card games in Japan, and is popular enough to compete with ''TabletopGame/YuGiOh'', ''TabletopGame/MagicTheGathering'', and even ''TabletopGame/{{Pokemon}}'' as one of Japan's most played trading card games.

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''Duel Masters'' is a CollectibleCardGame jointly developed by Creator/WizardsOfTheCoast and Takara Tomy, based on the card game which appeared in the ''Anime/DuelMasters'' manga and anime. Despite being relatively obscure in the west, the game is one of the most popular collectible card games in Japan, and is popular enough to compete with ''TabletopGame/YuGiOh'', ''TabletopGame/MagicTheGathering'', ''TabletopGame/YuGiOh'' and even ''TabletopGame/{{Pokemon}}'' ''TabletopGame/MagicTheGathering'' as one of Japan's most played trading card games.

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Another difference is the absence of Life, which is replaced with 5 Shields, the top five cards from the player's deck placed face down in the Shield Zone. Shields are broken by creature attacks, and broken Shield cards are added to their owner's hand, or immediately played at 0 mana cost if they have the Shield Trigger ability. When all the Shields are broken, landing one more direct attack on the shieldless player will cause them to lose the game and grant their opponent victory. Running out of cards in a player's deck to draw from will also cause a loss.

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Another difference is the absence of Life, which is replaced with 5 Shields, the top five cards from the player's deck placed face down in the Shield Zone.Zone at the start of the game. Shields are broken by creature attacks, and broken Shield cards are added to their owner's hand, or immediately played at 0 mana cost if they have the Shield Trigger ability. When all the Shields are broken, landing one more direct attack on the shieldless player will cause them to lose the game and grant their opponent victory. Running out of cards in a player's deck to draw from will also cause a loss.

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Another difference is the absence of Life, which is replaced with 5 Shields. Players can only be damaged after all Shields are broken, and landing any amount of damage on a player will result in a OneHitKill. Victory can be obtained via 2 ways: destroy all your opponent's Shields and ultimately, do damage to them, or when the opponent runs out of cards in their deck to draw from.

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Another difference is the absence of Life, which is replaced with 5 Shields. Players can only be damaged after Shields, the top five cards from the player's deck placed face down in the Shield Zone. Shields are broken by creature attacks, and broken Shield cards are added to their owner's hand, or immediately played at 0 mana cost if they have the Shield Trigger ability. When all the Shields are broken, and landing any amount of damage one more direct attack on a the shieldless player will result in a OneHitKill. Victory can be obtained via 2 ways: destroy all your opponent's Shields cause them to lose the game and ultimately, do damage to them, or when the grant their opponent runs victory. Running out of cards in their a player's deck to draw from.
from will also cause a loss.

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Gameplay-wise, the game's core mechanics are derived from ''TabletopGame/MagicTheGathering'', as a result of some interesting historical developments when ''Duel Masters'' was just a manga, which are overviewed on the [[Franchise/DuelMasters franchise page]]. There are 5 Civilizations (Fire, Water, Light, Darkness and Nature), and playing any of the cards require paying Mana from your Mana Zone. Decks must have a minimum of 40 cards, and a maximum of 4 copies of an individual card.

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Gameplay-wise, the game's core mechanics are derived from ''TabletopGame/MagicTheGathering'', as a result of some interesting historical developments when ''Duel Masters'' was just a ''Magic'' manga, which are overviewed on the [[Franchise/DuelMasters franchise page]]. There are 5 Civilizations (Fire, Water, Light, Darkness and Nature), and playing any of the cards require paying Mana from your Mana Zone. Decks must have a minimum of 40 cards, and a maximum of 4 copies of an individual card.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/duel_masters2_4916.jpg]]

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[[quoteright:350:https://static.[[quoteright:275:https://static.tvtropes.org/pmwiki/pub/images/duel_masters2_4916.jpg]]
org/pmwiki/pub/images/duel_masters_card_back.jpg]]

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One big difference from ''Magic'' is that it does away with Mana-supplying Lands by allowing players to put any card into the Mana Zone for Mana. This gives the game more flexibility against "dead draws" than almost any other card game, at the price of forcing players to make decisions on which card should be used for Mana, and which ones to keep.

