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* VaporWare: The "second edition" (actually a non-obsoleting supplemental rule book) was announced [[https://web.archive.org/web/20130223083659/http://freegroups.net/groups/dragonraid/0::3004read.html in 1999]], but never got further than some as-yet-unofficial rules posted on the website.
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* VaporWare: The "second edition" (actually a non-obsoleting supplemental rule book) was announced [[https://web.archive.org/web/20130223083659/http://freegroups.net/groups/dragonraid/0::3004read.html in 1999]], but never got further than some as-yet-unofficial rules [[https://web.archive.org/web/20190312173110/http://www.dragonraid.net/web/dr2nded/ posted on the website.website]].
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* AlwaysChaoticEvil: Technically averted, but upheld in practice. Enemy creatures are evil members of otherwise good races, sequestered on [=EdenAgain=] to contain their corruption. Their good brethren remain on other planets, far from the action. See also PlanetOfHats.
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* AlwaysChaoticEvil: AlwaysChaoticEvil:
** Technically averted, but upheld in practice. Enemy creatures are evil members of otherwise good races, sequestered on [=EdenAgain=] to contain their corruption. Their good brethren remain on other planets, far from the action. See also PlanetOfHats.
** Technically averted, but upheld in practice. Enemy creatures are evil members of otherwise good races, sequestered on [=EdenAgain=] to contain their corruption. Their good brethren remain on other planets, far from the action.
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%%* ElvesVsDwarves: Mentioned in the second edition.
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* TheMissionary: Every player character is expected to "witness" to the [=OnceBorn=].
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* TheMissionary: TheMissionary:
** Every player character is expected to "witness" to the [=OnceBorn=].
** Every player character is expected to "witness" to the [=OnceBorn=].
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%%* TheMoralSubstitute
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* VaporWare: The "second edition" (actually a non-obsoleting supplemental rule book) was announced [[http://freegroups.net/groups/dragonraid/0::3004read.html more than ten years ago]], and is still supposed to be imminent, but hasn't gotten past some as-yet-unofficial rules posted on the website.
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* VaporWare: The "second edition" (actually a non-obsoleting supplemental rule book) was announced [[http://freegroups.[[https://web.archive.org/web/20130223083659/http://freegroups.net/groups/dragonraid/0::3004read.html more in 1999]], but never got further than ten years ago]], and is still supposed to be imminent, but hasn't gotten past some as-yet-unofficial rules posted on the website.
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These links don't work.
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For the curious, "archival" [=PDFs=] of the core books are available [[http://bartelsmr.bravepages.com/htm/draid.htm here]], and some proposed second-edition rules can be found [[http://www.dragonraid.net/web/dr2nded/ at the official site]].
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Toon and Traveller are real tabletop RP Gs that have nothing to do with DND; they should be linked to their pages, not DND's.
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"''Might as well say it now. Dragonraid was an RPG put together by a Christian publisher in the early 80s', intended to provide an holy alternative to horrible Satanic games like [[TabletopGame/DungeonsAndDragons Toon]], [[TabletopGame/DungeonsAndDragons Traveller]], and, worst of all, the abominable creation known as TabletopGame/BunniesAndBurrows.''"
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"''Might as well say it now. Dragonraid was an RPG put together by a Christian publisher in the early 80s', intended to provide an holy alternative to horrible Satanic games like [[TabletopGame/DungeonsAndDragons Toon]], [[TabletopGame/DungeonsAndDragons Traveller]], TabletopGame/{{Toon}}, TabletopGame/{{Traveller}}, and, worst of all, the abominable creation known as TabletopGame/BunniesAndBurrows.''"
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----
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* ElvesVsDwarves: Mentioned in the second edition. See also FantasticRacism.
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* TheMoralSubstitute
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* WretchedHive: The Dragon Lands.
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** Played straight with the dragons, since they're the setting's equivalent of devils.
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** In the first scenario, however, characters are penalized if they do not abandon a human NPC on the grounds that [[BrokenAesop his disbelief makes him unsuitable to associate with True Christians]]. The fact that the NPC expresses interest in conversion makes this all the more questionable[[spoiler: , but then, he does run off and bring back enemies if you keep him around]].
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** In the first scenario, however, characters are penalized if they do not abandon a human NPC on the grounds that [[BrokenAesop his disbelief makes him unsuitable to associate with True Christians]]. The fact that the NPC expresses interest in conversion makes this all the more questionable[[spoiler: , but questionable, [[spoiler:but then, he does run off and bring back enemies if you keep him around]].
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Added Insistent Terminology and subheading on The Missionary.
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* InsistentTerminology: Dragon Raid is not an RPG, Heavens, no. It's an Adventure Learning System, or ALS.
