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[[Film/{{Battleship}} Received a live-action film adaptation]] in 2012. [[AdaptationExpansion With aliens]] and Creator/LiamNeeson. There have been a number of video game adaptations as well, from the {{UsefulNotes/NES}} to modern [=PCs=].

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[[Film/{{Battleship}} Received a live-action film adaptation]] in 2012. [[AdaptationExpansion With aliens]] and Creator/LiamNeeson. There have been a number of video game adaptations as well, from the {{UsefulNotes/NES}} Platform/{{NES}} to modern [=PCs=].



* BigBulkyBomb: The first UsefulNotes/GameBoy game ''Navy Blue'' had special weapons a player could use to cover multiple spots in one attack. Variations include firing off 2, 3, and 5 missiles into 2, 3, and 5 spots of your choice, a missile that attacks in the four corners of a 3×3 grid, the [[RecursiveAmmo Harpoon]] missile, which attacks 5 spaces of a 3×3 grid in an X pattern, and the Tomahawk missile, which covers an all 8 spaces surrounding the spot that you fired it at. These weapons were incredibly useful for finding the Submarine (which only took up one spot), and the Carrier (which took up 8 spaces into a 4×2 pattern). Destroying various ships prevented the enemy from using the very same weapons.

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* BigBulkyBomb: The first UsefulNotes/GameBoy Platform/GameBoy game ''Navy Blue'' had special weapons a player could use to cover multiple spots in one attack. Variations include firing off 2, 3, and 5 missiles into 2, 3, and 5 spots of your choice, a missile that attacks in the four corners of a 3×3 grid, the [[RecursiveAmmo Harpoon]] missile, which attacks 5 spaces of a 3×3 grid in an X pattern, and the Tomahawk missile, which covers an all 8 spaces surrounding the spot that you fired it at. These weapons were incredibly useful for finding the Submarine (which only took up one spot), and the Carrier (which took up 8 spaces into a 4×2 pattern). Destroying various ships prevented the enemy from using the very same weapons.

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* LuckBasedMission: Though there are various strategies to root out ships (grid searching, for example) and methods to determine direction once you've scored a hit, the game ultimately comes down to who gets lucky enough to hit all five ships first. Made worse by the fact that, statistically, you'll likely take out your opponent's 3 to 5-peg ships first, making the little 2-peg boat a nightmare to find.

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* LuckBasedMission: GridPuzzle: ''Battleship'' is a two-layered grid puzzle, with the first layer being figuring out the optimal placement of your ships and the second being deciphering the ship arrangement of your opponent with a limited set of missiles.
* LuckBasedMission:
**
Though there are various strategies to root out ships (grid searching, for example) and methods to determine direction once you've scored a hit, the game ultimately comes down to who gets lucky enough to hit all five ships first. Made worse by the fact that, statistically, you'll likely take out your opponent's 3 to 5-peg ships first, making the little 2-peg boat a nightmare to find.
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** The Game Boy ''Radar Mission'' gives players a reason to specifically hunt out the opponent's aircraft carrier first--if it's not sunk before 15 turns are up, an aircraft gets launched from it. Said aircraft counts as an additional ship (meaning it must be hit to win), is 1x1, is NOT subject to the near miss rule, [[LuckBasedMission and is placed randomly in a spot not yet fired upon]]. It's not that uncommon to lose because the aircraft was in one of the last 5 spaces on the board.

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** The Game Boy ''Radar Mission'' gives players a reason to specifically hunt out the opponent's aircraft carrier first--if it's not sunk before 15 turns are up, an aircraft gets launched from it. Said aircraft counts as an additional ship (meaning it must be hit to win), is 1x1, 1×1, is NOT subject to the near miss rule, [[LuckBasedMission and is placed randomly in a spot not yet fired upon]]. It's not that uncommon to lose because the aircraft was in one of the last 5 spaces on the board.



* BigBulkyBomb: The first UsefulNotes/GameBoy game ''Navy Blue'' had special weapons a player could use to cover multiple spots in one attack. Variations include firing off 2, 3, and 5 missiles into 2, 3, and 5 spots of your choice, a missile that attacks in the four corners of a 3x3 grid, the [[RecursiveAmmo Harpoon]] missile, which attacks 5 spaces of a 3x3 grid in an X pattern, and the Tomahawk missile, which covers an all 8 spaces surrounding the spot that you fired it at. These weapons were incredibly useful for finding the Submarine (which only took up one spot), and the Carrier (which took up 8 spaces into a 4x2 pattern). Destroying various ships prevented the enemy from using the very same weapons.

