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* ImminentDangerClue: The Groundskeeper can invoke this to increase the encroaching danger on the Bride, and the Sisters can use certain moves to investigate the horror approaching them.

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* ImminentDangerClue: The Groundskeeper can invoke this to increase the encroaching danger on the Bride, and the Sisters can use certain moves ''Take Stock'' to investigate reevaluate the horror approaching them.


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* RewardingVandalism: The Brute, the Animus's Face move, lets the Bride break a mysterious object to garner more clues about its importance.
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** The Lily, the Virgin's Face move, lets the Bride to ''Care for Someone'' without having to demonstrate sincerity.

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** The Lily, the Virgin's Face move, lets the Bride to ''Care for Someone'' without having to demonstrate sincerity.

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* BigFancyHouse: Bluebeard has a large, fancy house filled with rooms and servants and fantastical treasures - but there is dark secrets and hidden truths overshadowing the house that the Bride must uncover under the direction of the Sisters.
** Alternatively, Bluebeard can have a BigFancyCastle (depending on the choices by the Groundskeeper), but the game remains the same.

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* BigFancyHouse: Bluebeard has a large, fancy house filled with rooms and servants and fantastical treasures - but there is dark secrets and hidden truths overshadowing the house that the Bride must uncover under the direction of the Sisters.
**
Sisters. Alternatively, Bluebeard can have a BigFancyCastle (depending on the choices by the Groundskeeper), but the game remains the same.

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* MagneticMedium: One of the Witch's moves, The Medium, allows them to commune with the horrors of the room at the expense of suffering trauma.

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* MagneticMedium: One of the Witch's Face moves, The Medium, allows them to commune with the horrors of the room at the expense of suffering trauma.



** ''Care for Someone'', a Maiden move, lets the Bride ease the suffering of a servant or horror.
** The Dancer, the Fatale's Face move, lets the Bride ''Care for Someone'' at the cost of a piece of clothing.
** The Lily, the Virgin's Face move, lets the Bride to ''Care for Someone'' without having to demonstrate sincerity.



* TeamMom: The Mother, as their face moves allow them to use their power to either benefit the Bride or enforce responsibility on herself or the troublemaking Sister.
* {{Tomboy}}: The Animus has face moves that allow them to put more force into solving the current problem in the room and calling out the mistake of the Sister at fault.

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* TeamMom: The Mother, as their face Face moves allow them to use their power to either benefit the Bride or enforce responsibility on herself or the troublemaking Sister.
* {{Tomboy}}: The Animus has face Face moves that allow them to put more force into solving the current problem in the room and calling out the mistake of the Sister at fault.

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* WouldHurtAChild: Depending on the Groundskeeper and players' approach on the topic of motherhood, the horrors could hint to children of Bluebeard (or the bastard child) intentionally murdered or unwittingly meeting a tragic death.

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* ViolenceReallyIsTheAnswer: One of the Ring moves a Sister can use, ''Dirty Yourself with Violence'', allows the Bride to inflict trauma on someone else.
* WouldHurtAChild: Depending on the Groundskeeper and players' approach on the topic of motherhood, the horrors could hint to children of Bluebeard (or the bastard child) intentionally murdered or unwittingly meeting a tragic death.death.

----
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** ''Faithful Bride' - The outcome if the Sisters collect primarily tokens of Faithfulness. The Bride decides whether she enters the forbidden room or just looks through the keyhole.

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** ''Faithful Bride' Bride'' - The outcome if the Sisters collect primarily tokens of Faithfulness. The Bride decides whether she enters the forbidden room or just looks through the keyhole.
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* MultipleEndings: How the story of the games ends depends on where the Bride's loyalty stands with Bluebeard and whether she decides to open the final door or not - assuming she hasn't shattered too much before arriving at the final door.
** Disloyal Bride - The outcome if the Sisters collect primarily tokens of Disloyalty. The Bride either flees for her safety to start a new life elsewhere or attempts to alert the outside of Bluebeard's crimes.
** Faithful Bride - The outcome if the Sisters collect primarily tokens of Faithfulness. The Bride decides whether she enters the forbidden room or just looks through the keyhole.
** Shattered Bride - The outcome if the Sisters shatter before reaching the final door. The Bride becomes obsessed with either bettering herself for Bluebeard or desire to make future brides better.

