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pothole fix


* AllAccessibleMagic: The skill Occultist includes the sub-skill Ritualist, which allows anyone to use a form of magic that is lengthy to cast and demands props and ingredients, as opposed to the superpower-like magic of actual sorcerers. In the game's system, normal human sorcerers like Characters/HellblazerJohnConstantine are said to use the sub-skill Ritualist to represent their magic, while flashy superhuman sorcerers like ComicBook/{{Zatanna}} and ComicBook/DoctorFate have one or more actual powers to represent their magic. This might or might not accurately portray how things happen in the comics themselves.

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* AllAccessibleMagic: The skill Occultist includes the sub-skill Ritualist, which allows anyone to use a form of magic that is lengthy to cast and demands props and ingredients, as opposed to the superpower-like magic of actual sorcerers. In the game's system, normal human sorcerers like Characters/HellblazerJohnConstantine [[Characters/HellblazerJohnConstantine John Constantine]] are said to use the sub-skill Ritualist to represent their magic, while flashy superhuman sorcerers like ComicBook/{{Zatanna}} and ComicBook/DoctorFate have one or more actual powers to represent their magic. This might or might not accurately portray how things happen in the comics themselves.



* CombatTentacles: Adventure ''When a Stranger Calls''. While in Antarctica the {{PC}}s will be attacked by a sluggoth, an eight foot long creature with long poisonous tentacles.

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* CombatTentacles: Adventure ''When a Stranger Calls''. While in Antarctica the {{PC}}s {{Player Character}}s will be attacked by a sluggoth, an eight foot long creature with long poisonous tentacles.



** If a {{PC}} initiates Killing Combat (tries to kill an opponent), they lose all Hero Points they normally would receive for the adventure. If they enter Killing Combat only after an opponent initiates Killing Combat with them, they only lose half of the possible Hero Points.
** If a player doesn't roleplay their {{PC}} properly (e.g. violating their character's Motivations or displaying sudden personality shifts) then the {{PC}} will forfeit the standard Role-Playing Hero Point award.

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** If a {{PC}} PlayerCharacter initiates Killing Combat (tries to kill an opponent), they lose all Hero Points they normally would receive for the adventure. If they enter Killing Combat only after an opponent initiates Killing Combat with them, they only lose half of the possible Hero Points.
** If a player doesn't roleplay their {{PC}} PC properly (e.g. violating their character's Motivations or displaying sudden personality shifts) then the {{PC}} PC will forfeit the standard Role-Playing Hero Point award.



* FortuneTeller: Adventure ''When a Stranger Calls''. While in UsefulNotes/{{Romani}}a, the {{PC}}s will meet an old Gypsy fortune teller named Madame Sosostris, who will offer to read their fortunes.

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* FortuneTeller: Adventure ''When a Stranger Calls''. While in UsefulNotes/{{Romani}}a, the {{PC}}s [=PCs=] will meet an old Gypsy fortune teller named Madame Sosostris, who will offer to read their fortunes.



* NamesToRunAwayFromReallyFast: Death, Demise, ''Dehumanizer'' (no, they are not nice guys).



* NonCombatEXP: {{PC}}s can receive Hero Points for participating in the adventure, roleplaying well, saving innocent bystanders and subplots.

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* NonCombatEXP: {{PC}}s [[PlayerCharacter PCs]] can receive Hero Points for participating in the adventure, roleplaying well, saving innocent bystanders and subplots.



!!Tropes that only appear in the '''''TabletopGame/BloodOfHeroes''''' version:

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!!Tropes that only appear in the '''''TabletopGame/BloodOfHeroes''''' '''''Blood Of Heroes''''' version:


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* NamesToRunAwayFromReallyFast: Death, Demise, ''Dehumanizer'' (no, they are not nice guys).
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[[caption-width-right:300:"Look, [[Franchise/{{Superman}} up in the sky]]! It's [[UsefulNotes/{{Dice}} 2d10]]!"]]