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* BigBulkyBomb: The first UsefulNotes/GameBoy game ''Navy Blue'' had special weapons a player could use to cover multiple spots in one attack. Variations include firing off 2, 3, and 5 missiles into 2, 3, and 5 spots of your choice, a missile that attacks in the four corners of a 3x3 3×3 grid, the [[RecursiveAmmo Harpoon]] missile, which attacks 5 spaces of a 3x3 3×3 grid in an X pattern, and the Tomahawk missile, which covers an all 8 spaces surrounding the spot that you fired it at. These weapons were incredibly useful for finding the Submarine (which only took up one spot), and the Carrier (which took up 8 spaces into a 4x2 4×2 pattern). Destroying various ships prevented the enemy from using the very same weapons.



** ''Battleship'' is such a fundamentally simple game that you don't even need to buy an official copy to play. If you and your opponent know the basic rules and agree to use any [[GameMod house rules]], then all you need is two pencils, two sheets of paper with two 10x10 grids drawn on each, and something tall that you can use as a divider to hide your board. In fact, playing on pen-and-paper allows for even more customization than a dedicated board set, like adding extra ships or changing the size of the grids.

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** ''Battleship'' is such a fundamentally simple game that you don't even need to buy an official copy to play. If you and your opponent know the basic rules and agree to use any [[GameMod house rules]], then all you need is two pencils, two sheets of paper with two 10x10 10×10 grids drawn on each, and something tall that you can use as a divider to hide your board. In fact, playing on pen-and-paper allows for even more customization than a dedicated board set, like adding extra ships or changing the size of the grids.
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[[caption-width-right:250:You sank my ... oh, wait, that was only my submarine.]]

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[[caption-width-right:250:You sank my ...my... oh, wait, that was only my submarine.]]

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* BigBulkyBomb: The first UsefulNotes/GameBoy game ''Navy Blue'' had special weapons a player could use to cover multiple spots in one attack. Variations include firing off 2, 3, and 5 missiles into 2, 3, and 5 spots of your choice, a missile that attacks in the four corners of a 3x3 grid, the [[RecursiveAmmo Harpoon]] missile, which attacks 5 spaces of a 3x3 grid in an X pattern, and the Tomahawk missile, which covers an all 8 spaces surrounding the spot that you fired it at. These weapons were incredibly useful for finding the Submarine (which only took up one spot), and the Carrier (which took up 8 spaces in a 4x2 pattern). Destroying various ships prevented the enemy from using the very same weapons.

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* BigBulkyBomb: The first UsefulNotes/GameBoy game ''Navy Blue'' had special weapons a player could use to cover multiple spots in one attack. Variations include firing off 2, 3, and 5 missiles into 2, 3, and 5 spots of your choice, a missile that attacks in the four corners of a 3x3 grid, the [[RecursiveAmmo Harpoon]] missile, which attacks 5 spaces of a 3x3 grid in an X pattern, and the Tomahawk missile, which covers an all 8 spaces surrounding the spot that you fired it at. These weapons were incredibly useful for finding the Submarine (which only took up one spot), and the Carrier (which took up 8 spaces in into a 4x2 pattern). Destroying various ships prevented the enemy from using the very same weapons.weapons.
* BoringButPractical: The simplest way to clear the enemy fleet is Odd-Odd, Even-Even shot pattern (A1, B2, C3, D4, etc.). While this guarantees that most of your shots will miss, the one-tile gap ensures that [[YouWillNotEvadeMe the two-tile destroyers will be hit at some point.]]
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* In the original ''WesternAnimation/ToyStory'', Andy gets Battleship for his birthday. Later, Hamm and Mr. Potato Head are seen playing it. Hamm appears to be cheating, with Potato Head failing to call him out on it--Potato Head's entire shot board is covered in white pegs, and his own ships are all side-by-side.

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* In the original ''WesternAnimation/ToyStory'', ''WesternAnimation/ToyStory1'', Andy gets Battleship for his birthday. Later, Hamm and Mr. Potato Head are seen playing it. Hamm appears to be cheating, with Potato Head failing to call him out on it--Potato Head's entire shot board is covered in white pegs, and his own ships are all side-by-side.
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Trope is specifically for Ls and Rs being mixed up


* JapaneseRanguage: In the Game Boy ''Navy Blue'', the F-4 Phantom is misspelled as "F-4 Fantom".

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The Tintin example was present twice, just worded differently.


* ''{{ComicBook/Foxtrot}}'': Jason and Marcus are seen playing Battleship, with Jason losing his last ship, then retaliating, missing but still sinking every one of Marcus' ships. We then learn they'd been playing the [[NukeEm Nuclear War]] edition.
* In [[{{ComicBook/Tintin}} Flight 714 to Sydney]], Carreidas challenges Haddock to a game of battleship on his plane's entertainment system... using another screen to look at Haddock's.

