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disambiguated
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%% * MakeMeWannaShout: A possible use of the Aeromancy school, depending on how generous your Narrator is feeling.
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Disambiguated trope
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%% * GreenLanternRing: The way magic works, as a skilled spellcaster can come up with many different ways of using their known schools or spheres.
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%% * SwissArmySuperpower: The way magic works, as a skilled spellcaster can come up with many different ways of using their known schools or spheres.
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* AnIcePerson: Cryomancers
* BackgroundMagicField
* BlowYouAway: Aeromancy
* BackgroundMagicField
* BlowYouAway: Aeromancy
to:
%% * AnIcePerson: Cryomancers
%% * BackgroundMagicField
%% * BlowYouAway: Aeromancy
%% * BackgroundMagicField
%% * BlowYouAway: Aeromancy
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* CriticalFailure: Playing a Dragon card and failing an action can result in one of these.
to:
%% * CriticalFailure: Playing a Dragon card and failing an action can result in one of these.
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* DishingOutDirt: Geomancy
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%% * DishingOutDirt: Geomancy
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* FireIceLightning
* FriendToAllLivingThings: Mystics with the Animism sphere.
* GreenLanternRing: The way magic works, as a skilled spellcaster can come up with many different ways of using their known schools or spheres.
* GreenThumb: Mystics with the Animism sphere.
* HealingHands: The Healing sphere, although using your hands is not even necessary.
* HeartIsAnAwesomePower: Mysticism is called "The Power of the Heart".
* FriendToAllLivingThings: Mystics with the Animism sphere.
* GreenLanternRing: The way magic works, as a skilled spellcaster can come up with many different ways of using their known schools or spheres.
* GreenThumb: Mystics with the Animism sphere.
* HealingHands: The Healing sphere, although using your hands is not even necessary.
* HeartIsAnAwesomePower: Mysticism is called "The Power of the Heart".
to:
%% * FireIceLightning
%% * FriendToAllLivingThings: Mystics with the Animism sphere.
%% * GreenLanternRing: The way magic works, as a skilled spellcaster can come up with many different ways of using their known schools or spheres.
%% * GreenThumb: Mystics with the Animism sphere.
%% * HealingHands: The Healing sphere, although using your hands is not even necessary.
%% * HeartIsAnAwesomePower: Mysticism is called "The Power of the Heart".
%% * FriendToAllLivingThings: Mystics with the Animism sphere.
%% * GreenLanternRing: The way magic works, as a skilled spellcaster can come up with many different ways of using their known schools or spheres.
%% * GreenThumb: Mystics with the Animism sphere.
%% * HealingHands: The Healing sphere, although using your hands is not even necessary.
%% * HeartIsAnAwesomePower: Mysticism is called "The Power of the Heart".
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* MakingASplash: Hydromancy
* MakeMeWannaShout: A possible use of the Aeromancy school, depending on how generous your Narrator is feeling.
* MakeMeWannaShout: A possible use of the Aeromancy school, depending on how generous your Narrator is feeling.
to:
%% * MakingASplash: Hydromancy
%% * MakeMeWannaShout: A possible use of the Aeromancy school, depending on how generous your Narrator is feeling.
%% * MakeMeWannaShout: A possible use of the Aeromancy school, depending on how generous your Narrator is feeling.
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* MasterOfIllusion: A character with the Spectramancy school and the Mentalism sphere can be one of these.
to:
%% * MasterOfIllusion: A character with the Spectramancy school and the Mentalism sphere can be one of these.
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* PlayingWithFire: Pyromancy
* RazorWind: Aeromancy
* ReviveKillsZombie: Averted, as it is mentioned that the Healing spere cannot harm anything.
* RazorWind: Aeromancy
* ReviveKillsZombie: Averted, as it is mentioned that the Healing spere cannot harm anything.
to:
%% * PlayingWithFire: Pyromancy
%% * RazorWind:Aeromancy
* ReviveKillsZombie: Averted, as it is mentioned that the Healing spere cannot harm anything.Aeromancy
%% * RazorWind:
* ReviveKillsZombie: Averted, as it is mentioned that the Healing spere cannot harm anything.
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* SavedByThePlatformBelow: Referred to in the original "obscure death" rule - where for the first several modules in the series named player characters and plot important non player characters literally could not die until after a prescripted time - if they fell off a thousand foot cliff to certain doom, they'd always get saved by a convenient hidden tree/ledge out of view.
* SchrodingersSuggestionBox
* ShockAndAwe: Electromancy
* SoulPower: The sphere of Spiritualism.
* SchrodingersSuggestionBox
* ShockAndAwe: Electromancy
* SoulPower: The sphere of Spiritualism.
to:
* SavedByThePlatformBelow: Referred to in the original "obscure death" rule - where for the first several modules in the series named player characters and plot important non player characters literally could not die until after a prescripted prescribed time - if they fell off a thousand foot cliff to certain doom, they'd always get saved by a convenient hidden tree/ledge out of view.