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One big difference from ''Magic'' is that it does away with Mana-supplying Lands by allowing players to put Lands; instead, any card can be put into the Mana Zone for to generate Mana. This gives the game more flexibility against "dead draws" than almost any other card game, at the price of forcing players to make decisions on which card should be used for Mana, and which ones to keep.

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Based on the cards which appeared on the ''Anime/DuelMasters'' anime, [[RecursiveAdaptation which in turn were based on]] the ''TabletopGame/MagicTheGathering'' cards that appeared on the manga, the ''Franchise/DuelMasters'' TCG proved popular enough on its own to compete with ''TabletopGame/YuGiOh'' and ''TabletopGame/MagicTheGathering'' as one of the most played trading card games.

Gameplay-wise, it is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] ''TabletopGame/MagicTheGathering'', having 5 Civilizations (Fire, Water, Light, Darkness and Nature) with cards that should be played by paying "Mana" from your "Mana Zone". Decks must have a minimum of 40 cards, and a maximum of 4 copies of an individual card.

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Based ''Duel Masters'' is a CollectibleCardGame jointly developed by Creator/WizardsOfTheCoast and Takara Tomy, based on the cards card game which appeared on in the ''Anime/DuelMasters'' anime, [[RecursiveAdaptation which manga and anime. Despite being relatively obscure in turn were based on]] the ''TabletopGame/MagicTheGathering'' cards that appeared on west, the manga, game is one of the ''Franchise/DuelMasters'' TCG proved most popular collectible card games in Japan, and is popular enough on its own to compete with ''TabletopGame/YuGiOh'' and ''TabletopGame/MagicTheGathering'' as one of the most played trading card games.

Gameplay-wise, it is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]]
''TabletopGame/YuGiOh'', ''TabletopGame/MagicTheGathering'', having and even ''TabletopGame/{{Pokemon}}'' as one of Japan's most played trading card games.

Gameplay-wise, the game's core mechanics are derived from ''TabletopGame/MagicTheGathering'', as a result of some interesting historical developments when ''Duel Masters'' was just a manga, which are overviewed on the [[Franchise/DuelMasters franchise page]]. There are
5 Civilizations (Fire, Water, Light, Darkness and Nature) with Nature), and playing any of the cards that should be played by require paying "Mana" Mana from your "Mana Zone".Mana Zone. Decks must have a minimum of 40 cards, and a maximum of 4 copies of an individual card.



Another variation is the absence of Life, which is replaced with 5 Shields, and players themselves. Players can only be damaged after all Shields are broken, and landing any amount of damage on a player will result in a OneHitKill. Victory can be obtained via 2 ways: destroy all your opponent's Shields and ultimately, do damage to them, or when the opponent runs out of cards in their deck to draw from.

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Another variation difference is the absence of Life, which is replaced with 5 Shields, and players themselves.Shields. Players can only be damaged after all Shields are broken, and landing any amount of damage on a player will result in a OneHitKill. Victory can be obtained via 2 ways: destroy all your opponent's Shields and ultimately, do damage to them, or when the opponent runs out of cards in their deck to draw from.

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Based on the cards which appeared on the Anime/DuelMasters anime, [[RecursiveAdaptation which in turn were based on]] the TabletopGame/MagicTheGathering cards that appeared on the manga, the Franchise/DuelMasters TCG proved popular enough on its own to compete with TabletopGame/YuGiOh and TabletopGame/MagicTheGathering as one of the most played trading card games.

Gameplay-wise, it is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] TabletopGame/MagicTheGathering, having 5 Civilizations (Fire, Water, Light, Darkness and Nature) with cards that should be played by paying "Mana" from your "Mana Zone". Decks must have a minimum of 40 cards, and a maximum of 4 copies of an individual card.

One big difference from Magic is that it does away with Mana-supplying Lands by allowing players to put any card into the Mana Zone for Mana. This gives the game more flexibility against "dead draws" than almost any other card game, at the price of forcing players to make decisions on which card should be used for Mana, and which ones to keep.

