Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* ImminentDangerClue: The Groundskeeper can invoke this to increase the encroaching danger on the Bride, and the Sisters can use certain moves to investigate the horror approaching them.
to:
* ImminentDangerClue: The Groundskeeper can invoke this to increase the encroaching danger on the Bride, and the Sisters can use certain moves ''Take Stock'' to investigate reevaluate the horror approaching them.
Added DiffLines:
* RewardingVandalism: The Brute, the Animus's Face move, lets the Bride break a mysterious object to garner more clues about its importance.
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None
Changed line(s) 37 (click to see context) from:
** The Lily, the Virgin's Face move, lets the Bride to ''Care for Someone'' without having to demonstrate sincerity.
to:
** The Lily, the Virgin's Face move, lets the Bride to ''Care for Someone'' without having to demonstrate sincerity.
Is there an issue? Send a MessageReason:
Changed line(s) 16,17 (click to see context) from:
* BigFancyHouse: Bluebeard has a large, fancy house filled with rooms and servants and fantastical treasures - but there is dark secrets and hidden truths overshadowing the house that the Bride must uncover under the direction of the Sisters.
** Alternatively, Bluebeard can have a BigFancyCastle (depending on the choices by the Groundskeeper), but the game remains the same.
** Alternatively, Bluebeard can have a BigFancyCastle (depending on the choices by the Groundskeeper), but the game remains the same.
to:
* BigFancyHouse: Bluebeard has a large, fancy house filled with rooms and servants and fantastical treasures - but there is dark secrets and hidden truths overshadowing the house that the Bride must uncover under the direction of the Sisters.
**Sisters. Alternatively, Bluebeard can have a BigFancyCastle (depending on the choices by the Groundskeeper), but the game remains the same.
**
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
* MagneticMedium: One of the Witch's moves, The Medium, allows them to commune with the horrors of the room at the expense of suffering trauma.
to:
* MagneticMedium: One of the Witch's Face moves, The Medium, allows them to commune with the horrors of the room at the expense of suffering trauma.
** ''Care for Someone'', a Maiden move, lets the Bride ease the suffering of a servant or horror.
** The Dancer, the Fatale's Face move, lets the Bride ''Care for Someone'' at the cost of a piece of clothing.
** The Lily, the Virgin's Face move, lets the Bride to ''Care for Someone'' without having to demonstrate sincerity.
** The Dancer, the Fatale's Face move, lets the Bride ''Care for Someone'' at the cost of a piece of clothing.
** The Lily, the Virgin's Face move, lets the Bride to ''Care for Someone'' without having to demonstrate sincerity.
Changed line(s) 41,42 (click to see context) from:
* TeamMom: The Mother, as their face moves allow them to use their power to either benefit the Bride or enforce responsibility on herself or the troublemaking Sister.
* {{Tomboy}}: The Animus has face moves that allow them to put more force into solving the current problem in the room and calling out the mistake of the Sister at fault.
* {{Tomboy}}: The Animus has face moves that allow them to put more force into solving the current problem in the room and calling out the mistake of the Sister at fault.
to:
* TeamMom: The Mother, as their face Face moves allow them to use their power to either benefit the Bride or enforce responsibility on herself or the troublemaking Sister.
* {{Tomboy}}: The Animus hasface Face moves that allow them to put more force into solving the current problem in the room and calling out the mistake of the Sister at fault.
* {{Tomboy}}: The Animus has
Is there an issue? Send a MessageReason:
None
Changed line(s) 44 (click to see context) from:
* WouldHurtAChild: Depending on the Groundskeeper and players' approach on the topic of motherhood, the horrors could hint to children of Bluebeard (or the bastard child) intentionally murdered or unwittingly meeting a tragic death.
to:
* ViolenceReallyIsTheAnswer: One of the Ring moves a Sister can use, ''Dirty Yourself with Violence'', allows the Bride to inflict trauma on someone else.