%% * SchrodingersSuggestionBox
%% * ShockAndAwe: Electromancy
%% * SoulPower: The sphere of Spiritualism.
%% * SchrodingersSuggestionBox
%% * ShockAndAwe: Electromancy
%% * SoulPower: The sphere of Spiritualism.
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* TeleportersAndTransporters: The school of Summoning also allows for teleportation spells to be cast.
to:
%% * TeleportersAndTransporters: The school of Summoning also allows for teleportation spells to be cast.
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* GameBreaker: A player that knows how to manipulate the magic system can create some powerful spells.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dl5a.jpg]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dl5a.jpg]]
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* SavedByThePlatformBelow: Referred to in the original "obscure death" rule - where for the first several modules in the series named player characters and plot important non player characters literally could not die until after a prescripted time - if they fell off a thousand foot cliff to certain doom, they'd always get saved by a convenient hidden tree/ledge out of view.
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The Literature/{{Dragonlance}} Fifth Age Dramatic Adventure game using the SAGA game system made its debut in 1996. One of the most notable things about the system was that it used a special deck of cards called the “SAGA Fate Deck” that had artwork depicting various Dragonlance characters instead of dice. The other very notable feature was that the magic system was freeform compared to AD&Ds spell lists. So a spellcaster could create whatever effect they could think of as long it was within a School of Sorcery or Sphere of Mysticism they knew. The game was made to move Krynn into a new age, one in which the gods are gone, and the Dragon Overlords have taken over most of Ansalon, but there is still hope, as mortals have discovered a new kind of magic, the magic of Primal Sorcery and Mysticism. The game was also released around the same time as the ''Dragons of a New Age'' Trilogy by Jean Rabe; the trilogy told the first tale of the Fifth Age.
to:
The Literature/{{Dragonlance}} ''Literature/{{Dragonlance}}: Fifth Age Dramatic Adventure game Game'' using the SAGA game system made its debut in 1996. One of the most notable things about the system was that it used a special deck of cards called the “SAGA Fate Deck” that had artwork depicting various Dragonlance characters instead of dice. The other very notable feature was that the magic system was freeform compared to AD&Ds spell lists. So a spellcaster could create whatever effect they could think of as long it was within a School of Sorcery or Sphere of Mysticism they knew. The game was made to move Krynn into a new age, one in which the gods are gone, and the Dragon Overlords have taken over most of Ansalon, but there is still hope, as mortals have discovered a new kind of magic, the magic of Primal Sorcery and Mysticism. The game was also released around the same time as the ''Dragons of a New Age'' Trilogy by Jean Rabe; the trilogy told the first tale of the Fifth Age.
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The {{Dragonlance}} Fifth Age Dramatic Adventure game using the SAGA game system made its debut in 1996. One of the most notable things about the system was that it used a special deck of cards called the “SAGA Fate Deck” that had artwork depicting various {{Dragonlance}} characters instead of dice. The other very notable feature was that the magic system was freeform compared to AD&Ds spell lists. So a spellcaster could create whatever effect they could think of as long it was within a School of Sorcery or Sphere of Mysticism they knew. The game was made to move Krynn into a new age, one in which the gods are gone, and the Dragon Overlords have taken over most of Ansalon, but there is still hope, as mortals have discovered a new kind of magic, the magic of Primal Sorcery and Mysticism. The game was also released around the same time as the ''Dragons of a New Age'' Trilogy by Jean Rabe; the trilogy told the first tale of the Fifth Age.
The game system was very controversial, as it not only moved ''Literature/{{Dragonlance}}'' away from being based on ''TabletopGame/DungeonsAndDragons'', but it also drastically changed the setting. There was a lot of fan backlash against the game itself, as well as the author of the ''Dragons of a New Age'' Trilogy Jean Rabe. It was not to last. Game supplements were produced for the ruleset, and it did have its share of fans, but eventually it was decided that the line should be cancelled. {{Dragonlance}} was eventually revived as a game setting under the ''TabletopGame/DungeonsAndDragons'' 3.5 ruleset, which contained rules for running games in either the Fifth Age or the classic War of the Lance era.
