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* AnyoneCanDie: The combat system is intended to be extremely lethal. One lucky (or unlucky, depending on your perspective) shot can kill you even if you are the strongest man alive. Generally, you don't want to get into a firefight unless the odds are heavily stacked in your favour.
** One of the test games currently being run, Gangster Squad, has surprisingly managed to avert this trope thus far. Despite the lethality of the combat system, and despite the fact that the game is a combat test that purposely throws the player characters into a lot of dumb gunfights, the GM has failed to kill a ''single'' PC thus far, though a few have come fairly close to dying.
* ApatheticCitizens: Union City is a city of these.

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* AnyoneCanDie: The combat system is intended to be extremely lethal. One lucky (or unlucky, depending on your perspective) shot can kill you even if you are the strongest man alive. Generally, you don't want to get into a firefight unless the odds are heavily stacked in your favour.
**
favour. One of the test games currently being run, games, Gangster Squad, has surprisingly managed to avert this trope thus far. Despite the lethality of the combat system, and despite the fact that the game is a combat test that purposely throws the player characters into a lot of dumb gunfights, the GM has failed to kill a ''single'' PC thus far, though a few have come fairly close to dying.
* %%* ApatheticCitizens: Union City is a city of these.



* ArtificialLimbs: Augmentations.

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* %%* ArtificialLimbs: Augmentations.



* CityNoir: Union City.

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* %%* CityNoir: Union City.



* DirtyCommunists: The Networked Commune.

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* %%* DirtyCommunists: The Networked Commune.

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* HardboiledDetective

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* %%* HardboiledDetective



* LandOfOneCity

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* %%* LandOfOneCity



* LostTechnology: Archaeotech.

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* %%* LostTechnology: Archaeotech.Archaeotech.
%%* TheMafia: Usually made up of Viteli immigrants.



* TheMorlocks: Morlocs. They're humanoid monsters that live BeneathTheEarth or in the unexplored parts of the world. While their culture is savage and primitive, they are capable of constructing very sophisticated [[SchizoTech tech]],even though their understanding of technology is [[LowCultureHighTech is entirely instinctual]].
* TheNightThatNeverEnds: Union City is located right in the middle of the dark side of the planet.



* SchizoTech: The game's setting shares similarities with the 1920s, but some of the tech available includes {{RayGun}}s, ArtificialLimbs, {{FreezeRay}}s, and Nanomachines.
** Servos use magnetic tape to store their memories.
* TheMafia: Usually made up of Viteli immigrants.
* TheMorlocks: Morlocs. They're humanoid monsters that live BeneathTheEarth or in the unexplored parts of the world. While their culture is savage and primitive, they are capable of constructing very sophisticated [[SchizoTech tech]],even though their understanding of technology is [[LowCultureHighTech is entirely instinctual]].
* TheNightThatNeverEnds: Union City is located right in the middle of the dark side of the planet.



* SchizoTech: The game's setting shares similarities with the 1920s, but some of the tech available includes {{RayGun}}s, ArtificialLimbs, {{FreezeRay}}s, and Nanomachines. Servos use magnetic tape to store their memories.



** The Morlocs may have some, buried well beneath the surface.
* VastBureaucracy: Xian is run by one.
* WeaponsKitchenSink: The firearms run a gamut from mid-19th century muskets (though fired with sparkplugs) through revolvers and bolt-action rifles of the early 20th, a few post-UsefulNotes/WW2 autoloaders and assault rifles, and onto strange pulp sci-fi weapons that shoot lightning, laser beams and disintegration rays.

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** %%** The Morlocs may have some, buried well beneath the surface.
*
surface.%%Might or do?
%%*
VastBureaucracy: Xian is run by one.
* WeaponsKitchenSink: The firearms run a gamut from mid-19th century muskets (though fired with sparkplugs) through revolvers and bolt-action rifles of the early 20th, a few post-UsefulNotes/WW2 autoloaders and assault rifles, and onto strange pulp sci-fi weapons that shoot lightning, laser beams and disintegration rays.rays.
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Union City itself is just one of several other massive city states on a tidally locked world, such as the [[UsefulNotes/TheBritishEmpire Anglian Empire]], the [[ANaziByAnyOtherName Golden City]], the [[DirtyCommunists Networked Commune]], [[FarEast Xian]], and [[TheRomanEmpire Viteli]]. The world is not Earth, but it bears an [[FantasyCounterpartCulture uncanny resemblance to our own world]].