* WouldHurtAChild: Depending on the Groundskeeper and players' approach on the topic of motherhood, the horrors could hint to children of Bluebeard (or the bastard child) intentionally murdered or unwittingly meeting a tragicdeath.death.
----
* WouldHurtAChild: Depending on the Groundskeeper and players' approach on the topic of motherhood, the horrors could hint to children of Bluebeard (or the bastard child) intentionally murdered or unwittingly meeting a tragic
----
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None
Changed line(s) 33 (click to see context) from:
** ''Faithful Bride' - The outcome if the Sisters collect primarily tokens of Faithfulness. The Bride decides whether she enters the forbidden room or just looks through the keyhole.
to:
** ''Faithful Bride' Bride'' - The outcome if the Sisters collect primarily tokens of Faithfulness. The Bride decides whether she enters the forbidden room or just looks through the keyhole.
Is there an issue? Send a MessageReason:
None
Changed line(s) 31,34 (click to see context) from:
* MultipleEndings: How the story of the games ends depends on where the Bride's loyalty stands with Bluebeard and whether she decides to open the final door or not - assuming she hasn't shattered too much before arriving at the final door.
** Disloyal Bride - The outcome if the Sisters collect primarily tokens of Disloyalty. The Bride either flees for her safety to start a new life elsewhere or attempts to alert the outside of Bluebeard's crimes.
** Faithful Bride - The outcome if the Sisters collect primarily tokens of Faithfulness. The Bride decides whether she enters the forbidden room or just looks through the keyhole.
** Shattered Bride - The outcome if the Sisters shatter before reaching the final door. The Bride becomes obsessed with either bettering herself for Bluebeard or desire to make future brides better.
** Disloyal Bride - The outcome if the Sisters collect primarily tokens of Disloyalty. The Bride either flees for her safety to start a new life elsewhere or attempts to alert the outside of Bluebeard's crimes.
** Faithful Bride - The outcome if the Sisters collect primarily tokens of Faithfulness. The Bride decides whether she enters the forbidden room or just looks through the keyhole.
** Shattered Bride - The outcome if the Sisters shatter before reaching the final door. The Bride becomes obsessed with either bettering herself for Bluebeard or desire to make future brides better.
to:
* MultipleEndings: How the story of the games game ends depends on where the Bride's loyalty stands with Bluebeard and whether she decides to open the final door or not - assuming she hasn't shattered too much before arriving at the final door.
**Disloyal Bride ''Disloyal Bride'' - The outcome if the Sisters collect primarily tokens of Disloyalty. The Bride either flees for her safety to start a new life elsewhere or attempts to alert the outside of Bluebeard's crimes.
**Faithful Bride ''Faithful Bride' - The outcome if the Sisters collect primarily tokens of Faithfulness. The Bride decides whether she enters the forbidden room or just looks through the keyhole.
**Shattered Bride ''Shattered Bride'' - The outcome if the Sisters shatter before reaching the final door. The Bride becomes obsessed with either bettering herself for Bluebeard or desire desiring to make future brides better.
**
**
**
Changed line(s) 37 (click to see context) from:
* OffingTheOffspring: Depending on the room and horrors encountered, there may be clues to offspring murdered by Bluebeard along with their mother.
to:
* OffingTheOffspring: Depending on the room and horrors encountered, there may be clues to offspring murdered by Bluebeard along with their mother.mother or offspring killed by their mother for their own gain.
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:350:]]
to:
Added DiffLines:
* TrophyRoom: One of the possible rooms the Bride can explore, and with possible threats to the Bride.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
* MagneticMedium: One of the Witch's moves allows them to commune with the horrors of the room at the expense of suffering trauma.
to:
* MagneticMedium: One of the Witch's moves moves, The Medium, allows them to commune with the horrors of the room at the expense of suffering trauma.
