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* NotSoSafeHarbor: The Den, an island designated as a neutral ground where various pirates, gangs, and fleets can meet, do business, and acquire supplies.



* WretchedHive:
** The rulebook instructs the reader to imagine a mixture of "the worst scenes of Dickensian London" and "an appalling level of governmental oppression and religious and supernatural dread." Multiply that by two, and what you've got is almost as bad as Dunwall. It's a racist, classist, run-down city full of organized crime, corruption at every level of government, and a state religion of fanatical {{Knight Templar}}s carrying out witch hunts.
** A smaller one is the Den, an island designated as a neutral ground where various pirates, gangs, and fleets can meet, do business, and acquire supplies.

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* WretchedHive:
**
WretchedHive: The rulebook instructs the reader to imagine a mixture of "the worst scenes of Dickensian London" and "an appalling level of governmental oppression and religious and supernatural dread." Multiply that by two, and what you've got is almost as bad as Dunwall. It's a racist, classist, run-down city full of organized crime, corruption at every level of government, and a state religion of fanatical {{Knight Templar}}s carrying out witch hunts.
** A smaller one is the Den, an island designated as a neutral ground where various pirates, gangs, and fleets can meet, do business, and acquire supplies.
hunts.
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* VideoGameCrueltyPunishment: A non-video game example. Destructive or malicious actions taken by the player characters add to a counter of "[[KarmaMeter Chaos Points]]," which can be spent by the GM to make bad things happen to them later down the line.
* WickedWitch: Since the game offers details for playing during the events of either ''VideoGame/{{Dishonored}}'' or ''VideoGame/Dishonored2'', it includes information about of Delilah's coven, as well as stats for Delilah herself.

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* VideoGameCrueltyPunishment: A non-video game example. Destructive or malicious actions taken by the player characters add to a counter of "[[KarmaMeter Chaos Points]]," which can be spent by the GM to [[DiabolusExMachina make bad things happen to them happen]] later down the line.
line.
* WickedWitch: Since the game offers details for playing during the events of either ''VideoGame/{{Dishonored}}'' or ''VideoGame/Dishonored2'', it includes information about of Delilah's coven, the Brigmore Witches, as well as stats for Delilah herself. Copperspoon.












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The Core Rulebook can be purchased from [[https://www.modiphius.net/collections/dishonored-the-roleplaying-game Modiphuis Entertainment's official site]] or [[https://www.drivethrurpg.com/product/307505/Dishonored-The-Roleplaying-Game-Core-Rulebook DriveThruRPG]].

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The Core Rulebook can be purchased from [[https://www.modiphius.net/collections/dishonored-the-roleplaying-game Modiphuis Entertainment's official site]] or [[https://www.[[https://preview.drivethrurpg.com/product/307505/Dishonored-The-Roleplaying-Game-Core-Rulebook com/en/product/307505/dishonored-the-roleplaying-game-core-rulebook DriveThruRPG]].
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** The Festival of Churners in in the Morleyan city of Alba is a day to celebrate both the living and the dead. Celebrants don red robes, shuck off their shoes, and make their way to the water. There, they erect banners for the dead, messages for the messengers. Once at the shore, families cook feasts together and toss parts of it to the waves to feed their lost loved ones.

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** The Festival of Churners in in the Morleyan city of Alba is a day to celebrate both the living and the dead. Celebrants don red robes, shuck off their shoes, and make their way to the water. There, they erect banners for the dead, messages for the messengers. Once at the shore, families dead and cook feasts together and toss parts together, with some of it to the food being tossed into the waves to feed their lost loved ones.
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* MaybeMagicMaybeMundane: This being a setting where the supernatural most definitely exists, it can be hard to tell reality from simple myth. The Devourer may truly be an ancient SeaMonster, or it might just be a legend. The folklore of the Tyvian city of Meya claims that that people who vanish into the wilds become the vicious hounds that prowl the countryside, but those hounds' unusual intelligence could be totally natural. Every ship to sail down the Strait of the Outsider end up sinking, with rumors as to why ranging from a sea monster to a gateway to the Void. It's up to the GM to decide whether or not the various legends of the world have any real grounding in reality.

to:

