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''Before I Kill You, Mister Spy...'' is the latest incarnation of the card game originally published as ''Before I Kill You, Mister Bond...'' in 1996. Following a cease and desist order from Creator/MetroGoldwynMayer (owner of the Franchise/JamesBond franchise), Cheapass Games took the game out of print in 2000, then reissued it as ''James Ernest's Totally Renamed Spy Game'' in 2004. In 2016, the current ''Before I Kill You, Mister Spy...'' version was released.
Players take the roles of {{supervillain}}s in a spy movie, building {{supervillain lair}}s in which they can capture and kill [[TuxedoAndMartini superspies]] (including "Mr. Bond" in the original game). The point value for killing a captured superspy is doubled each time you [[IShallTauntYou taunt]] him (or her) first. However, taunting a superspy allows the other players to play a taunt card with the same letter as yours, in which case the superspy escapes and destroys your lair on the way out.
Taunts include various examples of BondVillainStupidity, including {{Death Trap}}s; NoMrBondIExpectYouToDine; and JustBetweenYouAndMe.
Players take the roles of {{supervillain}}s in a spy movie, building {{supervillain lair}}s in which they can capture and kill [[TuxedoAndMartini superspies]] (including "Mr. Bond" in the original game). The point value for killing a captured superspy is doubled each time you [[IShallTauntYou taunt]] him (or her) first. However, taunting a superspy allows the other players to play a taunt card with the same letter as yours, in which case the superspy escapes and destroys your lair on the way out.
Taunts include various examples of BondVillainStupidity, including {{Death Trap}}s; NoMrBondIExpectYouToDine; and JustBetweenYouAndMe.
to:
''Before I Kill You, Mister Spy...'' is the latest incarnation of the card game {{card game|s}} originally published as ''Before I Kill You, Mister Bond...'' in 1996. Following receipt of a cease and desist order from Creator/MetroGoldwynMayer (owner of the Franchise/JamesBond franchise), Cheapass Games took the game out of print in 2000, then reissued it as ''James Ernest's Totally Renamed Spy Game'' in 2004. In 2016, the current ''Before I Kill You, Mister Spy...'' version was released.
Players take the roles of {{supervillain}}s in a [[SpyFiction spymovie, movie]], building {{supervillain lair}}s in which they can capture and kill [[TuxedoAndMartini superspies]] superspies (including "Mr. Bond" in the original version of the game). The You can kill a captured superspy and collect points for doing so. However, the point value for killing a captured superspy is doubled each time you [[IShallTauntYou taunt]] him (or her) the spy first. However, Unfortunately, taunting a superspy allows the other players to play a taunt card with the same letter as yours, in which case the superspy escapes and destroys your lair on the way out.
Taunts include various examples of BondVillainStupidity, including {{Death Trap}}s; NoMrBondIExpectYouToDine;out, and JustBetweenYouAndMe.
you score nothing.
Players take the roles of {{supervillain}}s in a [[SpyFiction spy
Taunts include various examples of BondVillainStupidity, including {{Death Trap}}s; NoMrBondIExpectYouToDine;
* DeathTrap: Several Taunt cards provide examples in their color text.
* EvilGloating: Several Taunt cards provide examples in their color text.
* EvilGloating: Several Taunt cards provide examples in their color text.
* JustBetweenYouAndMe: Several Taunt cards provide examples in their color text.
* NoMrBondIExpectYouToDine: Several Taunt cards provide examples in their color text.
* NoMrBondIExpectYouToDine: Several Taunt cards provide examples in their color text.
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* UpdatedReRelease: Played straight with ''James Ernest's Totally Renamed Spy Game'' with its 110-card deck, double the size of the deck in the original game. Inverted with ''Before I Kill You, Mister Spy...'' which returned to the 55-card deck of the original game.
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* UpdatedReRelease: UpdatedRerelease: Played straight with ''James Ernest's Totally Renamed Spy Game'' with its 110-card deck, double the size of the deck in the original game. Inverted with ''Before I Kill You, Mister Spy...'' which returned to the 55-card deck of the original game.
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Added DiffLines:
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/beforeikillyoumrbond.jpg]]
[[caption-width-right:150:The original 1996 version.]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/totallyrenamed.jpg]]
[[caption-width-right:150:WritingAroundTrademarks for the 2004 version.]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/beforeikillyoumrspy.jpg]]
[[caption-width-right:150:The latest version.]]
