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* DualWielding: Two-Fisted Weapon Training allows for this, but on account of needing to split the attack dice between the two weapons, it's hard to be effective with it. It's usually better to hit once very well, than to whiff two attacks.

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Nice Hat dewickeHat is no longer a trope; dewicked it


* HatOfPower: The Impressive Hat trait from Magic Burner grants a reputation and makes disguising yourself or being inconspicuous more difficult.



* NiceHat: The Impressive Hat trait from Magic Burner grants one. It grants a reputation and makes disguising yourself or being inconspicuous more difficult.
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Character Alignment is only to be used in works where it is canonical, and only for characters who have alignments in-story.


* CharacterAlignment: Characters must have three beliefs (with some traits giving you additional beliefs). They might seem like alignment; they are not. They are goals and motivations, but they are very malleable and violating them is as important, and often as rewarding, as following them.
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the should be them


* AllTrollsAreDifferent: The basic Burning Wheel troll, like Tolkien's trolls, is big, dumb and turns to stone permanently when exposed to sunlight. However different traits can give the horns, hooves, an unexplained likableness and even an immunity to sunlight. They're still likely to be bigger, dumber and tougher than any other PC race, but apart from that they can be very different.

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* AllTrollsAreDifferent: The basic Burning Wheel troll, like Tolkien's trolls, is big, dumb and turns to stone permanently when exposed to sunlight. However different traits can give the them horns, hooves, an unexplained likableness and even an immunity to sunlight. They're still likely to be bigger, dumber and tougher than any other PC race, but apart from that they can be very different.
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* TheSixStats: Averted. Their are six, but they are Power (much like Strength), Forte (much like Constitution), Agility and Speed (like Dexterity, together), Willpower, and Perception. Of note, there is no stat for how smart a character is, how likable a character is (Willpower is the closest!), or other standard mental stats.

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* TheSixStats: Averted. Their There are six, but they are Power (much like Strength), Forte (much like Constitution), Agility and Speed (like Dexterity, together), Willpower, and Perception. Of note, Notably, there is no stat for how smart a character is, how likable a character is (Willpower is the closest!), or other standard mental stats.



* TortureAlwaysWorks: At first glance, Torture skill works realistically enough in that it only allows the torturer to extract confessions or force the victim to act the way they want, ''not'' to reveal information. However, it can also be used to help Interrogation skill, and see also JackBauerInterrogationTechnique above.
* WeakButSkilled: A low stat can easily be compensated for with a high skill.
** But averted in that skills begin at half their root stat. You can become skilled, but you start an advantage if you're not weak.

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* TortureAlwaysWorks: At first glance, the Torture skill works realistically enough in that it only allows the torturer to extract confessions or force the victim to act the way they want, ''not'' to reveal information. However, it can also be used to help the Interrogation skill, and skill- see also JackBauerInterrogationTechnique above.
* WeakButSkilled: A low stat can easily be compensated for with a high skill.
skill.
** But averted in that skills begin at half their root stat. You can become skilled, but you start at an advantage if you're not weak.
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** Dwarfs with high Greed can be driven to murder each other if there's a dispute over something incredibly valuable.

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** [[GoldFever Dwarfs with high Greed can be driven to murder each other if there's a dispute over something incredibly valuable.]]
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* HighlySpecificCounterplay: The Feint action in the Duel of Wits minigame is primarily intended to counter the Rebuttal action, leaving the speaker vulnerable to pretty much everything else, including the basic Point and Dismiss "attacks".
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TRS has renamed Our Elves Are Better to Our Elves Are Different. Links changed accordingly.


** The races are particularly unbalanced by design. Dwarves and Elves are stronger and tougher than men. The rules suggest giving Men more lifepaths and elder races fewer if they're supposed to be on the same power level. OurElvesAreBetter indeed.

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** The races are particularly unbalanced by design. Dwarves and Elves are stronger and tougher than men. The rules suggest giving Men more lifepaths and elder races fewer if they're supposed to be on the same power level. OurElvesAreBetter CantArgueWithElves indeed.