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Union City itself is just one of several other massive city states on a tidally locked world, such as the [[UsefulNotes/TheBritishEmpire Anglian Empire]], the [[ANaziByAnyOtherName Golden City]], the [[DirtyCommunists Networked Commune]], [[FarEast Xian]], and [[TheRomanEmpire [[UsefulNotes/TheRomanEmpire Viteli]]. The world is not Earth, but it bears an [[FantasyCounterpartCulture uncanny resemblance to our own world]].
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Union City itself is just one of several other massive city states on a tidally locked world, such as the [[TheBritishEmpire Anglian Empire]], the [[ANaziByAnyOtherName Golden City]], the [[DirtyCommunists Networked Commune]], [[FarEast Xian]], and [[TheRomanEmpire Viteli]]. The world is not Earth, but it bears an [[FantasyCounterpartCulture uncanny resemblance to our own world]].

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Union City itself is just one of several other massive city states on a tidally locked world, such as the [[TheBritishEmpire [[UsefulNotes/TheBritishEmpire Anglian Empire]], the [[ANaziByAnyOtherName Golden City]], the [[DirtyCommunists Networked Commune]], [[FarEast Xian]], and [[TheRomanEmpire Viteli]]. The world is not Earth, but it bears an [[FantasyCounterpartCulture uncanny resemblance to our own world]].
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* AbsurdlySpaciousSewer: Home to sewer gators and other things. Not so much sewers as a very ''extensive'' and ''deep'' labyrinth of catacombs, tunnels, and caves. It should be noted that most of this underground was around long before Union City was founded.

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* AbsurdlySpaciousSewer: Home to sewer gators {{Sewer Gator}}s and other things. Not so much sewers as a very ''extensive'' and ''deep'' labyrinth of catacombs, tunnels, and caves. It should be noted that most of this underground was around long before Union City was founded.
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It is presently still in development, but the development team is running a [[http://forums.spacebattles.com/threads/a-sleuths-quest-hardboiled.261861/ few]] [[http://forums.spacebattles.com/threads/gangster-squad-hardboiled-gunfight-rp-quest-interest-signup-thread.269170/ games]] on SpaceBattles to iron out the flaws in the system.

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It is presently still in development, but the development team is running a [[http://forums.spacebattles.com/threads/a-sleuths-quest-hardboiled.261861/ few]] [[http://forums.spacebattles.com/threads/gangster-squad-hardboiled-gunfight-rp-quest-interest-signup-thread.269170/ games]] on SpaceBattles Website/SpaceBattlesDotCom to iron out the flaws in the system.
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* WeaponsKitchenSink: The firearms run a gamut from mid-19th century muskets (though fired with sparkplugs) through revolvers and bolt-action rifles of the early 20th, a few post-WW2 autoloaders and assault rifles, and onto strange pulp sci-fi weapons that shoot lightning, laser beams and disintegration rays.

to:

* WeaponsKitchenSink: The firearms run a gamut from mid-19th century muskets (though fired with sparkplugs) through revolvers and bolt-action rifles of the early 20th, a few post-WW2 post-UsefulNotes/WW2 autoloaders and assault rifles, and onto strange pulp sci-fi weapons that shoot lightning, laser beams and disintegration rays.
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* VastBureaucracy: Xian is run by one.

to:

* VastBureaucracy: Xian is run by one.one.
* WeaponsKitchenSink: The firearms run a gamut from mid-19th century muskets (though fired with sparkplugs) through revolvers and bolt-action rifles of the early 20th, a few post-WW2 autoloaders and assault rifles, and onto strange pulp sci-fi weapons that shoot lightning, laser beams and disintegration rays.
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''Cyberpulp Adventures - Hardboiled'', more simply known as ''Hardboiled'', is a tabletop roleplaying game, drawing upon noir-style detective stories.

It is presently still in development, but the person writing it is running a [[http://forums.spacebattles.com/threads/a-sleuths-quest-hardboiled.261861/ few]] [[http://forums.spacebattles.com/threads/gangster-squad-hardboiled-gunfight-rp-quest-interest-signup-thread.269170/ games]] on SpaceBattles to iron out the flaws in the system.

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''Cyberpulp Adventures - Hardboiled'', more simply known as ''Hardboiled'', is a tabletop roleplaying game, drawing upon 20th century pulp fiction (especially noir-style detective stories.

stories) for inspiration.