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** In the first scenario, however, characters are penalized if they do not abandon a human NPC on the grounds that [[BrokenAesop his disbelief makes him unsuitable to associate with True Christians]]. The fact that the NPC expresses interest in conversion makes this all the more questionable[[spoiler: , but then, he does run off and bring back enemies if you keep him around]].
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[=DragonRaid=] came out in 1984, in the thick of both mainstream and conservative-Christian opposition to DungeonsAndDragons; it was TheMoralSubstitute at a time when the need for a substitute was deeply felt. And, indeed, almost every aspect of [=DragonRaid=] seems to be a direct response to some misconception about D&D.
* Against the idea that D&D encourages wanton killing, [=DragonRaid=] turns its monsters into [[WhatMeasureIsANonHuman allegorical representations of sin]] and punishes the killing of humans with massive stat-drains.
* Against the idea that role-playing is "simulation training" that inevitably influences real-life behavior, [=DragonRaid=] encourages role-playing virtuous behavior in situations that have clear parallels to real life.
* Against the idea that players regularly become despondent when their characters die, [=DragonRaid=] explicitly frames character death as noble martyrdom.
* Against the idea that the peer-DM controls every aspect of the player's life, [=DragonRaid=] expects games to be run by people with legitimate out-of-game authority (parents, youth pastors, Sunday school teachers).
* Against the idea that D&D players inevitably become ruthless and power-hungry, [=DragonRaid=] makes character advancement gradual, piecemeal, and contingent on the character's good behavior.
* Against the idea that players must recite spells for their characters to use magic, [=DragonRaid=] obliges players to recite Scripture for their characters to obtain miracles.
What is most curious about all this is that, despite being built almost entirely of opposition and reaction, [=DragonRaid=] still stands on its own as a perfectly solid, workable game. The setting, {{Anvilicious}} allegory though it be, is painted with loving detail, and the mechanics are simple and sound.
* Against the idea that D&D encourages wanton killing, [=DragonRaid=] turns its monsters into [[WhatMeasureIsANonHuman allegorical representations of sin]] and punishes the killing of humans with massive stat-drains.
* Against the idea that role-playing is "simulation training" that inevitably influences real-life behavior, [=DragonRaid=] encourages role-playing virtuous behavior in situations that have clear parallels to real life.
* Against the idea that players regularly become despondent when their characters die, [=DragonRaid=] explicitly frames character death as noble martyrdom.
* Against the idea that the peer-DM controls every aspect of the player's life, [=DragonRaid=] expects games to be run by people with legitimate out-of-game authority (parents, youth pastors, Sunday school teachers).
* Against the idea that D&D players inevitably become ruthless and power-hungry, [=DragonRaid=] makes character advancement gradual, piecemeal, and contingent on the character's good behavior.
* Against the idea that players must recite spells for their characters to use magic, [=DragonRaid=] obliges players to recite Scripture for their characters to obtain miracles.
What is most curious about all this is that, despite being built almost entirely of opposition and reaction, [=DragonRaid=] still stands on its own as a perfectly solid, workable game. The setting, {{Anvilicious}} allegory though it be, is painted with loving detail, and the mechanics are simple and sound.
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* Against the idea that D&D encourages wanton killing,
* Against the idea that role-playing is "simulation training" that inevitably influences real-life behavior,
* Against the idea that players regularly become despondent when their characters die,
* Against the idea that the peer-DM controls every aspect of the player's life,
* Against the idea that D&D players inevitably become ruthless and power-hungry,
* Against the idea that players must recite spells for their characters to use magic,
What is most curious about all this is that, despite being built almost entirely of opposition and reaction,
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"''Might as well say it now. Dragonraid was an RPG put together by a Christian publisher in the early 80s', intended to provide an holy alternative to horrible Satanic games like [[DungeonsAndDragons Toon]], [[DungeonsAndDragons Traveller]], and, worst of all, the abominable creation known as BunniesAndBurrows.''"
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"''Might as well say it now. Dragonraid was an RPG put together by a Christian publisher in the early 80s', intended to provide an holy alternative to horrible Satanic games like [[DungeonsAndDragons [[TabletopGame/DungeonsAndDragons Toon]], [[DungeonsAndDragons [[TabletopGame/DungeonsAndDragons Traveller]], and, worst of all, the abominable creation known as BunniesAndBurrows.TabletopGame/BunniesAndBurrows.''"
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DoesThisRemindYouOfAnything?
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* TheDevTeamThinksOfEverything: They gave a creation mythology to the [=StarLot=]. That is, the clear 10-sided dice you use in the game and get with it.