* MaybeMagicMaybeMundane: This being a setting where the supernatural most definitely exists, it can be hard to tell reality from simple myth. The Devourer may truly be an ancient SeaMonster, or it might just be a legend. The folklore of the Tyvian city of Meya claims that that people who vanish into the wilds become the vicious hounds that prowl the countryside, but those hounds' unusual intelligence could be totally natural. Every ship to sail down the Strait of the Outsider end up sinking, with rumors as to why ranging from a sea monster to a gateway to the Void. It's up to the GM to decide whether or not which of the various legends of the world have any real grounding in reality.
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The ''Dishonored Roleplaying Game'' is [[ExactlyWhatItSaysOnTheTin a roleplaying game set in the world of]] Franchise/{{Dishonored}}, made by Creator/ModiphiusEntertainment and using their 2d20 system.

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The ''Dishonored Roleplaying Game'' is [[ExactlyWhatItSaysOnTheTin [[TheRoleplayingGame a roleplaying game set in the world of]] Franchise/{{Dishonored}}, made by Creator/ModiphiusEntertainment and using their 2d20 system.
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[[caption-width-right:350:some caption text]]

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[[caption-width-right:350:some caption text]]\n

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* FantasticFlora: Blood Briars are large, semi-sentient plants connected to the Void. They can be summoned by characters with the [[GreenThumb Blood Briar]] power, at which point they'll attack any living being that gets too close by wrapping their vines around their victim and sending out a barrage of thorns.



* KillItWithFire: Recommended as the most reliable way to deal with Bloodflies and Nest Keepers.



* MonsterWhale: One suggested story hook is Misery Mal, a huge whale that has sunk every whaling vessel it come across. Slaughterhouses and whaling companies are offering a large reward for anyone who kills it, but one cultist seeks to protect and commune with it.



* PlagueZombie: The Weepers of ''VideoGame/{{Dishonored}}'' and Nest Keepers of ''VideoGame/Dishonored2'' have NPC writeups. Both are people infected with diseases that cause them to grow feral and violent in its late stages.



* WickedWitch: Since the game offers details for playing during the events of either ''VideoGame/{{Dishonored}}'' or ''VideoGame/Dishonored2'', it includes information about of Delilah's coven.

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* WickedWitch: Since the game offers details for playing during the events of either ''VideoGame/{{Dishonored}}'' or ''VideoGame/Dishonored2'', it includes information about of Delilah's coven.coven, as well as stats for Delilah herself.

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* AristocratsAreEvil: The description of the Aristocrat NPC states that by and large, the Empire's aristocracy are a bunch of ruthless, decadent backstabbers who should not be trusted, and the two suggested story hooks include a nobleman trying to frame a rival for piracy and a noblewoman plotting to murder her own illegitimate son for being inconvenient to her if someone found out.



* DirtyCop: While there are a ''few'' law enforcement officers who genuinely try to do good by their fellow citizens and keep the peace, many more are brutal or corrupt.



** The rulebook instructs the reader to imagine is a mixture of "the worst scenes of Dickensian London" and "an appalling level of governmental oppression and religious and supernatural dread." Multiply that by two, and what you've got is almost as bad as Dunwall. It's a racist, classist, run-down city full of organized crime, corruption at every level of government, and a state religion of fanatical {{Knight Templar}}s carrying out witch hunts.

to:

** The rulebook instructs the reader to imagine is a mixture of "the worst scenes of Dickensian London" and "an appalling level of governmental oppression and religious and supernatural dread." Multiply that by two, and what you've got is almost as bad as Dunwall. It's a racist, classist, run-down city full of organized crime, corruption at every level of government, and a state religion of fanatical {{Knight Templar}}s carrying out witch hunts.
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* StillFightingTheCivilWar: The island of Morley attempted to secede from the empire in 1801, 36 years before the start of the first ''VideoGame/{{Dishonored}}'' game. Many of the natives still resent Gristol and support the idea of an independent Morley, some even going so far as to join criminal gangs or extremist groups like the Ox Tongues.