It is presently still in development, but the person writing it development team is running a [[http://forums.spacebattles.com/threads/a-sleuths-quest-hardboiled.261861/ few]] [[http://forums.spacebattles.com/threads/gangster-squad-hardboiled-gunfight-rp-quest-interest-signup-thread.269170/ games]] on SpaceBattles to iron out the flaws in the system.
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* LandOfOneCity
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* AmazonBrigade: The entire Hiberian society.. The warrior/nobility ruling class is populated entirely by women, with all the men taking roles in the working class.


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* CheeseEatingSurrenderMonkeys: Inverted. The setting's analogue for France, Merovinland, is regarded to have one of the best trained and competent armies in the world.
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*AllHailTheGreatGodMickey: The Constitutional Church and the Cult of Victoria, the dominant religions in Union City and Anglia respectively. The Constitution is religious scripture and Washington and Jefferson are worshipped as mythical figures who fought a thousand year revolution.

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* AbsurdlySpaciousSewer: Home to sewer gators and other things. Not so much sewers as a very ''extensive'' and ''deep'' labyrinth of catacombs, tunnels, and caves. It should be noted that most of this underground was around long before Union City was founded.


Added DiffLines:

* AbsurdlySpaciousSewer: Home to sewer gators and other things. Not so much sewers as a very ''extensive'' and ''deep'' labyrinth of catacombs, tunnels, and caves. It should be noted that most of this underground was around long before Union City was founded.
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* CriticalHit: Roll a 10 while using a weapon in combat? Roll again, and add that result to your first roll. MoreDakka is a good way to increase the chances of getting one.

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* AbsurdlySpaciousSewer: Home to sewer gators and other things. Not so much sewers as a very ''extensive'' and ''deep'' labyrinth of catacombs, tunnels, and caves. It should be noted that most of this underground was around long before Union City was founded.



* LightIsNotGood: The Golden City. Located on the opposite side of the world, it is a city with EndlessDaytime. It is also based on such things as ''UsefulNotes/NaziGermany, Literature/BraveNewWorld and Literature/NineteenEightyFour''.

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* ImprobableAimingSkills: Owners of heirloom sparklocks are able to pull this off. Though it's the gun, rather than the skills of the wielder, that is responsible.
* LightIsNotGood: The Golden City. Located on the opposite side of the world, it is a city with EndlessDaytime. It is also based on such things as ''UsefulNotes/NaziGermany, Literature/BraveNewWorld practices eugenics, segregation by caste, and Literature/NineteenEightyFour''.genocide of servos.


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* MoreDakka: Taken to extremes with Networked Screamer weapons, which fire a lot of bullets in a very short frame of time. Unfortunately, they have to be reloaded after every time you fire them.


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* TheMorlocks: Morlocs. They're humanoid monsters that live BeneathTheEarth or in the unexplored parts of the world. While their culture is savage and primitive, they are capable of constructing very sophisticated [[SchizoTech tech]],even though their understanding of technology is [[LowCultureHighTech is entirely instinctual]].


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* UndergroundCity: Sindhu, a city located underneath a mountain range, and filled with vast amounts of machinery that no one really knows the purpose of.
**The Morlocs may have some, buried well beneath the surface.
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* HiveMind: The Networked Commune is a giant hive mind consisting of servos, all connected by radio signals. This actually works quite badly for them; if focused on a single goal they'd be utterly terrifying; fortunately for the rest of the world, it's very difficult for them to focus on a single task.
** The extreme schizophrenia of the Networked Commune is the reason why they haven't crushed the life out of the hilariously underequipped and outnumbered Vagarian resistance, despite their vastly superior manpower and technology - a lot of the Commune's members don't want to.

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* HiveMind: The Networked Commune is a giant hive mind consisting of servos, all connected by radio signals. signals; their government is basically a direct democracy taken to extreme levels. This actually works quite badly doesn't work all that well for them; if focused on a single goal they'd be utterly terrifying; fortunately for the rest of the world, them, as it's very exceedingly difficult for them to focus actually agree on a single task.
anything.
** The extreme schizophrenia of the Networked Commune This is the reason why they haven't crushed the life out of the hilariously underequipped and outnumbered Vagarian resistance, despite their vastly superior manpower and technology - a lot of the Commune's members don't want to.

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It also features a small number of expansions/spin-offs in varying stages of early development: Adventure Awaits!, with players taking on the role of an AdventurerArchaeologist or colonial era explorer searching the world for LostTechnology; Shadow Precinct, where the protagonists are comic book styled vigilantes; and War Stories, with a stronger combat focus, [[ExactlyWhatItSaysOnTheTin with stories from the wars in the setting backstory]].