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[[caption-width-right:300:"Look, [[Franchise/{{Superman}} up in the sky]]! It's [[UsefulNotes/{{Dice}} [[MediaNotes/{{Dice}} 2d10]]!"]]
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* DarkerAndEdgier: Attempts to include the look and feel of the [[UsefulNotes/TheGoldenAgeOfComicBooks Golden Age]], [[UsefulNotes/TheSilverAgeOfComicbooks Silver Age]] and [[UsefulNotes/TheDarkAgeOfComicBooks Dark Age]] of comic books in one package. But mostly the Dark Age.

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* DarkerAndEdgier: Attempts to include the look and feel of the [[UsefulNotes/TheGoldenAgeOfComicBooks [[MediaNotes/TheGoldenAgeOfComicBooks Golden Age]], [[UsefulNotes/TheSilverAgeOfComicbooks [[MediaNotes/TheSilverAgeOfComicbooks Silver Age]] and [[UsefulNotes/TheDarkAgeOfComicBooks [[MediaNotes/TheDarkAgeOfComicBooks Dark Age]] of comic books in one package. But mostly the Dark Age.

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* {{Acrofatic}}[=/=]WaifFu: Implicit; there are absolutely no rules stating that a character's appearance (i.e., physical bearing) has to have any logical connection to his/her abilities, so it is quite easy to create an obese character with a very high agility score or a wafer-thin character who could bench-press Wrestling/AndreTheGiant.

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* {{Acrofatic}}[=/=]WaifFu: {{Acrofatic}}: Implicit; there are absolutely no rules stating that a character's appearance (i.e., physical bearing) has to have any logical connection to his/her abilities, so it is quite easy to create an obese character with a very high agility score or a wafer-thin character who could bench-press Wrestling/AndreTheGiant.



* AdaptiveAbility: called Defensive Adaptation.

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* %%* AdaptiveAbility: called Called Defensive Adaptation.Adaptation.
* AllAccessibleMagic: The skill Occultist includes the sub-skill Ritualist, which allows anyone to use a form of magic that is lengthy to cast and demands props and ingredients, as opposed to the superpower-like magic of actual sorcerers. In the game's system, normal human sorcerers like Characters/HellblazerJohnConstantine are said to use the sub-skill Ritualist to represent their magic, while flashy superhuman sorcerers like ComicBook/{{Zatanna}} and ComicBook/DoctorFate have one or more actual powers to represent their magic. This might or might not accurately portray how things happen in the comics themselves.



* TalkingIsAFreeAction: Partial; short conversations, [[YouFightLikeACow combat quips and the like]] are freely * allowed, but if the talking goes on long enough it can cost the Player a combat Action.

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* TalkingIsAFreeAction: Partial; short conversations, [[YouFightLikeACow combat quips and the like]] are freely * allowed, but if the talking goes on long enough it can cost the Player a combat Action.

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add1


* AdaptiveAbility: called Defensive Adaptation.



* [[AdaptiveAbility Defensive Adaptation]]

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* [[AdaptiveAbility Defensive Adaptation]]CriticalExistenceFailure: Any Gadget or object with the Hardened Defenses advantage cannot be damaged by any attack unless that attack scores enough damage points to completely obliterate the item in a single blow; otherwise, it's a NoSell.
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* UnconventionalAlignment: The system is called "Motivation", and includes over a dozen different alignments for characters. Upholding the Good, [[TheCowl Seeking Justice]], [[ComesGreatResponsibility Responsibility of Power]], [[InHarmsWay Thrill of Adventure]] and [[IJustWantToBeNormal Unwanted Power]] for Heroes. On the Villains' side, we have [[OnlyInItForTheMoney Mercenary]], [[OmnicidalManiac Nihilist]], [[TakeOverTheWorld Power Lust]], [[AxCrazy Psychopath]] and [[ForTheEvulz Thrill Seeker]]. There are also [[AntiHero anti-heroic]] versions of all these which blur the good/evil lines a bit.