* OurElvesAreBetter: Since the setting is even more Tolkienesque than D&D the elves are one of only two playable races that are unaging do not suffer from decrepitude (Orcs are the other one, but they have their own problems). However, since abilities get harder to learn the higher they go the shorter lived races catch up quickly. They also suffer from their immortality, represented by the Grief attribute that gets worse as they witness years of betrayal and atrocity.

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* OurElvesAreBetter: OurElvesAreDifferent: Since the setting is even more Tolkienesque than D&D the elves are one of only two playable races that are unaging do not suffer from decrepitude (Orcs are the other one, but they have their own problems). However, since abilities get harder to learn the higher they go the shorter lived races catch up quickly. They also suffer from their immortality, represented by the Grief attribute that gets worse as they witness years of betrayal and atrocity.
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* LargeHamTitle: Orcs begin to accumulate these in later lifepaths - before they earn an actual ''name'', at that. For instance: He Whose Skin Is like Winter Night, Whose Mere Presence Causes Those Beneath Him to Shiver in Terror and Cower Beneath His Wicked Blade.
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* MysticalWhiteHair: Albino Roden are more likely to have magic and are treated as a separate caste with some awe (not unlike [[TabletopGame/WarhammerFantasy Skaven Grey Seers]]), and hinted as being the key to mending the schism between the peaceful and warlike Roden factions.
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* FaunsAndSatyrs: Burning Wheel employs a rather darker interpretation on satyrs than in most other fiction. They are hedonistic and cannibalistic monsters thay first lure unsuspecting humans among them to party, then proceed to [[ImAHumanitarian slaughter and devour]] the men and [[MarsNeedsWomen rape the women]] for reproduction.

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* FaunsAndSatyrs: Burning Wheel employs a rather darker interpretation on satyrs than in most other fiction. They are hedonistic and cannibalistic monsters thay that first lure unsuspecting humans among them to party, then proceed to [[ImAHumanitarian slaughter and devour]] the men and [[MarsNeedsWomen rape the women]] for reproduction.
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''Burning Wheel'' is a roleplaying system created by Luke Crane in 2002, revised to the aptly-named ''Burning Wheel revised'' 2005, and re-updated to ''Burning Wheel Gold'' in 2011. Character creation ('Character Burning') is done by choosing 'lifepaths' within each of the playable races. The main setting is unapologetically even more [[Franchise/TolkiensLegendarium Tolkienesque]] than the basic ''TabletopGame/DungeonsAndDragons'' including Trolls that turn to stone in sunlight and Orcs who were formerly elves. For Men, however, the lifepaths are designed based on 12th-century France, so it's also much more medieval than many fantasy {{RPG}}s.

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''Burning Wheel'' is a roleplaying system created by [[Creator/TheForge Luke Crane Crane]] in 2002, revised to the aptly-named ''Burning Wheel revised'' 2005, and re-updated to ''Burning Wheel Gold'' in 2011. Character creation ('Character Burning') is done by choosing 'lifepaths' within each of the playable races. The main setting is unapologetically even more [[Franchise/TolkiensLegendarium Tolkienesque]] than the basic ''TabletopGame/DungeonsAndDragons'' including Trolls that turn to stone in sunlight and Orcs who were formerly elves. For Men, however, the lifepaths are designed based on 12th-century France, so it's also much more medieval than many fantasy {{RPG}}s.
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* Determinator: What happens if your Steel is high and, to a lesser extent, if your Hesitation is low. Wounds, terror, and even many magics will not deter you until you are physically incapable of continuing.

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* Determinator: {{Determinator}}: What happens if your Steel is high and, to a lesser extent, if your Hesitation is low. Wounds, terror, and even many magics will not deter you until you are physically incapable of continuing.



* Gorn: An Orc with the trait "Unrelenting Savagery" can add his Hatred dice to combat rolls if the ''player'' is able to describe how gruesomely and disturbingly he is murdering his foes so that the other players at the table grimace and squirm.

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* Gorn: {{Gorn}}: An Orc with the trait "Unrelenting Savagery" can add his Hatred dice to combat rolls if the ''player'' is able to describe how gruesomely and disturbingly he is murdering his foes so that the other players at the table grimace and squirm.
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''Burning Wheel'' is a roleplaying system created by [[http://www.indie-rpgs.com/forge/index.php Luke Crane]] in 2002, revised to the aptly-named ''Burning Wheel revised'' 2005, and re-updated to ''Burning Wheel Gold'' in 2011. Character creation ('Character Burning') is done by choosing 'lifepaths' within each of the playable races. The main setting is unapologetically even more [[Franchise/TolkiensLegendarium Tolkienesque]] than the basic ''TabletopGame/DungeonsAndDragons'' including Trolls that turn to stone in sunlight and Orcs who were formerly elves. For Men, however, the lifepaths are designed based on 12th-century France, so it's also much more medieval than many fantasy {{RPG}}s.

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''Burning Wheel'' is a roleplaying system created by [[http://www.indie-rpgs.com/forge/index.php Luke Crane]] Crane in 2002, revised to the aptly-named ''Burning Wheel revised'' 2005, and re-updated to ''Burning Wheel Gold'' in 2011. Character creation ('Character Burning') is done by choosing 'lifepaths' within each of the playable races. The main setting is unapologetically even more [[Franchise/TolkiensLegendarium Tolkienesque]] than the basic ''TabletopGame/DungeonsAndDragons'' including Trolls that turn to stone in sunlight and Orcs who were formerly elves. For Men, however, the lifepaths are designed based on 12th-century France, so it's also much more medieval than many fantasy {{RPG}}s.
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''Burning Wheel'' is a roleplaying system created by [[Website/TheForge Luke Crane]] in 2002, revised to the aptly-named ''Burning Wheel revised'' 2005, and re-updated to ''Burning Wheel Gold'' in 2011. Character creation ('Character Burning') is done by choosing 'lifepaths' within each of the playable races. The main setting is unapologetically even more [[Franchise/TolkiensLegendarium Tolkienesque]] than the basic ''TabletopGame/DungeonsAndDragons'' including Trolls that turn to stone in sunlight and Orcs who were formerly elves. For Men, however, the lifepaths are designed based on 12th-century France, so it's also much more medieval than many fantasy {{RPG}}s.

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''Burning Wheel'' is a roleplaying system created by [[Website/TheForge [[http://www.indie-rpgs.com/forge/index.php Luke Crane]] in 2002, revised to the aptly-named ''Burning Wheel revised'' 2005, and re-updated to ''Burning Wheel Gold'' in 2011. Character creation ('Character Burning') is done by choosing 'lifepaths' within each of the playable races. The main setting is unapologetically even more [[Franchise/TolkiensLegendarium Tolkienesque]] than the basic ''TabletopGame/DungeonsAndDragons'' including Trolls that turn to stone in sunlight and Orcs who were formerly elves. For Men, however, the lifepaths are designed based on 12th-century France, so it's also much more medieval than many fantasy {{RPG}}s.

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* MutuallyExclusiveMagic: Human arcana, Elf songs, Dwarf rune casting and Orc Blasphemy are all race-based and cannot be learned by someone not born of their stock.

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* MutuallyExclusiveMagic: MutuallyExclusiveMagic:
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Human arcana, Elf songs, Dwarf rune casting and Orc Blasphemy are all race-based and cannot be learned by someone not born of their stock.


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** Magic Burner adds great many other magical systems, and strongly discourages allowing characters to learn more than one type.
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* NiceHat: The Impressive Hat trait from Magic Burner grants one. It grants a reputation and makes disguising yourself or being inconspicuous more difficult.
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* MuggleWithADegreeInMagic: All magical skills are attainable for any character, but only those with Gifted trait can actually cast magic. For the rest, the skill use is merely academic.

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