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* StillFightingTheCivilWar: The island of Morley attempted to secede from the empire in 1801, 36 years before the start of the first ''VideoGame/{{Dishonored}}'' game. Many of the natives still resent Gristol and support the idea of an independent Morley, some even going so far as to join criminal gangs or extremist groups like the Ox Tongues.Tongues, who seek to drive out Imperial influence no matter the cost.
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* MaybeMagicMaybeMundane: This being a setting where the supernatural most definitely exists, it can be hard to tell reality from simple myth. The Devourer may truly be an ancient SeaMonster, or it might just be a legend. The folklore of the Tyvian city of Meya claims that that people who vanish into the wilds become the vicious hounds that prowl the countryside, but those hounds' unusual intelligence could be totally natural. Morleyan legends claim that the voices of those who have touched the void can be heard whispering in the fog, which might just be a rumor. It's up to the GM to decide whether or not the various legends of the world have any real grounding in reality.

to:

* MaybeMagicMaybeMundane: This being a setting where the supernatural most definitely exists, it can be hard to tell reality from simple myth. The Devourer may truly be an ancient SeaMonster, or it might just be a legend. The folklore of the Tyvian city of Meya claims that that people who vanish into the wilds become the vicious hounds that prowl the countryside, but those hounds' unusual intelligence could be totally natural. Morleyan legends claim that Every ship to sail down the voices Strait of those who have touched the void can be heard whispering in Outsider end up sinking, with rumors as to why ranging from a sea monster to a gateway to the fog, which might just be a rumor.Void. It's up to the GM to decide whether or not the various legends of the world have any real grounding in reality.
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*{{Cult}}
** Due to the Abbey of the Everyman working tirelessly to stamp out any and all heresy that they find, worshipers of the Void or the Outsider typically congregate in small groups. While some of these cults simply work to keep the old ways alive, others have loftier goals of tearing down the Abbey and returning to the old days when they could practice their faith openly. Despite being incohesive and mostly-unconnected, their separate actions often seem masterfully coordinated.
** The Eyeless is part cult and part criminal organization. Their criminal activities typically involve dealing in occult items and information (whether genuine or not) and scamming people with phony seances and tarot readings, which serve as both a source of funding for the higher-ups' research into the Void and as a smokescreen to spread misinformation about the true nature of the Void.


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* FictionalHoliday:
** Sterrenoct is said to be the highest holy day of the Outsider-worshipping people who occupied the ground of Dunwall long before the Empire was formed. In the modern day, it prompts dozens of otherwise separate cults to gather in a forgotten, deep part of the Dunwall Sewers to carry out their strange rituals.
** The Festival of Churners in in the Morleyan city of Alba is a day to celebrate both the living and the dead. Celebrants don red robes, shuck off their shoes, and make their way to the water. There, they erect banners for the dead, messages for the messengers. Once at the shore, families cook feasts together and toss parts of it to the waves to feed their lost loved ones.

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* IronicNickname: Somber Jack is a ruthless and feared pirate captain who commands a whole fleet of ships. He really enjoys his job, and has been known to laugh while slitting throats.



* PirateBooty: One of the suggested story hooks for Clemente Landing is that a group of pirates have moved into the area looking for the treasure of Captain Clemente, spurring a treasure hunt that pits neighbor against neighbor.



* VideoGameCrueltyPunishment: A non-video game example. Destructive or malicious actions taken by the player characters increase a counter of "[[KarmaMeter Chaos Points]]," which can be spent by the GM to make bad things happen to them later down the line.
* WretchedHive: The rulebook instructs the reader to imagine is a mixture of "the worst scenes of Dickensian London" and "an appalling level of governmental oppression and religious and supernatural dread." Multiply that by two, and what you've got is almost as bad as Dunwall. It's a racist, classist, run-down city full of organized crime, corruption at every level of government, and a state religion of fanatical {{Knight Templar}}s carrying out witch hunts.











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* VideoGameCrueltyPunishment: A non-video game example. Destructive or malicious actions taken by the player characters increase add to a counter of "[[KarmaMeter Chaos Points]]," which can be spent by the GM to make bad things happen to them later down the line.
* WretchedHive: WickedWitch: Since the game offers details for playing during the events of either ''VideoGame/{{Dishonored}}'' or ''VideoGame/Dishonored2'', it includes information about of Delilah's coven.
* WretchedHive:
**
The rulebook instructs the reader to imagine is a mixture of "the worst scenes of Dickensian London" and "an appalling level of governmental oppression and religious and supernatural dread." Multiply that by two, and what you've got is almost as bad as Dunwall. It's a racist, classist, run-down city full of organized crime, corruption at every level of government, and a state religion of fanatical {{Knight Templar}}s carrying out witch hunts.










hunts.
** A smaller one is the Den, an island designated as a neutral ground where various pirates, gangs, and fleets can meet, do business, and acquire supplies.