Changed line(s) 32 (click to see context) from:
** Disloyal Bride - The outcome if the Sisters collect primarily tokens of Disloyalty. The Bride either outright flees for her safety to start a new life elsewhere or attempts to alert the outside of Bluebeard's crimes.
to:
** Disloyal Bride - The outcome if the Sisters collect primarily tokens of Disloyalty. The Bride either outright flees for her safety to start a new life elsewhere or attempts to alert the outside of Bluebeard's crimes.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
* CassandraTruth: In one possible Disloyal outcome, the Bride tries to warn the town of Bluebeard's true nature, but they don't believe her at all.
to:
* CassandraTruth: In one possible Disloyal outcome, the Bride tries to warn the town outside world of Bluebeard's true nature, but they don't believe her at all.
* OfCorsetHurts: In the sewing room, one of the threats the Bride could face is a corset that, once removed from the mannequin, will try to lace itself on the Bride.
Changed line(s) 41 (click to see context) from:
* {{Tomboy}}: The Animus has face moves that allow them to put more force into solving the current problem in the room and calling out the mistake of the Sister at fault.
to:
* {{Tomboy}}: The Animus has face moves that allow them to put more force into solving the current problem in the room and calling out the mistake of the Sister at fault.fault.
* WouldHurtAChild: Depending on the Groundskeeper and players' approach on the topic of motherhood, the horrors could hint to children of Bluebeard (or the bastard child) intentionally murdered or unwittingly meeting a tragic death.
* WouldHurtAChild: Depending on the Groundskeeper and players' approach on the topic of motherhood, the horrors could hint to children of Bluebeard (or the bastard child) intentionally murdered or unwittingly meeting a tragic death.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ImminentDangerClue: The Groundskeeper can invoke this to increase the encroaching danger on the Bride, and the Sisters can use certain moves to investigate the horror approaching them.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* OffingTheOffspring: Depending on the room and horrors encountered, there may be clues to offspring murdered by Bluebeard along with their mother.
Is there an issue? Send a MessageReason:
None
** Alternatively, Bluebeard can have a BigFancyCastle (depending on the choices by the Groundskeeper), but the game remains the same.
Changed line(s) 28 (click to see context) from:
* MagneticMedium: One of the Witch's moves allows them to commune with the horrors of the room at te expense of suffering trauma.
to:
* MagneticMedium: One of the Witch's moves allows them to commune with the horrors of the room at te the expense of suffering trauma.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GameMaster: In ''Bluebeard's Bride'', the game master is called the Groundskeeper.
Added DiffLines:
* NiceToTheWaiter: Players with their chosen moves can do this to servants they interact with, which can be beneficial should the Bride be in a dangerous situation.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BodyHorror: One of the possible types of horrors players can experience in the rooms, which is used to represent the topic of beauty standards and eating disorders.
Added DiffLines:
* DomesticAbuse: Depending on the room used, players may be able to delve into this horror as a possible truth centered on Bluebeard or the previous bride.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* BigFancyHouse: Bluebeard has a large, fancy house filled with rooms and servants and fantastical treasures - but there is something dark overshadowing the house, with truths and secrets that vary in ach playthrough.
to:
* BigFancyHouse: Bluebeard has a large, fancy house filled with rooms and servants and fantastical treasures - but there is something dark secrets and hidden truths overshadowing the house, with truths and secrets house that vary in ach playthrough.the Bride must uncover under the direction of the Sisters.
Changed line(s) 19 (click to see context) from:
* FamilyUnfriendlyDeath: Depending on the rooms used (and the descriptions the Game Master), there can be graphic descriptions of what transpires in the rooms and how one of the previous brides haunts the house.
to:
* FamilyUnfriendlyDeath: Depending on the rooms used (and the descriptions the Game Master), Master gives), there can be graphic descriptions of what transpires in the rooms and how one of the previous brides haunts the house.
* ISeeDeadPeople: Depending on the object investigated, the Bride - and by extension, the Sisters - can have an encounter with the previous bride who haunts the room they are currently inside.
Changed line(s) 24,27 (click to see context) from:
* MultipleEndings: How the story of the games ends depends on where the Bride's loyalty stands with Bluebeard - assuming she hasn't shattered too much before arriving at the final door.