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It also features a small number of expansions/spin-offs in varying stages of early development: Adventure Awaits!, with players taking on the role of an AdventurerArchaeologist or colonial era explorer searching the world for LostTechnology; Shadow Precinct, where the protagonists are comic book styled vigilantes; and War Stories, with a stronger combat focus, [[ExactlyWhatItSaysOnTheTin with which is about stories from the wars in the setting backstory]].backstory]], and has a much stronger combat focus.



* AbsurdlySharpBlade: Swords with pulse engines attached tend to be this. ''PoweredArmor'' won't even slow it down.

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* AbsurdlySharpBlade: Swords with pulse engines attached tend to be this. ''PoweredArmor'' won't Note that a pulse sword will cut through ''PowerArmor'' without even slow it slowing down.



* AdventurerArchaeologist: What the player characters will be in one of the planed expansions, ''Adventure Awaits''.

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* AdventurerArchaeologist: What the player characters will be in one of the planed expansions, ''Adventure Awaits''.



** The Golden City is built on a philosophy of eugenics.

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** The Golden City is built on a philosophy of eugenics.eugenics and has a rigid caste system. They also tend to exterminate servos wherever they go.


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* HiveMind: The Networked Commune is a giant hive mind consisting of servos, all connected by radio signals. This actually works quite badly for them; if focused on a single goal they'd be utterly terrifying; fortunately for the rest of the world, it's very difficult for them to focus on a single task.
** The extreme schizophrenia of the Networked Commune is the reason why they haven't crushed the life out of the hilariously underequipped and outnumbered Vagarian resistance, despite their vastly superior manpower and technology - a lot of the Commune's members don't want to.
** Smaller scale hive minds are a lot more functional however; for example rings of Networked Commune agents operating in Union City.
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Added DiffLines:

It also features a small number of expansions/spin-offs in varying stages of early development: Adventure Awaits!, with players taking on the role of an AdventurerArchaeologist or colonial era explorer searching the world for LostTechnology; Shadow Precinct, where the protagonists are comic book styled vigilantes; and War Stories, with a stronger combat focus, [[ExactlyWhatItSaysOnTheTin with stories from the wars in the setting backstory]].
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* BlackAndGrayMorality/EvilVersusEvil: All of the major nations are at the very least morally dubious.

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* BlackAndGrayMorality/EvilVersusEvil: BlackAndGrayMorality or EvilVersusEvil: All of the major nations are at the very least morally dubious.
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* BlackAndGrayMorality/EvilVersusEvil: All of the major nations are at the very least morally dubious.
** Union City has large portions of its population subjected to poverty (the large and poor working class) and racism (servos), as well as a ineffective and often corrupted government and legal system.
** Anglia is a subjugatory colonialist empire.
** The Golden City is built on a philosophy of eugenics.
** The Networked Commune are intent on undermining humanity and instating global communism.


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* DirtyCommunists: The Networked Commune.
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* LightIsNotGood: The Golden City. Located on the opposite side of the world, it is a city with EndlessDaytime. It is also based on such things as ''NaziGermany, BraveNewWorld and NineteenEightyFour''.

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* LightIsNotGood: The Golden City. Located on the opposite side of the world, it is a city with EndlessDaytime. It is also based on such things as ''NaziGermany, BraveNewWorld ''UsefulNotes/NaziGermany, Literature/BraveNewWorld and NineteenEightyFour''.Literature/NineteenEightyFour''.
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** Conversely, Union City is in the centre of the night time side. However, due to a solar reflector satellite put into orbit in a bygone era, there is a part of Union to the south which receives a more Earth like cycle of day. Even further south, the reflected sunlight is constant and intense, resulting in an inhospitable desert.
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** One of the test games currently being run, Gangster Squad, has surprisingly managed to avert this trope thus far. Despite the lethality of the combat system, and despite the fact that the game is a combat test that purposely throws the player characters into a lot of dumb gunfights, the GM has failed to kill a ''single'' character thus far, though a few have come fairly close to dying.

to:

** One of the test games currently being run, Gangster Squad, has surprisingly managed to avert this trope thus far. Despite the lethality of the combat system, and despite the fact that the game is a combat test that purposely throws the player characters into a lot of dumb gunfights, the GM has failed to kill a ''single'' character PC thus far, though a few have come fairly close to dying.

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