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* MaybeMagicMaybeMundane: This being a setting where the supernatural most definitely exists, it can be hard to tell reality from simple myth. The Devourer may truly be an ancient SeaMonster, or it might just be a legend. The folklore of the Tyvian city of Meya claims that that people who vanish into the wilds become the vicious hounds that prowl the countryside, but those hounds' unusual intelligence could be totally natural. Morleyan legends claim that the voices of those who have touched the void can be heard whispering in the fog, which might just be a rumor. It's up to the GM to decide whether or not the various legends of the world have any real grounding in reality.


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* SeaMonster:
** Legends tell of a creature known as the [[NamesToRunAwayFromReallyFast Devourer]], an enormous and mysterious beast that lives in the open ocean between the Isles and Pandyssia. Some say it's a [[MonsterWhale whale]], though one larger than any known whale has ever grown, while others claim it's an entirely different kind of beast.
** On the somewhat more mundane side, the waters surrounding Morley are home to massive eels.

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* BearsAreBadNews: Tyvian bears are described as having fangs the length of a man's arm and claws that can puncture metal, and local folklore holds that they are literal embodiments of the island's brutal and unforgiving wilderness.



* HealthPotion: Sokolov's Elixirs return from the video game, and can be used to remove all the drinker's stress - assuming that it's the genuine article, at least. Bootleg or watered-down versions might have no effect, or even increase the drinker's stress.

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* HealthPotion: Sokolov's Elixirs return from the video game, and can be used to remove all the drinker's stress - assuming that it's the genuine article, at least. Bootleg or watered-down versions might have no effect, or even increase the drinker's stress.stress instead.


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* StillFightingTheCivilWar: The island of Morley attempted to secede from the empire in 1801, 36 years before the start of the first ''VideoGame/{{Dishonored}}'' game. Many of the natives still resent Gristol and support the idea of an independent Morley, some even going so far as to join criminal gangs or extremist groups like the Ox Tongues.

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* GrimUpNorth: The northernmost island in the empire is Tyvia, a largely-uninhabited land of harsh wilderness, snowy tundra, and icy mountains.

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* DeliberateValuesDissonance: The rulebook notes that the people of Dunwall are extremely xenophobic, distrusting anyone from a different culture or even just profession.
-->The average Dunwaller can’t pronounce “xenophobia” or tell you what it means, but they will show it to you at least three times during a casual conversation—if they’re willing to talk to you without knowing where your family comes from.
* GrimUpNorth: The northernmost and least-populated island in the empire is Tyvia, a largely-uninhabited land of harsh wilderness, snowy tundra, and icy mountains.
















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\n\n\n\n\n\n\n\n\n\n\n\n* WretchedHive: The rulebook instructs the reader to imagine is a mixture of "the worst scenes of Dickensian London" and "an appalling level of governmental oppression and religious and supernatural dread." Multiply that by two, and what you've got is almost as bad as Dunwall. It's a racist, classist, run-down city full of organized crime, corruption at every level of government, and a state religion of fanatical {{Knight Templar}}s carrying out witch hunts.










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* ArtifactOfDoom: Most of the corrupt bonecharms have some negative drawback that makes their use very inconvenient or even painful, but there are two corruptions that fit this trope.
** Darkened Edges causes the bonecharm's power to spread doubt and discord, adding Chaos every time the wearer spends a Void point.
** Splintered Bone causes the bonecharm to twist its wearer's fate as a form of revenge for its poor craftsmanship, causes complications to be more likely.

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* ArtifactOfDoom: Most of the corrupt bonecharms have some negative drawback that makes their use very inconvenient or even painful, but there are two corruptions painful. The one that fit fits this trope.
**
trope best is probably Darkened Edges Edges, which causes the bonecharm's power to spread doubt and discord, adding Chaos every time the wearer spends a Void point.
** * BadLuckCharm: The Splintered Bone effect found on some corrupt bonecharms causes the bonecharm to twist its wearer's fate as a form of revenge for its poor craftsmanship, causes making complications to be more likely.