** Disloyal Bride: The Bride either outright flees for her safety to start a new life elsewhere or attempts to alert the outside of Bluebeard's crimes.
** Faithful Bride: The Bride decides whether she enters the forbidden room or just looks through the keyhole.
** Shattered Bride: The Bride becomes obsessed with either bettering herself for Bluebeard or desire to make future brides better.
** Disloyal Bride: The Bride either outright flees for her safety to start a new life elsewhere or attempts to alert the outside of Bluebeard's crimes.
** Faithful Bride: The Bride decides whether she enters the forbidden room or just looks through the keyhole.
** Shattered Bride: The Bride becomes obsessed with either bettering herself for Bluebeard or desire to make future brides better.
to:
* MagneticMedium: One of the Witch's moves allows them to commune with the horrors of the room at te expense of suffering trauma.
* MultipleEndings: How the story of the games ends depends on where the Bride's loyalty stands with Bluebeard and whether she decides to open the final door or not - assuming she hasn't shattered too much before arriving at the final door.
** DisloyalBride: Bride - The outcome if the Sisters collect primarily tokens of Disloyalty. The Bride either outright flees for her safety to start a new life elsewhere or attempts to alert the outside of Bluebeard's crimes.
** FaithfulBride: Bride - The outcome if the Sisters collect primarily tokens of Faithfulness. The Bride decides whether she enters the forbidden room or just looks through the keyhole.
** ShatteredBride: Bride - The outcome if the Sisters shatter before reaching the final door. The Bride becomes obsessed with either bettering herself for Bluebeard or desire to make future brides better.
* MultipleEndings: How the story of the games ends depends on where the Bride's loyalty stands with Bluebeard and whether she decides to open the final door or not - assuming she hasn't shattered too much before arriving at the final door.
** Disloyal
** Faithful
** Shattered
Changed line(s) 32 (click to see context) from:
* {{Tomboy}}: Possibly Type 2, the Animus has face moves that allow them to put more force into solving the current problem in the room and calling out the mistake of the Sister at fault.
to:
* {{Tomboy}}: Possibly Type 2, the The Animus has face moves that allow them to put more force into solving the current problem in the room and calling out the mistake of the Sister at fault.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 20 (click to see context) :
* FemmeFatale: The Fatale, as their face moves allows them to use their feminine wiles to manipulate the residents to get what they want.
Added DiffLines:
* HoneyTrap: The Fatale, as their face moves allows them to use their feminine wiles to manipulate the residents to get what they want.
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None
Changed line(s) 31 (click to see context) from:
* TeamMom: The Mother, as their face moves allow them to use their power to either benefit the Bride or enforce responsibility on herself or the troublemaking Sister.
to:
* TeamMom: The Mother, as their face moves allow them to use their power to either benefit the Bride or enforce responsibility on herself or the troublemaking Sister.Sister.
* {{Tomboy}}: Possibly Type 2, the Animus has face moves that allow them to put more force into solving the current problem in the room and calling out the mistake of the Sister at fault.
* {{Tomboy}}: Possibly Type 2, the Animus has face moves that allow them to put more force into solving the current problem in the room and calling out the mistake of the Sister at fault.
Is there an issue? Send a MessageReason:
None
Changed line(s) 16 (click to see context) from:
* BigFancyHouse: Bluebeard has a large, fancy house filled with rooms and servants and fantastical treasures - but there is something dark overshadowing the house.
to:
* BigFancyHouse: Bluebeard has a large, fancy house filled with rooms and servants and fantastical treasures - but there is something dark overshadowing the house.house, with truths and secrets that vary in ach playthrough.
Changed line(s) 30 (click to see context) from:
* SplitPersonalityTeam: Regardless of their disagreements, the Sisters have a shared goal: guide the Bride to seek answers and decide whether to place their trust in Bluebeard.
to:
* SplitPersonalityTeam: Regardless of their disagreements, the Sisters have a shared goal: guide the Bride to seek answers and decide whether to place their trust in Bluebeard.Bluebeard.
