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* BodySurf: The ghostly Caradoc can only leave the castle where his bones are located by possessing a living person. He canonically goes through two host bodies over the campaign and can potentially end up possessing the ''players'' if their dice rolls go horribly wrong.
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* ShoutOut: Bakaris the Younger looks and acts suspiciously like [[Franchise/HarryPotter Draco Malfoy]].
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* CallARabbitASmeerp: The gnomes have invented a backpack parachute and a two-way radio transceiver. They call these inventions the "narycrash" and the "fargab", respectively.
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* CatapultToGlory: The Gnomeflinger is a catapult specifically built to launch people instead of projectiles. Its inventor meant it to act as a rapid transportation system. It's safe to use, so long as you're wearing a parachute and you don't crash into anything before you land.
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* TheChosenOne: The Divine Classes' prologue sees them chosen by one of the gods as their champion against the Dragon Army.
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* TheCatfish: Benebog the Line Breaker is an enormous carp and a local legend among Vogler's fishermen. The players can potentially catch him during a fishing contest, though the odds of encountering him are low and the DC to reel him in is very high.
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* AristocratsAreEvil: Lord Bakaris and his son, Bakaris the Younger, are simultaneously the only aristocrats living in Vogler and the only denizens of the town to have evil alignments. Both are pompous, self-important jerks fond of throwing their money and connections around. [[spoiler:Late in the campaign, Bakaris the Younger defects to the Red Dragon Army, and his father tries to undermine Kalaman's defenses so he can join him.]]



* WarriorUndead: Lord Soth, ''the'' iconic death knight of D&D, is one of the adventure's main villains. He is served by a retinue of similarly undead knights, including his ghostly seneschal Caradoc and his ghoulish standard-bearer Wersten Kern.

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* WarriorUndead: Lord Soth, ''the'' iconic death knight of D&D, is one of the adventure's main villains. He is served by a retinue of similarly undead knights, including his ghostly seneschal Caradoc and his ghoulish standard-bearer Wersten Kern.Kern.
* WorfHadTheFlu: One of the campaign's introductory scenarios can see the players go up against two draconians from a scouting party that just killed a band of Solamnic knights. These draconians are tired and wounded from the slaughter and start the fight at half health, making it a bit easier for 1st-level characters to bring them down.
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* DisneyVillainDeath: Subverted at the climax. [[spoiler:If the party successfully extinguishes the Cataclysmic fire keeping the Bastion of Takhisis aloft, the floor will give out beneath Lord Soth, and he'll plummet hundreds of feet to the ground below. Since Soth is an immortal death knight, he survives the landing.]]


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* TheVeryDefinitelyFinalDungeon: The Bastion of Takhisis, an OminousFloatingCastle and temple to the gods of evil raised from the ruins of the City of Lost Names. It is the lynchpin of the Red Dragon Army's final attack on Kalaman, and the place where the party will have their final showdowns with Lord Soth and Kansaldi Fire-Eyes.
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* GiantWallOfWateryDoom: The canyons of the Northern Wastes are prone to flash flooding due to the tidal pull of Krynn’s three moons. Any creature in the canyons that fails to heed the warning signs risks getting smashed against the canyon walls when the tide comes roaring in.
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* ThereIsAnother: If there is a cleric PC involved in the module, it means that Goldmoon was not the only one chosen by the good (or neutral) gods to spread their word.
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* CharClone: Red Ruin is a downplayed fantasy version of this trope. She's a mysterious masked DragonRider who rides a red-armored dragonnel into battle when most of the Dragon Army's dragonnels have black armor, though she has no real role in the plot beyond giving the players a cool aerial boss fight near the end of the campaign.
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* LotusEatermachine: The ''mirror of reflected pasts'' paralyzes anyone who looks into its depths by showing them an idealized version of their own past, unless they make a saving throw to resist the effect. [[spoiler:Lord Soth will fail his saving throw automatically if the party uses the ''mirror'' against him, taking him out of the action for up to one hour.]]