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* UnconventionalAlignment: The system is called "Motivation", and includes over a dozen different alignments for characters. [[TheCape Upholding the Good, Good]], [[TheCowl Seeking Justice]], [[ComesGreatResponsibility Responsibility of Power]], [[InHarmsWay Thrill of Adventure]] and [[IJustWantToBeNormal Unwanted Power]] for Heroes. On the Villains' side, we have [[OnlyInItForTheMoney Mercenary]], [[OmnicidalManiac Nihilist]], [[TakeOverTheWorld Power Lust]], [[AxCrazy Psychopath]] and [[ForTheEvulz Thrill Seeker]]. There are also [[AntiHero anti-heroic]] versions of all these which blur the good/evil lines a bit.
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Character Alignment and its related tropes are Flame Bait, and are not allowed to be linked anywhere except on work pages as examples where they are cannonical


* UnconventionalAlignment: The system is called "Motivation", and includes over a dozen different alignments for characters. [[LawfulGood Upholding the Good]], [[TheCowl Seeking Justice]], [[ComesGreatResponsibility Responsibility of Power]], [[InHarmsWay Thrill of Adventure]] and [[IJustWantToBeNormal Unwanted Power]] for Heroes. On the Villains' side, we have [[OnlyInItForTheMoney Mercenary]], [[OmnicidalManiac Nihilist]], [[TakeOverTheWorld Power Lust]], [[AxCrazy Psychopath]] and [[ForTheEvulz Thrill Seeker]]. There are also [[AntiHero anti-heroic]] versions of all these which blur the good/evil lines a bit.

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* UnconventionalAlignment: The system is called "Motivation", and includes over a dozen different alignments for characters. [[LawfulGood Upholding the Good]], Good, [[TheCowl Seeking Justice]], [[ComesGreatResponsibility Responsibility of Power]], [[InHarmsWay Thrill of Adventure]] and [[IJustWantToBeNormal Unwanted Power]] for Heroes. On the Villains' side, we have [[OnlyInItForTheMoney Mercenary]], [[OmnicidalManiac Nihilist]], [[TakeOverTheWorld Power Lust]], [[AxCrazy Psychopath]] and [[ForTheEvulz Thrill Seeker]]. There are also [[AntiHero anti-heroic]] versions of all these which blur the good/evil lines a bit.
Tabs MOD

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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* UnconventionalAlignment: The system is called "Motivation", and includes over a dozen different alignments for characters. [[LawfulGood Upholding the Good]], [[TheCowl Seeking Justice]], [[ComesGreatResponsibility Responsibility of Power]], [[InHarmsWay Thrill of Adventure]] and [[IJustWantToBeNormal Unwanted Power]] for Heroes. On the Villains' side, we have [[OnlyInItForTheMoney Mercenary]], [[KillEmAll Nihilist]], [[TakeOverTheWorld Power Lust]], [[AxCrazy Psychopath]] and [[ForTheEvulz Thrill Seeker]]. There are also [[AntiHero anti-heroic]] versions of all these which blur the good/evil lines a bit.

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* UnconventionalAlignment: The system is called "Motivation", and includes over a dozen different alignments for characters. [[LawfulGood Upholding the Good]], [[TheCowl Seeking Justice]], [[ComesGreatResponsibility Responsibility of Power]], [[InHarmsWay Thrill of Adventure]] and [[IJustWantToBeNormal Unwanted Power]] for Heroes. On the Villains' side, we have [[OnlyInItForTheMoney Mercenary]], [[KillEmAll [[OmnicidalManiac Nihilist]], [[TakeOverTheWorld Power Lust]], [[AxCrazy Psychopath]] and [[ForTheEvulz Thrill Seeker]]. There are also [[AntiHero anti-heroic]] versions of all these which blur the good/evil lines a bit.
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''DC Heroes'' was a superhero-themed [[TabletopRPG role-playing game]] by Mayfair Games, using DC Comics' roster of characters, places and events, first published in 1985 to coincide with DC's MassiveMultiPlayerCrossover ''ComicBook/CrisisOnInfiniteEarths'' campaign. The Second Edition, published in 1989, refined and revamped much of the underlying game mechanics, which remains mostly unchanged to this day; later editions focused mostly upon roster changes and minor rules modifications.