The game system was very controversial, as it not only moved ''Literature/{{Dragonlance}}'' away from being based on ''TabletopGame/DungeonsAndDragons'', but it also drastically changed the setting. There was a lot of fan backlash against the game itself, as well as the author of the ''Dragons of a New Age'' Trilogy Jean Rabe. It was not to last. Game supplements were produced for the ruleset, and it did have its share of fans, but eventually it was decided that the line should be cancelled. {{Dragonlance}} was eventually revived as a game setting under the ''TabletopGame/DungeonsAndDragons'' 3.5 ruleset, which contained rules for running games in either the Fifth Age or the classic War of the Lance era.
to:
The {{Dragonlance}} Literature/{{Dragonlance}} Fifth Age Dramatic Adventure game using the SAGA game system made its debut in 1996. One of the most notable things about the system was that it used a special deck of cards called the “SAGA Fate Deck” that had artwork depicting various {{Dragonlance}} Dragonlance characters instead of dice. The other very notable feature was that the magic system was freeform compared to AD&Ds spell lists. So a spellcaster could create whatever effect they could think of as long it was within a School of Sorcery or Sphere of Mysticism they knew. The game was made to move Krynn into a new age, one in which the gods are gone, and the Dragon Overlords have taken over most of Ansalon, but there is still hope, as mortals have discovered a new kind of magic, the magic of Primal Sorcery and Mysticism. The game was also released around the same time as the ''Dragons of a New Age'' Trilogy by Jean Rabe; the trilogy told the first tale of the Fifth Age.
The game system was very controversial, as it not only moved''Literature/{{Dragonlance}}'' ''Dragonlance'' away from being based on ''TabletopGame/DungeonsAndDragons'', but it also drastically changed the setting. There was a lot of fan backlash against the game itself, as well as the author of the ''Dragons of a New Age'' Trilogy Jean Rabe. It was not to last. Game supplements were produced for the ruleset, and it did have its share of fans, but eventually it was decided that the line should be cancelled. {{Dragonlance}} Dragonlance was eventually revived as a game setting under the ''TabletopGame/DungeonsAndDragons'' 3.5 ruleset, which contained rules for running games in either the Fifth Age or the classic War of the Lance era.
The game system was very controversial, as it not only moved
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The game system was very controversial, as it not only moved ''Literature/{{Dragonlance}}'' away from being based on ''TabletopGame/DungeonsAndDragons'', but it also drastically changed the setting. There was a lot of fan backlash against the game itself, as well as the author of the ''Dragons of a New Age'' Trilogy Jean Rabe. It was not too last. Game supplements were produced for the ruleset, and it did have its share of fans, but eventually it was decided that the line should be cancelled. {{Dragonlance}} was eventually revived as a game setting under the ''TabletopGame/DungeonsAndDragons'' 3.5 ruleset, which contained rules for running games in either the Fifth Age or the classic War of the Lance era.
to:
The game system was very controversial, as it not only moved ''Literature/{{Dragonlance}}'' away from being based on ''TabletopGame/DungeonsAndDragons'', but it also drastically changed the setting. There was a lot of fan backlash against the game itself, as well as the author of the ''Dragons of a New Age'' Trilogy Jean Rabe. It was not too to last. Game supplements were produced for the ruleset, and it did have its share of fans, but eventually it was decided that the line should be cancelled. {{Dragonlance}} was eventually revived as a game setting under the ''TabletopGame/DungeonsAndDragons'' 3.5 ruleset, which contained rules for running games in either the Fifth Age or the classic War of the Lance era.
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Changed line(s) 1,2 (click to see context) from:
The {{Dragonlance}} Fifth Age Dramatic Adventure game using the SAGA game system made its debut in 1996. One of the most notable things about the system was that it used a special deck of cards called the “SAGA Fate Deck” that had artwork depicting various {{Dragonlance}} characters instead of dice. The other very notable feature was that the magic system was freeform compared to AD&Ds spell lists. So a spellcaster could create whatever effect they could think of as long it was within a School of Sorcery or Sphere of Mysticism they knew. The game was made to move Krynn into a new age, one in which the gods are gone, and the Dragon Overlords have taken over most of Ansalon, but there is still hope, as mortals have discovered a new kind of magic, the magic of Primal Sorcery and Mysticism. The game was also released around the same time as the ''Dragons of a New Age'' Trilogy by Jean Rabe was, the trilogy told the first tale of the Fifth Age.
to:
The {{Dragonlance}} Fifth Age Dramatic Adventure game using the SAGA game system made its debut in 1996. One of the most notable things about the system was that it used a special deck of cards called the “SAGA Fate Deck” that had artwork depicting various {{Dragonlance}} characters instead of dice. The other very notable feature was that the magic system was freeform compared to AD&Ds spell lists. So a spellcaster could create whatever effect they could think of as long it was within a School of Sorcery or Sphere of Mysticism they knew. The game was made to move Krynn into a new age, one in which the gods are gone, and the Dragon Overlords have taken over most of Ansalon, but there is still hope, as mortals have discovered a new kind of magic, the magic of Primal Sorcery and Mysticism. The game was also released around the same time as the ''Dragons of a New Age'' Trilogy by Jean Rabe was, Rabe; the trilogy told the first tale of the Fifth Age.