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Based on the cards which appeared on the Anime/DuelMasters ''Anime/DuelMasters'' anime, [[RecursiveAdaptation which in turn were based on]] the TabletopGame/MagicTheGathering ''TabletopGame/MagicTheGathering'' cards that appeared on the manga, the Franchise/DuelMasters ''Franchise/DuelMasters'' TCG proved popular enough on its own to compete with TabletopGame/YuGiOh ''TabletopGame/YuGiOh'' and TabletopGame/MagicTheGathering ''TabletopGame/MagicTheGathering'' as one of the most played trading card games.

Gameplay-wise, it is quite similar to its [[SpiritualSuccessor Spiritual Ancestor]] TabletopGame/MagicTheGathering, ''TabletopGame/MagicTheGathering'', having 5 Civilizations (Fire, Water, Light, Darkness and Nature) with cards that should be played by paying "Mana" from your "Mana Zone". Decks must have a minimum of 40 cards, and a maximum of 4 copies of an individual card.

One big difference from Magic ''Magic'' is that it does away with Mana-supplying Lands by allowing players to put any card into the Mana Zone for Mana. This gives the game more flexibility against "dead draws" than almost any other card game, at the price of forcing players to make decisions on which card should be used for Mana, and which ones to keep.



Not to be confused with the American remake, [[{{TabletopGame/Kaijudo}} Kaijudo TCG]].

Not to be confused with Duel ''[[Anime/YuGiOh Monsters]]''

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Not to be confused with the American remake, [[{{TabletopGame/Kaijudo}} Kaijudo TCG]].

''TabletopGame/{{Kaijudo}}''.

Not to be confused with Duel ''[[Anime/YuGiOh Monsters]]''Monsters]]''.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapons: [[http://duelmasters.wikia.com/wiki/Hanusa,_Radiance_Elemental Hanusa, Radiance Elemental.]] The Light Civilization in general prefers laser beams.



* FrickinLaserBeams: [[http://duelmasters.wikia.com/wiki/Hanusa,_Radiance_Elemental Hanusa, Radiance Elemental.]] The Light Civilization in general prefers laser beams.
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* AdaptiveAbility: [[http://duelmasters.fandom.com/wiki/Survivor Survivors]] share their abilities among each other.


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* RandomEffectSpell:
** Any spell that requires shuffling the deck before doing something. [[https://duelmasters.fandom.com/wiki/Mystery_Cube Mystery Cube]] is a good example
** GR Summoning. You don't know which creature you'll get from the GR Zone (12 cards, no more than 2 of each creature), but your odds are 1-in-6 at best that it's the one you want.

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* OurDragonsAreDifferent: [[http://duelmasters.wikia.com/wiki/Dragon Mmhmm.]]

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* OurDragonsAreDifferent: [[http://duelmasters.This game ''[[http://duelmasters.wikia.com/wiki/Dragon Mmhmm.]]loves]]'' its Dragons. There are to date 40 races of them and they're often among the strongest creatures in the game.
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* {{Expy}}: The five civilizations are Expies of the colors of MagicTheGathering.

