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Being a Rift sounds cool, but there are more than a few catches. Not only do you have to deal with all the problems of mundane life, you also have to contend with other Rifts, the enigmatic Avatars and their [[ConspiracyKitchenSink city-spanning operations]], and the [[MenInBlack Gatekeepers]], who are out to destroy you solely for existing. To top it all off, your Mythos has its own agenda, and to fulfill it better (and thus gain more power) you must completely sacrifice your old life.

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Being a Rift sounds cool, but there are more than a few catches. Not only do you have to deal with all the problems of mundane life, you also have to contend with other Rifts, the enigmatic Avatars and their [[ConspiracyKitchenSink city-spanning operations]], and the [[MenInBlack [[TheMenInBlack Gatekeepers]], who are out to destroy you solely for existing. To top it all off, your Mythos has its own agenda, and to fulfill it better (and thus gain more power) you must completely sacrifice your old life.

Removed: 1490

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Per TRS, and removed Five Man Band misuse


* FiveManBand: They're not necessarily antagonists (though some are quite evil), but the members of [[AncientConspiracy the Truth]] line up with the villainous archetypes of this trope quite well.
** BigBad: Chairman Chow is the eldest and most established member of the council, and while not the true leader, embodies a nominal position of authority among them.
** TheDragon: Monte Wolfe is Chow's closest ally among the Avatars, and the one whose goals most align with his. He's definitely a DragonWithAnAgenda, but then again all of the Truth have one.
** TheEvilGenius: Dr. Leyland is the member of the group most dedicated to investigating the true nature of the Mist and the City, through [[PlayingWithSyringes ruthless experimentation]] if necessary.
** TheBrute: D.A. King is the most forceful personality of the group, and while no DumbMuscle, is the most willing to resort to force and overt threats rather than less subtle measures.
** TheDarkChick: Rosaline is the weakest and least-established of the council on broad analysis, but makes up for it with interpersonal skills and talent for small-level manipulation. She also averts this trope's association with TokenGoodTeammate -- if anything, she's the most vile of them all.
** SixthRanger: Ganesha is generally the outsider of the group, being its most recent member and the only one who's genuinely, unambiguously dedicated to ''helping'' the people of the City, though she can still be ruthless when push comes to shove.
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* CityWithNoName: The game takes place in The City, and it is strongly implied that it is actually an archetypic representation of the idea of cities. Just like it's inhabitants. It also includes classic locations in a city, like The Docks.

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* CityWithNoName: The game takes place in The City, and it is strongly implied that it is actually an archetypic representation of the idea of cities. Just like it's its inhabitants. It also includes classic locations in a city, like The Docks.



* GodzillaThreshold: One of the moves you can make, called "Stop. Holding. Back." You make the full use of your powers, allowing you to defeat a threat at a cost determined by how well you roll. This can range from burning all the power tags on a Theme to outright replacing a Theme with one of the opposite kind, to just dying. The more Themes you have related to mythical powers, the less control you have over this as you are already riding the edge of diving into your supernatural nature. The range of prices is also determined by the long-term, so if you use this move to, say, kill the major villain of the campaign in one fell swoop...that's probably the [[HeroicSacrifice Ultimate Sacrifice]], and you'll likely have to say goodbye to your character.

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* GodzillaThreshold: One of the moves you can make, called "Stop. Holding. Back." You make the full use of your powers, allowing you to defeat a threat at a cost determined by how well you roll. This can range from burning all the power tags on a Theme to outright replacing a Theme with one of the opposite kind, to just dying. The more Themes you have related to mythical powers, the less control you have over this as you are already riding the edge of diving into your supernatural nature. The range of prices is also determined by the long-term, so if you use this move to, say, kill the major villain of the campaign in one fell swoop... that's probably the [[HeroicSacrifice Ultimate Sacrifice]], and you'll likely have to say goodbye to your character.
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* LordBritishPostulate: The most likely reason why [[PhysicalGod the Avatars]] aren't given stats.
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The players play as "Rifts", people living in the titular City who just so happen to have legendary stories living inside of them--their ''Mythos'', which grant them extraordinary powers. Those who don't have these powers are called ''[[{{Muggles}} Sleepers]]'', and they are prevented from seeing anything supernatural by the Mist.

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The players play as "Rifts", people living in the titular City who just so happen to have legendary stories living inside of them--their ''Mythos'', which grant them extraordinary powers. Those who don't have these powers are called ''[[{{Muggles}} Sleepers]]'', [[{{Muggles}} "Sleepers"]], and they are prevented from seeing anything supernatural by the Mist.



* GodzillaThreshold: One of the moves you can make, called "Stop. Holding. Back." You make the full use of your powers, allowing you to defeat a threat at a cost determined by how well you roll. This can range from burning all the power tags on a Theme to outright replacing a Theme with one of the opposite kind to just dying. The more Themes you have related to mythical powers, the less control you have over this as you are already riding the edge of diving into your supernatural nature. The range of prices is also determined by the long-term, so if you use this move to, say, kill the major villain of the campaign in one fell swoop... that's probably the [[HeroicSacrifice Ultimate Sacrifice]], and you'll likely have to say good-bye to your character.

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* GodzillaThreshold: One of the moves you can make, called "Stop. Holding. Back." You make the full use of your powers, allowing you to defeat a threat at a cost determined by how well you roll. This can range from burning all the power tags on a Theme to outright replacing a Theme with one of the opposite kind kind, to just dying. The more Themes you have related to mythical powers, the less control you have over this as you are already riding the edge of diving into your supernatural nature. The range of prices is also determined by the long-term, so if you use this move to, say, kill the major villain of the campaign in one fell swoop... that's probably the [[HeroicSacrifice Ultimate Sacrifice]], and you'll likely have to say good-bye goodbye to your character.
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* MasqueradeEnforcer: The Gatekeepers, as well as those Rifts who lose their powers and become [[{{Muggle}} Sleepers]]
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* AnthropomorphicPersonification: Rifts can embody concepts (especially religious ones) in addition to mythological figures and creatures. Chairman Chow, for instance, is the Avatar of ''Tanhā'', the Buddhist concept of craving and bottomless greed.
* AntiMagic:
** Shrouding, the Mist-based ability that is the foundation for all the abilities and gear wielded by [[TheMenInBlack the Gatekeepers]]. It works by using the Mist to blanket out expressions of Mythos power, with especially talented Gatekeepers able to bind Mist into objects to create anti-magic weapons or even forcefully cancel out Rift powers mid-battle.
** Rifts who lose their powers and become [[{{Muggle}} Sleepers]] once more can enter a state called "Denying the Beyond", where their former Mythos powers instead ''enforce'' the WeirdnessCensor and suppress the powers of all Rifts who come in contact with them.


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* FiveManBand: They're not necessarily antagonists (though some are quite evil), but the members of [[AncientConspiracy the Truth]] line up with the villainous archetypes of this trope quite well.
** BigBad: Chairman Chow is the eldest and most established member of the council, and while not the true leader, embodies a nominal position of authority among them.
** TheDragon: Monte Wolfe is Chow's closest ally among the Avatars, and the one whose goals most align with his. He's definitely a DragonWithAnAgenda, but then again all of the Truth have one.
** TheEvilGenius: Dr. Leyland is the member of the group most dedicated to investigating the true nature of the Mist and the City, through [[PlayingWithSyringes ruthless experimentation]] if necessary.
** TheBrute: D.A. King is the most forceful personality of the group, and while no DumbMuscle, is the most willing to resort to force and overt threats rather than less subtle measures.
** TheDarkChick: Rosaline is the weakest and least-established of the council on broad analysis, but makes up for it with interpersonal skills and talent for small-level manipulation. She also averts this trope's association with TokenGoodTeammate -- if anything, she's the most vile of them all.
** SixthRanger: Ganesha is generally the outsider of the group, being its most recent member and the only one who's genuinely, unambiguously dedicated to ''helping'' the people of the City, though she can still be ruthless when push comes to shove.


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* TheMenInBlack: The Gatekeepers are the Men in [[PersonWithTheClothing Gray]]. Their job involves making sure that the truth of the City never becomes widely known, and they can manipulate the Mist to alter memories, cancel out Mythos powers, and even (in special cases) forcefully warp reality to ensure that the truth stays hidden. The player characters getting on their radar is generally bad news, though there are instances of Gatekeepers working alongside Rifts, especially when [[GodzillaThreshold there's a greater threat that needs to be taken down]].


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* UpliftedAnimal: Animals can become empowered by a Mythos as well; those that do often gain sapience and are known as "Familiars". The example given in the book for one is K9, three bloodhounds that collectively serve as the Rift of [[Myth/ClassicalMythology Cerberus]] and puppet around a human corpse made up to look like their handler.

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* AchillesHeel: Even the weakest Avatars are NighInvulnerable {{Physical God}}s thanks to being almost completely in tune with their Mythos, with the rules outright stating that any fight between the players and an Avatar is a HopelessBossFight that needs to either be avoided or thought around. However, all Avatars share two significant weaknesses: they need to flawlessly follow their Mythos' directive at all times, and each of them possesses some kind of "anchor" that serves as a reminder of their mortality. If either is ever disrupted, their Mythos will collapse and the Avatar will either revert to a Sleeper or be outright erased from existence as their Mythos overcomes them entirely.



* ExtraStrengthMasquerade: The Mist doesn't mean that a PlayerCharacter will get away with murder, but [[{{Muggles}} Sleepers]] won't be able to see that the weapon was a magic wand.

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* ExtraStrengthMasquerade: The Mist doesn't mean that a PlayerCharacter will get away with murder, but [[{{Muggles}} Sleepers]] won't be able to see that the weapon was a magic wand. And then there's [[TheMenInBlack the Gatekeepers]] to ensure that any Rift who's particularly blatant with their powers won't get too far regardless.


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* PromotedToPlayable: [[TheMenInBlack Gatekeepers]] are strictly kept as NPC antagonists in the core book, but the Suits Unveiled expansion adds rules for creating them as player characters, with their own "Mist" theme books that grant abilities in parallel to the Mythos powers of normal player characters, and guidelines both for playing them alongside Rifts or as full-on Gatekeeper storylines.
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''City of Mist'' is a TabletopRPG created by Son of Oak Game Studio and UsefulNotes/PoweredByTheApocalypse. It can basically be summarized as "UrbanFantasy [[JustForFun/XMeetsY meets]] FilmNoir".

The players play as ''Rifts'', people living in the titular City who just so happen to have legendary stories living inside of them--their ''Mythos'', which grant them extraordinary powers. Those who don't have these powers are called ''[[{{Muggles}} Sleepers]]'', and they are prevented from seeing anything supernatural by the Mist.

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''City of Mist'' is a TabletopRPG created by Son of Oak Game Studio and UsefulNotes/PoweredByTheApocalypse.running on a variation of the UsefulNotes/PoweredByTheApocalypse engine. It can basically be summarized as "UrbanFantasy [[JustForFun/XMeetsY meets]] FilmNoir".

The players play as ''Rifts'', "Rifts", people living in the titular City who just so happen to have legendary stories living inside of them--their ''Mythos'', which grant them extraordinary powers. Those who don't have these powers are called ''[[{{Muggles}} Sleepers]]'', and they are prevented from seeing anything supernatural by the Mist.
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* WeirdnessCensor: While The Mist is usually what stops [[{{Muggles}} Sleepers]] from seeing the way things are, a PlayerCharacter can develop a Weirdness Censor so strong that it prevents Rifts from using their Mythos abilities in the PC's presence.

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* WeirdnessCensor: While The the Mist is usually what stops [[{{Muggles}} Sleepers]] from seeing the way things are, a PlayerCharacter can develop a Weirdness Censor so strong that it prevents Rifts from using their Mythos abilities in the PC's presence.
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* WeirdnessCensor: While The Mist is usually what stops [[{{Muggles}} Sleepers]] from seeing the way things are, a PlayerCharacter can develop a Weirdness Censor so strong that it prevents Rifts from using their abilities in the PC's presence.

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* WeirdnessCensor: While The Mist is usually what stops [[{{Muggles}} Sleepers]] from seeing the way things are, a PlayerCharacter can develop a Weirdness Censor so strong that it prevents Rifts from using their Mythos abilities in the PC's presence.

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added tropes


* CityNoir: The core setting is this trope.



* ExtraStrengthMasquerade: The Mist doesn't mean that a PlayerCharacter will get away with murder, but [[{{Muggles}} Sleepers]] won't be able to see that the weapon was a magic wand.



* TokenGoodTeammate: Within [[AncientConspiracy the Truth]] (and, in fact, among all of the Avatars) Ganesha is this--her entire operation is centered around ''helping'' people, rather than exploiting them for her own ends. Dr. Leyland counts as well.

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* {{Muggles}}: Sleepers. A PlayerCharacter can even become one if they let their Mythos fade away.
* TokenGoodTeammate: Within [[AncientConspiracy the Truth]] (and, in fact, among all of the Avatars) Ganesha is this--her entire operation is centered around ''helping'' people, rather than exploiting them for her own ends. Dr. Leyland counts as well.well.
* WeirdnessCensor: While The Mist is usually what stops [[{{Muggles}} Sleepers]] from seeing the way things are, a PlayerCharacter can develop a Weirdness Censor so strong that it prevents Rifts from using their abilities in the PC's presence.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/unnamed_233.png]]
[[caption-width-right:350:[[TagLine Ordinary People, Legendary Powers]]]]

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Being a Rift is far from easy. Not only do you have to deal with all the problems of mundane life, you also have to contend with other Rifts, the enigmatic Avatars and their [[ConspiracyKitchenSink city-spanning operations]], and the [[MenInBlack Gatekeepers]], who are out to destroy you solely for existing. To top it all off, your Mythos has its own agenda, and in order to fulfill it better and gain more power, you must sacrifice your personal life.

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Being a Rift is far from easy.sounds cool, but there are more than a few catches. Not only do you have to deal with all the problems of mundane life, you also have to contend with other Rifts, the enigmatic Avatars and their [[ConspiracyKitchenSink city-spanning operations]], and the [[MenInBlack Gatekeepers]], who are out to destroy you solely for existing. To top it all off, your Mythos has its own agenda, and in order to fulfill it better and (and thus gain more power, power) you must completely sacrifice your personal life.
old life.

The game is noteworthy for its unique take on character creation: instead of a few archetypes to choose from, players get four "theme cards" each, all with different classifications. They then write down exactly what these cards do in the form of tags: three Strength tags and one Weakness tag per card. This allows for much, ''much'' greater freedom with character creation than in most other Apocalypse Engine games.
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* MaybeMagicMaybeMundane: The corebooks note that the lead characters never leave the city, and in fact that there doesn't seem to be a world ''outside'' the city. They suggest that either the residents are extremely focused on the city or it's another aspect of the Mist.

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* MaybeMagicMaybeMundane: The corebooks note that the lead characters never leave the city, and in fact that there doesn't seem to be a world ''outside'' the city. They suggest that either the residents are extremely focused on the city or it's another aspect of the Mist.Mist.
* TokenGoodTeammate: Within [[AncientConspiracy the Truth]] (and, in fact, among all of the Avatars) Ganesha is this--her entire operation is centered around ''helping'' people, rather than exploiting them for her own ends. Dr. Leyland counts as well.
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NeedsWikiMagicLove.
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* FantasyKitchenSink: Mythoi can be of ''any'' story, from myths to fairytales to classic literature to even real-world events that have attained legendary status. Naturally, that makes the City this.
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* GodzillaThreshold: One of the moves you can make, called "Stop. Holding. Back." You make the full use of your powers, allowing you to defeat a threat at a cost determined by how well you roll. This can range from burning all the power tags on a Theme to outright replacing a Theme with one of the opposite kind to just dying. The more Themes you have related to mythical powers, the less control you have over this as you are already riding the edge of diving into your supernatural nature. The range of prices is also determined by the long-term, so if you use this move to, say, kill the major villain of the campaign in one fell swoop... that's probably the [[HeroicSacrifice Ultimate Sacrifice]], and you'll likely have to say good-bye to your character.

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* FantasticNoir: The game has all the trappings of Film Noir (the main characters are detectives, play largely revolves around solving cases, and sessions even start with a voiceover monologue by the players), but with the twist that the people involved have magical powers.

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* CityWithNoName: The game takes place in The City, and it is strongly implied that it is actually an archetypic representation of the idea of cities. Just like it's inhabitants. It also includes classic locations in a city, like The Docks.
* FantasticNoir: The game has all the trappings of Film Noir FilmNoir (the main characters are detectives, play largely revolves around solving cases, and sessions even start with a voiceover monologue by the players), but with the twist that the people involved have magical powers.
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Better Trope for this example


* FilmNoir: A unique example. The game has all the trappings of Film Noir (the main characters are detectives, play largely revolves around solving cases, and sessions even start with a voiceover monologue by the players), but with the unique twist that the people involved have magical powers.

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* FilmNoir: A unique example. FantasticNoir: The game has all the trappings of Film Noir (the main characters are detectives, play largely revolves around solving cases, and sessions even start with a voiceover monologue by the players), but with the unique twist that the people involved have magical powers.
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Added DiffLines:

''City of Mist'' is a TabletopRPG created by Son of Oak Game Studio and UsefulNotes/PoweredByTheApocalypse. It can basically be summarized as "UrbanFantasy [[JustForFun/XMeetsY meets]] FilmNoir".

The players play as ''Rifts'', people living in the titular City who just so happen to have legendary stories living inside of them--their ''Mythos'', which grant them extraordinary powers. Those who don't have these powers are called ''[[{{Muggles}} Sleepers]]'', and they are prevented from seeing anything supernatural by the Mist.

Being a Rift is far from easy. Not only do you have to deal with all the problems of mundane life, you also have to contend with other Rifts, the enigmatic Avatars and their [[ConspiracyKitchenSink city-spanning operations]], and the [[MenInBlack Gatekeepers]], who are out to destroy you solely for existing. To top it all off, your Mythos has its own agenda, and in order to fulfill it better and gain more power, you must sacrifice your personal life.

NeedsWikiMagicLove.
----
!!This game contains examples of:
* AncientConspiracy: The Truth, a group of extremely powerful Rifts dedicated to [[EnforcedTrope enforcing]] StatusQuoIsGod. Of course, many of them have their own agendas.
* CityOfAdventure: Right there in the title.
* FilmNoir: A unique example. The game has all the trappings of Film Noir (the main characters are detectives, play largely revolves around solving cases, and sessions even start with a voiceover monologue by the players), but with the unique twist that the people involved have magical powers.
* InvisibleToNormals: Everything the Rifts can do is covered up by the Mist, keeping Sleepers out of the loop.
* MaybeMagicMaybeMundane: The corebooks note that the lead characters never leave the city, and in fact that there doesn't seem to be a world ''outside'' the city. They suggest that either the residents are extremely focused on the city or it's another aspect of the Mist.

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