* TeamMom: The Mother, as their face moves allow them to use their power to either benefit the Bride or enforce responsibility on herself or the troublemaking Sister.
* TeamMom: The Mother, as their face moves allow them to use their power to either benefit the Bride or enforce responsibility on herself or the troublemaking Sister.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BigFancyHouse: Bluebeard has a large, fancy house filled with rooms and servants and fantastical treasures - but there is something dark overshadowing the house.
Added DiffLines:
* FamilyUnfriendlyDeath: Depending on the rooms used (and the descriptions the Game Master), there can be graphic descriptions of what transpires in the rooms and how one of the previous brides haunts the house.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
Regardless of their opinions, the players ultimately have the answer the one important question:
to:
Regardless of their opinions, the players ultimately have the to answer the one important question:
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her psyche - the Virgin, the Animus, the Mother, the Fatale, and the Witch. They guide the Bride as they navigate Bluebeard's house, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, and everyone around her.
to:
The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her psyche - the Virgin, the Animus, the Mother, the Fatale, and the Witch. They guide control the Bride as they navigate Bluebeard's house, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, the previous brides, and everyone around her.
Changed line(s) 18 (click to see context) from:
* FemmeFatale: The Fatale, as their face moves
to:
* FemmeFatale: The Fatale, as their face moves allows them to use their feminine wiles to manipulate the residents to get what they want.
Added DiffLines:
* MadonnaWhoreComplex: One of the many subjects tackled in the game, pitting the Bride against horrors that stand as representations of a systemic society that torments her with this mentality.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FemmeFatale: The Fatale, as their face moves
Added DiffLines:
* TheIngenue: The Virgin, as their face moves allow them to use their innocence and beauty to handle given situations.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her psyche - the Virgin, the Animus, the Mother, the Fatale, and the Witch. They guide the Bride as they navigate the castle of Bluebeard, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, and everyone around her.
to:
The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her psyche - the Virgin, the Animus, the Mother, the Fatale, and the Witch. They guide the Bride as they navigate the castle of Bluebeard, Bluebeard's house, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, and everyone around her.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CassandraTruth: In one possible Disloyal outcome, the Bride tries to warn the town of Bluebeard's true nature, but they don't believe her at all.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Bluebeard's Bride'' is an investigatory horror [[TabletopGame tabletop game]] created by Marissa Kelly and developed by Magpie Games, based on the fairytale ''Literature/{{Bluebeard}}''.
to:
''Bluebeard's Bride'' is an investigatory horror [[TabletopGame tabletop game]] created by Marissa Kelly Kelly, Whitney "Strix" Beltran and developed Sarah Richardson and published by Magpie Games, based on the fairytale ''Literature/{{Bluebeard}}''.
Changed line(s) 19,21 (click to see context) from:
** Disloyal: The Bride either outright flees to start a new life elsewhere or to alert the outside of Bluebeard's crimes.
** Faithful:
** Shattered:
** Faithful:
** Shattered:
to:
** Disloyal: Disloyal Bride: The Bride either outright flees for her safety to start a new life elsewhere or attempts to alert the outside of Bluebeard's crimes.
**Faithful:
Faithful Bride: The Bride decides whether she enters the forbidden room or just looks through the keyhole.
**Shattered:Shattered Bride: The Bride becomes obsessed with either bettering herself for Bluebeard or desire to make future brides better.
**
**
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her psyche - the Virgin, the Animus, the Mother, the Fatale, and the Witch. Each personality guides the Bride as they navigate the castle of Bluebeard, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, and all around her.
to:
The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her psyche - the Virgin, the Animus, the Mother, the Fatale, and the Witch. Each personality guides They guide the Bride as they navigate the castle of Bluebeard, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, and all everyone around her.
* TheBluebeard: Who else?
Changed line(s) 18,19 (click to see context) from:
** Disloyal:
** Faithful:
** Faithful:
to:
** Disloyal:
Disloyal: The Bride either outright flees to start a new life elsewhere or to alert the outside of Bluebeard's crimes.