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* ''{{ComicBook/Foxtrot}}'': ''ComicBook/FoxTrot'': Jason and Marcus are seen playing Battleship, with Jason losing his last ship, then retaliating, missing but still sinking every one of Marcus' ships. We then learn they'd been playing the [[NukeEm Nuclear War]] edition.
* In [[{{ComicBook/Tintin}} the ''Franchise/{{Tintin}}'' adventure ''[[Recap/TintinFlight714 Flight 714 to Sydney]], 714]]'', eccentric aircraft tycoon Lazlo Carreidas challenges plays a game against Captain Haddock on board a plane. He wins by cheating, there's a camera over the Captain's seat linked to a game of battleship on his plane's entertainment system... using another television screen to look at Haddock's.in front of Lazlo that shows him precisely where the Captain's ships are.



* In ''Series/{{AgentsOfSHIELD}}'', Ward mentors Skye by playing, and has to deal with losing to someone playing completely randomly.
* At one point in WebVideo/EvangelionReDeath, characters in the NERV command center are shown playing Battleship, including the ubiquitous catchphrase.
* In the ''Franchise/{{Tintin}}'' adventure ''[[Recap/TintinFlight714 Flight 714]]'', eccentric aircraft tycoon Lazlo Carreidas plays a game against Captain Haddock on board a plane. He wins by cheating, there's a camera over the Captain's seat linked to a television screen in front of Lazlo that shows him precisely where the Captain's ships are.

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* In ''Series/{{AgentsOfSHIELD}}'', ''Series/AgentsOfSHIELD'', Ward mentors Skye by playing, and has to deal with losing to someone playing completely randomly.
* At one point in WebVideo/EvangelionReDeath, ''WebVideo/EvangelionReDeath'', characters in the NERV command center are shown playing Battleship, including the ubiquitous catchphrase.
* In the ''Franchise/{{Tintin}}'' adventure ''[[Recap/TintinFlight714 Flight 714]]'', eccentric aircraft tycoon Lazlo Carreidas plays a game against Captain Haddock on board a plane. He wins by cheating, there's a camera over the Captain's seat linked to a television screen in front of Lazlo that shows him precisely where the Captain's ships are.
catchphrase.
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* In the ''Franchise/{{Tintin}}'' adventure ''Recap/TintinFlight714'', eccentric aircraft tycoon Lazlo Carreidas plays a game against Captain Haddock on board a plane. He wins by cheating, there's a camera over the Captain's seat linked to a television screen in front of Lazlo that shows him precisely where the Captain's ships are.

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* In the ''Franchise/{{Tintin}}'' adventure ''Recap/TintinFlight714'', ''[[Recap/TintinFlight714 Flight 714]]'', eccentric aircraft tycoon Lazlo Carreidas plays a game against Captain Haddock on board a plane. He wins by cheating, there's a camera over the Captain's seat linked to a television screen in front of Lazlo that shows him precisely where the Captain's ships are.

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!!This board game appears in the following shows:

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!!This board game appears in the following shows:media:


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* In the ''Franchise/{{Tintin}}'' adventure ''Recap/TintinFlight714'', eccentric aircraft tycoon Lazlo Carreidas plays a game against Captain Haddock on board a plane. He wins by cheating, there's a camera over the Captain's seat linked to a television screen in front of Lazlo that shows him precisely where the Captain's ships are.
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** Generally, computer versions play similar strategies to humans for fairness - random fire until a hit, then fire adjacent to the first until you score another hit, then fire at either end of the two hits until you sink something (ships are rarely placed next to each other). However it's easy to program an algorithm that looks at what ships are still on the opposing board, what squares haven't been hit and select a firing square where either a ship is likely to be based on the size and shape of the un-hit areas or one that even if a miss will eliminate as large a number of squares as possible as possible locations as ships could not fit into the un-hit gaps. An analysis can be found [[https://www.datagenetics.com/blog/december32011/ here]].
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* At one point in WebVideo/EvangelionReDeath, characters in the NERV command center are shown playing Battleship, including the ubiquitous catchphrase.
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No context example.


* CallingYourAttacks
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* In ''Series/{{AgentsOfSHIELD}}'', Ward mentors Skye by playing, and has to deal with losing to someone playing completely randomly.
Is there an issue? Send a MessageReason:
None


* In the original ''WesternAnimation/ToyStory'', Andy gets Battleship for his birthday. Later, Hamm and Mr. Potato Head are seen playing it. Hamm appears to be cheating, with Potato Head failing to call him out on it--Potato Head's entire shot board is covered in white pegs.

to:

* In the original ''WesternAnimation/ToyStory'', Andy gets Battleship for his birthday. Later, Hamm and Mr. Potato Head are seen playing it. Hamm appears to be cheating, with Potato Head failing to call him out on it--Potato Head's entire shot board is covered in white pegs.pegs, and his own ships are all side-by-side.

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