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* CastFromHitPoints: Chimerics and Invasives can take damage to use powers that would otherwise be once-per-scene or -per-chapter. Coactives can take damage to temporarily boost a Variation. Any Deviant with the Perilous Variation Scar takes damage to activate the linked Variation(s).
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* BeCarefulWhatYouWishFor: Autourgics are aware of what their changes will entail and choose them willingly, but many find that they gravely miscalculated to side effects of their quests or find that their new abilities don't quite make up for their Scars and the burden of being something less than human.


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* CapturedSuperEntity: The default goal for a Conspiracy is to either create or capture superhuman beings to use as weapons, tools of control, or founts of resources. The fact that their prospective captives can read minds, throw lightning bolts, punch through cinderblocks, or hijack technology makes this a dicey proposition, but Conspiracies have developed enough practice at keeping their subjects under control that Renegades genuinely fear being recaptured by their makers.


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* {{Cyborg}}: The archetypal Invasives are enhanced with a variety of visibly mechanical parts, such as robot limbs, bound swarms of nanotech, or silicon circuits wired into their brains, nerves or eyes.


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* FreakLabAccident: Many Pathologicals were once researchers, scientists or lab techs who were working one some delicate project -- a high-energy physics experiment, incautious bioengineering, an attempt to contact noncorporeal entities -- that went horribly wrong. When the dust clears and the hazmat crews arrive, the survivors find that this exposure permanently and traumatically altered them, turning them into something inhuman.


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* HunterOfTheirOwnKind: The main purpose that Devoted are put to is tracking down other Deviants and dragging them back to the Conspiracy's labs.
* InferioritySuperiorityComplex: Cephalists usually affect a sense of arrogance and superiority, presenting themselves as having exceeded the limitations of humanity, tweaked their makers' noses and achieved heights that both baseline humans and other Deviants can only dream of. Beneath this confident veneer, they are burdened by just as much mental trauma as any other Deviant, and are particularly haunted by the fear that they should lose control again and return to being a helpless lab rat.


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* MoralityPet: Mechanically, this is the purpose of a Deviant's Loyalty Touchstones. These are friends and family who have remained loyal to them, often in spite of the Remade's own initial efforts to cut ties, or else strangers that they met later but who gave them food, shelter and aid anyway. These bonds are immensely important to Deviants, as they represent their last tangible links to humanity and provide emotional outlets distinct from the burning rage and sense of alienation that haunts their lives, and may be the only things keeping them from being utterly consumed by their gnawing desire for revenge on their Progenitors and society at large.


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* PowerIncontinence: The main issue faced by Coactives is that their powers, or the entities that they are bound to, do not want to be contained. The Infused need to walk a fine line between releasing their powers too freely, which risks both alerting their pursuers and unleashing devastation, and bottling them up for too long and losing control when the pressure grows too great.


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* SmugSuper: Cephalists have a marked tendency towards arrogance. They view themselves as having transcended both their human nature and the controls placed on them, and are prone to looking down on both the masses of unaltered humanity for their mundane nature and on other Broken due to perceiving them as cruder and less in control of themselves.


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* TraumaticSuperpowerAwakening: The process by which a human becomes a Deviant is invariably a horrific and traumatic one. It awakens or engenders incredible powers, but in so doing also alters the subject so profoundly that their soul becomes permanently scarred, burdening the new transhuman with both persistent physical problems and indelible mental afflictions.
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* KidnappedForExperimentation: Some Exomorphs have this as their origin story.

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* KidnappedForExperimentation: Some Exomorphs have this as were simply snatched off the street or stolen from their origin story.deathbeds by Progenitors who were banking on the hope that nobody would think or bother to look for them in order to gain a contact-less and disposable test subject.

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* AncientConspiracy: Subverted with the Web of Pain; it may ''seem'' like a vast, seemingly immortal organization, but in reality, it's really more of a phenomenon; conspiracies that share interests inevitably come into contact with each other and many come to an agreement or at least a non-aggression pact. Behind the scenes, [[NotSoOmniscientCouncilOfBickering many nodes of the Web loathe each other and only work together out of shared interest]], assuming [[HanlonsRazor they just didn't bumble into the same goals.]]

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* AncientConspiracy: Subverted with the Web of Pain; it may ''seem'' like a vast, seemingly immortal organization, but in reality, it's really more of a phenomenon; conspiracies that share interests inevitably come into contact with each other and many come to an agreement or at least a non-aggression pact. Behind the scenes, [[NotSoOmniscientCouncilOfBickering many nodes of the Web loathe each other and only work together out of shared interest]], assuming [[HanlonsRazor they just didn't bumble into the same goals.]]goals]].