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* MultipleEndings: How the story of the games game ends depends on where the Bride's loyalty stands with Bluebeard and whether she decides to open the final door or not - assuming she hasn't shattered too much before arriving at the final door.
** Disloyal Bride ''Disloyal Bride'' - The outcome if the Sisters collect primarily tokens of Disloyalty. The Bride either flees for her safety to start a new life elsewhere or attempts to alert the outside of Bluebeard's crimes.
** Faithful Bride ''Faithful Bride' - The outcome if the Sisters collect primarily tokens of Faithfulness. The Bride decides whether she enters the forbidden room or just looks through the keyhole.
** Shattered Bride ''Shattered Bride'' - The outcome if the Sisters shatter before reaching the final door. The Bride becomes obsessed with either bettering herself for Bluebeard or desire desiring to make future brides better.



* OffingTheOffspring: Depending on the room and horrors encountered, there may be clues to offspring murdered by Bluebeard along with their mother.

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* OffingTheOffspring: Depending on the room and horrors encountered, there may be clues to offspring murdered by Bluebeard along with their mother.mother or offspring killed by their mother for their own gain.

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[[caption-width-right:350:]]

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[[caption-width-right:350:]]
[[caption-width-right:350:''Do you place your trust in your husband, or do you dare face horrors to seek the truth?'']]


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* TrophyRoom: One of the possible rooms the Bride can explore, and with possible threats to the Bride.
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* MagneticMedium: One of the Witch's moves allows them to commune with the horrors of the room at the expense of suffering trauma.

to:

* MagneticMedium: One of the Witch's moves moves, The Medium, allows them to commune with the horrors of the room at the expense of suffering trauma.



** Disloyal Bride - The outcome if the Sisters collect primarily tokens of Disloyalty. The Bride either outright flees for her safety to start a new life elsewhere or attempts to alert the outside of Bluebeard's crimes.

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** Disloyal Bride - The outcome if the Sisters collect primarily tokens of Disloyalty. The Bride either outright flees for her safety to start a new life elsewhere or attempts to alert the outside of Bluebeard's crimes.

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* CassandraTruth: In one possible Disloyal outcome, the Bride tries to warn the town of Bluebeard's true nature, but they don't believe her at all.

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* CassandraTruth: In one possible Disloyal outcome, the Bride tries to warn the town outside world of Bluebeard's true nature, but they don't believe her at all.



* OfCorsetHurts: In the sewing room, one of the threats the Bride could face is a corset that, once removed from the mannequin, will try to lace itself on the Bride.



* {{Tomboy}}: The Animus has face moves that allow them to put more force into solving the current problem in the room and calling out the mistake of the Sister at fault.

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* {{Tomboy}}: The Animus has face moves that allow them to put more force into solving the current problem in the room and calling out the mistake of the Sister at fault.fault.
* WouldHurtAChild: Depending on the Groundskeeper and players' approach on the topic of motherhood, the horrors could hint to children of Bluebeard (or the bastard child) intentionally murdered or unwittingly meeting a tragic death.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ImminentDangerClue: The Groundskeeper can invoke this to increase the encroaching danger on the Bride, and the Sisters can use certain moves to investigate the horror approaching them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OffingTheOffspring: Depending on the room and horrors encountered, there may be clues to offspring murdered by Bluebeard along with their mother.

Added: 133

Changed: 1

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None


** Alternatively, Bluebeard can have a BigFancyCastle (depending on the choices by the Groundskeeper), but the game remains the same.



* MagneticMedium: One of the Witch's moves allows them to commune with the horrors of the room at te expense of suffering trauma.

to:

* MagneticMedium: One of the Witch's moves allows them to commune with the horrors of the room at te the expense of suffering trauma.
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* GameMaster: In ''Bluebeard's Bride'', the game master is called the Groundskeeper.


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* NiceToTheWaiter: Players with their chosen moves can do this to servants they interact with, which can be beneficial should the Bride be in a dangerous situation.
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* BodyHorror: One of the possible types of horrors players can experience in the rooms, which is used to represent the topic of beauty standards and eating disorders.


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* DomesticAbuse: Depending on the room used, players may be able to delve into this horror as a possible truth centered on Bluebeard or the previous bride.

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* BigFancyHouse: Bluebeard has a large, fancy house filled with rooms and servants and fantastical treasures - but there is something dark overshadowing the house, with truths and secrets that vary in ach playthrough.

to:

* BigFancyHouse: Bluebeard has a large, fancy house filled with rooms and servants and fantastical treasures - but there is something dark secrets and hidden truths overshadowing the house, with truths and secrets house that vary in ach playthrough.the Bride must uncover under the direction of the Sisters.



* FamilyUnfriendlyDeath: Depending on the rooms used (and the descriptions the Game Master), there can be graphic descriptions of what transpires in the rooms and how one of the previous brides haunts the house.

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* FamilyUnfriendlyDeath: Depending on the rooms used (and the descriptions the Game Master), Master gives), there can be graphic descriptions of what transpires in the rooms and how one of the previous brides haunts the house.