''Before I Kill You, Mister Spy...'' is the latest incarnation of the card game originally published as ''Before I Kill You, Mister Bond...'' in 1996. Following a cease and desist order from Creator/MetroGoldwynMayer (owner of the Franchise/JamesBond franchise), Cheapass Games took the game out of print in 2000, then reissued it as ''James Ernest's Totally Renamed Spy Game'' in 2004. In 2016, the current ''Before I Kill You, Mister Spy...'' version was released.
Players take the roles of {{supervillain}}s in a spy movie, building {{supervillain lair}}s in which they can capture and kill [[TuxedoAndMartini superspies]] (including "Mr. Bond" in the original game). The point value for killing a captured superspy is doubled each time you [[IShallTauntYou taunt]] him (or her) first. However, taunting a superspy allows the other players to play a taunt card with the same letter as yours, in which case the superspy escapes and destroys your lair on the way out.
Taunts include various examples of BondVillainStupidity, including {{Death Trap}}s; NoMrBondIExpectYouToDine; and JustBetweenYouAndMe.
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!! This game provides examples of:
* BondVillainStupidity: The heart of the game's push-your-luck mechanism. Players are free to kill captured superspies at any time, but each taunt doubles the point value for killing a superspy. Unless the taunt allows the superspy to escape, in which case he destroys your lair on the way out.
* ColorCodedForYourConvenience: Spy (and Bomb) cards have purple backs, so they can be easily distinguished from lair and taunt cards (which are blue).
* FlavorText: The Taunt cards are particularly notable. For game purposes, only the lettered type of each card matters, but each Taunt card features a different example of Bond villain stupidity, such as: "Before I kill you, Mister Spy... I shall force you to draft a confession of your own incompetence using that ordinary-looking pen."
* ItsGoingDown: The fate of your lair when a captured superspy escapes.
* PracticalTaunt: Taunting doubles the point value for killing a captured superspy.
* SupervillainLair: You cannot capture a superspy without a lair that is worth at least as many points as the superspy.
* UpdatedReRelease: Played straight with ''James Ernest's Totally Renamed Spy Game'' with its 110-card deck, double the size of the deck in the original game. Inverted with ''Before I Kill You, Mister Spy...'' which returned to the 55-card deck of the original game.
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[[caption-width-right:150:The original 1996 version.]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/totallyrenamed.jpg]]
[[caption-width-right:150:WritingAroundTrademarks for the 2004 version.]]
[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/beforeikillyoumrspy.jpg]]
[[caption-width-right:150:The latest version.]]
''Before I Kill You, Mister Spy...'' is the latest incarnation of the card game originally published as ''Before I Kill You, Mister Bond...'' in 1996. Following a cease and desist order from Creator/MetroGoldwynMayer (owner of the Franchise/JamesBond franchise), Cheapass Games took the game out of print in 2000, then reissued it as ''James Ernest's Totally Renamed Spy Game'' in 2004. In 2016, the current ''Before I Kill You, Mister Spy...'' version was released.
Players take the roles of {{supervillain}}s in a spy movie, building {{supervillain lair}}s in which they can capture and kill [[TuxedoAndMartini superspies]] (including "Mr. Bond" in the original game). The point value for killing a captured superspy is doubled each time you [[IShallTauntYou taunt]] him (or her) first. However, taunting a superspy allows the other players to play a taunt card with the same letter as yours, in which case the superspy escapes and destroys your lair on the way out.
Taunts include various examples of BondVillainStupidity, including {{Death Trap}}s; NoMrBondIExpectYouToDine; and JustBetweenYouAndMe.
----
!! This game provides examples of:
* BondVillainStupidity: The heart of the game's push-your-luck mechanism. Players are free to kill captured superspies at any time, but each taunt doubles the point value for killing a superspy. Unless the taunt allows the superspy to escape, in which case he destroys your lair on the way out.
* ColorCodedForYourConvenience: Spy (and Bomb) cards have purple backs, so they can be easily distinguished from lair and taunt cards (which are blue).
* FlavorText: The Taunt cards are particularly notable. For game purposes, only the lettered type of each card matters, but each Taunt card features a different example of Bond villain stupidity, such as: "Before I kill you, Mister Spy... I shall force you to draft a confession of your own incompetence using that ordinary-looking pen."
* ItsGoingDown: The fate of your lair when a captured superspy escapes.
* PracticalTaunt: Taunting doubles the point value for killing a captured superspy.
* SupervillainLair: You cannot capture a superspy without a lair that is worth at least as many points as the superspy.
* UpdatedReRelease: Played straight with ''James Ernest's Totally Renamed Spy Game'' with its 110-card deck, double the size of the deck in the original game. Inverted with ''Before I Kill You, Mister Spy...'' which returned to the 55-card deck of the original game.
----