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* ProtectiveCharm: The Feral Cacaphony bonecharm effect allows the wearer spend Momentum to transform incoming projectiles into small vermin.
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* ArtifactOfDoom: Most of the corrupt bonecharms have some negative drawback that makes their use very inconvenient or even painful, but there are two corruptions that fit this trope.
** Darkened Edges causes the bonecharm's power to spread doubt and discord, adding Chaos every time the wearer spends a Void point.
** Splintered Bone causes the bonecharm to twist its wearer's fate as a form of revenge for its poor craftsmanship, causes complications to be more likely.


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* SuperNotDrowningSkills: One of the bonecharm effects is Yearning of the Leviathan, which allows anyone who holds the charm in their mouth to breath underwater.
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*** [[SuperStrength Strength]] allows the user to throw things at a greater distance, as well as granting one automatic success on all tests to fight forcefully.

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*** [[SuperStrength Strength]] allows the user to throw things at a greater distance, as well as granting one automatic success on all tests to fight forcefully.Fight Forcefully.


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* HealthPotion: Sokolov's Elixirs return from the video game, and can be used to remove all the drinker's stress - assuming that it's the genuine article, at least. Bootleg or watered-down versions might have no effect, or even increase the drinker's stress.
* ManaPotion: Piero's Spiritual Remedies return from the video game, and can be used to fully restore the drinker's Mana - assuming that it's the genuine article, at least. Bootleg or watered-down versions might have no effect, or even increase the drinker's stress.

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* CharacterClassSystem: At character creation the player chooses an Archetype, which decides their starting skills, styles, focuses, talent, belongings, and contacts. The player can choose to spend XP to build their character however they want after character creation, but gaining talents from another Archetype costs extra XP.

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* CharacterCustomization
**
CharacterClassSystem: At character creation the player chooses an Archetype, which decides their starting skills, styles, focuses, talent, belongings, and contacts. The contacts.
** PointBuildSystem: After character creation, the
player can choose to spend XP to build their character however they want after character creation, but want, though gaining talents from another Archetype costs extra XP.XP.
** TheSixStats: The six Skills somewhat align with this trope, but not quite. Fight, Move, Survive, and Talk roughly map to Strength, Dexterity, Endurance, and Charisma, respectively, while both Study and Tinker mostly equate to an Intelligence stat.
** SkillScoresAndPerks: Perks are called Talents and skills are called Focuses.


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* NonCombatEXP: XP is gained from achieving goals as well as a handful of mechanical interactions, none of which necessarily involve combat.

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* CharacterClassSystem: At character creation the player chooses an Archetype, which decides their starting skills, styles, focuses, talent, belongings, and contacts. The player can choose to spend XP to build their character however they want after character creation, but gaining talents from another Archetype costs extra XP.



*** [[SuperToughness Vitality]] gives the user bonus maximum stress.

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*** [[SuperToughness Vitality]] gives increases the user bonus maximum stress.user's stress track.
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*** [[SpeaksFluentAnimal BeastWhispers]] allows the user to speak with a specific kind of animal.

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*** [[SpeaksFluentAnimal BeastWhispers]] Beast Whispers]] allows the user to speak with a specific kind of animal.


















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\n\n\n\n\n\n\n\n\n\n\n\n\n\n* TouchedByVorlons: Even if the player characters don't actually possess the Outsider's mark, they are still assumed to be subtly touched by the void in some way. This gives them a resource called Void Points, which can be spent to reroll dice, get an automatic critical success on one of their dice, or to alter, remove, or add one truth to the current scene.
* VideoGameCrueltyPunishment: A non-video game example. Destructive or malicious actions taken by the player characters increase a counter of "[[KarmaMeter Chaos Points]]," which can be spent by the GM to make bad things happen to them later down the line.












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*** [[Telepathy Eye Within]] allows the user to learn the personal truths of everyone around them.

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*** [[Telepathy [[{{Telepathy}} Eye Within]] allows the user to learn the personal truths of everyone around them.
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The ''Dishonored Roleplaying Game'' is [[ExactlyWhatItSaysOnTheTin a roleplaying game set in the world of]] [[Franchise/{{Dishonored}}, made by Creator/ModiphiusEntertainment and using their 2d20 system.