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''DC Heroes'' was a superhero-themed [[TabletopRPG role-playing game]] by Mayfair Games, using DC Comics' roster of characters, places and events, first published in 1985 to coincide with DC's MassiveMultiPlayerCrossover MassiveMultiplayerCrossover ''ComicBook/CrisisOnInfiniteEarths'' campaign. The Second Edition, published in 1989, refined and revamped much of the underlying game mechanics, which remains mostly unchanged to this day; later editions focused mostly upon roster changes and minor rules modifications.



The game remains unofficially supported on writeups.org [[http://www.writeups.org]]. This site has thousands of character writeups, extensive new rules and clarifications, technical discussion, etc.

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The game remains unofficially supported on writeups.org [[http://www.writeups.org Writeups.org]]. This site has thousands of character writeups, extensive new rules and clarifications, technical discussion, etc.



* DarkAgeOfSuperNames: Demise, Dehumanizer, Darkling, Anarchy Man, Anthrax... (To be fair, a lot of these are villains.)

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* DarkAgeOfSuperNames: DarkAgeOfSupernames: Demise, Dehumanizer, Darkling, Anarchy Man, Anthrax... (To be fair, a lot of these are villains.)
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* IntrinsicVow: The Hypnotism power allows the user to implant suggestions in the target's mind. A suggestion will not be carried out if it is something completely against the target's Motivation or belief. However, a clever hypnotist can get around this restriction by implanting suggestions that circumvent the target's beliefs. For example, if the hypnotist wants Superman to attack ComicBook/JimmyOlsen, he can first implant a suggestion that Jimmy is actually Darkseid. If this suggestion works, Superman will follow a subsequent suggestion to attack Jimmy because he [Superman] will believe that Jimmy is Darkseid.

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* IntrinsicVow: The Hypnotism power allows the user to implant suggestions in the target's mind. A suggestion will not be carried out if it is something completely against the target's Motivation or belief. However, a clever hypnotist can get around this restriction by implanting suggestions that circumvent the target's beliefs. For example, if the hypnotist wants Superman to attack ComicBook/JimmyOlsen, [[Characters/SupermanJimmyOlsen Jimmy Olsen]], he can first implant a suggestion that Jimmy is actually Darkseid. If this suggestion works, Superman will follow a subsequent suggestion to attack Jimmy because he [Superman] will believe that Jimmy is Darkseid.
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Trope deprecated per TRS


* StockSuperpowers: Most everything on that page is represented in the game. And if it isn't, there are rules for adding it.
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* IntrinsicVow: The Hypnotism power allows the user to implant suggestions in the target's mind. A suggestion will not be carried out if it is something completely against the target's Motivation or belief. However, a clever hypnotist can get around this restriction by implanting suggestions that circumvent the target's beliefs. For example, if the hypnotist wants Superman to attack Jimmy Olsen, he can first implant a suggestion that Jimmy is actually Darkseid. If this suggestion works, Superman will follow a subsequent suggestion to attack Jimmy because he [Superman] will believe that Jimmy is Darkseid.

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* IntrinsicVow: The Hypnotism power allows the user to implant suggestions in the target's mind. A suggestion will not be carried out if it is something completely against the target's Motivation or belief. However, a clever hypnotist can get around this restriction by implanting suggestions that circumvent the target's beliefs. For example, if the hypnotist wants Superman to attack Jimmy Olsen, ComicBook/JimmyOlsen, he can first implant a suggestion that Jimmy is actually Darkseid. If this suggestion works, Superman will follow a subsequent suggestion to attack Jimmy because he [Superman] will believe that Jimmy is Darkseid.
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None


* {{Expy}}: There's a foreign ruler who is a scientific genius, an expert occultist and posses an empowered armor that he uses to fight and hides his face. And I bet "the Baron" was not the name most of you were thinking.

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* {{Expy}}: There's a foreign ruler who is a scientific genius, an expert occultist and posses possesses an empowered armor that he uses to fight and hides his face. And I bet "the Baron" was not the name most of you were thinking.

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