**Faithful:Faithful:
**
Changed line(s) 21 (click to see context) from:
* ScrewThisImOuttaHere: The Bride can do this as a possible Disloyal ending if the Sisters decide she has to escape from Bluebeard.
to:
* SanitySlippage: Should any of the Sisters take too much Trauma, it causes one of them to "shatter".
* ScrewThisImOuttaHere: The Bride can do this as a possible Disloyal ending if the Sisters decide she has to escape from Bluebeard.
* SplitPersonalityTeam: Regardless of their disagreements, the Sisters have a shared goal: guide the Bride to seek answers and decide whether to place their trust in Bluebeard.
* ScrewThisImOuttaHere: The Bride can do this as a possible Disloyal ending if the Sisters decide she has to escape from Bluebeard.
* SplitPersonalityTeam: Regardless of their disagreements, the Sisters have a shared goal: guide the Bride to seek answers and decide whether to place their trust in Bluebeard.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her person - the Virgin, the Animus, the Mother, the Fatale, and the Witch. Each personality guides the Bride as they navigate the castle of Bluebeard, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, and all around her.
to:
The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her person psyche - the Virgin, the Animus, the Mother, the Fatale, and the Witch. Each personality guides the Bride as they navigate the castle of Bluebeard, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, and all around her.
Changed line(s) 14 (click to see context) from:
!!''Bluebeard's Bride'' explores the examples:
to:
!!''Bluebeard's Bride'' explores the examples:examples:
* ForbiddenFruit: The forbidden final room, of course.
* MultipleEndings: How the story of the games ends depends on where the Bride's loyalty stands with Bluebeard - assuming she hasn't shattered too much before arriving at the final door.
** Disloyal:
** Faithful:
** Shattered:
* ScrewThisImOuttaHere: The Bride can do this as a possible Disloyal ending if the Sisters decide she has to escape from Bluebeard.
* ForbiddenFruit: The forbidden final room, of course.
* MultipleEndings: How the story of the games ends depends on where the Bride's loyalty stands with Bluebeard - assuming she hasn't shattered too much before arriving at the final door.
** Disloyal:
** Faithful:
** Shattered:
* ScrewThisImOuttaHere: The Bride can do this as a possible Disloyal ending if the Sisters decide she has to escape from Bluebeard.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rebecca_yanovskaya_rebecca_yanovskaya_bluebeards_bride_chapter1.jpg]]
[[caption-width-right:350:]]
''Bluebeard's Bride'' is an investigatory horror [[TabletopGame tabletop game]] created by Marissa Kelly and developed by Magpie Games, based on the fairytale ''Literature/{{Bluebeard}}''.
The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her person - the Virgin, the Animus, the Mother, the Fatale, and the Witch. Each personality guides the Bride as they navigate the castle of Bluebeard, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, and all around her.
As they explore each room with the keys in hand, the Sisters have to decide among themselves whether the clues and evidence they find raise or reduce their suspicions of Bluebeard.
Regardless of their opinions, the players ultimately have the answer the one important question:
''Will you open the final door?''
!!''Bluebeard's Bride'' explores the examples:
[[caption-width-right:350:]]
''Bluebeard's Bride'' is an investigatory horror [[TabletopGame tabletop game]] created by Marissa Kelly and developed by Magpie Games, based on the fairytale ''Literature/{{Bluebeard}}''.
The players take on the role of the [[SplitPersonality fragmented personalities]] of the Bride called "Sisters", each representing an aspect of her person - the Virgin, the Animus, the Mother, the Fatale, and the Witch. Each personality guides the Bride as they navigate the castle of Bluebeard, opening doors that explore and confront the darker aspects of Bluebeard, the Bride herself, and all around her.
As they explore each room with the keys in hand, the Sisters have to decide among themselves whether the clues and evidence they find raise or reduce their suspicions of Bluebeard.
Regardless of their opinions, the players ultimately have the answer the one important question:
''Will you open the final door?''
!!''Bluebeard's Bride'' explores the examples: