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* TragicMonster: Dauntain are born broken from a twisted Chrysalis, with Brands that mark their faerie souls with terrible dooms. In most cases, their very nature makes them enemies of the Kithain, and the strongest inflict horrors on other changelings just to escape their own pain.

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* TheOathBreaker: House Liam, for which no other Changeling will honour their hospitality, their justice, or any oaths made with them.

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* TheOathBreaker: TheOathBreaker:
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House Liam, for which no other Changeling will honour their hospitality, their justice, or any oaths made with them.them.
** As Oaths are a serious (and [[MagicallyBindingContract magically-binding]] feature of Changeling society, someone who breaks an oath is in serious trouble both socially and mystically. Break a serious enough oath, and you might become an Apostate, a form of Dauntain forever rejected by the Dreaming itself.
** One of the most horrifying powers of the Art of Ruin allows a changeling to be mystically punished for breaking an oath, even if they never did so, or never even made the oath in question. Fortunately, it's temporary.

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* TokenHeroicOrc: Interestingly, the Kith creation segment of C20 brings up the idea of playing a reformed Thallain, Dauntain, or dark-kin. Nowhere else in the book suggests this is possible, but it does raise some interesting questions.

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* TokenHeroicOrc: TokenHeroicOrc:
** In earlier editions, Seelie redcaps ''existed'', but that's all - with the mention of them indicating that they were pretty much doomed to be beaten into the Unseelie mode by other redcaps when the latter got tired of hearing their speeches about chivalry.
**
Interestingly, the Kith creation segment of C20 brings up the idea of playing a reformed Thallain, Dauntain, or dark-kin. Nowhere else in the book suggests this is possible, but it does raise some interesting questions.
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The sequel for the TabletopGame/NewWorldOfDarkness, ''TabletopGame/ChangelingTheLost'', is a DarkerAndEdgier take on it where Changelings are the more traditional sort of humans that have been kidnapped by TheFairFolk and have managed to escape their clutches. While ''Lost'' can be as divisive as ''Dreaming'', it is at least clear about the authors' direction. The tone of ''Changeling: The Dreaming'' and ''TabletopGame/WraithTheOblivion'' were basically swapped in the new World of Darkness for ''TabletopGame/GeistTheSinEaters'' and ''Changeling: The Lost''.

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The sequel for the TabletopGame/NewWorldOfDarkness, ''TabletopGame/ChangelingTheLost'', is a DarkerAndEdgier take on it where Changelings are the more traditional sort of sort: humans that have been kidnapped by TheFairFolk and have managed to escape their clutches. While ''Lost'' can be as divisive as ''Dreaming'', it is at least clear about the authors' direction. The tone of ''Changeling: The Dreaming'' and ''TabletopGame/WraithTheOblivion'' were basically swapped in the new World of Darkness for ''TabletopGame/GeistTheSinEaters'' and ''Changeling: The Lost''.
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* AwesomeAnachronisticApparel: The sluagh were enthralled by the culture, manners and fashion of Victorian Britain, and still tend to dress as befitting that period.

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* AwesomeAnachronisticApparel: The sluagh were enthralled by the culture, manners and fashion of Victorian Britain, and still tend to dress as befitting that period. Meanwhile, the typical sidhe would not look out of place at a Shakespearean festival or RenaissanceFair.



** Pooka are an entire kith of this. Their innate Frailty is the inability to say the complete truth (barring extremely simple concepts such as orders or an exertion of willpower), causing them to generally speak in odd ways or patterns, leading to this trope.

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** Pooka are an entire kith of this. Their innate Frailty is the inability to say the complete truth (barring extremely simple concepts such as orders orders, or with an exertion of willpower), causing them to generally speak in odd ways or patterns, leading to this trope.
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* EvilIsSexy InUniverse: House Leanhaun gain bonuses to charisma and seduction, and age a year for every week beyond a month's grace period they go without exhausting an artist's creativity, which results in the victim suffering a nervous breakdown at minimum. C20 modifies this so they now age a year every week they don't get Glamour from a Dreamer, whether themselves or others, with Glamour gained from inspiring themselves or an artist reversing it at a rate of one year for every five points gained, Glamour stolen from an artist reversing it at a rate of one year per point, and permanently exhausting an artist's Glamour reversing it at five years per point. Which is to say that if a member of the House falls victim to their curse, they always have quick and harmful options open to them if they want to reverse it.
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* FateWorseThanDeath: Ravaging and Rhapsody are taboo forms of harnessing Glamour from Dreamers, as they both destroy a Dreamer's potential to generate Glamour and prevent them from ever making imaginative works again. So if you're a creative Dreamer that's been forced to experience either a Ravaging or a Rhapsody, then death becomes a very tempting alternative to living without any creative imagination.

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* FateWorseThanDeath: Ravaging and Rhapsody are taboo forms of harnessing Glamour from Dreamers, as Dreamers as, whilst they generate copius amounts of Glamour, they both destroy a Dreamer's potential to generate Glamour and prevent them from ever making imaginative works again. So if you're a creative Dreamer that's been forced to experience either a Ravaging or a Rhapsody, then death becomes a very tempting alternative to living without any creative imagination.
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* FateWorseThanDeath: Ravaging and Rhapsody are taboo forms of harnessing Glamour from Dreamers, as they both destroy a Dreamer's potential to generate Glamour and prevent them from ever making imaginative works again. So if you're a creative Dreamer that's been forced to experience either a Ravaging or a Rhapsody, then death becomes a very tempting alternative to living without any creative imagination.
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** Absolutely ''no one'' likes the redcaps. What makes this worse is that unlike the sidhe, there's no big ''reason'' the redcaps are so disliked; it's just down to stereotyping.


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* TokenHeroicOrc: Interestingly, the Kith creation segment of C20 brings up the idea of playing a reformed Thallain, Dauntain, or dark-kin. Nowhere else in the book suggests this is possible, but it does raise some interesting questions.
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** Of course, given Changeling's somewhat schizoid nature, even this was subverted on a few occasions. One book had a Boggan who made his living as an accountant; by all rights, this should have had his fae soul halfway to dormancy, but he took such ''joy'' in the potential of numbers and sums that he actually derived Glamour from his living.

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** Of course, given Changeling's ''Changeling'''s somewhat schizoid nature, even this was subverted on a few occasions. One book had a Boggan who made his living as an accountant; by all rights, this should have had his fae soul halfway to dormancy, but he took such ''joy'' in the potential of numbers and sums that he actually derived Glamour from his living.

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