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Typo fix
Changed line(s) 1,2 (click to see context) from:
The {{Dragonlance}} Fifth Age Dramatic Adventure game using the SAGA game system made its debut in 1996. One of the most notable things about the system was that it used a special deck of cards called the “SAGA Fate Deck” that had artwork depicting various {{Dragonlance}} characters instead of dice. The other very notable feature was that the magic system was freeform compared to AD&Ds spell lists. So a spellcaster could create whatever effect they could think of as long it was within a School of Sorcery of Sphere of Mysticism they knew. The game was made to move Krynn into a new age, one in which the gods are gone, and the Dragon Overlords have taken over most of Ansalon, but there is still hope, as mortals have discovered a new kind of magic, the magic of Primal Sorcery and Mysticism. The game was also released around the same time as the ''Dragons of a New Age'' Trilogy by Jean Rabe was, the trilogy told the first tale of the Fifth Age.
to:
The {{Dragonlance}} Fifth Age Dramatic Adventure game using the SAGA game system made its debut in 1996. One of the most notable things about the system was that it used a special deck of cards called the “SAGA Fate Deck” that had artwork depicting various {{Dragonlance}} characters instead of dice. The other very notable feature was that the magic system was freeform compared to AD&Ds spell lists. So a spellcaster could create whatever effect they could think of as long it was within a School of Sorcery of or Sphere of Mysticism they knew. The game was made to move Krynn into a new age, one in which the gods are gone, and the Dragon Overlords have taken over most of Ansalon, but there is still hope, as mortals have discovered a new kind of magic, the magic of Primal Sorcery and Mysticism. The game was also released around the same time as the ''Dragons of a New Age'' Trilogy by Jean Rabe was, the trilogy told the first tale of the Fifth Age.
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None
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The game system was very controversial, as it not only moved {{Dragonlance}} away from being based on DungeonsAndDragons, but it also drastically changed the setting. There was a lot of fan backlash against the game itself, as well as the author of the ''Dragons of a New Age'' Trilogy Jean Rabe. It was not too last. Game supplements were produced for the ruleset, and it did have its share of fans, but eventually it was decided that the line should be cancelled. {{Dragonlance}} was eventually revived as a game setting under the DungeonsAndDragons 3.5 ruleset, which contained rules for running games in either the Fifth Age or the classic War of the Lance era.
to:
The game system was very controversial, as it not only moved {{Dragonlance}} ''Literature/{{Dragonlance}}'' away from being based on DungeonsAndDragons, ''TabletopGame/DungeonsAndDragons'', but it also drastically changed the setting. There was a lot of fan backlash against the game itself, as well as the author of the ''Dragons of a New Age'' Trilogy Jean Rabe. It was not too last. Game supplements were produced for the ruleset, and it did have its share of fans, but eventually it was decided that the line should be cancelled. {{Dragonlance}} was eventually revived as a game setting under the DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' 3.5 ruleset, which contained rules for running games in either the Fifth Age or the classic War of the Lance era.
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* MagicKnight: There are no character classes, and unlike in DungeonsAndDragons, a character can cast spells with armor on and suffer no penalties for it. So a character could be an excellent warrior in addition to being able to cast spells from the Schools of Sorcery and Spheres of Mysticism.
to:
* MagicKnight: There are no character classes, and unlike in DungeonsAndDragons, ''TabletopGame/DungeonsAndDragons'', a character can cast spells with armor on and suffer no penalties for it. So a character could be an excellent warrior in addition to being able to cast spells from the Schools of Sorcery and Spheres of Mysticism.
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* ReviveKillsZombie: Averted, as it is mentioned that the Healing spere can not harm anything.
to:
* ReviveKillsZombie: Averted, as it is mentioned that the Healing spere can not cannot harm anything.
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None
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The game system was very controversial, as it not only moved {{Dragonlance}} away from being based on DungeonsAndDragons, but it also drastically changed the setting. There was a lot of fan backlash against the game itself, as well as the author of the ''Dragons of a New Age'' Trilogy Jean Rabe. It was not too last. Game supplements were produced for the ruleset, and it did have its share of fans, but eventually it was decided that the line should be cancelled. {{Dragonlance}} was eventually revived as a game setting under the DungeonsAndDragons 3.5 ruleset.
to:
The game system was very controversial, as it not only moved {{Dragonlance}} away from being based on DungeonsAndDragons, but it also drastically changed the setting. There was a lot of fan backlash against the game itself, as well as the author of the ''Dragons of a New Age'' Trilogy Jean Rabe. It was not too last. Game supplements were produced for the ruleset, and it did have its share of fans, but eventually it was decided that the line should be cancelled. {{Dragonlance}} was eventually revived as a game setting under the DungeonsAndDragons 3.5 ruleset.
ruleset, which contained rules for running games in either the Fifth Age or the classic War of the Lance era.