* ISeeDeadPeople: Depending on the object investigated, the Bride - and by extension, the Sisters - can have an encounter with the previous bride who haunts the room they are currently inside.



* MultipleEndings: How the story of the games ends depends on where the Bride's loyalty stands with Bluebeard - assuming she hasn't shattered too much before arriving at the final door.
** Disloyal Bride: The Bride either outright flees for her safety to start a new life elsewhere or attempts to alert the outside of Bluebeard's crimes.
** Faithful Bride: The Bride decides whether she enters the forbidden room or just looks through the keyhole.
** Shattered Bride: The Bride becomes obsessed with either bettering herself for Bluebeard or desire to make future brides better.

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* MagneticMedium: One of the Witch's moves allows them to commune with the horrors of the room at te expense of suffering trauma.
* MultipleEndings: How the story of the games ends depends on where the Bride's loyalty stands with Bluebeard and whether she decides to open the final door or not - assuming she hasn't shattered too much before arriving at the final door.
** Disloyal Bride: Bride - The outcome if the Sisters collect primarily tokens of Disloyalty. The Bride either outright flees for her safety to start a new life elsewhere or attempts to alert the outside of Bluebeard's crimes.
** Faithful Bride: Bride - The outcome if the Sisters collect primarily tokens of Faithfulness. The Bride decides whether she enters the forbidden room or just looks through the keyhole.
** Shattered Bride: Bride - The outcome if the Sisters shatter before reaching the final door. The Bride becomes obsessed with either bettering herself for Bluebeard or desire to make future brides better.



* {{Tomboy}}: Possibly Type 2, the Animus has face moves that allow them to put more force into solving the current problem in the room and calling out the mistake of the Sister at fault.

to:

* {{Tomboy}}: Possibly Type 2, the The Animus has face moves that allow them to put more force into solving the current problem in the room and calling out the mistake of the Sister at fault.

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* FemmeFatale: The Fatale, as their face moves allows them to use their feminine wiles to manipulate the residents to get what they want.


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* HoneyTrap: The Fatale, as their face moves allows them to use their feminine wiles to manipulate the residents to get what they want.
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* TeamMom: The Mother, as their face moves allow them to use their power to either benefit the Bride or enforce responsibility on herself or the troublemaking Sister.

to:

* TeamMom: The Mother, as their face moves allow them to use their power to either benefit the Bride or enforce responsibility on herself or the troublemaking Sister.Sister.
* {{Tomboy}}: Possibly Type 2, the Animus has face moves that allow them to put more force into solving the current problem in the room and calling out the mistake of the Sister at fault.

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* BigFancyHouse: Bluebeard has a large, fancy house filled with rooms and servants and fantastical treasures - but there is something dark overshadowing the house.

to:

* BigFancyHouse: Bluebeard has a large, fancy house filled with rooms and servants and fantastical treasures - but there is something dark overshadowing the house.house, with truths and secrets that vary in ach playthrough.



* SplitPersonalityTeam: Regardless of their disagreements, the Sisters have a shared goal: guide the Bride to seek answers and decide whether to place their trust in Bluebeard.

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* SplitPersonalityTeam: Regardless of their disagreements, the Sisters have a shared goal: guide the Bride to seek answers and decide whether to place their trust in Bluebeard.Bluebeard.
* TeamMom: The Mother, as their face moves allow them to use their power to either benefit the Bride or enforce responsibility on herself or the troublemaking Sister.
Is there an issue? Send a MessageReason:
None

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* BigFancyHouse: Bluebeard has a large, fancy house filled with rooms and servants and fantastical treasures - but there is something dark overshadowing the house.


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* FamilyUnfriendlyDeath: Depending on the rooms used (and the descriptions the Game Master), there can be graphic descriptions of what transpires in the rooms and how one of the previous brides haunts the house.
Is there an issue? Send a MessageReason:
None


Regardless of their opinions, the players ultimately have the answer the one important question:

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Regardless of their opinions, the players ultimately have the to answer the one important question:

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The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her psyche - the Virgin, the Animus, the Mother, the Fatale, and the Witch. They guide the Bride as they navigate Bluebeard's house, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, and everyone around her.

to:

The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her psyche - the Virgin, the Animus, the Mother, the Fatale, and the Witch. They guide control the Bride as they navigate Bluebeard's house, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, the previous brides, and everyone around her.



* FemmeFatale: The Fatale, as their face moves

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* FemmeFatale: The Fatale, as their face moves allows them to use their feminine wiles to manipulate the residents to get what they want.


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* MadonnaWhoreComplex: One of the many subjects tackled in the game, pitting the Bride against horrors that stand as representations of a systemic society that torments her with this mentality.
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* FemmeFatale: The Fatale, as their face moves


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* TheIngenue: The Virgin, as their face moves allow them to use their innocence and beauty to handle given situations.
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The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her psyche - the Virgin, the Animus, the Mother, the Fatale, and the Witch. They guide the Bride as they navigate the castle of Bluebeard, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, and everyone around her.

to:

The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her psyche - the Virgin, the Animus, the Mother, the Fatale, and the Witch. They guide the Bride as they navigate the castle of Bluebeard, Bluebeard's house, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, and everyone around her.
Is there an issue? Send a MessageReason:
None

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* CassandraTruth: In one possible Disloyal outcome, the Bride tries to warn the town of Bluebeard's true nature, but they don't believe her at all.
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''Bluebeard's Bride'' is an investigatory horror [[TabletopGame tabletop game]] created by Marissa Kelly and developed by Magpie Games, based on the fairytale ''Literature/{{Bluebeard}}''.

to:

''Bluebeard's Bride'' is an investigatory horror [[TabletopGame tabletop game]] created by Marissa Kelly Kelly, Whitney "Strix" Beltran and developed Sarah Richardson and published by Magpie Games, based on the fairytale ''Literature/{{Bluebeard}}''.



** Disloyal: The Bride either outright flees to start a new life elsewhere or to alert the outside of Bluebeard's crimes.
** Faithful:
** Shattered:

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** Disloyal: Disloyal Bride: The Bride either outright flees for her safety to start a new life elsewhere or attempts to alert the outside of Bluebeard's crimes.
** Faithful:
Faithful Bride: The Bride decides whether she enters the forbidden room or just looks through the keyhole.
** Shattered:Shattered Bride: The Bride becomes obsessed with either bettering herself for Bluebeard or desire to make future brides better.

Added: 332

Changed: 286

Is there an issue? Send a MessageReason:
None


The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her psyche - the Virgin, the Animus, the Mother, the Fatale, and the Witch. Each personality guides the Bride as they navigate the castle of Bluebeard, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, and all around her.

to:

The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her psyche - the Virgin, the Animus, the Mother, the Fatale, and the Witch. Each personality guides They guide the Bride as they navigate the castle of Bluebeard, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, and all everyone around her.



* TheBluebeard: Who else?



** Disloyal:
** Faithful:

to:

** Disloyal:
Disloyal: The Bride either outright flees to start a new life elsewhere or to alert the outside of Bluebeard's crimes.
** Faithful:Faithful:



* ScrewThisImOuttaHere: The Bride can do this as a possible Disloyal ending if the Sisters decide she has to escape from Bluebeard.

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* SanitySlippage: Should any of the Sisters take too much Trauma, it causes one of them to "shatter".
* ScrewThisImOuttaHere: The Bride can do this as a possible Disloyal ending if the Sisters decide she has to escape from Bluebeard.
* SplitPersonalityTeam: Regardless of their disagreements, the Sisters have a shared goal: guide the Bride to seek answers and decide whether to place their trust in
Bluebeard.

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The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her person - the Virgin, the Animus, the Mother, the Fatale, and the Witch. Each personality guides the Bride as they navigate the castle of Bluebeard, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, and all around her.

to:

The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her person psyche - the Virgin, the Animus, the Mother, the Fatale, and the Witch. Each personality guides the Bride as they navigate the castle of Bluebeard, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, and all around her.



!!''Bluebeard's Bride'' explores the examples:

to:

!!''Bluebeard's Bride'' explores the examples:examples:

* ForbiddenFruit: The forbidden final room, of course.
* MultipleEndings: How the story of the games ends depends on where the Bride's loyalty stands with Bluebeard - assuming she hasn't shattered too much before arriving at the final door.
** Disloyal:
** Faithful:
** Shattered:
* ScrewThisImOuttaHere: The Bride can do this as a possible Disloyal ending if the Sisters decide she has to escape from Bluebeard.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rebecca_yanovskaya_rebecca_yanovskaya_bluebeards_bride_chapter1.jpg]]
[[caption-width-right:350:]]

''Bluebeard's Bride'' is an investigatory horror [[TabletopGame tabletop game]] created by Marissa Kelly and developed by Magpie Games, based on the fairytale ''Literature/{{Bluebeard}}''.

The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her person - the Virgin, the Animus, the Mother, the Fatale, and the Witch. Each personality guides the Bride as they navigate the castle of Bluebeard, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, and all around her.

As they explore each room with the keys in hand, the Sisters have to decide among themselves whether the clues and evidence they find raise or reduce their suspicions of Bluebeard.

Regardless of their opinions, the players ultimately have the answer the one important question:

''Will you open the final door?''

!!''Bluebeard's Bride'' explores the examples:

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