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The ''Dishonored Roleplaying Game'' is [[ExactlyWhatItSaysOnTheTin a roleplaying game set in the world of]] [[Franchise/{{Dishonored}}, Franchise/{{Dishonored}}, made by Creator/ModiphiusEntertainment and using their 2d20 system.
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*** [[SuperTouchness Vitality]] gives the user bonus maximum stress.

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*** [[SuperTouchness [[SuperToughness Vitality]] gives the user bonus maximum stress.
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*** [[FlashSep Blink]] allows the player to instantly move to another nearby space.

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*** [[FlashSep [[FlashStep Blink]] allows the player to instantly move to another nearby space.



















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\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n* GrimUpNorth: The northernmost island in the empire is Tyvia, a largely-uninhabited land of harsh wilderness, snowy tundra, and icy mountains.














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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/307505.jpg]]
[[caption-width-right:350:some caption text]]

The ''Dishonored Roleplaying Game'' is [[ExactlyWhatItSaysOnTheTin a roleplaying game set in the world of]] [[Franchise/{{Dishonored}}, made by Creator/ModiphiusEntertainment and using their 2d20 system.

The Core Rulebook can be purchased from [[https://www.modiphius.net/collections/dishonored-the-roleplaying-game Modiphuis Entertainment's official site]] or [[https://www.drivethrurpg.com/product/307505/Dishonored-The-Roleplaying-Game-Core-Rulebook DriveThruRPG]].

!! The game includes examples of the following tropes:

* ComboPlatterPowers: A player with the Outsider's Mark get a selection of six powers and six passive enhancements. They start with one power unlocked, but the rest must be unlocked with runes.
** The powers are:
*** [[TimeStandsStill Bend Time]] slows time around the user, allowing them to take two actions in one turn and making it so any contested checks against the user have a penalty.
*** [[FlashSep Blink]] allows the player to instantly move to another nearby space.
*** [[GreenThumb Blood Briar]] summons a mass of vines and tendrils that entangle anyone who gets near it.
*** [[AuraVision Dark Vision]] allows the user to see living creatures, valuables, and security systems through walls.
*** [[SummonMagic Devouring Swarm]] summons a swarm of ravenous vermin such as rats or bloodflies, which attack nearby creatures unless they can also summon that kind of swarm.
*** [[Telepathy Eye Within]] allows the user to learn the personal truths of everyone around them.
*** [[TentacleRope Far Reach]] allows the user to shoot out a long tendril of shadow that can pull them towards solid surfaces or pull smaller objects and creatures toward them.
*** [[SmokeOut Fog Caller]] summons a thick fog that obscures the surrounding area from sight.
*** [[JediMindTrick Mesmerize]] summons an entity from the void that hypnotizes two nearby enemies, leaving them unable to perceive their surroundings for one round and with no memory of what happened right before they were mesmerized.
*** [[DemonicPossession Possession]] allows the user to enter the body of an animal and control its movements for a short time.
*** Thorns allows the user to fire a volley of sharp thorns as a ranged attack.
** The enhancements are:
*** Agility grants the user supernatural speed and agility, allowing them one automatic success on any Move tests.
*** [[SpeaksFluentAnimal BeastWhispers]] allows the user to speak with a specific kind of animal.
*** [[MadArtist Dark Inspiration]] causes the void to enhance the user's talent for art or industry, allowing them to automatically gain one success when making a skill test with a specific creative focus.
*** Dark Scrimshaw grants the user insights into the inner workings of bonecharms, making it easier for them to research and craft bonecharms of their own.
*** [[AutoRevive Escape]] makes it so that once per full moon, the user will be able to cheat death by dissolving into a swarm of animals such as rats or bloodflies, which disperse and later reform back into their body at a specific shrine or sanctuary.
*** Glimpse Hollows allows the user to see into cracks in the world where the Void is leaking through, allowing them to glimpse other times, places, and even versions of reality.
*** [[ReducedToDust Shadow Kill]] makes it so that any creature killed by the user dissolves into ash and vanishes into the void.
*** [[SuperStrength Strength]] allows the user to throw things at a greater distance, as well as granting one automatic success on all tests to fight forcefully.
*** [[SuperTouchness Vitality]] gives the user bonus maximum stress.
















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