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* LotusEatermachine: LotusEaterMachine: The ''mirror of reflected pasts'' paralyzes anyone who looks into its depths by showing them an idealized version of their own past, unless they make a saving throw to resist the effect. [[spoiler:Lord Soth will fail his saving throw automatically if the party uses the ''mirror'' against him, taking him out of the action for up to one hour.]]
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* LotusEatermachine: The ''mirror of reflected pasts'' paralyzes anyone who looks into its depths by showing them an idealized version of their own past, unless they make a saving throw to resist the effect. [[spoiler:Lord Soth will fail his saving throw automatically if the party uses the ''mirror'' against him, taking him out of the action for up to one hour.]]
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* AirJousting: Near the climax of the adventure, the party ends up fighting the Red Dragon Army's ace DragonRider Red Ruin while riding their own dragonnels. It's a very literal example, as Red Ruin is trying to unseat the players with her jousting lance while everyone is hundreds of feet above the ground.
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* ThePoorlyChosenOne: The Solamnic knight Zanas Sarlamir was chosen by Paladine Himself to mediate a serious dispute between the people of Onyari and the metallic dragons whose sacred burial ground those people had desecrated to build a flying city. But instead of finding a peaceful solution to the problem, Sarlamir used a dragonlance to kill the dragons' leader out of paranoia. This craven act outraged the other dragons, sparking a battle which led to the city's destruction and the deaths of everyone involved.
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* DungeonBypass: When the party ventures into the Kalaman Castle catacombs, they'll discover that Lord Soth smashed his way through two twenty-foot-thick walls and a door to get to the room furthest from the entrance as quickly as possible. Sadly, the tunnels he smashed are unstable and will collapse if anyone tries to go through them, forcing the players to take the scenic route through the catacombs.
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* ChekhovsGun: The party can obtain a rusty spearhead from Zanas Sarlamir's sarcophagus. [[spoiler:This spearhead is all that remains of a corrupted dragonlance, which can be purified and restored to its former glory much later in the campaign. Should the party do this, they can then use the dragonlance to thwart the villains' scheme.]]
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* AnimateDead: Lord Soth uses the Cataclysmic fire to raise an army of death dragons from the ruins of the City of Lost Names. The death dragons can, in turn, use their own Cataclysmic breath to reanimate dead humanoids as zombies under their command.
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* AntiRegeneration: Lord Soth and his Skeletal Knights wield magical weapons which temporarily stop their victims from recovering hit points.



* WarReenactors: The Kingfisher celebration includes a re-enactment of a famous battle between Solamnia and Istar, with the Vogler militia playing the former and a group of visiting mercenaries playing the latter. This mock battle turns deadly when the mercenaries, who have been bought off by the Red Dragon Army, draw real weapons and slaughter their unsuspecting foes.

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* WarReenactors: The Kingfisher celebration includes a re-enactment of a famous battle between Solamnia and Istar, with the Vogler militia playing the former and a group of visiting mercenaries playing the latter. This mock battle turns deadly when the mercenaries, who have been bought off by the Red Dragon Army, draw real weapons and slaughter their unsuspecting foes.foes.
* WarriorUndead: Lord Soth, ''the'' iconic death knight of D&D, is one of the adventure's main villains. He is served by a retinue of similarly undead knights, including his ghostly seneschal Caradoc and his ghoulish standard-bearer Wersten Kern.
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* ElementalWeapon: The Dragon Army's soldiers wield weapons imbued with the magic of a dragon's breath, letting them inflict the corresponding type of elemental damage. In the Red Dragon Army's case, that element is fire.
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* TechnicolorFire: Cataclysmic fire is a supernatural flame which burns bright purple.
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* BigBadDuumvirate: Kansaldi Fire-Eyes is the leader of the Red Dragon Army, while Lord Soth is the leader of his own force of undead knights. The two of them work together to advance the Dragon Queen's agenda by conquering Vogler and Kalaman.


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* FloatingContinent: The City of Lost Names was once Onyari, an entire flying Istari city. It crashed somewhere in the Northern Wastes prior to the Cataclysm, and the villains’ goal is to find the city and get it airborne again so it can be used as a floating battle station.
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* TheyCallHimSword: Ispin Greenshield took his name from the distinctive green shield that he always wore on his adventures. The party can end up inheriting his shield after the funeral.
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* PosthumousCharacter: Ispin Greenshield died shortly before the start of the module. The player characters all knew him in some capacity, and coming to Vogler to attend his funeral is what brings the party together.
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* TheCameo: Dalamar plays a small role in the plot while the party is exploring the Northern Wastes.
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** Dragon Highlord Verminaard is the true leader of the Red Dragon Army, with Highmaster Kansaldi Fire-Eyes being one of his lieutenants. He does not appear in the module, being preoccupied with events happening far to the south in ''[[Literature/DragonlanceChronicles DragonsOfAutumnTwilight]]''.