* CyberneticsEatYourSoul: This trope definitely applies, considering the state of the Deviant soul, and the fact that cybernetic modification is one of the ways a person can become a Deviant. However, not all body modification and prosthetics trigger this, only those which cause Divergence via the absolutely horrific methods & experiments performed on the new Deviant simply because the conspiracy didn't care about the human/moral costs(s) ''at all''.
* DamagedSoul: This, above all else, is why Deviants are supernatural beings -- how they got there varies, but Deviants have been so mutilated that their very ''souls'' are busted, to the point where they don't even have human Virtues and Vices any more. And the more they [[LossOfIdentity forget who they are and were]], the worse it gets. This is not only a part of the Divergence process, but ''necessary'' to develop their abilities, because that's the only way to make the soul [[SoulPower a viable catalyst and power source]] for major supernatural abilities.
* {{Determinator}}: Conviction is one of the twin [[SanityMeter Integrity]] equivalents of Deviants. For Renegades, fulfulling it is easy, but it doesn't last very long, keeping their Scars temporarily stable, while for Devoted, fulfilling it is more difficult, but it lasts longer and is more effective, even potentially reversing a SuperPowerMeltdown in extreme circumstances.

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* CyberneticsEatYourSoul: This trope definitely applies, considering the state of the Deviant soul, and the fact that cybernetic modification is one of the ways a person can become a Deviant. However, not all body modification and prosthetics trigger this, only those which cause Divergence via the absolutely horrific methods & and experiments performed on the new Deviant simply because the conspiracy didn't care about the human/moral costs(s) ''at all''.
* DamagedSoul: This, above all else, is why Deviants are supernatural beings -- how they got there varies, but Deviants have been so mutilated that their very ''souls'' are busted, to the point where they don't even have human Virtues and Vices any more. And the The more they [[LossOfIdentity forget who they are and were]], the worse it gets. This is not only a part of the Divergence process, but ''necessary'' to develop their abilities, because that's the only way to make the soul [[SoulPower a viable catalyst and power source]] for major supernatural abilities.
* {{Determinator}}: Conviction is one of the twin [[SanityMeter Integrity]] equivalents of Deviants. For Renegades, fulfulling fulfilling it is easy, but it doesn't last very long, keeping their Scars temporarily stable, while for stable. For Devoted, fulfilling it is more difficult, but it lasts longer and is more effective, even potentially reversing a SuperPowerMeltdown in extreme circumstances.



* ThePowerOfHate: The Remade's bread and butter: unlike [[TabletopGame/VampireTheRequiem vampires]] or [[TabletopGame/WerewolfTheForsaken werewolves]], who get a quick rush of rage to work with, a Remade's power comes from ''always'' being pissed off at ''something'': [[MonsterProgenitor what made them]], [[AncientConspiracy who's hunting them]], [[WhatHaveIBecome themselves]]. Special note should go to Nemeses, Devoted who have grown to despise something (such as a particular Renegade) so much their anger helps them stabilize their powers.

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* ThePowerOfHate: The Remade's bread and butter: unlike [[TabletopGame/VampireTheRequiem vampires]] TabletopGame/{{vampire|TheRequiem}}s or [[TabletopGame/WerewolfTheForsaken werewolves]], TabletopGame/{{werewol|fTheForsaken}}ves, who get a quick rush of rage to work with, a Remade's power comes from ''always'' being pissed off at ''something'': [[MonsterProgenitor what made them]], [[AncientConspiracy who's hunting them]], [[WhatHaveIBecome themselves]]. Special note should go to Nemeses, Devoted who have grown to despise something (such as a particular Renegade) so much their anger helps them stabilize their powers.



* SuperPowerMeltdown: While Deviants are said to be ''somewhat'' more powerful than [[TabletopGame/HunterTheVigil Hunters]] in terms of their powers at minimum, it's still possible for them to flare up and wreak [[Manga/{{Akira}} Tetsuo levels]] of carnage... usually at the cost of their lives. This is reflected by the End Stage Condition, which happens when the Remade reaches full Instability; the only way to stop it without dying is to destroy a Conviction Touchstone.

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* SuperPowerMeltdown: While Deviants are said to be ''somewhat'' more powerful than [[TabletopGame/HunterTheVigil Hunters]] TabletopGame/{{Hunter|TheVigil}}s in terms of their powers at minimum, it's still possible for them to flare up and wreak [[Manga/{{Akira}} Tetsuo levels]] of carnage... usually at the cost of their lives. This is reflected by the End Stage Condition, which happens when the Remade reaches full Instability; the only way to stop it without dying is to destroy a Conviction Touchstone.

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* BecauseYouWereNiceToMe: This is a legit way for someone to become a Loyalty Touchstone of one (or more) of the Broken, since everyone else they meet either utterly fears them for one reason or another, or want to control them for their own ends.
** Seriously, THINK ABOUT IT! This random schmuck has every reason to either chase you out or attempt to kill you, & could just as easily use their newfound status to manipulate or cripple you, but instead they decide to stick with you through thick or thin simply because ''that's what friends do/are for.''

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* BecauseYouWereNiceToMe: This is a legit way for someone to become a Loyalty Touchstone of one (or more) of the Broken, since everyone else they meet either utterly fears them for one reason or another, or want to control them for their own ends.
** Seriously, THINK ABOUT IT! This
ends. From the Deviant's point of view, this random schmuck has every reason to either chase you out or attempt to kill you, & and could just as easily use their newfound status to manipulate or cripple you, but instead they decide to stick with you through thick or thin simply because ''that's what friends do/are for.''are for''.

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