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* {{Expy}}: The five civilizations are Expies of the colors of MagicTheGathering.TabletopGame/MagicTheGathering.
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* SerialEscalation: Naturally, given the new mechanics and variants thereof when new sets are introduced.
** Evolution creatures, being one of the oldest mechanics, get the greatest number of variations. Originally, it involved placing a stronger creature on top of another. Then Vortex evolution was introduced, behaving like a FusionDance between two creatures. Then ''three'' creatures. Then evolution creatures that evolve specifically off other evolution creatures were introduced, etc. [[https://duelmasters.fandom.com/wiki/Evolution_Creature See here for a full list]].
** For the first 10 sets or so each card could only belong to a specific Civilization. Then, cards of two civilizations were introduced. Then three (counterbalanced by the fact they cannot tap for mana), then five, and culminating in cards ''not'' associated with any Civilization at all.
** The earliest of the "[[https://duelmasters.fandom.com/wiki/Breaker breaker]]" keywords was double breaker, letting a creature break 2 shields at once. Then triple breaker was added in the fifth set to befit really grandiose creatures. It kept escalating until the biggest creatures now can ''break all your opponent's shields at once''.
** Creatures with the God-Link abilities started with fusing with each other by the sides, [[FusionDance attacking and blocking as one]]. Then the way future Gods could link got more elaborate, culminating in a 2x3 formation involving ''six'' Gods focused around [[https://duelmasters.fandom.com/wiki/Atom,_the_Divine_Core Atom, the Divine Core]].
*** Psychic Creatures take this one step further. A Psychic Super Creature involves multiple cards (usually three) flipping at the same time and fusing into one tall creature once the condition is fulfilled, with stats and abilities that no normal creature would usually be seen having. Draghearts take this ''another'' step further, with [[https://duelmasters.fandom.com/wiki/All_Over_The_World,_Supreme_True_Dragon_Soul All Over the World]] requiring ''FIVE'' different cards to flip at once, and all of them linking together in a V formation, which no set of cards has done before.
** The card art also gets more elaborate. Stronger, rarer, or promotional cards have art so elaborate that it bursts out onto the rest of the card and goes under the card text, which can make some wordy cards difficult to read. Creatures with God-Link have modified image borders such that when they're fully linked all card arts join together into a large mural. Psychic Super Creatures, once everything is linked, have three entire cards' worth of space to accommodate their art.

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** From VideoGame/PuzzleAndDragons: [[http://duelmasters.wikia.com/wiki/Red_Dragon_Caller,_Sonia Red Dragon Caller, Sonia]] and [[http://duelmasters.wikia.com/wiki/Awoken_Zeus_Olympios Awoken Zeus Olympios]].
** From TabletopGame/MagicTheGathering: [[http://duelmasters.wikia.com/wiki/Jace,_the_Mind_Sculptor Jace]] and [[http://duelmasters.wikia.com/wiki/Nicol_Bolas Nicol Bolas]]

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** From VideoGame/PuzzleAndDragons: ''VideoGame/PuzzleAndDragons'': [[http://duelmasters.wikia.com/wiki/Red_Dragon_Caller,_Sonia Red Dragon Caller, Sonia]] and [[http://duelmasters.wikia.com/wiki/Awoken_Zeus_Olympios Awoken Zeus Olympios]].
** From TabletopGame/MagicTheGathering: ''TabletopGame/MagicTheGathering'': [[http://duelmasters.wikia.com/wiki/Jace,_the_Mind_Sculptor Jace]] and [[http://duelmasters.wikia.com/wiki/Nicol_Bolas Nicol Bolas]]Bolas]]
** From ''WesternAnimation/TheNightmareBeforeChristmas'': [[http://duelmasters.wikia.com/wiki/Aqua_Jack Jack Skellington]].

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* GuestFighter: [[VideoGame/MegamanBattleNetwork Bass]] makes an appearance [[http://duelmasters.wikia.com/wiki/Forte,_Brave_Fear_Lord as a promotional card.]]

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* GuestFighter: GuestFighter:
**
[[VideoGame/MegamanBattleNetwork Bass]] makes an appearance [[http://duelmasters.wikia.com/wiki/Forte,_Brave_Fear_Lord as a promotional card.]]card]], as does [[http://duelmasters.wikia.com/wiki/Rockman_EXE_%26_Katta MegaMan.EXE himself]].
** [[Franchise/{{Transformers}} Optimus Prime]]. True to his ''Transformers'' nature, he has a double-sided card for [[http://duelmasters.wikia.com/wiki/Convoy_Trailer,_Temporal_Commander vehicle]] and [[http://duelmasters.wikia.com/wiki/Convoy,_Awakened_Commander robot]] modes.
** From VideoGame/PuzzleAndDragons: [[http://duelmasters.wikia.com/wiki/Red_Dragon_Caller,_Sonia Red Dragon Caller, Sonia]] and [[http://duelmasters.wikia.com/wiki/Awoken_Zeus_Olympios Awoken Zeus Olympios]].
** From TabletopGame/MagicTheGathering: [[http://duelmasters.wikia.com/wiki/Jace,_the_Mind_Sculptor Jace]] and [[http://duelmasters.wikia.com/wiki/Nicol_Bolas Nicol Bolas]]

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