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** Dragon Highlord Verminaard is the true leader of the Red Dragon Army, with Highmaster Kansaldi Fire-Eyes being one of his lieutenants. He does not appear in the module, being preoccupied with events happening far to the south in ''[[Literature/DragonlanceChronicles DragonsOfAutumnTwilight]]''.Dragons Of Autumn Twilight]]''.
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** Dragon Highlord Verminaard is the true leader of the Red Dragon Army, with Highmaster Kansaldi Fire-Eyes being one of his lieutenants. He does not appear in the module, being preoccupied with events happening far to the south in ''Literature/DragonsOfAutumnTwilight''.

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** Dragon Highlord Verminaard is the true leader of the Red Dragon Army, with Highmaster Kansaldi Fire-Eyes being one of his lieutenants. He does not appear in the module, being preoccupied with events happening far to the south in ''Literature/DragonsOfAutumnTwilight''.''[[Literature/DragonlanceChronicles DragonsOfAutumnTwilight]]''.

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* GreaterScopeVillain: Takhisis is the leader of the gods of evil and the ultimate authority that Lord Soth and the Red Dragon Army answer to, but she herself does not appear in the module, beyond potentially manifesting as a glowering face in the sky during the final battle.

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* GreaterScopeVillain: DragonRider: Many members of the Red Dragon Army ride lesser dragons called dragonnels into battle, while its leader, Kansaldi Fire-Eyes, rides a proper red dragon. Lord Soth also rides one of his death dragons, though not while fighting the party.
* GreaterScopeVillain:
**
Takhisis is the leader of the gods of evil and the ultimate authority that Lord Soth and the Red Dragon Army answer to, but she herself does not appear in the module, beyond potentially manifesting as a glowering face in the sky during the final battle.battle.
** Dragon Highlord Verminaard is the true leader of the Red Dragon Army, with Highmaster Kansaldi Fire-Eyes being one of his lieutenants. He does not appear in the module, being preoccupied with events happening far to the south in ''Literature/DragonsOfAutumnTwilight''.
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* {{Dracolich}}: Death dragons are long-dead dragons which have been reanimated by the fires of the Cataclysm.

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* {{Dracolich}}: Death dragons are long-dead dragons which have been reanimated by the fires of the Cataclysm.Cataclysm.
* GreaterScopeVillain: Takhisis is the leader of the gods of evil and the ultimate authority that Lord Soth and the Red Dragon Army answer to, but she herself does not appear in the module, beyond potentially manifesting as a glowering face in the sky during the final battle.
* OutsideContextProblem: The Dragon Armies and their Draconian minions are complete unknowns to the people of Vogler and Kalaman. No one is prepared for a vast army to come rolling in out of nowhere, or for it to count monstrous dragon people that variously turn to stone or explode when killed amongst its ranks.
* WarReenactors: The Kingfisher celebration includes a re-enactment of a famous battle between Solamnia and Istar, with the Vogler militia playing the former and a group of visiting mercenaries playing the latter. This mock battle turns deadly when the mercenaries, who have been bought off by the Red Dragon Army, draw real weapons and slaughter their unsuspecting foes.
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''Dragonlance: Shadow of the Dragon Queen'' is a storyline for the [[TabletopGame/DungeonsAndDragonsFifthEdition 5th Edition]] of ''TabletopGame/DungeonsAndDragons''. As the name implies, it takes place in the ''Literature/{{Dragonlance}}'' campaign setting. It was released in 2022.

The adventure starts in the quiet little fishing town of Vogler, where the party has come to pay their respects to a mutual friend and participate in the annual Kingfisher celebration. But the festivities are shattered by a historical reenactment gone wrong, as treacherous mercenaries slaughter the town militia. This bloodbath is but a prelude to an even worse evil: the Red Dragon Army is descending on Vogler, seeking to conquer the town in the name of their dark goddess Takhisis the Dragon Queen. Now the party must evacuate the townsfolk to the nearby city of Kalaman, and learn more about this terrible new threat sweeping across the land.

!! This adventure provides examples of:
* {{Dracolich}}: Death dragons are long-dead dragons which have been reanimated by the fires of the Cataclysm.

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